Difference between revisions of "USS Roanoke"

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== Description ==
 
== Description ==
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American light cruiser {{Battle-rating}}. It was introduced in [[Update "Air Superiority"]].
+
The ''Worcester''-class light cruisers are the final class of "gun cruiser" built for the United States Navy, being laid down just a few months before the end of World War II. The class was, in concept, built as a distinctive hybrid between the ''[[USS Cleveland|Cleveland]]''-class and ''[[USS Atlanta|Atlanta]]''/''Juneau''-class light cruiser, featuring twelve 6-inch guns mounted in six twin turrets arranged in linear configuration. Each 6-inch gun was intended to be dual-purpose, and as such they were housed inside a turret with high elevation and firing angles to engage air targets, not dissimilar with the 5-inch dual-purpose guns onboard the ''Cleveland'' and ''Atlanta''. However, with the advent of guided anti-ship and surface-to-air missile, the ''Worcester''-class, along with its heavier counterpart the ''[[Des Moines (Family)|Des Moines]]''-class, were considered obsolete. Out of ten original ships ordered, only two ships; ''Worcester'' and ''Roanoke'' were completed. Neither saw any action during their relatively short 11-year career before being decommissioned in 1958.
 +
 
 +
Introduced in [[Update "Air Superiority"]], the '''{{Specs|name}}''' features an alternative take on the "gun cruiser" design of the ''[[USS Cleveland|Cleveland]]'' and ''[[USS Brooklyn|Brooklyn]]'', featuring twelve 6-inch guns that were capable of engaging surface and air targets. As the ship is optimized for anti-air duties using her 6-inch guns, she lacked the 5-inch dual-purpose guns that were a common feature of American cruisers, thus captains may often find her dedicated air defense to be somewhat lacklustre. Nevertheless, once the HE-VT shell options are unlocked, the ''Roanoke'' is capable of easily eliminating both ground and air targets, even at longer ranges.
  
 
== General info ==
 
== General info ==
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{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
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The USS Roanoke, as a late-war US light cruiser, has a similar armour layout to ships such as the [[USS Cleveland]] or [[USS Fargo]]. Similar to those, its main armour belt is a {{Annotation|5-inch|127 mm}} plate angled at 3-4° to increase its effectiveness. This plate, though thin in vertical coverage area, does cover the area from the waterline to the top of the machinery spaces along with the two highest-placed (i.e., above waterline) magazines. It is resistant to {{Annotation|6-inch|152 mm}} fire at typical engagement ranges and is almost immune to {{Annotation|5-inch|127 mm}} fire from nearly all ranges except for point blank. Slightly below the waterline, this drops to a {{Annotation|3-inch|76.2 mm}} plate, intended to catch any stray shells which may manage to make it through the water. The entirety of the hull is covered in {{Annotation|0.625 inches|15.875 mm}} of armour plate. This will not defeat any destroyer calibre {{Annotation|SAP|Semi-armour Piercing}} or {{Annotation|AP|Armour-piercing}} shells, but may lessen the damage from {{Annotation|HE|High-explosive}} shells or anti-aircraft gun fire.
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 +
Like every other US cruiser, Roanoke has no access to torpedo bulges; this leaves her only torpedo protection as internal bulkheads and the fuel tanks lining the sides of the ship. These fuel tanks cover every magazine, but essentially every torpedo will blast straight through them. It is recommended to attempt to avoid torpedoes at all costs. However, if a hit is inevitable, it is preferable to take the hit amidships, where the fuel tanks have the most coverage. Avoid taking a torpedo hit below the turrets at all costs.
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 +
The armoured deck covering the machinery spaces and citadel was increased heavily to {{Annotation|3.5 inches|88.9 mm}} of armour; this is intended to stop the blast from long-ranged, arcing shells already fuzed by the {{Annotation|0.875 inch|22.225 mm}} deck armour. The turrets are well armoured for a light cruiser, with a face of {{Annotation|6.5 inches|165.1 mm}} angled from 10 to 85° depending on the area. This means the armour is less effective against {{Annotation|6-inch|152 mm}} shells, especially at closer ranges, but should still be frontally immune to most destroyers. The sides and top of the turrets have {{Annotation|3 inches|76.2 mm}} of armour, and the rear only {{Annotation|1.5 inches|38 mm}}. Take care to avoid any fire to the sides and rear of the turret, as essentially any ship will be able to penetrate armour of this thickness at all but extreme ranges. The turret barbettes have {{Annotation|6 inches|152.4 mm}} of armour, and these lead all the way down to the magazines.
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 +
The magazine protection varies wildly, with no armour besides the fuel tanks at the front of the ship. The rear magazines do have an additional {{Annotation|5-inch|127 mm}} plate protecting them from any shock or stray explosions. This means that by far the most vulnerable magazines are those in the bow of the ship. Captains would be wise to avoid concentrated fire to this area.
  
