Difference between revisions of "Parizhskaya Kommuna"
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<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --> | <!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --> | ||
− | As the first battleship in the game with World War II refit, the {{PAGENAME}} has | + | As the first battleship in the game with modernised World War II refit, the {{PAGENAME}} has exceptional survivability compared to other World War I dreadnoughts. While most of {{PAGENAME}}'s armour profile remains the same from her sister ship, the [[Poltava]], there are several key changes. Most prominent changes is that her main turret's roof is doubled in thickness (from 76 mm to 152 mm) which made it much harder to disable. The citadel deck armour is also increased up to 76 mm. This increased protection is offset by the change of its fuel from coal to oil, which eliminates the protection from the coal bunkers and made it slightly worse at taking hit through the armour belt. The vessel is also equipped with torpedo bulges which can protect the sides of the ship from up to 250kg of explosives, making the Paris one of the least vulnerable ships in the game against torpedoes. |
− | The {{PAGENAME}} has a high crew count, | + | The modernisation of the ship increased the displacement of the ship by some 7000t, compared to the WW1 era Poltava, resulting in the Paris sitting rather low in the water. While in real life this may be undesirable due to seakeeping issues, this is a huge benefit to your survivability in War Thunder. Much of the vital components of the ship (such as magazines and engines) are well below the waterline, the ships low profile making them difficult to hit. |
+ | |||
+ | The {{PAGENAME}} has a high crew count, which allows for more crew to be knocked out before going down than any other dreadnought battleship. | ||
=== Mobility === | === Mobility === | ||
{{Specs-Fleet-Mobility}} | {{Specs-Fleet-Mobility}} | ||
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --> | <!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --> | ||
− | As expected from a battleship, the {{PAGENAME}} is a slow ship. Although its displacement is increased by a whooping 7,500 tons from its predecessor, the overall agility of the {{PAGENAME}} is decreased only a bit thanks to more efficient oil-powered engines. | + | As expected from a battleship, the {{PAGENAME}} is a slow ship. Although its displacement is increased by a whooping 7,500 tons from its predecessor, the overall agility of the {{PAGENAME}} is decreased only a bit thanks to more efficient oil-powered engines. Although 3km/slower than the Poltava, the ship is a whole 1km/h faster than the previous Imperatritsa Mariya. |
{{NavalMobility}} | {{NavalMobility}} | ||
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{{Specs-Fleet-Primary}} | {{Specs-Fleet-Primary}} | ||
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --> | <!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --> | ||
− | {{main|12-inch/52 pattern 1907 (305 mm)}} | + | {{main|12-inch/52 pattern 1907 (305 mm)}}The ship is armed with the same set of 305mm guns as the preceding Mariya and Poltava, and has access to the same devastating shells, however the modernisation of the Paris included an increase to the fire rate of the main cannons, which have a minimum reload time of 27 seconds. This can make a small but noticeable upgrade to the firepower, as you're able to sling substantially more shells downrange during the course of a regular battle than either the Mariya or Poltava. |
− | '' | + | * '''HE, patt.1911''' - (762m/s) The default HE shells that you start with have just over 47 kg of TNT equivalent, which is above average and is one of the better HE shells in the game, capable of wrecking even the most heavily armoured cruisers. However, it is fairly ineffective at dealing direct damage against most battleships due to the weak armour penetration. Though it can destroy battleships due to causing fires, flooding and taking out crew, it can take a while to do significant damage and you're usually better off gunning for enemy cruisers while using this shell. |
+ | |||
+ | * '''AP, patt.1911''' - (762m/s) The armour-piercing shells are, overall, above average. They have a sizeable level of filler, at 12.96 kg of TNT equivalent, which is roughly equal to or better than most shells of other nations. With 524mm of penetration at 1km, they're among the top AP shells in the game, and they maintain good levels of penetration at long distances, with 353 mm at 10 km. That being said, although this is a fairly decent shell by armour-piercing standards, it simply falls short when it comes to destroying enemy vessels. Due to the current (February 2022) system of how damage dealing works in the game, AP shells in general just don't do the damage needed to remain competitive. Though you can take some for rare occasions where you can't get through enemy armour with SAP, you are usually better off just using SAP against all targets. | ||
+ | |||
+ | * '''SAP, patt.1911''' - (762m/s) The SAP is one of the most devastating shells in the entire game, with a huge 55.2 kg of explosive filler, which for reference is more than double the filler on the Graf Spee's 283mm HE shell, and is over 17 kg more than the [[IJN Ikoma]]/[[IJN Settsu|Settsu]]'s 305mm HE shell, in a semi-armour-piercing shell with 396 mm of penetration at 1 km. At 10km, the shells retain a brilliant 267mm of penetration. For comparison, the 357mm SAP shells of the IJN Hyuga have 221mm of penetration at 10km. This shell type is capable of tearing apart cruisers and battleships alike. | ||
