Difference between revisions of "Machbet"
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== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | + | IAI, in cooperation with General Dynamics, modernised the [[Hovet]]'s fire control system, introducing an IRST tracker that was more reliable than the [[AN/VPS-2]] and also did not trigger aircraft RWR, and additionally equipped it with a launch unit for four AIM-92 Stinger missiles, allowing it to engage long-range targets. After successful tests of the prototype in 1997, the machine was officially adopted by the Israel Defence Forces (IDF) under the name '''Machbet''' (מחבט - "Racquet"). These vehicles replaced the Hovet in service by 1998 and were deployed along the Purple Line (post-Six-Day War ceasefire line between Israel and Syria) until the Israeli Air Defense Command was disbanded in 2006. | |
+ | |||
+ | Introduced in [[Update "Wind of Change"]] alongside the initial Israeli tech tree, the overall dimensions of the Machbet are mostly identical to the Hovet. While players will quickly notice the disappearance of the radar rangefinder, the overall capability is improved by the new optical tracker and four FIM-92 Stingers to handle longer range targets. However, being built on the same M113 chassis as the Hovet, the Machbet remains minimally armoured but relatively mobile. | ||
== General info == | == General info == | ||
Line 17: | Line 19: | ||
{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | + | Despite its thin armour, the Machbet has the particularity of being able to withstand some misplaced shots, but pay attention to HE shells that are able to instantly destroy the vehicle. | |
− | '''Armour type:''' | + | Also beware of tanks equipped with machine guns above 7.62 mm calibre, these tanks can easily penetrate the sides of the vehicle. |
− | + | ||
− | * | + | '''Armour type:''' |
+ | |||
+ | * Aluminium Alloy 5083 | ||
{| class="wikitable" | {| class="wikitable" | ||
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof | ||
|- | |- | ||
− | | Hull || | + | | Hull || 29-38 mm (44°) ''Front glacis'' <br> 38 mm (26°) ''Lower glacis'' || 44 mm ''Top'' <br> 32 mm ''Bottom'' || 38 mm (9°) || 10-38 mm |
|- | |- | ||
− | | Turret || | + | | Turret || 17 mm (17-18°) ''Turret front'' <br> 150 mm ''Gun mantlet'' || 17 mm (12-19°) || 17 mm (0-20°) || N/A |
− | |||
− | | | ||
|- | |- | ||
|} | |} | ||
− | '''Notes:''' | + | '''Notes:''' <!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --> |
− | <!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --> | ||
=== Mobility === | === Mobility === | ||
{{Specs-Tank-Mobility}} | {{Specs-Tank-Mobility}} | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
− | + | While not being the fastest vehicle, especially while stock, the Machbet lacks power in slopes, but on flat ground it can handle itself pretty easily. | |
− | {{tankMobility}} | + | {{tankMobility|abMinHp=301|rbMinHp=188}} |
=== Modifications and economy === | === Modifications and economy === | ||
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{{main|M168 (20 mm)}} | {{main|M168 (20 mm)}} | ||
− | + | The Machbet is equipped like the M163 with a 20 mm M168 VADS, or Vulcan air defence system. The M168 is a variant of the M61 cannon, which can be found in-game on vehicles such as the Japanese T-2, and the American F-4C Phantom II. Used initially during the Vietnam war, the M168 was a 20 mm air-cooled rotary cannon attached to a small turret on the Machbet. Dangerous to anything in the sky below 2 km, it will lock on and rip through anything in its path. Helicopter and plane will be crippled effectively. | |
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
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|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | 2,200 (1,100) || rowspan="2" | 3,000 || rowspan="2" | -5°/+80° || rowspan="2" | ±180° || rowspan="2" | N/A || | + | | rowspan="2" | 2,200 (1,100) || rowspan="2" | 3,000 || rowspan="2" | -5°/+80° || rowspan="2" | ±180° || rowspan="2" | N/A || 66.0 || 91.4 || 111.0 || 122.8 || 130.6 || rowspan="2" | 26.00 || rowspan="2" | 23.00 || rowspan="2" | 21.20 || rowspan="2" | 20.00 |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
− | | | + | | 44.6 || 52.5 || 63.8 || 70.5 || 75.0 |
|- | |- | ||
|} | |} | ||
