Difference between revisions of "HMS Armada"

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(Usage in battles)
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== Usage in battles ==
 
== Usage in battles ==
The Battle is a fast destroyer with decent durability and powerful forward-firing armament. Use these features to press against the enemy. Keep your ship pointed straight and close the distance between you and your opponents while constantly firing back and keeping the pressure on. While the 4.5-inch guns can lack huge damage, the sustained RoF is insanely good, plus they're very accurate. Don't show your broadside if you can help it, as it opens up more potential damage to receive and only allows you to bring a single other gun on target, which is not worth the risk. The Battle also has a good AA and auxilary armament with it's host of 40mm guns, so don't be frightened of aircraft and patrol boats, as they won't pose a threat.
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<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
  
The Battle is not invincible, and will take huge damage if you show your broadside to the enemy. The torpedoes are good, but the torpedo ''launchers'' are slow to traverse and have a poor firing arc. '''Do not turn your ship to launch torpedoes'''. It makes you an easier kill and isn't worth it. Only use the torpedoes when an enemy is already in front of them, or if you know you won't receive any counter-battery attacks.
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The Battle is a fast destroyer with decent durability and powerful forward-firing armament. Use these features to press against the enemy: keep your ship pointed straight and close the distance between you and your opponents while constantly firing back and keeping the pressure on. While the 4.5-inch guns can lack huge damage, the sustained rate of fire is insanely good, and they're very accurate. Don't show your broadside if you can help it, as it opens up to receive more potential damage  and only allows you to bring a single other gun on target, which is not worth the risk. The Battle also has a good AA and auxiliary armament with its host of 40 mm guns, so don't be frightened of aircraft and patrol boats, as they won't pose a threat.
 +
 
 +
The Battle is not invincible, and will take huge damage if you show your broadside to the enemy. The torpedoes are good, but the torpedo tubes are slow to traverse and have a poor firing arc. Do not turn your ship to launch torpedoes. It makes you an easier kill and isn't worth it. Only use the torpedoes when an enemy is already in front of them, or if you know you won't receive any counter-battery attacks.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
  
* Immense rate of fire, with no slow down like other destroyers that have first-stage ammo
+
* High rate of fire, with no slow down like other destroyers that have first-stage ammo
 
* Decent survivability thanks to a large crew size and decent armour protection
 
* Decent survivability thanks to a large crew size and decent armour protection
* All main caliber guns are located on the bow of the ship, meaning you don't necessarily have to expose the entire profile of the ship in order to maximize firepower
+
* All main calibre guns are located on the bow of the ship, meaning you don't necessarily have to expose the entire profile of the ship in order to maximize firepower
 
* Fastest British bluewater ship in the game
 
* Fastest British bluewater ship in the game
  
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* Ineffective against cruisers, even the SAP will struggle with some cruisers
 
* Ineffective against cruisers, even the SAP will struggle with some cruisers
 
* The low number of main guns means that loss of even one turret significantly effects ability to fight other large ships
 
* The low number of main guns means that loss of even one turret significantly effects ability to fight other large ships
* Poor torpedo launchers make using torpedoes effectively very difficult
+
* Poor firing arcs on torpedo tubes limit the use of torpedoes
  
 
== History ==
 
== History ==
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== See also ==
 
== See also ==
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
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<!-- ''Paste links to sources and external resources, such as:''
 
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the ship;''
 
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  

Revision as of 22:38, 2 March 2021

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
uk_destroyer_battle_2series.png
GarageImage HMS Armada.jpg
HMS Armada
AB RB SB
4.7 4.7 4.7
Class:
Research:18 000 Specs-Card-Exp.png
Purchase:47 000 Specs-Card-Lion.png
Show in game

Description

The Battle-class, HMS Armada (D14), 1943 is a rank III British destroyer with a battle rating of 4.7 (AB/RB/SB). It was introduced in Update 1.83 "Masters of the Sea" as part of the British fleet closed beta test.

General info

Survivability and armour

Armourfront / side / back
Main fire tower13 / 13 / 13 mm
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section7
Displacement3 430 t
Crew260 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB86 / 31 km/h
RB70 / 25 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 86 31
RB/SB Stock ___ ___
Upgraded 70 25

Modifications and economy

Repair costBasic → Reference
AB2 155 → 2 760 Sl icon.png
RB3 367 → 4 313 Sl icon.png
Total cost of modifications20 840 Rp icon.png
33 700 Sl icon.png
Talisman cost980 Ge icon.png
Crew training13 000 Sl icon.png
Experts47 000 Sl icon.png
Aces400 Ge icon.png
Research Aces280 000 Rp icon.png
Reward for battleAB / RB / SB
190 / 460 / 100 % Sl icon.png
136 / 136 / 136 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
150 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
740 Rp icon.png
Cost:
1 200 Sl icon.png
115 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
150 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
1 300 Rp icon.png
Cost:
2 100 Sl icon.png
200 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
150 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
740 Rp icon.png
Cost:
1 200 Sl icon.png
115 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
740 Rp icon.png
Cost:
1 200 Sl icon.png
115 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
150 Ge icon.png
Mods ship venting.png
Ventilation
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
150 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
1 300 Rp icon.png
Cost:
2 100 Sl icon.png
200 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
1 300 Rp icon.png
Cost:
2 100 Sl icon.png
200 Ge icon.png
Mods tank ammo.png
114mm_uk_sap_ammo_pack
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
150 Ge icon.png
Mods ammo.png
40 mm HE clips
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
150 Ge icon.png
Mods he frag dist fuse ship.png
114mm_uk_aa_distant_fuse_ammo_pack
Research:
740 Rp icon.png
Cost:
1 200 Sl icon.png
115 Ge icon.png
Mods ammo.png
40 mm AP clips
Research:
740 Rp icon.png
Cost:
1 200 Sl icon.png
115 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
740 Rp icon.png
Cost:
1 200 Sl icon.png
115 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
150 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
150 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
990 Rp icon.png
Cost:
1 600 Sl icon.png
150 Ge icon.png
Mods he frag proxi fuze ship.png
114mm_uk_aa_radio_fuse_ammo_pack
Research:
1 300 Rp icon.png
Cost:
2 100 Sl icon.png
200 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
1 300 Rp icon.png
Cost:
2 100 Sl icon.png
200 Ge icon.png