+ | * '''HE , patt.1928''' - (950m/s) The Paris also has access to an upgraded HE shell with a much higher muzzle velocity and equivalent explosive power to your famed SAP shell, with 55.41kg of filler. | ||
=== Secondary armament === | === Secondary armament === | ||
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{{Specs-Fleet-AA}} | {{Specs-Fleet-AA}} | ||
<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --> | <!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --> | ||
− | {{main|34-K (76 mm)|37 mm/67 70-K (37 mm)|DShK (12.7 mm)}} | + | {{main|34-K (76 mm)|37 mm/67 70-K (37 mm)|DShK (12.7 mm)}}The Paris is armed with a competent anti air suite, composed of 6x ''76mm cannons'', 16x ''37mm autocannons'' and 12x ''12.7mm machine'' guns. It should be warned that all the MGs and autocannons are in unprotected single mounts, meaning that they're easily disabled by enemy gunfire/bombs. It's advisable to not bother repairing them while duelling with enemy vessels as you'll be essentially feeding crew out of the armoured citadel and into unprotected mounts that can be taken out by even Destroyer calibre HE. |
+ | |||
+ | The 76mm cannons form your long range defence, with their timed fuse shells. The filler of the shells is fairly pathetic, at less than 200 grams, but you have 6 of these cannons and the reload isn't terrible, so can keep up a steady stream of flak to keep inbound aircraft dodging, lest they be hit by fragments. | ||
+ | |||
+ | For closer range defence, you have the 37mm autocannons. The mounts have a decent traverse speed, but the guns themselves are not outstanding, with relatively average accuracy, range and fire rate, but they get the job done and a couple of hits or less can delete enemy fighters. Bombers may take more hits though. | ||
+ | |||
+ | To top it off, the 12.7mm MGs are basically there to supplement the 37mm guns. They're not exactly long range and don't do a lot of damage, their fire rate being the only thing going for them, but they increase the volume of fire being spewed at enemy planes, which is never a bad thing. | ||
− | + | All in all, the Paris can sustain an AA field roughly equivalent to many cruisers. While not in any way exceptional, it is still more than capable of defending against aircraft, which is leagues more than almost any other battleship in the game can boast. The only other capital ship with comparable AA is the fast battleship Scharnhorst (As of February, 2022). | |
== Usage in battles == | == Usage in battles == | ||
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'''Pros:''' | '''Pros:''' | ||
+ | |||
* Powerful main guns and has access to improved HE shells | * Powerful main guns and has access to improved HE shells | ||
* Main guns can all be fired from the broadside | * Main guns can all be fired from the broadside | ||
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'''Cons:''' | '''Cons:''' | ||
+ | |||
* Very poor mobility | * Very poor mobility | ||
− | |||
== History == | == History == | ||
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* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
+ | |||
* ''reference to the series of the ship;'' | * ''reference to the series of the ship;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
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* ''other literature.'' --> | * ''other literature.'' --> | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
+ | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' | * ''other literature.'' |
Revision as of 14:49, 27 February 2022
Contents
Description
The Sevastopol-class, Parizhskaya Kommuna, 1941 (or "Paris Commune") is a rank VI Soviet battleship with a battle rating of 7.0 (AB/RB/SB). It was introduced in Update "Direct Hit".
General info
Survivability and armour
As the first battleship in the game with modernised World War II refit, the Parizhskaya Kommuna has exceptional survivability compared to other World War I dreadnoughts. While most of Parizhskaya Kommuna's armour profile remains the same from her sister ship, the Poltava, there are several key changes. Most prominent changes is that her main turret's roof is doubled in thickness (from 76 mm to 152 mm) which made it much harder to disable. The citadel deck armour is also increased up to 76 mm. This increased protection is offset by the change of its fuel from coal to oil, which eliminates the protection from the coal bunkers and made it slightly worse at taking hit through the armour belt. The vessel is also equipped with torpedo bulges which can protect the sides of the ship from up to 250kg of explosives, making the Paris one of the least vulnerable ships in the game against torpedoes.
The modernisation of the ship increased the displacement of the ship by some 7000t, compared to the WW1 era Poltava, resulting in the Paris sitting rather low in the water. While in real life this may be undesirable due to seakeeping issues, this is a huge benefit to your survivability in War Thunder. Much of the vital components of the ship (such as magazines and engines) are well below the waterline, the ships low profile making them difficult to hit.
The Parizhskaya Kommuna has a high crew count, which allows for more crew to be knocked out before going down than any other dreadnought battleship.
Mobility
As expected from a battleship, the Parizhskaya Kommuna is a slow ship. Although its displacement is increased by a whooping 7,500 tons from its predecessor, the overall agility of the Parizhskaya Kommuna is decreased only a bit thanks to more efficient oil-powered engines. Although 3km/slower than the Poltava, the ship is a whole 1km/h faster than the previous Imperatritsa Mariya.
