Difference between revisions of "Soukou-Tei"

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{{About
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| about = Japanese armoured gun boat '''{{PAGENAME}}'''
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| usage = other versions
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| link = Soukou-Tei (Family)
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}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=jp_abtei_pr1
 
|code=jp_abtei_pr1
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
{{About
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| about = Japanese armored gun boat '''{{PAGENAME}}'''
 
| usage = other uses
 
| link = Soukou-Tei (Family)
 
}}
 
 
== Description ==
 
== Description ==
<!--In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.-->
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<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The '''{{Specs|name}}''' was the first vessel of the Army's new [[Soukou-Tei (Family)|Soukou-Tei class]] (装甲艇, Armored Boat), also known as the AB-Tei class. Designed as a naval landing escort boat, its main role was to provide fire support to Daihatsu-type landing craft and to be transportable by cargo ships like other landing craft. The Sakigake (さきがけ, Pioneer) was the initial prototype of her class completed in 1928, powered by a gasoline engine and armed with two [[Type 38 pattern 1907 (6.5 mm)|6.5 mm Type 38 machine guns]] and one [[Type 11 pattern 1922 (37 mm)|37 mm ''"Sniper"'' gun]] in tank-like turrets.
{{Break}}
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The '''{{specs|name}}''' is a rank {{specs|rank}} Japanese armored gun boat {{Battle-rating}}. It was introduced in [[Update 1.89 "Imperial Navy"]].
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It was introduced in [[Update 1.89 "Imperial Navy"]]. Its main purpose was to provide coastal landing support and river patrol, so it is not very effective on open waters or against fast torpedo boats. The Sakigake in particular also only comes with early interwar armament that fails to deal any significant damage. A possible tactic for using the Sakigake is to ask fellow captains to tow it through the water, so that it can contribute some extra guns and armour that can withstand some low-tier weapons.
  
 
== General info ==
 
== General info ==
[[File:Soukou-Tei 1927 survivability.png|thumb|Soukou-Tei under heavy enemy fire - situation that should be avoided at all cost.|left]]
 
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 
{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
<!--''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips for preserving survivability in the "Use in battle" section.''
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<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
  
''If necessary, use a graphics template to show the most well-protected or most vulnerable points in the armour.''-->
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The Soukou-Tei (1927) has 6 mm of RHA protecting the turrets and the bridge, apart from this the hull is made up of the standard 6mm of steel. Overall, it's not very survivable at all, it does have some armour, but no enemy boats are going to struggle to get through it, cannons and heavy machine guns will have no trouble punching through. Additionally, because this vessel is so slow it is very easy to hit, as not much lead is required to land shots accurately, this artificially makes it less survivable than contemporary boats, despite the armour protection it has. It does, however, sit very low in the water, so this could lead to enemies missing a fair few shots at you if they're at the range, although like the majority of vessels around this battle rating use autocannons, it likely won't take very long for them to correct the range.
  
The Soukou-Tei (1927) has 6mm of RHA protecting the turrets and the bridge, apart from this the hull is made up of the standard 6mm of steel. Overall, it's not very survivable at all, it does have some armour, but no enemy boats are going to struggle to get through it, cannons and heavy machine guns will have no trouble punching through. Additionally, because this vessel is so slow it is very easy to hit, as not much lead is required to land shots accurately, this artificially makes it less survivable than contemporary boats, despite the armour protection it has. It does, however, sit very low in the water, so this could lead to enemies missing a fair few shots at you if they're at the range, although like the majority of vessels around this battle rating use autocannons, it likely won't take very long for them to correct the range.
 
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
<!--''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''-->
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<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
The Soukou-Te has incredibly poor speed and overall mobility, it can reach a max of 26 kph in realistic battle modes, which is slower than the vast majority of ships in-game, on some of the larger maps this boat will take an unnecessarily long amount of time to reach combat ranges it can actually fight in, which can be tedious to play around. Its ability to turn isn't terrible but isn't overly impressive either, it's about as much as you'd expect from a vessel this slow.
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[[File:Soukou-Tei 1927 survivability.png|thumb|Soukou-Tei under heavy enemy fire - situation that should be avoided at all cost.|left]]
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The Soukou-Tei has incredibly poor speed and overall mobility, it can reach a max of 26 km/h in realistic battle modes, which is slower than the vast majority of ships in-game, on some of the larger maps this boat will take an unnecessarily long amount of time to reach combat ranges it can actually fight in, which can be tedious to play around. Its ability to turn isn't terrible but isn't overly impressive either, it's about as much as you'd expect from a vessel this slow.
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{{break}}
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{{NavalMobility}}
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=== Modifications and economy ===
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
{{Specs-Economy}}
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=== Primary armament ===
 
