Difference between revisions of "CCKW 353 (M45)"
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==== Ammunition ==== | ==== Ammunition ==== | ||
+ | |||
* '''Common:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}}{{-}}{{Annotation|I|M1 incendiary}}{{-}}{{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}} | * '''Common:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}}{{-}}{{Annotation|I|M1 incendiary}}{{-}}{{Annotation|AP|M2 armour-piercing}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}} | ||
* '''API:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}}{{-}}{{Annotation|AP-I|M8 armour-piercing incendiary}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}} | * '''API:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}}{{-}}{{Annotation|AP-I|M8 armour-piercing incendiary}}{{-}}{{Annotation|API-T|M20 armour-piercing incendiary tracer}} | ||
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'''Pros:''' | '''Pros:''' | ||
+ | |||
+ | * Powerful quad .50 cals that can shred planes with well-aimed bursts within 1 km, and have a good chance of setting aircraft on fire | ||
+ | * AP shells are powerful enough to damage or even destroy enemy light tanks and other SPAAs such as LVT(A)s, and Flakpanzer 1 | ||
+ | * .50 cal bullets have nicer velocity and accuracy than some cannons | ||
+ | * Nice vertical traverse of -10/+90 degrees, giving it great terrain adaptation | ||
+ | * Large ammo capacity, each magazine holds 200 rounds, allowing for prolonged firing | ||
+ | * Fast on flat ground or on road | ||
+ | * Good acceleration on hard surface | ||
+ | * Fast turret traverse allows following aircraft easily | ||
+ | * Due to its lower gun mount, it is a lower target comparing to the similar M16 MGMC | ||
+ | * Is a narrow vehicle, can squeeze into tight spots | ||
* | * | ||
'''Cons:''' | '''Cons:''' | ||
+ | |||
+ | * Extremely low survivability: the truck provides absolutely no protection to the crews. Anything can kill them, for example light MG, nearby bombs, artillery strikes, let alone cannon shells | ||
+ | * Open topped design makes it vulnerable to strafing planes, especially cannon-armed ones such as [[He 112 A-0]] | ||
+ | * Cannot hurt conventional armored vehicles like M3 Stuart due to its low penetration | ||
+ | * Awful mobility on muddy, snowy and desert areas, for example in White Fortress, [[Frozen Pass (Ground Forces)|Frozen Pass]] and [[Sinai]] | ||
+ | * Long reload time of around 15 seconds makes it defenseless for a long time in an intense battle | ||
+ | * Engine catches fire easily when hit | ||
+ | * No weight to pull: Towing or pushing allies is nearly impossible unless it is a lighter vehicle | ||
+ | * Only 1 spare crew member | ||
+ | * Cannot turn on the spot, as it is fully wheeled | ||
+ | * Entire crew is exposed; a plane ramming you can knock out the crew | ||
* | * |
Revision as of 22:17, 21 December 2020
Contents
Description
The CCKW 353 (M45) is a rank II Chinese SPAA
with a battle rating of 2.3 (AB/RB/SB). It was introduced in Update "Hot Tracks".
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | ___ mm | ___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm |
Turret | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm |
Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 70 | 10 | 8 | 134 | 179 | 16.75 | 22.38 |
Realistic | 65 | 9 | 83 | 94 | 10.38 | 11.75 |
Armaments
Main armament
Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}
. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.
12.7 mm M2HB (x4) | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 3,600 (200) | 576 | -10°/+90° | ±180° | N/A | __._ | __._ | __._ | __._ | __._ | _.__ | _.__ | _.__ | _.__ |
Realistic | __._ | __._ | __._ | __._ | __._ |
Ammunition
- Common: API-T · I · AP · API-T
- API: API-T · AP-I · API-T
- AP: AP · AP · API-T
- APIT: API-T
Penetration statistics | ||||||
---|---|---|---|---|---|---|
Belt | Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | |
Common | 31 | 30 | 26 | 22 | 18 | 15 |
API | 30 | 29 | 24 | 20 | 16 | 13 |
AP | 31 | 30 | 26 | 22 | 18 | 15 |
APIT | 30 | 29 | 24 | 20 | 16 | 13 |
Belt details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Belt | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
APIT | API-T | 929 | 0.04 | N/A | N/A | N/A | 47° | 56° | 65° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
18 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Modules
Tier | Mobility | Protection | Firepower | ||
---|---|---|---|---|---|
I | Tires | Parts | API | Horizontal Drive | |
II | Suspension | Brake System | FPE | AP | Adjustment of Fire |
III | Filters | Crew Replenishment | APIT | Elevation Mechanism | |
IV | Transmission | Engine | Artillery Support |
Pros and cons
Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".
Pros:
- Powerful quad .50 cals that can shred planes with well-aimed bursts within 1 km, and have a good chance of setting aircraft on fire
- AP shells are powerful enough to damage or even destroy enemy light tanks and other SPAAs such as LVT(A)s, and Flakpanzer 1
- .50 cal bullets have nicer velocity and accuracy than some cannons
- Nice vertical traverse of -10/+90 degrees, giving it great terrain adaptation
- Large ammo capacity, each magazine holds 200 rounds, allowing for prolonged firing
- Fast on flat ground or on road
- Good acceleration on hard surface
- Fast turret traverse allows following aircraft easily
- Due to its lower gun mount, it is a lower target comparing to the similar M16 MGMC
- Is a narrow vehicle, can squeeze into tight spots
Cons:
- Extremely low survivability: the truck provides absolutely no protection to the crews. Anything can kill them, for example light MG, nearby bombs, artillery strikes, let alone cannon shells
- Open topped design makes it vulnerable to strafing planes, especially cannon-armed ones such as He 112 A-0
- Cannot hurt conventional armored vehicles like M3 Stuart due to its low penetration
- Awful mobility on muddy, snowy and desert areas, for example in White Fortress, Frozen Pass and Sinai
- Long reload time of around 15 seconds makes it defenseless for a long time in an intense battle
- Engine catches fire easily when hit
- No weight to pull: Towing or pushing allies is nearly impossible unless it is a lighter vehicle
- Only 1 spare crew member
- Cannot turn on the spot, as it is fully wheeled
- Entire crew is exposed; a plane ramming you can knock out the crew
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
China anti-aircraft vehicles | |
---|---|
Radar SPAAG | PGZ09 |
Gun and Missile SPAAG | PGZ04A |
Missile SPAA | Antelope |
Other | ZSD63/PG87 · ZSL92 · WZ305 |
Germany | ␗Sd.Kfz.222 |
North Vietnam | Phòng không T-34 |
USA | CCKW 353 (M45) · ␗M42 |
USSR | Tor-M1 |