 
=== Mobility ===
 
=== Mobility ===
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
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While having good firepower, the survivability of the {{PAGENAME}} is rather poor, mostly owing to its ammo placement. Not only is its magazine huge, but the number 1, 3, and 4 turrets have ammo placed right at the waterline, in contrast to most other ships that have their ammo stored at the bottom of the hull. The 127mm armour belt won't stop any AP shells at this BR or higher, so even a single salvo from an enemy cruiser is very likely to cause instant destruction from an ammo detonation. Therefore, the {{PAGENAME}} should avoid the most heated confrontations, instead helping allies take out isolated enemies, aircraft or small, nimble boats and destroyers, a job it does well thanks to its radar and fast rangefinder. If forced into combat against enemies of equal or greater rank, the {{PAGENAME}} should try to have hard cover or allies nearby to hide behind. Even shallow cover like low-lying islands can be helpful; as long as the vulnerable magazines near the waterline are hidden, the {{PAGENAME}} will become just as durable as other cruisers at this BR.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
*
+
* Twelve fast-firing 6-inch guns in six turrets, thus being able to keep more firepower in case some were disabled
 
+
* Main guns has very good handling and elevation, capable of engaging surface and air targets
 +
* Very well protected for a light cruiser, with layer of anti-frag armour and thick citadel armour along the length of the ship
 +
* Numerous 3-inch AA guns are effective at harrassing deck mounts and countering PT boats
 +
* Generally fast and manoeuvrable despite the size
 +
* Has an air search radar and fast rangefinding system
 
'''Cons:'''
 
'''Cons:'''
*
+
* Very large in size, can be easily spotted and targeted
 +
* Six turrets in linear configuration resulting in a huge ammo rack size, any shot that went through citadel are likely to detonate it
 +
* Much like other American cruiser, it has no torpedo armaments
 +
* Lack of 5-inch dual-purposes guns resulting into mediocre anti-air capability while stock, forcing the usage of 6-inch guns to manually engage air targets
  
 
== History ==
 
== History ==
Line 68: Line 82:
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
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 +
;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicle=us_cruiser_worcester_class_roanoke Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
Line 86: Line 102:
 
* ''other literature.''
 
* ''other literature.''
  
 +
{{ShipManufacturer New York Shipbuilding Corp.}}
 
{{USA light cruisers}}
 
{{USA light cruisers}}

Latest revision as of 14:44, 16 November 2024

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
USS Roanoke
us_cruiser_worcester_class_roanoke.png
GarageImage USS Roanoke.jpg
USS Roanoke
AB RB SB
6.0 6.0 6.0
Research:175 000 Specs-Card-Exp.png
Purchase:490 000 Specs-Card-Lion.png
Show in game

Description

The Worcester-class light cruisers are the final class of "gun cruiser" built for the United States Navy, being laid down just a few months before the end of World War II. The class was, in concept, built as a distinctive hybrid between the Cleveland-class and Atlanta/Juneau-class light cruiser, featuring twelve 6-inch guns mounted in six twin turrets arranged in linear configuration. Each 6-inch gun was intended to be dual-purpose, and as such they were housed inside a turret with high elevation and firing angles to engage air targets, not dissimilar with the 5-inch dual-purpose guns onboard the Cleveland and Atlanta. However, with the advent of guided anti-ship and surface-to-air missile, the Worcester-class, along with its heavier counterpart the Des Moines-class, were considered obsolete. Out of ten original ships ordered, only two ships; Worcester and Roanoke were completed. Neither saw any action during their relatively short 11-year career before being decommissioned in 1958.

Introduced in Update "Air Superiority", the Worcester-class, USS Roanoke (CL-145), 1949 features an alternative take on the "gun cruiser" design of the Cleveland and Brooklyn, featuring twelve 6-inch guns that were capable of engaging surface and air targets. As the ship is optimized for anti-air duties using her 6-inch guns, she lacked the 5-inch dual-purpose guns that were a common feature of American cruisers, thus captains may often find her dedicated air defense to be somewhat lacklustre. Nevertheless, once the HE-VT shell options are unlocked, the Roanoke is capable of easily eliminating both ground and air targets, even at longer ranges.