=== Primary armament ===
 
{{Specs-Fleet-Primary}}
 
{{Specs-Fleet-Primary}}
<!--Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>.
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<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
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{{main|Type 11 pattern 1922 (37 mm)}}
Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.-->
 
  
{{main|Type 11 pattern 1922 (37 mm)}}
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This boat is equipped with a low-velocity 37 mm cannon for its primary weapon, its performance overall is very poor and leaves a lot to be desired. It can only fire HE rounds which don't have a lot of penetration power, but they do adequate damage for the calibre and the gun can fire very rapidly. Despite this, though the gun is very inaccurate and close to unusable at the range, even at close range it's easy to miss, and if your enemy is quite fast it will take a few shots to acquire the lead and start landing shots on target. Additionally, in rougher conditions, the gun is almost entirely unusable, as it will bob up and down to such an extent that it becomes a real chore to land shots within even a few hundred metres.
  
This boat is equipped with a low-velocity 37 mm cannon for its primary weapon, its performance overall is very poor and leaves a lot to be desired. It can only fire HE rounds which don't have a lot of penetration power, but they do adequate damage for the calibre and the gun can fire very rapidly. Despite this, though the gun is very inaccurate and close to unusable at the range, even at close range it's easy to miss, and if your enemy is quite fast it will take a few shots to acquire the lead and start landing shots on target. Additionally, in rougher conditions, the gun is almost entirely unusable, as it will bob up and down to such an extent that it becomes a real chore to land shots within even a few hundred meters.
 
[[File:Soukou-Tei 1927 secondaries.png|right|thumb|Secondaries provide acceptable anti-naval capability, but vertical guidance limits AA capability]]
 
 
=== Secondary armament ===
 
=== Secondary armament ===
 
{{Specs-Fleet-Secondary}}
 
{{Specs-Fleet-Secondary}}
<!--''Some ships are fitted with weapons of various calibres. The secondary armament is defined as the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''-->
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<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
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[[File:Soukou-Tei 1927 secondaries.png|right|thumb|Secondaries provide acceptable anti-naval capability, but vertical guidance limits AA capability]]
 
{{main|Type 38 pattern 1907 (6.5 mm)}}
 
{{main|Type 38 pattern 1907 (6.5 mm)}}
  
The Soukou-Tei also comes with two 6.5mm machine guns, and these are close to being the least effective offensive weapons in the entire game. They can't penetrate the hull of any ships reliably past a few hundred meters and are limited to only being able to knock out exposed crew members, and even this is incredibly unreliable. The guns can only really deal reliable damage against aircraft, however, the guns cannot elevate past 25 degrees, meaning that if an aircraft is diving down to attack, these secondary guns will not be able to fire at them.
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The Soukou-Tei also comes with two 6.5 mm machine guns, and these are close to being the least effective offensive weapons in the entire game. They can't penetrate the hull of any ships reliably past a few hundred metres and are limited to only being able to knock out exposed crew members, and even this is incredibly unreliable. The guns can only really deal reliable damage against aircraft, however, the guns cannot elevate past 25 degrees, meaning that if an aircraft is diving down to attack, these secondary guns will not be able to fire at them.
 
 
=== Additional armament ===
 
{{Specs-Fleet-Additional}}
 
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.''
 
 
 
''If there is no additional armament, remove this section.''
 
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''-->
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<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
Because of all the various drawbacks this vessel has, it's hard to pinpoint a truly effective way to play it, as it just does not excel in any capacity. A safe, and arguably effective way to play it is by using it as an escort for some of the larger ships on your team, this works in theory, but in practice, a lot of the large support vessels around this battle rating are almost twice as fast as you, so you'll likely be left lagging behind the group.  
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Because of all the various drawbacks this vessel has, it's hard to pinpoint a truly effective way to play it, as it just does not excel in any capacity. A safe, and arguably effective way to play it is by using it as an escort for some of the larger ships on your team, this works in theory, but in practice, a lot of the large support vessels around this battle rating are almost twice as fast as you, so you'll likely be left lagging behind the group.
  