==== Ammunition ==== | ==== Ammunition ==== | ||
− | |||
− | |||
− | |||
− | {| | + | * '''Default:''' {{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|HEI-T|High-explosive incendiary tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}} |
− | + | * '''HEI:''' {{Annotation|HEI-T|High-explosive incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}} | |
− | |- | + | * '''AP-I:''' {{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}} |
− | + | ||
− | + | {{:M168 (20 mm)/Ammunition|HEI-T, AP-I, API-T, HEF-I}} | |
− | |- | ||
− | |||
− | |- | ||
− | |||
− | |- | ||
− | | HEI-T || | ||
− | |||
− | | AP-I || | ||
− | |- | ||
− | |||
==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
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! 1st<br>rack empty | ! 1st<br>rack empty | ||
! 2nd<br>rack empty | ! 2nd<br>rack empty | ||
− | |||
− | |||
− | |||
− | |||
! Visual<br>discrepancy | ! Visual<br>discrepancy | ||
|- | |- | ||
− | | '''2''' || | + | | '''2''' || 1 ''(+1)'' || 0 ''(+2)'' || No |
|- | |- | ||
|} | |} | ||
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{{main|FIM-92 Stinger}} | {{main|FIM-92 Stinger}} | ||
− | + | The FIM-92 E and K are effective weapons but only under certain conditions. With turns at 13 G maximum overload, the missile will not be able to follow some aircraft unless the angle is favourable. Opportune moments to hit an aircraft are when it is facing directly towards the missile launcher or flying directly away from it. The K upgrade of the missile is more likely to hit due to its proximity fuse with a trigger radius of 5 m. Helicopters, on the other hand, have a good chance of being hit due to their low altitude. Without the use of countermeasures, the missile can be sure to hit a helicopter. However, missiles may have a hard time acquiring helicopters if they are low to the ground, and helicopters may use the terrain to mask themselves or evade incoming missiles. | |
{| class="wikitable" style="text-align:center" width="100%" | {| class="wikitable" style="text-align:center" width="100%" | ||
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|- | |- | ||
! ''Arcade'' | ! ''Arcade'' | ||
− | | rowspan="2" | 4 || rowspan="2" | -10°/+70° || rowspan="2" | ±180° || rowspan="2" | N/A || | + | | rowspan="2" | 4 || rowspan="2" | -10°/+70° || rowspan="2" | ±180° || rowspan="2" | N/A || 66.0 || 91.4 || 111.0 || 122.8 || 130.6 || rowspan="2" | 19.5 || rowspan="2" | 17.2 || rowspan="2" | 15.9 || rowspan="2" | 15.0 |
|- | |- | ||
! ''Realistic'' | ! ''Realistic'' | ||
− | | | + | | 44.6 || 52.5 || 63.8 || 70.5 || 75.0 |
|- | |- | ||
|} | |} | ||
==== Ammunition ==== | ==== Ammunition ==== | ||
− | { | + | {{:FIM-92 Stinger/Ammunition|FIM-92E, FIM-92K}} |
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− | | FIM-92E | ||
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==== [[Ammo racks]] ==== | ==== [[Ammo racks]] ==== | ||
Line 178: | Line 129: | ||
! Full<br>ammo | ! Full<br>ammo | ||
! 1st<br>rack empty | ! 1st<br>rack empty | ||
− | |||
− | |||
− | |||
− | |||
− | |||
! Visual<br>discrepancy | ! Visual<br>discrepancy | ||
|- | |- | ||
− | | '''4''' || | + | | '''4''' || 0 ''(+4)'' || No |
|- | |- | ||
|} | |} | ||
Line 191: | Line 137: | ||
== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | '' | + | |
+ | By the time of Machbet's upgrade was done on IADC's fleet of Hovet in late-1990s, the world has already been evolved to the 4th generation jets with more than enough ordnances to take out Machbet at long distance; but if used cautiously against earlier jets with inferior electronics and aim for careless targets, Machbet could still serve the team well with its obsolete chassis. | ||
+ | |||
