Difference between revisions of "Krischan der Große"

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m (fuze -> fuse)
 
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== Description ==
 
== Description ==
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German motor gun boat {{Battle-rating}}. It was introduced in [[Update "Winged Lions"]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German motor gun boat {{Battle-rating}}. It was introduced in [[Update "Winged Lions"]] as the Flusi 1 and was renamed Krischan der Große in [[Update "Wind of Change"]].
  
 
== General info ==
 
== General info ==
Line 32: Line 32:
  
 
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
 
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
 +
 +
{{:FlaK.18 (88 mm)/Ammunition|Sprgr. L/4.5, 8.8 cm Sprgr. L/4.5 Zt.Z}}
  
 
=== Secondary armament ===
 
=== Secondary armament ===
 
{{Specs-Fleet-Secondary}}
 
{{Specs-Fleet-Secondary}}
 
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
{{main|FlaK36 (37 mm)}}
+
{{main|FlaK.36 (37 mm)}}
  
 
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
 
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
 +
 +
* '''Universal:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}
 +
* '''37 mm HE clips:''' {{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}
 +
* '''37 mm APT clips:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}
 +
 +
{{:FlaK.36 (37 mm)/Ammunition|HEF-I, AP-T}}
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
+
The Krischan der Große is a slow boat. The 88 mm HE round can knock out small motorboats with a single shot and the dual 20 mm quad mounts provide plenty of firepower to the rear and broadsides. As it is a wooden boat, taking fire from anything bigger than .50 cal MGs will make short work of the crew, therefore captains must be cautious. Closing with the enemy is never a good idea. Instead, use the cover of islands and take advantage of friendlies drawing fire. This can allow you to get some quick kills with the 88 mm gun. One of the worst enemies for the Krischan are the light AA barges. They can rain fire down from 2 km with their 20 mm cannons arcing fire over islands and other obstacles, absolutely shredding your crew. The boat handles fine in still water but targeting guns in heavy swells can be a challenge as the boat severely rocks in even moderate seas.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* 20 mm AA can ward off aircraft
 +
* Rapid-firing 37 mm cannon can destroy any plane and small boat quickly
 +
* 88 mm cannon is hard-hitting with timed fuse shells
 +
* Large crew size
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Weak armour often results in quick deaths to heavy MGs and autocannons
 +
* 20 mm cannons have a blind spot on the low front. Aircraft diving low can bomb the ship if the 37 mm cannon doesn't shoot it down
 +
* Armament placement means switching between armaments when flanked from the rear
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
=== [[wt:en/news/7439-development-flusi-1-the-gun-nut-en|Devblog]] ===
 +
As part of the ongoing planning efforts for Operation Sea Lion - the German invasion of Great Britain - the Reich Air Ministry ordered the construction of a prototype anti-aircraft boat in 1940. Envisioned as a compact and simple vessel, the design was to provide cover for landing troops during the invasion as well as protect the coastal areas of the Netherlands and France from low flying aircraft. Hastily developed, the vessel was laid down in Autumn 1940 in Rotterdam, receiving the name "Flusi 1" and subsequently entering service in November 1942.
 +
 
 +
Soon after commissioning however, the drawbacks of its poorly thought out design became apparent. Namely, the vessel's anti-air weapons weren't fit for use in rough waters due to a lack of stabilization and its aircraft petrol engines were unable to moor at low speeds. As a result, the design was generally disliked and no mass-production order was issued, despite original plans for constructing around 100 units.
 +
 
 +
Despite continuing service throughout the war, Flusi 1 never took part in any active combat operations. The vessel was later on sunk during an Allied air raid west of Amsterdam in February 1944, ending its brief service career.
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_rdm242 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
Line 74: Line 95:
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
Line 84: Line 106:
 
* [[wt:en/news/7439-development-flusi-1-the-gun-nut-en|[Devblog] Flusi 1: The Gun Nut]]
 
* [[wt:en/news/7439-development-flusi-1-the-gun-nut-en|[Devblog] Flusi 1: The Gun Nut]]
  
 +
{{ShipManufacturer Rotterdamsche Droogdok Maatschappij}}
 
{{Germany boats}}
 
{{Germany boats}}

Latest revision as of 17:49, 4 November 2024

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
Krischan der Große
germ_rdm242.png
GarageImage Krischan der Große.jpg
Krischan der Große
AB RB SB
2.7 2.7 2.7
Research:120 000 Specs-Card-Exp.png
Purchase:360 000 Specs-Card-Lion.png
Show in game

Description

The Krischan der Große is a rank IV German motor gun boat with a battle rating of 2.7 (AB/RB/SB). It was introduced in Update "Winged Lions" as the Flusi 1 and was renamed Krischan der Große in Update "Wind of Change".

General info

Survivability and armour

Armourfront / side / back
Hull38 mm (wood)
Superstructure15 mm (wood)
Number of section4
Displacement112 t
Crew38 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB47 / 17 km/h
RB35 / 13 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 47 17
RB/SB Stock ___ ___
Upgraded 35 13