Armament

Primary armament

2 х Turret2 x 4.5 inch/45 QF Mark IV cannon
Ammunition600 rounds
Vertical guidance-5° / 80°
Turret4.5 inch/45 QF Mark IV cannon
Ammunition300 rounds
Vertical guidance-5° / 55°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

Turret2 x 40 mm QF Mark V gun
Ammunition4000 rounds
Belt capacity4 rounds
Fire rate156 shots/min
2 х Turret2 x 40 mm QF STAAG Mark II gun
Ammunition4000 rounds
Belt capacity4 rounds
Fire rate156 shots/min
2 х Turret40 mm QF Mark VII gun
Ammunition2000 rounds
Belt capacity4 rounds
Fire rate160 shots/min

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Additional armament

Setup 110 x 533 mm Mk.IX** torpedo
Main article: Mk.IX (533 mm)

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

The Battle is a fast destroyer with decent durability and powerful forward-firing armament. Use these features to press against the enemy: keep your ship pointed straight and close the distance between you and your opponents while constantly firing back and keeping the pressure on. While the 4.5-inch guns can lack huge damage, the sustained rate of fire is insanely good, and they're very accurate. Don't show your broadside if you can help it, as it opens up to receive more potential damage and only allows you to bring a single other gun on target, which is not worth the risk. The Battle also has a good AA and auxiliary armament with its host of 40 mm guns, so don't be frightened of aircraft and patrol boats, as they won't pose a threat.

The Battle is not invincible, and will take huge damage if you show your broadside to the enemy. The torpedoes are good, but the torpedo tubes are slow to traverse and have a poor firing arc. Do not turn your ship to launch torpedoes. It makes you an easier kill and isn't worth it. Only use the torpedoes when an enemy is already in front of them, or if you know you won't receive any counter-battery attacks.

Pros and cons

Pros:

  • High rate of fire, with no slow down like other destroyers that have first-stage ammo
  • Decent survivability thanks to a large crew size and decent armour protection
  • All main calibre guns are located on the bow of the ship, meaning you don't necessarily have to expose the entire profile of the ship in order to maximize firepower
  • Fastest British bluewater ship in the game

Cons:

  • Ineffective against cruisers, even the SAP will struggle with some cruisers
  • The low number of main guns means that loss of even one turret significantly effects ability to fight other large ships
  • Poor firing arcs on torpedo tubes limit the use of torpedoes

History

Realizing the heavy losses to air attacks and the inability of the then current destroyer designs to deal with aerial threats, the Royal Navy decided to act. In 1941, the first plans for what would become the replacement for the Tribal-class were drawn up.

Contrary to previous classes, the new destroyers would focus on powerful AA armament, featuring large calibre, high-angle dual purpose guns assisted by a number of smaller calibre AA cannons. The proposed design was accepted in autumn of 1941 under the name "Battle-class" with initial plans to build a total of 16 ships, forming two flotillas. The first order for 10 ships was issued in April 1942, with the second order for the remaining six ships following in August.

Despite the orders already being placed, further debate among high-ranking officials about the final design of the ship continued. As the initial ships were already under construction, changes to the existing design couldn't be applied anymore. This led to several more subclasses being developed, but that's a story for another time.

Although the first ships were launched by November 1943, delays in their completion were caused by late deliveries of critical fire control systems. In the end, only a handful of ships were completed by the end of WW2 and none of them saw any combat action. However, most of the ships of the Battle-class continued to serve well into the Cold War.

HMS Armada was one of these early ships of the class to be completed, but due to similar reasons, was only commissioned into service in July 1945. After several port visits throughout the UK, she was placed in reserve in 1947 only to rejoin active service in 1949 as part of the 3rd Destroyer Flotilla, operating in the Mediterranean.

During the mid 1950s, HMS Armada was involved in the Suez Crisis, but rejoined the Home Fleet shortly after. In 1960, HMS Armada was decommissioned and five years later, in 1965, taken apart for scrap.

- From Devblog

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Britain destroyers
Town-class  HMS Churchill · HMS Montgomery
V-class  HMS Valhalla · HMS Vega · HMS Verdun
G-class  HMS Grafton · ORP Garland
Hunt-class  HMS Calpe · HMS Brissenden
Tribal-class  HMCS Haida · HMS Eskimo · HMS Mohawk
J-class  HMS Jervis
K-class  HMS Kelvin
N-class  HMAS Nepal
Battle-class  HMS Armada · HMS Cadiz · HMAS Tobruk
Daring-class  HMS Daring · HMS Diamond · HMS Diana