General info

Survivability and armour

Armourfront / side / back
Citadel102 / 127 / 89 mm
Main fire tower165 / 76 / 51 mm
Hull16 mm (steel)
Superstructure17 mm (steel)
Number of section8
Displacement18 500 t
Crew1 799 people

The USS Roanoke, as a late-war US light cruiser, has a similar armour layout to ships such as the USS Cleveland or USS Fargo. Similar to those, its main armour belt is a 5-inch plate angled at 3-4° to increase its effectiveness. This plate, though thin in vertical coverage area, does cover the area from the waterline to the top of the machinery spaces along with the two highest-placed (i.e., above waterline) magazines. It is resistant to 6-inch fire at typical engagement ranges and is almost immune to 5-inch fire from nearly all ranges except for point blank. Slightly below the waterline, this drops to a 3-inch plate, intended to catch any stray shells which may manage to make it through the water. The entirety of the hull is covered in 0.625 inches of armour plate. This will not defeat any destroyer calibre SAP or AP shells, but may lessen the damage from HE shells or anti-aircraft gun fire.

Like every other US cruiser, Roanoke has no access to torpedo bulges; this leaves her only torpedo protection as internal bulkheads and the fuel tanks lining the sides of the ship. These fuel tanks cover every magazine, but essentially every torpedo will blast straight through them. It is recommended to attempt to avoid torpedoes at all costs. However, if a hit is inevitable, it is preferable to take the hit amidships, where the fuel tanks have the most coverage. Avoid taking a torpedo hit below the turrets at all costs.

The armoured deck covering the machinery spaces and citadel was increased heavily to 3.5 inches of armour; this is intended to stop the blast from long-ranged, arcing shells already fuzed by the 0.875 inch deck armour. The turrets are well armoured for a light cruiser, with a face of 6.5 inches angled from 10 to 85° depending on the area. This means the armour is less effective against 6-inch shells, especially at closer ranges, but should still be frontally immune to most destroyers. The sides and top of the turrets have 3 inches of armour, and the rear only 1.5 inches. Take care to avoid any fire to the sides and rear of the turret, as essentially any ship will be able to penetrate armour of this thickness at all but extreme ranges. The turret barbettes have 6 inches of armour, and these lead all the way down to the magazines.

The magazine protection varies wildly, with no armour besides the fuel tanks at the front of the ship. The rear magazines do have an additional 5-inch plate protecting them from any shock or stray explosions. This means that by far the most vulnerable magazines are those in the bow of the ship. Captains would be wise to avoid concentrated fire to this area.

Mobility

Speedforward / back
AB71 / 25 km/h
RB61 / 22 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 71 25
RB/SB Stock ___ ___
Upgraded 61 22

Modifications and economy

Repair costBasic → Reference
AB13 238 → 17 169 Sl icon.png
RB13 205 → 17 126 Sl icon.png
Total cost of modifications173 300 Rp icon.png
274 000 Sl icon.png
Talisman cost2 000 Ge icon.png
Crew training140 000 Sl icon.png
Experts490 000 Sl icon.png
Aces1 500 Ge icon.png
Research Aces670 000 Rp icon.png
Reward for battleAB / RB / SB
450 / 600 / 100 % Sl icon.png
190 / 190 / 190 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
8 700 Rp icon.png
Cost:
14 000 Sl icon.png
290 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
220 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
8 700 Rp icon.png
Cost:
14 000 Sl icon.png
290 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
470 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
8 700 Rp icon.png
Cost:
14 000 Sl icon.png
290 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
220 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
220 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
8 700 Rp icon.png
Cost:
14 000 Sl icon.png
290 Ge icon.png
Mods ship venting.png
Ventilation
Research:
8 700 Rp icon.png
Cost:
14 000 Sl icon.png
290 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
470 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
470 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
8 700 Rp icon.png
Cost:
14 000 Sl icon.png
290 Ge icon.png
Mods tank ammo.png
152mm_us_mk35_navy_ap_ammo_pack
Research:
8 700 Rp icon.png
Cost:
14 000 Sl icon.png
290 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
220 Ge icon.png
Mods he frag base fuse tank.png
152mm_us_mk34_base_fuse_navy_he_ammo_pack
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
220 Ge icon.png
Mods he frag proxi fuze ship.png
76 mm HE-RF
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
220 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
8 700 Rp icon.png
Cost:
14 000 Sl icon.png
290 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
8 700 Rp icon.png
Cost:
14 000 Sl icon.png
290 Ge icon.png
Mods he frag proxi fuze ship.png
152mm_us_mk34_radio_fuse_navy_he_ammo_pack
Research:
14 000 Rp icon.png
Cost:
22 000 Sl icon.png
470 Ge icon.png

