Difference between revisions of "Zerstörer 45"
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(Added info for survivability and pros/cons) (Tag: Visual edit) |
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{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | + | The Zerstörer 45 is overall not very armored, and the armor is does have is weak. The Panzer IV hull on which this vehicle is based is the most armored part, but really only provides adequate protection from machine gun fire, since every armor-piercing shell you face at 6.0+ will go right through it easily. The gun crew is completely exposed with sides down, and raising the sides only meaningfully increases protection against 8mm or smaller rounds. | |
+ | |||
+ | Because of overpressure, any stray high-explosive shell will make quick work of this vehicle, in addition to automatic fire. | ||
+ | |||
+ | It's best to use this vehicle's potent weaponry to kill or cripple any incoming tanks or aircraft, before they can aim towards you - almost always a death sentence. | ||
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | '''Armour type:''' <!-- The types of armour present on the vehicle and their general locations --> | ||
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* Optional fold-up sides to add some protection for crew | * Optional fold-up sides to add some protection for crew | ||
* Pz.Gr.H belts are very capable of penetrating light vehicles from the front and sides and is also capable of penetrating some medium vehicles from the sides and back | * Pz.Gr.H belts are very capable of penetrating light vehicles from the front and sides and is also capable of penetrating some medium vehicles from the sides and back | ||
+ | * M.Gr belts are very effective in the vehicle's intended role of defending against close air attacks | ||
* | * | ||
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'''Cons:''' | '''Cons:''' | ||
− | * Virtually no armor/exposed crew -> sides down makes crew susceptible to any | + | * Virtually no armor/exposed crew -> sides down makes crew susceptible to any caliber of MG, with sides up can be penetrated with 12.7mm+ not uncommon at 6.0+, also very vulnerable to explosives |
* Panzer IV chassis -> limited mobility and protection | * Panzer IV chassis -> limited mobility and protection |
Revision as of 00:10, 20 April 2024
Contents
Description
The Zerstörer 45 is a rank IV German SPAA with a battle rating of 6.0 (AB/RB/SB). It was introduced in Update "Alpha Strike".
General info
Survivability and armour
The Zerstörer 45 is overall not very armored, and the armor is does have is weak. The Panzer IV hull on which this vehicle is based is the most armored part, but really only provides adequate protection from machine gun fire, since every armor-piercing shell you face at 6.0+ will go right through it easily. The gun crew is completely exposed with sides down, and raising the sides only meaningfully increases protection against 8mm or smaller rounds.
Because of overpressure, any stray high-explosive shell will make quick work of this vehicle, in addition to automatic fire.
It's best to use this vehicle's potent weaponry to kill or cripple any incoming tanks or aircraft, before they can aim towards you - almost always a death sentence.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 50 mm | 30 mm | 20 mm | 10 mm |
Turret | 16 mm | 16 mm |
Notes:
Mobility
Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 43 | 8 | 25 | _,___ | 572 | __.__ | 22.88 |
Realistic | 39 | 8 | _,___ | 300 | __.__ | 12 |
Modifications and economy
Armaments
Main armament
Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}
. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.
30 mm MK103/38 (x4) | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 840 (30) | 450 | -7°/+80° | ±180° | No | __._ | __._ | __._ | __._ | __._ | _.__ | _.__ | _.__ | _.__ |
Realistic | __._ | __._ | __._ | __._ | __._ |
Ammunition
- Default: AP-I · HEI-T
- M.Gr.: HEI-T · HEI-T · HEI-T · AP-I
- Pz.Gr.: AP-I · AP-I · AP-I · HEI-T
- Pz.Gr. H: HVAP-T · HVAP-T · HVAP-T
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Penetration @ 0° Angle of Attack (mm) | ||||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
HEI-T | 7 | 6 | 4 | 4 | 4 | 4 | |
AP-I | 58 | 55 | 44 | 33 | 25 | 19 | |
HVAP-T | 77 | 74 | 61 | 47 | 37 | 29 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||||||
0% | 50% | 100% | ||||||||||
HEI-T | 920 | 0.33 | 0.1 | 0.1 | 84 | 79° | 80° | 81° | ||||
AP-I | 800 | 0.5 | - | - | - | 47° | 56° | 65° | ||||
HVAP-T | 960 | 0.36 | - | - | - | 66° | 70° | 72° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
28 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".
Pros:
- Effective penetration with Pzgr. H
- Optional fold-up sides to add some protection for crew
- Pz.Gr.H belts are very capable of penetrating light vehicles from the front and sides and is also capable of penetrating some medium vehicles from the sides and back
- M.Gr belts are very effective in the vehicle's intended role of defending against close air attacks
Cons:
- Virtually no armor/exposed crew -> sides down makes crew susceptible to any caliber of MG, with sides up can be penetrated with 12.7mm+ not uncommon at 6.0+, also very vulnerable to explosives
- Panzer IV chassis -> limited mobility and protection
- Slow reverse speed -> harder to get out of dangerous situations or reverse into cover
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Devblog
In parallel to the development of the Flakpanzer IV ‘Wirbelwind’, equipped with a quadruple 20 mm turret, the Ostbau Werke company also produced a second variant in November 1944. This version was then outfitted with the same quadruple mount but armed with modified 30 mm MK 103 cannons instead. Initially, firing tests of the turret were conducted on a Flakpanzer IV ‘Möbelwagen’ chassis. In December however, two dedicated prototypes were constructed using the chassis of the existing Panzer IV Ausf. H medium tanks.
Despite the work done however, the Zerstörer 45 never made it past the prototype stage as the factories of the Ostbau Werke got destroyed in the final months of the war and thus a full-scale production became impossible.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- Prototype in the German SPAAG series of vehicles (FlakPanzer)
- links to approximate analogues of other nations and research trees.
External links
Germany anti-aircraft vehicles | |
---|---|
Wheeled | Sd.Kfz.222 |
Half-track | Sd.Kfz.251/21 · Sd.Kfz. 6/2 |
Flakpanzer IV | Wirbelwind · Ostwind · Ostwind II · Kugelblitz · Zerstörer 45 |
Other Flakpanzers | Flakpanzer I · Flakpanzer 38 · Flakpanzer 341 |
Wiesel AWC | Wiesel 1A4 · Ozelot |
Radar SPAAG | Gepard · Gepard 1A2 |
Missile SPAA | FlaRakPz 1 · FlaRakRad |