Modifications and economy

Repair costBasic → Reference
AB3 302 → 4 186 Sl icon.png
RB4 382 → 5 556 Sl icon.png
Total cost of modifications166 400 Rp icon.png
276 000 Sl icon.png
Talisman cost1 800 Ge icon.png
Crew training105 000 Sl icon.png
Experts360 000 Sl icon.png
Aces1 200 Ge icon.png
Research Aces570 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 210 / 100 % Sl icon.png
178 / 178 / 178 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
8 300 Rp icon.png
Cost:
14 000 Sl icon.png
200 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
6 200 Rp icon.png
Cost:
10 000 Sl icon.png
155 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
21 000 Rp icon.png
Cost:
35 000 Sl icon.png
520 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
18 000 Rp icon.png
Cost:
30 000 Sl icon.png
440 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
8 300 Rp icon.png
Cost:
14 000 Sl icon.png
200 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
6 200 Rp icon.png
Cost:
10 000 Sl icon.png
155 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
6 200 Rp icon.png
Cost:
10 000 Sl icon.png
155 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
18 000 Rp icon.png
Cost:
30 000 Sl icon.png
440 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
8 300 Rp icon.png
Cost:
14 000 Sl icon.png
200 Ge icon.png
Mods tank ammo.png
37 mm HE clips
Research:
8 300 Rp icon.png
Cost:
14 000 Sl icon.png
200 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
6 200 Rp icon.png
Cost:
10 000 Sl icon.png
155 Ge icon.png
Mods tank ammo.png
37 mm APT clips
Research:
6 200 Rp icon.png
Cost:
10 000 Sl icon.png
155 Ge icon.png
Mods he frag dist fuse ship.png
88 mm HE (remote fuze)
Research:
6 200 Rp icon.png
Cost:
10 000 Sl icon.png
155 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
21 000 Rp icon.png
Cost:
35 000 Sl icon.png
520 Ge icon.png
Mods ship art support.png
Artillery Support
Research:
18 000 Rp icon.png
Cost:
30 000 Sl icon.png
440 Ge icon.png

Armament

Primary armament

Turret88 mm/56 FlaK.18 cannon
Ammunition100 rounds
Vertical guidance-5° / 85°
Main article: FlaK.18 (88 mm)

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
Sprgr. L/4.5 HE 11 11 11 11 11 11
8.8 cm Sprgr. L/4.5 Zt.Z HE-TF 11 11 11 11 11 11
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Sprgr. L/4.5 HE 820 9 0 0.1 698 79° 80° 81°
8.8 cm Sprgr. L/4.5 Zt.Z HE-TF 820 9 0 0.1 698 79° 80° 81°

Secondary armament

Turret37 mm FlaK.36 cannon
Ammunition1998 rounds
Belt capacity6 rounds
Fire rate160 shots/min
Main article: FlaK.36 (37 mm)

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

  • Universal: AP-T · HEF-I
  • 37 mm HE clips: HEF-I · HEF-I · HEF-I · HEF-I · AP-T
  • 37 mm APT clips: AP-T · AP-T · AP-T · AP-T · HEF-I

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEF-I 3 3 3 3 3 3
AP-T 67 64 53 42 33 26
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEF-I 845 0.62 0 0.1 44.03 79° 80° 81°
AP-T 815 0.7 - - - 47° 60° 65°

Anti-aircraft armament

2 х Turret4 x 2 cm/65 Flakvierling 38 automatic cannon
Ammunition8000 rounds
Belt capacity40 rounds
Fire rate480 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Usage in battles

The Krischan der Große is a slow boat. The 88 mm HE round can knock out small motorboats with a single shot and the dual 20 mm quad mounts provide plenty of firepower to the rear and broadsides. As it is a wooden boat, taking fire from anything bigger than .50 cal MGs will make short work of the crew, therefore captains must be cautious. Closing with the enemy is never a good idea. Instead, use the cover of islands and take advantage of friendlies drawing fire. This can allow you to get some quick kills with the 88 mm gun. One of the worst enemies for the Krischan are the light AA barges. They can rain fire down from 2 km with their 20 mm cannons arcing fire over islands and other obstacles, absolutely shredding your crew. The boat handles fine in still water but targeting guns in heavy swells can be a challenge as the boat severely rocks in even moderate seas.

Pros and cons

Pros:

  • 20 mm AA can ward off aircraft
  • Rapid-firing 37 mm cannon can destroy any plane and small boat quickly
  • 88 mm cannon is hard-hitting with timed fuse shells
  • Large crew size

Cons:

  • Weak armour often results in quick deaths to heavy MGs and autocannons
  • 20 mm cannons have a blind spot on the low front. Aircraft diving low can bomb the ship if the 37 mm cannon doesn't shoot it down
  • Armament placement means switching between armaments when flanked from the rear

History

Devblog

As part of the ongoing planning efforts for Operation Sea Lion - the German invasion of Great Britain - the Reich Air Ministry ordered the construction of a prototype anti-aircraft boat in 1940. Envisioned as a compact and simple vessel, the design was to provide cover for landing troops during the invasion as well as protect the coastal areas of the Netherlands and France from low flying aircraft. Hastily developed, the vessel was laid down in Autumn 1940 in Rotterdam, receiving the name "Flusi 1" and subsequently entering service in November 1942.

Soon after commissioning however, the drawbacks of its poorly thought out design became apparent. Namely, the vessel's anti-air weapons weren't fit for use in rough waters due to a lack of stabilization and its aircraft petrol engines were unable to moor at low speeds. As a result, the design was generally disliked and no mass-production order was issued, despite original plans for constructing around 100 units.

Despite continuing service throughout the war, Flusi 1 never took part in any active combat operations. The vessel was later on sunk during an Allied air raid west of Amsterdam in February 1944, ending its brief service career.

Media

Skins

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Rotterdam Dry Dock Company (Rotterdamsche Droogdok Maatschappij)
AA Ships 
Unique Ships  Krischan der Große

Germany boats
Motor torpedo boats  LS 3 · LS 4 Esau · KM-5 · VS-10
  S-38 · S-38b · S-100 · S-147 · S-204 Lang · S-701
  R-301
  V-990
  Jaguar · Hugin · Pfeil
Motor gun boats  R-41 · R-130 · Krischan der Große
Motor torpedo gun boats  Albatros · Bussard · MZ1 · Pr. 206
Minelayers  VS-8