Armament

Primary armament

6 х Turret2 x 6 inch/47 DP Mk.16 cannon
Ammunition804 rounds
Vertical guidance-5° / 78°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
Mk.34 HC HE 49 49 49 49 49 49
Mk.35 AP APCBC 266 230 182 146 120 96
Mk.34 HC-VT HE-VT 49 49 49 49 49 49
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Mk.34 HC HE 812 47.6 0 0.1 5,880 79° 80° 81°
Mk.35 AP APCBC 762 58.9 0.03 7 866.32 48° 63° 71°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Mk.34 HC-VT HE-VT 812 47.6 0 0.1 874 23 5,880 79° 80° 81°

Secondary armament

11 х Turret2 x 3 inch/50 Mk.33 cannon
Ammunition3000 rounds
Belt capacity150 rounds
Fire rate50 shots/min
2 х Turret3-inch/50 Mk.34 gun
Ammunition1500 rounds
Belt capacity150 rounds
Fire rate50 shots/min

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
HC Mk.27 HE 8 8 8 8 8 8
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HC Mk.27 HE 823 5.9 0 0.1 500 79° 80° 81°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
AA Mk.31 HE-VT 823 5.85 0 0.1 548 15 352.8 79° 80° 81°

Anti-aircraft armament

8 х Turret2 x 20 mm/70 Oerlikon Mk.II autocannon
Ammunition3600 rounds
Belt capacity60 rounds
Fire rate450 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Usage in battles

While having good firepower, the survivability of the USS Roanoke is rather poor, mostly owing to its ammo placement. Not only is its magazine huge, but the number 1, 3, and 4 turrets have ammo placed right at the waterline, in contrast to most other ships that have their ammo stored at the bottom of the hull. The 127mm armour belt won't stop any AP shells at this BR or higher, so even a single salvo from an enemy cruiser is very likely to cause instant destruction from an ammo detonation. Therefore, the USS Roanoke should avoid the most heated confrontations, instead helping allies take out isolated enemies, aircraft or small, nimble boats and destroyers, a job it does well thanks to its radar and fast rangefinder. If forced into combat against enemies of equal or greater rank, the USS Roanoke should try to have hard cover or allies nearby to hide behind. Even shallow cover like low-lying islands can be helpful; as long as the vulnerable magazines near the waterline are hidden, the USS Roanoke will become just as durable as other cruisers at this BR.

Pros and cons

Pros:

  • Twelve fast-firing 6-inch guns in six turrets, thus being able to keep more firepower in case some were disabled
  • Main guns has very good handling and elevation, capable of engaging surface and air targets
  • Very well protected for a light cruiser, with layer of anti-frag armour and thick citadel armour along the length of the ship
  • Numerous 3-inch AA guns are effective at harrassing deck mounts and countering PT boats
  • Generally fast and manoeuvrable despite the size
  • Has an air search radar and fast rangefinding system

Cons:

  • Very large in size, can be easily spotted and targeted
  • Six turrets in linear configuration resulting in a huge ammo rack size, any shot that went through citadel are likely to detonate it
  • Much like other American cruiser, it has no torpedo armaments
  • Lack of 5-inch dual-purposes guns resulting into mediocre anti-air capability while stock, forcing the usage of 6-inch guns to manually engage air targets

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


New York Shipbuilding Corporation
Gun Destroyers (DD) 
Porter-class  USS Porter
Cruiser, Light (CL) 
Cleveland-class  USS Cleveland
Fargo-class  USS Fargo
Worcester-class  USS Roanoke
Large Cruisers (CB) 
Alaska-class  USS Alaska
Battleships (BB) 
Wyoming-class  USS Arkansas

USA light cruisers
Omaha-class  USS Detroit · USS Raleigh · USS Trenton
Atlanta-class  USS Atlanta
Brooklyn-class  USS Brooklyn · USS Helena
Cleveland-class  USS Cleveland
Fargo-class  USS Fargo
Worcester-class  USS Roanoke