Mobility Characteristics | |||
---|---|---|---|
Game Mode | Upgrade Status | Maximum Speed (km/h) | |
Forward | Reverse | ||
AB | |||
Upgraded | 46 | 25 | |
RB/SB | |||
Upgraded | 40 | 22 |
Modifications and economy
Armament
Primary armament
- HE, patt.1911 - (762m/s) The default HE shells that you start with have just over 47 kg of TNT equivalent, which is above average and is one of the better HE shells in the game, capable of wrecking even the most heavily armoured cruisers. However, it is fairly ineffective at dealing direct damage against most battleships due to the weak armour penetration. Though it can destroy battleships due to causing fires, flooding and taking out crew, it can take a while to do significant damage and you're usually better off gunning for enemy cruisers while using this shell.
- AP, patt.1911 - (762m/s) The armour-piercing shells are, overall, above average. They have a sizeable level of filler, at 12.96 kg of TNT equivalent, which is roughly equal to or better than most shells of other nations. With 524mm of penetration at 1km, they're among the top AP shells in the game, and they maintain good levels of penetration at long distances, with 353 mm at 10 km. That being said, although this is a fairly decent shell by armour-piercing standards, it simply falls short when it comes to destroying enemy vessels. Due to the current (February 2022) system of how damage dealing works in the game, AP shells in general just don't do the damage needed to remain competitive. Though you can take some for rare occasions where you can't get through enemy armour with SAP, you are usually better off just using SAP against all targets.
- SAP, patt.1911 - (762m/s) The SAP is one of the most devastating shells in the entire game, with a huge 55.2 kg of explosive filler, which for reference is more than double the filler on the Graf Spee's 283mm HE shell, and is over 17 kg more than the IJN Ikoma/Settsu's 305mm HE shell, in a semi-armour-piercing shell with 396 mm of penetration at 1 km. At 10km, the shells retain a brilliant 267mm of penetration. For comparison, the 357mm SAP shells of the IJN Hyuga have 221mm of penetration at 10km. This shell type is capable of tearing apart cruisers and battleships alike.
- HE , patt.1928 - (950m/s) The Paris also has access to an upgraded HE shell with a much higher muzzle velocity and equivalent explosive power to your famed SAP shell, with 55.41kg of filler.
Secondary armament
Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon
. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.
Anti-aircraft armament
The 76mm cannons form your long range defence, with their timed fuse shells. The filler of the shells is fairly pathetic, at less than 200 grams, but you have 6 of these cannons and the reload isn't terrible, so can keep up a steady stream of flak to keep inbound aircraft dodging, lest they be hit by fragments.
For closer range defence, you have the 37mm autocannons. The mounts have a decent traverse speed, but the guns themselves are not outstanding, with relatively average accuracy, range and fire rate, but they get the job done and a couple of hits or less can delete enemy fighters. Bombers may take more hits though.
To top it off, the 12.7mm MGs are basically there to supplement the 37mm guns. They're not exactly long range and don't do a lot of damage, their fire rate being the only thing going for them, but they increase the volume of fire being spewed at enemy planes, which is never a bad thing.
All in all, the Paris can sustain an AA field roughly equivalent to many cruisers. While not in any way exceptional, it is still more than capable of defending against aircraft, which is leagues more than almost any other battleship in the game can boast. The only other capital ship with comparable AA is the fast battleship Scharnhorst (As of February, 2022).
Usage in battles
Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).
Pros and cons
Pros:
- Powerful main guns and has access to improved HE shells
- Main guns can all be fired from the broadside
- Extremely well-protected
- Main turrets are very hard to disable
- Increased citadel thickness compared to the Poltava
- Huge crew count of 1,730 sailors
- As a WW2 refit, she had a good anti-air defenses
Cons:
- Very poor mobility
History
Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the ship;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Baltic Shipyard (Балтийский завод) | |
---|---|
Light Cruisers | |
Svetlana-class | Krasny Krym* |
Project 26/26bis | Kirov · Maxim Gorky |
Project 68 | Chapayev |
Project 68bis | Sverdlov |
Battlecruisers | |
Izmail-class | Izmail |
Battleships | |
Sevastopol-class | Marat · Parizhskaya Kommuna |
*Laid down at the Russian-Baltic shipyard in Tallinn |
USSR battleships | |
---|---|
Imperial Russia | |
Sevastopol-class | Marat* · Parizhskaya Kommuna** · Poltava |
Imperatritsa Mariya-class | Imperatritsa Mariya |
* Laid down as Petropavlovsk; renamed and remodeled by the USSR ** Laid down as Sevastopol; renamed and remodeled by the USSR | |
Trophies | Italy |
Conte di Cavour-class | Novorossiysk* |
* Laid down as RN Giulio Cesare for the Regia Marina |