ZSU-23-4 (Israel)

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RANK 6 BRITAIN
Rooikat 105 PACK
This page is about the SPAA ZSU-23-4 (Israel). For the other versions, see ZSU-23-4 (Family).
ZSU-23-4
il_zsu_23_4.png
GarageImage ZSU-23-4 (Israel).jpg
ZSU-23-4
AB RB SB
8.0 8.0 8.0
Class:
Research:135 000 Specs-Card-Exp.png
Purchase:380 000 Specs-Card-Lion.png
Show in game

Description

Israel captured a total of 60 ZSU-23-4 from Egypt and Syria, who acquired them from the Soviet Union shortly after its introduction, during the Yom Kippur War and other conflicts. While there is very limited data surrounding Israel's usage of ZSU-23-4s in combat or even in active service, some captured units were used for personal training in a very limited number. Currently there is a ZSU-23-4 in display at the Yad la-Shiryon Museum, Israel.

Introduced in Update "Fire and Ice", the ZSU-23-4 "Shilka" "Shilka" presents a higher rate of fire and more powerful ammunition than its predecessor Hovet, allowing the user to saturate the airspace to increase the chance of hitting a low-flying aircraft. It has the same performance as the Soviet ZSU-23-4, thus it has a very good fire rate, a mediocre cannon for dealing with ground units and an average mobility. Like many other SPAAGs of its rank, it lacks access to any kind of guided missile to deal with air threats.

General info

Survivability and armour

Armourfront / side / back
Hull9 / 9 / 9
Turret8 / 8 / 8
Crew4 people
Visibility341 %

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull 9.4 mm (26-57°) 9.4 mm 9.4 mm (46°) Upper
9.4 mm (21-54°) Lower
9.4 mm
Turret 8.9 mm (21-23°) 8.9 mm (8-10°) 8.9 mm (1°) 8.9 mm
Cupola 8.9 mm 8.9 mm 8.9 mm 8.9 mm

Notes:

  • Suspension wheels are 20 mm thick while tracks are 15 mm thick.
  • Belly armour is only 9.4 mm thick.

Mobility

Speedforward / back
AB55 / 8 km/h
RB and SB51 / 7 km/h
Number of gears5 forward
1 back
Weight20.7 t
Engine power
AB534 hp
RB and SB280 hp
Power-to-weight ratio
AB25.8 hp/t
RB and SB13.5 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 55 8 20.7 398 534 19.23 25.8
Realistic 51 7 248 280 11.98 13.53

Modifications and economy

Repair costBasic → Reference
AB4 795 → 6 617 Sl icon.png
RB4 102 → 5 660 Sl icon.png
SB5 159 → 7 119 Sl icon.png
Total cost of modifications112 200 Rp icon.png
193 400 Sl icon.png
Talisman cost2 300 Ge icon.png
Crew training110 000 Sl icon.png
Experts380 000 Sl icon.png
Aces1 400 Ge icon.png
Research Aces830 000 Rp icon.png
Reward for battleAB / RB / SB
150 / 190 / 230 % Sl icon.png
208 / 208 / 208 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
6 000 Rp icon.png
Cost:
9 600 Sl icon.png
200 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
5 400 Rp icon.png
Cost:
8 600 Sl icon.png
180 Ge icon.png
Mods new tank break.png
Brake System
Research:
5 400 Rp icon.png
Cost:
8 600 Sl icon.png
180 Ge icon.png
Mods new tank filter.png
Filters
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
330 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
330 Ge icon.png
Mods new tank engine.png
Engine
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
330 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
1 800 Rp icon.png
Cost:
9 600 Sl icon.png
200 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
1 600 Rp icon.png
Cost:
8 600 Sl icon.png
180 Ge icon.png
Mods tank reinforcement il.png
Crew Replenishment
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
330 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
6 000 Rp icon.png
Cost:
9 600 Sl icon.png
200 Ge icon.png
Mods tank ammo.png
23mm_ussr_HEIT_ammo_pack
Research:
6 000 Rp icon.png
Cost:
9 600 Sl icon.png
200 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
5 400 Rp icon.png
Cost:
8 600 Sl icon.png
180 Ge icon.png
Mods tank ammo.png
23mm_ussr_APIT_ammo_pack
Research:
5 400 Rp icon.png
Cost:
8 600 Sl icon.png
180 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
10 000 Rp icon.png
Cost:
16 000 Sl icon.png
330 Ge icon.png
Mods art support.png
Artillery Support
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
330 Ge icon.png
Mods night vision device.png
NVD
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
330 Ge icon.png

Armaments

Night vision device
Improves visibility by enhancing natural light or active illumination.

Main armament

4 x 23 mm AZP-23 cannon
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition2 000 rounds
Belt capacity500 rounds
Reloadbasic crew → aces
1.3 → 1.0 s
Fire rate850 shots/min
Vertical guidance-4° / 85°
Main article: AZP-23 (23 mm)
23 mm AZP-23 (x4) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 2,000 (500) 850 -4°/+85° ±180° Two-plane 61.6 85.3 103.6 114.6 121.9 5.20 4.60 4.24 4.00
Realistic 41.6 49.0 59.5 65.8 70.0

Ammunition

  • Default: API-T · HEF-I
  • HEFI-T: HEF-I · HEFI-T · HEF-I · API-T
  • APIT: API-T · API-T · API-T · HEFI-T

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEF-I 6 6 4 3 2 2
API-T 51 48 36 26 18 13
HEFI-T 6 6 4 3 2 2
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEF-I 980 0.18 0.1 0.1 28.49 79° 80° 81°
API-T 970 0.19 - - - 47° 60° 65°
HEFI-T 970 0.19 0.1 0.1 20.02 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
4 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Usage in battles

The ZSU-23-4 should be played entirely as an AA vehicle. Do not go tank hunting in this vehicle, as you do not have the armour or the penetration. Focus on keeping the skies clear, something that this vehicle does very well. A high rate of fire and very fast turret traverse means that you should be able to target and destroy even the fastest jets.

You have a high ammo count with this vehicle, meaning that you can afford to find a good spot away from the main fight in order to pick off enemy planes. Unless you need to reload your ammo, avoid spawn points. They are usually the hub of most of the fighting and going to them will put you in the firing line.

While it is fully enclosed, the ZSU-23-4 has armour which makes the M18 Hellcat look like a heavy tank. Even 7.62 mm machine guns stand a fair chance of penetrating this vehicle. This makes you a primary target for aircraft, which at this vehicles BR are usually armed with cannons or high penetration machine guns, which will easily take you out.

Missile-equipped aircraft are the greatest threat to your existence. They are capable of sitting comfortably outside your firing range while firing lethal AGMs at you. Hide from them until they are either dealt with by an allied plane or they come close enough to be dealt with by your 23 mm cannons.

Pros and cons

Pros:

  • High rate of fire; allows for area saturation
  • Relatively high top speed
  • High ammo count
  • Fast turret traverse
  • Can penetrate lightly armoured vehicles (other SPAAs)
  • Radar-assisted fire control; a lead indicator is shown in Realistic.

Cons:

  • Thin armour; aircraft cannons will cause severe damage
  • Low power to weight ratio; struggles with slopes and off-road
  • Low penetration for 23 mm cannons; means troubles penetrating certain MBTs from the side
  • Radar has very low scan speed

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Analogues in other nations

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Israel anti-aircraft vehicles
Half-track  TCM-20
M163 derivatives  Hovet · Machbet · Imp.Chaparral
Captured  ZSU-57-2 · ZSU-23-4