+ | After players researched Machbet from [[ZSU-23-4 (Israel)|captured ZSU-23-4]], they will soon meet their old-friend: another M163 VADS (Hovet). But when they first get their hands on the "new" vehicle, they can certainly find differences from Hovet - firstly, the iconic [[AN/VPS-2]] tracking radar is now replaced by new opto-electronic trackers with FLIR cameras; secondly, there is a large, cubic box that housed 4 FIM-92 Stingers MANPADS. Some players will compare Machbet with [[SIDAM 25 (Mistral)]] or [[LAV-AD]] which also has similar configuration with guns and MAMPADS, but all these 3 vehicles have a common problem: they lack a search radar for sole operations (while [[Gepard 1A2]] and [[PGZ04A]] have independent search and track devices) as they requires centralized command systems and datalink. So players will have to be extra cautious on enemy aircrafts; thanks to the new FLIR tracker, it now enjoys optical locking at up to 10 km without triggering enemy RWR, as well as its IR channel which boost target searching as player vehicles should be the hottest object both on ground and in the skies. But most of all, players would have to be aware on where enemy aircrafts usually appear (i.e. direction of enemy helipads and air respawns), be sure to utilize the advanced electronics onboard to seek for targets, alternatively asking for the help from allies especially other SPAAs with search radar can further boost the combat capabilities of Machbet; else, players should keep a ear on enemy engine sounds. Therefore, playing aggressively is not a viable option for Machbet; instead, using covers to conceal yourself from enemy visual, then wait for enemy aircrafts in missile/gun firing range is the way to earn victories against enemies. The firepower of M168 Vulcan can certainly shatter enemy in pieces while the Stingers can extend the firing radius up to 6 km (depending on target's heat signature); be sure to leave enough clearance and lead the missile before launching them as you only have 4 chances to hit enemies, hitting subsonic jets or those which have depleted their energy is the best way to score victories with maximum efficiency. | ||
+ | |||
+ | If there are no aerial targets, utilizing the AP belts on Machbet could still achieve some victories against enemy light vehicles or fellow SPAAs. Just make sure to pick the right target as MBTs at its tier is mostly immune to 20 mm autocannons; messing with MBTs which has pintle HMGs can grant Machbet a very quick demise due to the aluminum alloy chassis with little protection. | ||
=== Pros and cons === | === Pros and cons === | ||
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
− | |||
'''Pros:''' | '''Pros:''' | ||
− | * | + | |
+ | * Access to capable FIM-92 Stinger missiles even when stock. | ||
+ | ** FIM-92K missile an upgradeable option to enhance lethality due to proximity fuze. | ||
+ | * Have powerful 20 mm M168 for close-range protection against aircraft. | ||
+ | * Lightweight with good horsepower for good mobility | ||
+ | * Access to advanced electronics (LRF and thermal camera with optical tracking) | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | |
+ | * Armour is thin and basically non-existent except against machine gun calibre rounds | ||
+ | * Stingers do not have sufficient overload to track fast, mobile targets | ||
+ | * 20 mm only useful within 2 km firing distance | ||
+ | * Lacks search radar for target acquisition, requires high situational awareness or help from radar-equipped vehicles | ||
== History == | == History == | ||
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
− | + | As the world entered the last decade of the 20th Century, the [[Hovet]] had already become obsolete against new aerial threats due to its inferior FCS and lack of missiles. Thus, IAI planned for an upgrade to the fleet of Hovets with modernized FLIR tracking systems and FIM-92 Stinger MANPADS; this upgrade also introduced GPS and the "Hermit" (הרמיט) computerized command system for battery vehicles with all-in-one display of radar signals and video display from command systems via a military-grade briefcase laptop. | |
+ | |||
+ | The upgraded vehicles replaced Hovet in border air-defense by 1998 and served with the Israel Air Defense Command until its disbandment in 2006. <ref>https://web.archive.org/web/20110514104344/http://www.iaf.org.il/241-18138-he/IAF.aspx?indx=1</ref> | ||
+ | |||
+ | === [[wt:en/news/7601-development-machbet-desert-vulcan-en|Devblog]] === | ||
+ | After the M163 VADS began being decommissioned from American service, the vehicle was heavily exported to foreign operators. Israel was one of several states which adopted the M163 VADS into its own military under the name 'Hovet' in the early 1980s. By the early 1990s however, it was realized that the system required modernization. As such, the IAI company was tasked with developing an upgrade package. | ||
+ | |||