In any case, though aiming to stay close to friendlies is the best way to keep yourself afloat, you can't take much fire and you can't dish out damage, so you'll need a buffer from your team to help you out, in a one on one engagement you'll likely lose, as you just don't have the accuracy of the firepower to be able to quickly sink enemy boats at long or close range. You can, however, aid some of the larger ships in sinking enemy boats, try to aim for the same targets as your team to contribute to knocking them out.  
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In any case, though aiming to stay close to friendlies is the best way to keep yourself afloat, you can't take much fire and you can't dish out damage, so you'll need a buffer from your team to help you out, in a one on one engagement you'll likely lose, as you just don't have the accuracy of the firepower to be able to quickly sink enemy boats at long or close range. You can, however, aid some of the larger ships in sinking enemy boats, try to aim for the same targets as your team to contribute to knocking them out.
  
Because most if not all friendly vessels will outpace you, try to aim to reach some cover around some commonly travelled areas of the map first, and then team up with any large friendly ships that come close to you afterwards, this allows for you to stay relatively safe for as long as possible. Try not to stray too far from cover or friendlies, you can't reliably engage past 1,000 meters anyway, and if an enemy starts engaging you at range and you're not in cover, there's nothing you can do as you're just too slow to retreat, and lack the firepower to cause much damage.{{Clear}}
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Because most if not all friendly vessels will outpace you, try to aim to reach some cover around some commonly travelled areas of the map first, and then team up with any large friendly ships that come close to you afterwards, this allows for you to stay relatively safe for as long as possible. Try not to stray too far from cover or friendlies, you can't reliably engage past 1,000 m anyway, and if an enemy starts engaging you at range and you're not in cover, there's nothing you can do as you're just too slow to retreat, and lack the firepower to cause much damage.
 
 
===Modules===
 
{| class="wikitable"
 
! Tier
 
! Seakeeping
 
! colspan="2"|Unsinkability
 
! colspan="2"|Firepower
 
|-
 
| I
 
| Dry-Docking
 
| Tool Set||
 
| ||
 
|-
 
| II
 
| Rudder Replacement
 
| Fire Protection System||Smokescreen
 
| Auxiliary Armament Targeting||
 
|-
 
| III
 
| Propeller Replacement
 
| ||
 
| Primary Armament Targeting||Improved Rangefinder
 
|-
 
| IV
 
| Engine Maintenance
 
| New Pumps||
 
| Artillery Support||
 
|-
 
|}
 
  
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=== Pros and cons ===
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
[[File:Soukou-Tei 1927 cover.png|thumb|right|Soukou-Tei historically was used along coasts and rivers, similarly in-game it's most effective when using natural obstacles to surprise opponents and use its shallow draft to take positions larger boats cannot.]]
 
[[File:Soukou-Tei 1927 cover.png|thumb|right|Soukou-Tei historically was used along coasts and rivers, similarly in-game it's most effective when using natural obstacles to surprise opponents and use its shallow draft to take positions larger boats cannot.]]
=== Pros and cons ===
 
<!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
 
  
 
'''Pros:'''
 
'''Pros:'''
  
* Fast fire rate for the main gun
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* Fast rate of fire for the main gun
  
 
'''Cons:'''
 
'''Cons:'''
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* Very inaccurate main gun
 
* Very inaccurate main gun
 
* Secondary guns can't aim upwards to defend from aircraft
 
* Secondary guns can't aim upwards to defend from aircraft
{{Clear}}
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* Can't hit anything in wavy waters
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
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<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
{{main|Soukou-Tei (Family)|l1=History of the Soukou-Tei-Class}}
 
{{main|Soukou-Tei (Family)|l1=History of the Soukou-Tei-Class}}
<gallery mode="nolines" widths="280px">
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<gallery mode="nolines" widths="240px">
 
File:Soukou-Tei (1927) Ceremonial (2).png|Launching ceremony of "Sakigake" at Ujina port, Hiroshima pref. (1927)
 
File:Soukou-Tei (1927) Ceremonial (2).png|Launching ceremony of "Sakigake" at Ujina port, Hiroshima pref. (1927)
 
File:Soukou-Tei (1927) Ceremonial.png|Launched ceremony of "Sakigake" at Ujina port, Hiroshima pref. (1927)
 
