Difference between revisions of "AH-1G"
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{{Specs-Card|code=ah_1g}} | {{Specs-Card|code=ah_1g}} | ||
− | {{ | + | {{About |
+ | |about=aircraft '''{{PAGENAME}}''' | ||
+ | |usage=other uses | ||
+ | |link=AH-1 (Family) | ||
+ | }} | ||
+ | |||
== Description == | == Description == | ||
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--> | <!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--> | ||
− | [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left | + | [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] |
{{break}} | {{break}} | ||
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} USA attack helicopter {{Battle-rating}}. This helicopter was introduced in [[Update_1.81_"The_Valkyries"|Update 1.81 "The Valkyries"]]. | The '''{{Specs|name}}''' is a Rank {{Specs|rank}} USA attack helicopter {{Battle-rating}}. This helicopter was introduced in [[Update_1.81_"The_Valkyries"|Update 1.81 "The Valkyries"]]. | ||
+ | |||
+ | This helicopter, being the first Attack Helicopter in the American Tech Tree, is a maneuverable and powerful beast, if used in the right hands. It has 7 armament presets, most of which need to be researched. The AH-1G comes with one secondary weapon, 28 x Hydra-70 rockets. | ||
== General info == | == General info == | ||
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! colspan="4" | ''Stock'' | ! colspan="4" | ''Stock'' | ||
|- | |- | ||
− | ! colspan="2" | Max Speed<br>(km/h at | + | ! colspan="2" | Max Speed<br>(km/h at 1,000 m) |
! rowspan="2" | Max altitude<br>(meters) | ! rowspan="2" | Max altitude<br>(meters) | ||
|- | |- | ||
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! RB | ! RB | ||
|- | |- | ||
− | | | + | | 261 || 255 || {{Specs|ceiling}} |
|- | |- | ||
! colspan="4" | ''Upgraded'' | ! colspan="4" | ''Upgraded'' | ||
|- | |- | ||
− | ! colspan="2" | Max Speed<br>(km/h at | + | ! colspan="2" | Max Speed<br>(km/h at 1,000 m) |
! rowspan="2" | Max altitude<br>(meters) | ! rowspan="2" | Max altitude<br>(meters) | ||
|- | |- | ||
Line 38: | Line 45: | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | + | <!--Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, how many engines the vehicle has. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.--> | |
+ | * 12 mm steel - engine | ||
+ | * 20 mm composite boron-carbide - pilot/gunner seats | ||
+ | |||
+ | When fighting the AH-1G, it is always a good bet to get the "High Ground" or altitude advantage of this vehicle. Try to strafe it and get around to its blinds spot, as it can't use the tail rotor effectively when moving. Always aim for the cockpit, as one the gunner is knocked out the turret becomes unusable. When coming up against a Cobra with gun pods, or and secondary weapons, know that the pilot can still fire these even if the Gunner in knocked out. | ||
== Armaments == | == Armaments == | ||
=== Offensive armament === | === Offensive armament === | ||
− | + | <!--Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.--> | |
+ | {{main|M134 Minigun (7.62 mm)}} | ||
+ | The AH-1G can carry up to 4 x 7.62 mm miniguns with a very generous ammo supply allowing it to put out an extremely dense amount of fire over an extended period. This should be used to the pilot's advantage when engaging enemy aircraft in the skies. | ||
=== Suspended armament === | === Suspended armament === | ||
− | + | <!--Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.--> | |
+ | {{main|FFAR Mighty Mouse|M195 (20 mm)|M134 Minigun (7.62 mm)}} | ||
+ | |||
+ | * 28 x FFAR Mighty Mouse rockets | ||
+ | * 76 x FFAR Mighty Mouse rockets | ||
+ | * 2 x 7.62 mm M134 Minigun machine gun (3,000 rpg) | ||
+ | * 1 x 20 mm M195 cannon (1,500 rpg) | ||
+ | * 2 x 7.62 mm M134 Minigun machine gun (3,000 rpg) + 14 x FFAR Mighty Mouse rockets | ||
+ | * 2 x 7.62 mm M134 Minigun machine gun (3,000 rpg) + 38 x FFAR Mighty Mouse rockets | ||
+ | |||