+ | Together with General Dynamics, IAI upgraded the Hovet's fire control system and equipped the vehicle with a Stinger missile launcher, in an effort to increase the vehicle's effectiveness against low-flying jet aircraft. Following successful testing of the prototype in 1997, the vehicle was formally accepted into service with the IDF under the name 'Machbet' in 1998. In the upcoming years, several of the older Hovets were modernized to the Machbet standard. However, the Machbet only saw a short service life with the IDF. Because of changing tasks and requirements, the Machbet was officially withdrawn from active service in 2006. | ||
== Media == | == Media == | ||
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | ||
− | + | ||
+ | ;Skins | ||
+ | |||
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=il_machbet Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
== See also == | == See also == | ||
Line 215: | Line 184: | ||
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
− | + | ||
− | + | ;Related development | |
− | * | + | |
+ | * [[M113 (Family)]] | ||
== External links == | == External links == | ||
Line 224: | Line 194: | ||
* ''other literature.'' --> | * ''other literature.'' --> | ||
− | * [[wt:en/news/7601-development-machbet-desert-vulcan-en|[Devblog] Machbet: Desert | + | * [[wt:en/news/7601-development-machbet-desert-vulcan-en|[Devblog] Machbet: Desert "Vulcan"]] |
+ | {{Manufacturer IAI}} | ||
{{Israel anti-aircraft vehicles}} | {{Israel anti-aircraft vehicles}} | ||
+ | <references /> |
Latest revision as of 12:53, 14 October 2024
This page is about the Israeli SPAA Machbet. For other versions, see M113 (Family). |
Contents
Description
IAI, in cooperation with General Dynamics, modernised the Hovet's fire control system, introducing an IRST tracker that was more reliable than the AN/VPS-2 and also did not trigger aircraft RWR, and additionally equipped it with a launch unit for four AIM-92 Stinger missiles, allowing it to engage long-range targets. After successful tests of the prototype in 1997, the machine was officially adopted by the Israel Defence Forces (IDF) under the name Machbet (מחבט - "Racquet"). These vehicles replaced the Hovet in service by 1998 and were deployed along the Purple Line (post-Six-Day War ceasefire line between Israel and Syria) until the Israeli Air Defense Command was disbanded in 2006.
Introduced in Update "Wind of Change" alongside the initial Israeli tech tree, the overall dimensions of the Machbet are mostly identical to the Hovet. While players will quickly notice the disappearance of the radar rangefinder, the overall capability is improved by the new optical tracker and four FIM-92 Stingers to handle longer range targets. However, being built on the same M113 chassis as the Hovet, the Machbet remains minimally armoured but relatively mobile.
General info
Survivability and armour
Despite its thin armour, the Machbet has the particularity of being able to withstand some misplaced shots, but pay attention to HE shells that are able to instantly destroy the vehicle.
Also beware of tanks equipped with machine guns above 7.62 mm calibre, these tanks can easily penetrate the sides of the vehicle.
Armour type:
- Aluminium Alloy 5083
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 29-38 mm (44°) Front glacis 38 mm (26°) Lower glacis |
44 mm Top 32 mm Bottom |
38 mm (9°) | 10-38 mm |
Turret | 17 mm (17-18°) Turret front 150 mm Gun mantlet |
17 mm (12-19°) | 17 mm (0-20°) | N/A |
Notes:
Mobility
While not being the fastest vehicle, especially while stock, the Machbet lacks power in slopes, but on flat ground it can handle itself pretty easily.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 70 | 17 | 11.2 | 301 | 404 | 26.88 | 36.07 |
Realistic | 65 | 15 | 188 | 212 | 16.79 | 18.93 |
Modifications and economy
Armaments
Main armament
The Machbet is equipped like the M163 with a 20 mm M168 VADS, or Vulcan air defence system. The M168 is a variant of the M61 cannon, which can be found in-game on vehicles such as the Japanese T-2, and the American F-4C Phantom II. Used initially during the Vietnam war, the M168 was a 20 mm air-cooled rotary cannon attached to a small turret on the Machbet. Dangerous to anything in the sky below 2 km, it will lock on and rip through anything in its path. Helicopter and plane will be crippled effectively.