File:Soukou-Tei (1927) Ceremonial.png|Launched ceremony of "Sakigake" at Ujina port, Hiroshima pref. (1927)
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== Media ==
 
== Media ==
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
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 +
;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_abtei_pr1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Images
 
<gallery mode="nolines" widths="280px">
 
<gallery mode="nolines" widths="280px">
 
Soukou-Tei 1927 mobility.png|right|thumb|Low freeboard makes manoeuvres look dramatic, but they're slow-pased
 
Soukou-Tei 1927 mobility.png|right|thumb|Low freeboard makes manoeuvres look dramatic, but they're slow-pased
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== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
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== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the ship;''
 
 
* ''other literature.''
 
* ''other literature.''
  
 
{{Japan boats}}
 
{{Japan boats}}

Latest revision as of 16:05, 22 July 2023

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
This page is about the Japanese armoured gun boat Soukou-Tei. For other versions, see Soukou-Tei (Family).
jp_abtei_pr1.png
GarageImage Soukou-Tei.jpg
Soukou-Tei
Research:4 000 Specs-Card-Exp.png
Purchase:2 100 Specs-Card-Lion.png
Show in game

Description

The Soukou-Tei, Sakigake was the first vessel of the Army's new Soukou-Tei class (装甲艇, Armored Boat), also known as the AB-Tei class. Designed as a naval landing escort boat, its main role was to provide fire support to Daihatsu-type landing craft and to be transportable by cargo ships like other landing craft. The Sakigake (さきがけ, Pioneer) was the initial prototype of her class completed in 1928, powered by a gasoline engine and armed with two 6.5 mm Type 38 machine guns and one 37 mm "Sniper" gun in tank-like turrets.

It was introduced in Update 1.89 "Imperial Navy". Its main purpose was to provide coastal landing support and river patrol, so it is not very effective on open waters or against fast torpedo boats. The Sakigake in particular also only comes with early interwar armament that fails to deal any significant damage. A possible tactic for using the Sakigake is to ask fellow captains to tow it through the water, so that it can contribute some extra guns and armour that can withstand some low-tier weapons.

General info

Survivability and armour

Armourfront / side / back
Main fire tower6 / 6 / 6 mm
Hull6 mm (steel)
Superstructure4 mm (steel)
Number of section3
Displacement18 t
Crew10 people

The Soukou-Tei (1927) has 6 mm of RHA protecting the turrets and the bridge, apart from this the hull is made up of the standard 6mm of steel. Overall, it's not very survivable at all, it does have some armour, but no enemy boats are going to struggle to get through it, cannons and heavy machine guns will have no trouble punching through. Additionally, because this vessel is so slow it is very easy to hit, as not much lead is required to land shots accurately, this artificially makes it less survivable than contemporary boats, despite the armour protection it has. It does, however, sit very low in the water, so this could lead to enemies missing a fair few shots at you if they're at the range, although like the majority of vessels around this battle rating use autocannons, it likely won't take very long for them to correct the range.

Mobility

Speedforward / back
AB35 / 19 km/h
RB26 / 14 km/h
Soukou-Tei under heavy enemy fire - situation that should be avoided at all cost.

The Soukou-Tei has incredibly poor speed and overall mobility, it can reach a max of 26 km/h in realistic battle modes, which is slower than the vast majority of ships in-game, on some of the larger maps this boat will take an unnecessarily long amount of time to reach combat ranges it can actually fight in, which can be tedious to play around. Its ability to turn isn't terrible but isn't overly impressive either, it's about as much as you'd expect from a vessel this slow.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 35 19
RB/SB Stock ___ ___
Upgraded 26 14

