Difference between revisions of "Ro-Go"
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{{Japan premium ground vehicles}} | {{Japan premium ground vehicles}} |
Revision as of 00:09, 11 October 2022
This page is about the Japanese heavy tank Ro-Go. For the tank destroyer, see Ro-Go Exp.. |
Contents
Description
The Type 95 Ro-Go is a premium rank I Japanese heavy tank with a battle rating of 1.3 (AB/RB/SB). It was introduced in Update 1.67 "Assault".
General info
Survivability and armour
The Ro-Go is an excellently protected vehicle for 1.3. Featuring armour thick enough to stop 12.7 mm machine-gun fire from all angles (except the roof), and even anti-tank guns if angled properly. The placement of modules deep down inside the hull, where most 1.3 players would never think of shooting, makes the chance that the ammo, engine, transmission and fuel tanks get hit rather low. Even the crew inside the tank are pretty well protected by the tank's armour, and if everything fails you still have the lone machine gunner in the back turret, which means that a lot of the time you will be able to make a partial recovery from getting shredded to pieces by the waves of Pz.IIs and M2A4s.
Armour type:
- Rolled homogeneous armour
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 35 mm Front plates 25 mm (61°) Front glacis 25 mm (68°) Lower glacis |
30 mm (0-56°) Top 30 + 6 mm Bottom |
13 mm Top 25 mm (0-32°) Bottom |
13 mm |
Main Turret | 30 mm (8-78°) Turret front 30 mm Gun mantlet |
25 mm (8-10°) 15 mm (2-34°) |
25 mm (8°) Machine gun port | 8 mm |
Secondary Turret #1 | 30 mm (0-1°) Turret front 30 mm Gun mantlet |
25 mm | 25 mm | 8 mm |
Secondary Turret #2 | 14-15 mm (0-3°) | 25 mm | 25 mm | 13 mm |
Cupola | 25 mm | 25 mm | 25 mm | 8-13 mm |
Notes:
- Suspension wheels and tracks are 15 mm thick. Suspension bogies are 10 mm thick.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 25 | 7 | 25.5 | 374 | 553 | 14.67 | 21.69 |
Realistic | 23 | 7 | 256 | 290 | 10.04 | 11.37 |
Modifications and economy
Armaments
Main armament
70 mm Type 94 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 100 | -10°/+22° | ±180° | N/A | 12.3 | 17.0 | 20.7 | 22.9 | 24.3 | 5.20 | 4.60 | 4.24 | 4.00 |
Realistic | 9.0 | 10.6 | 12.9 | 14.3 | 15.2 |
Ammunition
Only real choice here is the Type 3 HEAT, it has the penetrating power to defeat any armour at this BR, and if it were to over penetrate as if it was an AP, it hull breaks its target due the fact it's a HEAT round. On the flip side, it has the lowest velocity of all the available shells and it's advised to learn to get accommodated to this round nonetheless.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
Type 95 APHE | APHE | 21 | 20 | 18 | 16 | 14 | 13 |
Type 92 HE | HE | 9 | 9 | 9 | 9 | 9 | 9 |
Type 3 HEAT | HEAT | 80 | 80 | 80 | 80 | 80 | 80 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
Type 95 APHE | APHE | 300 | 4.45 | 1.2 | 14 | 170 | 47° | 60° | 65° |
Type 92 HE | HE | 348 | 3.81 | 0 | 0.1 | 590 | 79° | 80° | 81° |
Type 3 HEAT | HEAT | 200 | 3.35 | 0.05 | 0.1 | 601.6 | 62° | 69° | 73° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
100 | 98 (+2) | 95 (+5) | 70 (+30) | 45 (+55) | 20 (+80) | 1 (+99) | Yes |
Notes:
- Racks disappear after you've fired all shells in the rack.
- The visual discrepancy concerns the 4 side racks: 4 rows of 11 shells are modeled but the first 3 rows contain 25 shells each and the last one 19 shells.
- Turret empty: 95 (+5) shells.
- Side rack empty above trackline: 45 (+55) shells.