20 mm M168 | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 2,200 (1,100) | 3,000 | -5°/+80° | ±180° | N/A | 66.0 | 91.4 | 111.0 | 122.8 | 130.6 | 26.00 | 23.00 | 21.20 | 20.00 |
Realistic | 44.6 | 52.5 | 63.8 | 70.5 | 75.0 |
Ammunition
- Default: AP-I · HEI-T · API-T
- HEI: HEI-T · HEF-I · API-T · HEF-I
- AP-I: AP-I · API-T · HEF-I · API-T
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Penetration @ 0° Angle of Attack (mm) | ||||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
HEI-T | 5 | 5 | 3 | 2 | 2 | 2 | |
AP-I | 40 | 36 | 22 | 12 | 6 | 3 | |
API-T | 40 | 36 | 22 | 12 | 6 | 3 | |
HEF-I | 5 | 5 | 3 | 2 | 2 | 2 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||||||
0% | 50% | 100% | ||||||||||
HEI-T | 1,030 | 0.1 | 0.1 | 0.1 | 12 | 79° | 80° | 81° | ||||
AP-I | 1,030 | 0.1 | - | - | - | 47° | 56° | 65° | ||||
API-T | 1,030 | 0.1 | - | - | - | 47° | 60° | 65° | ||||
HEF-I | 1,030 | 0.1 | 0.1 | 0.1 | 17.12 | - | - | - |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
Visual discrepancy |
---|---|---|---|
2 | 1 (+1) | 0 (+2) | No |
Additional armament
The FIM-92 E and K are effective weapons but only under certain conditions. With turns at 13 G maximum overload, the missile will not be able to follow some aircraft unless the angle is favourable. Opportune moments to hit an aircraft are when it is facing directly towards the missile launcher or flying directly away from it. The K upgrade of the missile is more likely to hit due to its proximity fuse with a trigger radius of 5 m. Helicopters, on the other hand, have a good chance of being hit due to their low altitude. Without the use of countermeasures, the missile can be sure to hit a helicopter. However, missiles may have a hard time acquiring helicopters if they are low to the ground, and helicopters may use the terrain to mask themselves or evade incoming missiles.
FIM-92 Stinger missile | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 4 | -10°/+70° | ±180° | N/A | 66.0 | 91.4 | 111.0 | 122.8 | 130.6 | 19.5 | 17.2 | 15.9 | 15.0 |
Realistic | 44.6 | 52.5 | 63.8 | 70.5 | 75.0 |
Ammunition
Missile details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Range (m) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Arming distance (m) |
Trigger radius (m) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | ||||||||||
FIM-92E | SAM | 670 | 5,000 | 10.1 | 1 | 0.1 | - | - | 540 | 79° | 80° | 81° |
FIM-92K | SAM | 670 | 5,000 | 10.1 | 1 | 0.1 | 0 | 1 | 540 | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
Visual discrepancy |
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4 | 0 (+4) | No |
Usage in battles
By the time of Machbet's upgrade was done on IADC's fleet of Hovet in late-1990s, the world has already been evolved to the 4th generation jets with more than enough ordnances to take out Machbet at long distance; but if used cautiously against earlier jets with inferior electronics and aim for careless targets, Machbet could still serve the team well with its obsolete chassis.