+ | Unlike other AH series helicopters, the AH-1G can equip either two 7.62 mm Miniguns or one 20 mm gatling gun as suspended armaments. The minigun can pack a real punch when engaging enemy helicopters due to their light armor, however, the one draw back will be the pilot will have to deal with the massive recoil from the fast rate of fire. | ||
+ | |||
+ | The AH-1G can also serve in a ''ground pounding'' role by equipping '''FFAR''' rockets that can reload quite quickly while still being able to defend itself with its turret miniguns. While the AH1G cannot carry as much ordinance as its Soviet counterparts, it can defend itself very well and even equip suspended armament such as rockets, something which the Soviet choppers cannot do until BR 9.7. | ||
== Usage in battles == | == Usage in battles == | ||
− | + | <!--Describe the tactics of playing in the helicopter, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--> | |
+ | In helicopter battles, the AH-1G serves best in an anti-air role by combating other enemy helicopters. Due to being the only dedicated attack helicopter for the first half of the USA helicopter tree it serves as the backbone for eliminating enemy air threats for US pilots until the AH-1F and AH-1Z become researchable. | ||
+ | |||
+ | |||
+ | The AH-1G is sluggish when it comes to climb rate. This results in the vehicle being very maneuverable at low altitudes. Players should always save rockets for enemy vehicles that need it. | ||
=== Pros and cons === | === Pros and cons === | ||
− | <!-- | + | <!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".--> |
'''Pros:''' | '''Pros:''' | ||
Line 57: | Line 86: | ||
* Two miniguns have a very high rate of fire | * Two miniguns have a very high rate of fire | ||
* Fairly small target due to its small width dimension | * Fairly small target due to its small width dimension | ||
+ | * Can equip several Hydra rocket pods, miniguns, and cannon as payload | ||
+ | * Miniguns do not jam unlike conventional guns | ||
'''Cons:''' | '''Cons:''' | ||
* Limited traverse for the miniguns | * Limited traverse for the miniguns | ||
+ | * Does not have any guided munitions | ||
+ | * The 20 mm cannon gunpod has a lot of recoil which can throw your aim off | ||
+ | * Slow | ||
== History == | == History == |
Revision as of 15:46, 8 April 2019
Contents
This page is about the aircraft AH-1G. For other uses, see AH-1 (Family). |
Description
The AH-1G is a Rank V USA attack helicopter
with a battle rating of 8.7 (AB) and 8.0 (RB/SB). This helicopter was introduced in Update 1.81 "The Valkyries".
This helicopter, being the first Attack Helicopter in the American Tech Tree, is a maneuverable and powerful beast, if used in the right hands. It has 7 armament presets, most of which need to be researched. The AH-1G comes with one secondary weapon, 28 x Hydra-70 rockets.
General info
Flight Performance
Describe how the aircraft behaves in the air. Maximum speed, manoeuverability, speed and allowable loads - these are the most important characteristics of the vehicle.
Characteristics | |||
---|---|---|---|
Stock | |||
Max Speed (km/h at 1,000 m) |
Max altitude (meters) | ||
AB | RB | ||
261 | 255 | 3475 | |
Upgraded | |||
Max Speed (km/h at 1,000 m) |
Max altitude (meters) | ||
AB | RB | ||
? | ? | 3475 |
Survivability and armour
- 12 mm steel - engine
- 20 mm composite boron-carbide - pilot/gunner seats
When fighting the AH-1G, it is always a good bet to get the "High Ground" or altitude advantage of this vehicle. Try to strafe it and get around to its blinds spot, as it can't use the tail rotor effectively when moving. Always aim for the cockpit, as one the gunner is knocked out the turret becomes unusable. When coming up against a Cobra with gun pods, or and secondary weapons, know that the pilot can still fire these even if the Gunner in knocked out.
Armaments
Offensive armament
The AH-1G can carry up to 4 x 7.62 mm miniguns with a very generous ammo supply allowing it to put out an extremely dense amount of fire over an extended period. This should be used to the pilot's advantage when engaging enemy aircraft in the skies.