Additional armament
37 mm Type 94 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 150 | -8°/+20° | -110°/+100° | N/A | 12.3 | 17.0 | 20.7 | 22.9 | 24.3 | 3.7 | 3.3 | 3.0 | 2.9 |
Realistic | 9.0 | 10.6 | 12.9 | 14.3 | 15.2 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
Type 94 APHE | APHE | 34 | 33 | 27 | 22 | 17 | 14 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
Type 94 APHE | APHE | 575 | 0.7 | 1.2 | 9 | 11 | 47° | 60° | 65° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
150 | 146 (+4) | 141 (+9) | 116 (+34) | 91 (+59) | 46 (+104) | 1 (+149) | Yes |
Notes:
- Racks disappear after you've fired all shells in the rack.
- The visual discrepancy concerns side racks and floor racks: the four racks are modeled as 60 shells each but both side racks contain 25 shells each while both floor racks contain 45 shells each.
- Turret empty: 141 (+9) shells.
- Left flank empty: 91 (+59) shells.
Machine guns
7.7 mm Type 97 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Rear | 1,960 (20) | 499 | -8°/+20° | ±110° |
Usage in battles
The Type 95 Ro-Go, like most landships, is the perfect vehicle to lead an assault. It can take a beating due its relatively thick armour and with the crew placement it shouldn't be an easy task to simply knock it out with a single shell. The tricky part about the Ro-Go is the difference between shell velocities of the two cannons, the 70 mm has an abysmal muzzle velocity and quick drop off rate with 300 m/s on the Type 95 APHE and a mere 200 m/s on the Type 3 HEAT while the secondary cannon, a 37 mm Type 94, found on the Type 95 Ha-Go has 575 m/s. As last armament to mention the Ro-Go has a MG turret in the back of the tank, which in-game won't really see much use and can be seen as a safe spot for the last crew member, but in-case a light armoured truck tries to flank the Ro-Go and no-one is covering the back, as last resort the MG could prove handy.
As noted in ammunition, the only real choice is the Type 3 HEAT round, as it has the highest filler and penetration force of all available rounds at the cost of muzzle velocity. Though this can be used in an advantage as enemies behind cover are never safe when an experienced Ro-Go tanker is around, and lobs shells over cover with ease.
The 37 mm Type 94 can be used to either be used to shoot beyond the regular range of the 70 mm, or bait out shots in close range so the enemies pop out of cover and make quick work of them with the main 70 mm cannon.
Pros and cons
Pros:
- Main gun with 70 mm HEAT and the secondary with 37 mm APHE are a deadly combination
- 70 mm's HEAT velocity of 200 m/s (one of the slowest in the game) means that it can shoot enemies behind cover
- Great gun depression and good elevation
- Six crew vehicle
- The secondary frontal turret can act as a shield to absorb some hits
- Has relatively thick armour enough to stop heavy machine gun fire, and even some anti-tank weapons
- Good manoeuvrability for a heavy tank
- 70 mm HEAT shells excel in both penetration and damage
- Modules are very well hidden in the vehicle
Cons:
- Slow turret traverse makes the Ro-Go easy to flank
- Features only a single machine gun in a rear turret
- Two massively different trajectories for the main guns
- Back turret ammo runs out very quickly
- Very slow
- Penetration with standard APHE for both guns is lacking
- Low velocity HEAT shell can be difficult to aim
History
After World War I, the Imperial Japanese Army experimented with some possibility of multi-turreted tanks design based French Renault FT light tank. The development of the Type 95 Ro-Go heavy tank is based on the older version of the tank, the Type 91 heavy tank, which featured only a single 57 mm gun and two turrets, which both armed with a 6.5 mm machine guns. The tank had a maximum armour plate thickness of 17 mm. Although the design was not successful and soon cancelled, this project became the stepping stone to the Type 95 Ro-Go tank.
Media
- Skins
- Videos
See also
- Related Development
- Other vehicles of similar configuration and role
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Osaka Artillery Arsenal (大阪砲兵工廠) | |
---|---|
Heavy Tank | Ro-Go |
Japan heavy tanks | |
---|---|
Type 95 | Ro-Go |
Germany | ▅Heavy Tank No.6 |
Japan premium ground vehicles | |
---|---|
Light tanks | Ha-Go Commander · Type 16 (FPS) |
Medium tanks | Chi-Ha Short Gun · Chi-He (5th Regiment) · Ka-Chi · Chi-Nu II · Type 74 (G) · Type 90 (B) "Fuji" |
Heavy tanks | Ro-Go · ▅Heavy Tank No.6 |
Tank destroyers | Ho-Ri Prototype · Type 75 MLRS |