After players researched Machbet from captured ZSU-23-4, they will soon meet their old-friend: another M163 VADS (Hovet). But when they first get their hands on the "new" vehicle, they can certainly find differences from Hovet - firstly, the iconic AN/VPS-2 tracking radar is now replaced by new opto-electronic trackers with FLIR cameras; secondly, there is a large, cubic box that housed 4 FIM-92 Stingers MANPADS. Some players will compare Machbet with SIDAM 25 (Mistral) or LAV-AD which also has similar configuration with guns and MAMPADS, but all these 3 vehicles have a common problem: they lack a search radar for sole operations (while Gepard 1A2 and PGZ04A have independent search and track devices) as they requires centralized command systems and datalink. So players will have to be extra cautious on enemy aircrafts; thanks to the new FLIR tracker, it now enjoys optical locking at up to 10 km without triggering enemy RWR, as well as its IR channel which boost target searching as player vehicles should be the hottest object both on ground and in the skies. But most of all, players would have to be aware on where enemy aircrafts usually appear (i.e. direction of enemy helipads and air respawns), be sure to utilize the advanced electronics onboard to seek for targets, alternatively asking for the help from allies especially other SPAAs with search radar can further boost the combat capabilities of Machbet; else, players should keep a ear on enemy engine sounds. Therefore, playing aggressively is not a viable option for Machbet; instead, using covers to conceal yourself from enemy visual, then wait for enemy aircrafts in missile/gun firing range is the way to earn victories against enemies. The firepower of M168 Vulcan can certainly shatter enemy in pieces while the Stingers can extend the firing radius up to 6 km (depending on target's heat signature); be sure to leave enough clearance and lead the missile before launching them as you only have 4 chances to hit enemies, hitting subsonic jets or those which have depleted their energy is the best way to score victories with maximum efficiency.
If there are no aerial targets, utilizing the AP belts on Machbet could still achieve some victories against enemy light vehicles or fellow SPAAs. Just make sure to pick the right target as MBTs at its tier is mostly immune to 20 mm autocannons; messing with MBTs which has pintle HMGs can grant Machbet a very quick demise due to the aluminum alloy chassis with little protection.
Pros and cons
Pros:
- Access to capable FIM-92 Stinger missiles even when stock.
- FIM-92K missile an upgradeable option to enhance lethality due to proximity fuze.
- Have powerful 20 mm M168 for close-range protection against aircraft.
- Lightweight with good horsepower for good mobility
- Access to advanced electronics (LRF and thermal camera with optical tracking)
Cons:
- Armour is thin and basically non-existent except against machine gun calibre rounds
- Stingers do not have sufficient overload to track fast, mobile targets
- 20 mm only useful within 2 km firing distance
- Lacks search radar for target acquisition, requires high situational awareness or help from radar-equipped vehicles
History
As the world entered the last decade of the 20th Century, the Hovet had already become obsolete against new aerial threats due to its inferior FCS and lack of missiles. Thus, IAI planned for an upgrade to the fleet of Hovets with modernized FLIR tracking systems and FIM-92 Stinger MANPADS; this upgrade also introduced GPS and the "Hermit" (הרמיט) computerized command system for battery vehicles with all-in-one display of radar signals and video display from command systems via a military-grade briefcase laptop.
The upgraded vehicles replaced Hovet in border air-defense by 1998 and served with the Israel Air Defense Command until its disbandment in 2006. [1]
Devblog
After the M163 VADS began being decommissioned from American service, the vehicle was heavily exported to foreign operators. Israel was one of several states which adopted the M163 VADS into its own military under the name 'Hovet' in the early 1980s. By the early 1990s however, it was realized that the system required modernization. As such, the IAI company was tasked with developing an upgrade package.
Together with General Dynamics, IAI upgraded the Hovet's fire control system and equipped the vehicle with a Stinger missile launcher, in an effort to increase the vehicle's effectiveness against low-flying jet aircraft. Following successful testing of the prototype in 1997, the vehicle was formally accepted into service with the IDF under the name 'Machbet' in 1998. In the upcoming years, several of the older Hovets were modernized to the Machbet standard. However, the Machbet only saw a short service life with the IDF. Because of changing tasks and requirements, the Machbet was officially withdrawn from active service in 2006.
Media
- Skins
See also
- Related development
External links
Israel Aerospace Industries (התעשייה האווירית לישראל) | |
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Jet Fighters | Nesher · Kfir Canard · Kfir C.2 · Kfir C.7 |
SPAAs | Machbet |
Israel anti-aircraft vehicles | |
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Half-track | TCM-20 |
M163 derivatives | Hovet · Machbet · Imp.Chaparral |
Captured | ZSU-57-2 · ZSU-23-4 |