Modifications and economy

Repair costBasic → Reference
AB209 → 263 Sl icon.png
RB314 → 395 Sl icon.png
Total cost of modifications4 450 Rp icon.png
2 670 Sl icon.png
Talisman cost300 Ge icon.png
Crew training600 Sl icon.png
Experts2 100 Sl icon.png
Aces45 Ge icon.png
Research Aces110 000 Rp icon.png
Reward for battleAB / RB / SB
20 / 30 / 100 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
450 Rp icon.png
Cost:
270 Sl icon.png
80 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
250 Rp icon.png
Cost:
150 Sl icon.png
45 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
370 Rp icon.png
Cost:
220 Sl icon.png
70 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
480 Rp icon.png
Cost:
290 Sl icon.png
90 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
450 Rp icon.png
Cost:
270 Sl icon.png
80 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
250 Rp icon.png
Cost:
150 Sl icon.png
45 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
250 Rp icon.png
Cost:
150 Sl icon.png
45 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
480 Rp icon.png
Cost:
290 Sl icon.png
90 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
250 Rp icon.png
Cost:
150 Sl icon.png
45 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
370 Rp icon.png
Cost:
220 Sl icon.png
70 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
370 Rp icon.png
Cost:
220 Sl icon.png
70 Ge icon.png
Mods ship art support.png
Artillery Support
Research:
480 Rp icon.png
Cost:
290 Sl icon.png
90 Ge icon.png

Armament

Primary armament

Turret37 mm Type 11 pattern 1922 cannon
Ammunition500 rounds
Vertical guidance-6° / 14°

This boat is equipped with a low-velocity 37 mm cannon for its primary weapon, its performance overall is very poor and leaves a lot to be desired. It can only fire HE rounds which don't have a lot of penetration power, but they do adequate damage for the calibre and the gun can fire very rapidly. Despite this, though the gun is very inaccurate and close to unusable at the range, even at close range it's easy to miss, and if your enemy is quite fast it will take a few shots to acquire the lead and start landing shots on target. Additionally, in rougher conditions, the gun is almost entirely unusable, as it will bob up and down to such an extent that it becomes a real chore to land shots within even a few hundred metres.

Secondary armament

2 х Turret6.5 mm Type 38 pattern 1907 machine gun
Ammunition1500 rounds
Belt capacity30 rounds
Fire rate600 shots/min
Secondaries provide acceptable anti-naval capability, but vertical guidance limits AA capability

The Soukou-Tei also comes with two 6.5 mm machine guns, and these are close to being the least effective offensive weapons in the entire game. They can't penetrate the hull of any ships reliably past a few hundred metres and are limited to only being able to knock out exposed crew members, and even this is incredibly unreliable. The guns can only really deal reliable damage against aircraft, however, the guns cannot elevate past 25 degrees, meaning that if an aircraft is diving down to attack, these secondary guns will not be able to fire at them.

Usage in battles

Because of all the various drawbacks this vessel has, it's hard to pinpoint a truly effective way to play it, as it just does not excel in any capacity. A safe, and arguably effective way to play it is by using it as an escort for some of the larger ships on your team, this works in theory, but in practice, a lot of the large support vessels around this battle rating are almost twice as fast as you, so you'll likely be left lagging behind the group.

In any case, though aiming to stay close to friendlies is the best way to keep yourself afloat, you can't take much fire and you can't dish out damage, so you'll need a buffer from your team to help you out, in a one on one engagement you'll likely lose, as you just don't have the accuracy of the firepower to be able to quickly sink enemy boats at long or close range. You can, however, aid some of the larger ships in sinking enemy boats, try to aim for the same targets as your team to contribute to knocking them out.

Because most if not all friendly vessels will outpace you, try to aim to reach some cover around some commonly travelled areas of the map first, and then team up with any large friendly ships that come close to you afterwards, this allows for you to stay relatively safe for as long as possible. Try not to stray too far from cover or friendlies, you can't reliably engage past 1,000 m anyway, and if an enemy starts engaging you at range and you're not in cover, there's nothing you can do as you're just too slow to retreat, and lack the firepower to cause much damage.

Pros and cons

Soukou-Tei historically was used along coasts and rivers, similarly in-game it's most effective when using natural obstacles to surprise opponents and use its shallow draft to take positions larger boats cannot.

Pros:

  • Fast rate of fire for the main gun

Cons:

  • Incredibly slow
  • Very weak firepower overall
  • Very inaccurate main gun
  • Secondary guns can't aim upwards to defend from aircraft
  • Can't hit anything in wavy waters

History

Media

Skins
Images

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Japan boats
Motor torpedo boats  Type T-1 · Type T-14 · Type T-14 (mod. 1) · Type T-38 · Type T-51a · Type T-51b
  PT-802 · PT-808 · PT-15
Motor gun boats  Ha-Go (mod. 1) · Type 4 (mod. 2) · Type 4 (Mod 4)
  Asagao (YTE-01) · PG 02
Armoured gun boats  Soukou-Tei · Soukou-Tei No.4
Gunboats  Chidori