Suspended armament
- 28 x FFAR Mighty Mouse rockets
- 76 x FFAR Mighty Mouse rockets
- 2 x 7.62 mm M134 Minigun machine gun (3,000 rpg)
- 1 x 20 mm M195 cannon (1,500 rpg)
- 2 x 7.62 mm M134 Minigun machine gun (3,000 rpg) + 14 x FFAR Mighty Mouse rockets
- 2 x 7.62 mm M134 Minigun machine gun (3,000 rpg) + 38 x FFAR Mighty Mouse rockets
Unlike other AH series helicopters, the AH-1G can equip either two 7.62 mm Miniguns or one 20 mm gatling gun as suspended armaments. The minigun can pack a real punch when engaging enemy helicopters due to their light armor, however, the one draw back will be the pilot will have to deal with the massive recoil from the fast rate of fire.
The AH-1G can also serve in a ground pounding role by equipping FFAR rockets that can reload quite quickly while still being able to defend itself with its turret miniguns. While the AH1G cannot carry as much ordinance as its Soviet counterparts, it can defend itself very well and even equip suspended armament such as rockets, something which the Soviet choppers cannot do until BR 9.7.
Usage in battles
In helicopter battles, the AH-1G serves best in an anti-air role by combating other enemy helicopters. Due to being the only dedicated attack helicopter for the first half of the USA helicopter tree it serves as the backbone for eliminating enemy air threats for US pilots until the AH-1F and AH-1Z become researchable.
The AH-1G is sluggish when it comes to climb rate. This results in the vehicle being very maneuverable at low altitudes. Players should always save rockets for enemy vehicles that need it.
Pros and cons
Pros:
- Two miniguns have a very high rate of fire
- Fairly small target due to its small width dimension
- Can equip several Hydra rocket pods, miniguns, and cannon as payload
- Miniguns do not jam unlike conventional guns
Cons:
- Limited traverse for the miniguns
- Does not have any guided munitions
- The 20 mm cannon gunpod has a lot of recoil which can throw your aim off
- Slow
History
Parallel to the development of the UH-1 transport helicopter, Bell was actively conducting research on helicopter gunship designs. This resulted in the creation of the “Iroquois Warrior”, a mockup of a gunship design based on components from the UH-1B Huey. The mockup was presented to interested Army officials in June 1962, resulting in a proof-of-concept contract later that year. Following the contract award, Bell created the Model 207 “Sioux Scout”, which was evaluated by the Army in early 1964.
Although impressed by the Model 207, the Army seeked a larger and more powerful design, resulting in the creation of a new competition of which Bell was not a part of. Instead, Bell independently continued developing and refining their gunship design, eventually creating the Model 209 - a design that was a combination of the Iroquois Warrior mockup and the concepts behind the Model 207.
Meanwhile, the ongoing Vietnam War sparked an urgent demand for dedicated attack helicopters. Although gunship versions of the UH-1 performed this role with relative success, the fact that they weren’t initially intended for this role somewhat limited their effectiveness. Back in the States, the Army’s ongoing competition produced no winning design as a result of technical and political difficulties. To quickly address their demand, the Army started looking for an interim design to act as a stopgap measure in 1965.
Soon after testing of the Model 209 concluded in September 1965, the Army decided to award Bell with a manufacturing contract later that year. The contract officially put the Model 209 into production under the Army designation of UH-1H HueyCobra, but was later redesignated to AH-1G Cobra.
The AH-1G Cobra entered service with the U.S. Army in 1967, participating mainly through the remainder of the Vietnam War as well as other conflicts. The AH-1G was retired from active service in the early 1980s, being replaced by newer models of the Cobra.
- From Devblog
Media
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
External links
USA helicopters | |
---|---|
Attack | |
Black Hawk | MH-60L DAP |
Choctaw | H-34 |
Cobra | AH-1F · AH-1G · AH-1Z |
SuperCobra | AH-1W |
Kiowa | OH-58D |
Little Bird | AH-6M |
Apache | YAH-64 · AH-64A · ▃AH-64A Peten · AH-64A (GR) · AH-64D |
Utility | |
Huey | UH-1B · UH-1C · UH-1C XM-30 |