Difference between revisions of "ZSU-37-2"

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m (Changed the described calibre from 30 to 37mm.)
m (Usage in battles)
 
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{{About
 +
| about = Soviet SPAA '''{{PAGENAME}}'''
 +
| usage = the single-barrelled version
 +
| link = ZSU-37
 +
}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=ussr_zsu_37_2
 
|code=ussr_zsu_37_2
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet SPAA {{Battle-rating}}. It was introduced in [[Update "Hot Tracks"]].
+
The '''ZSU-37-2''' ''Yenisei'' was a late 1950s Soviet self-propelled anti-aircraft gun. The development of the Yenisei started in April 1957 as it was obvious that the then new [[ZSU-57-2]] was not a very capable SPAA, especially lacking accuracy and search-and-track radar. A modified SU-100P tank destroyer chassis was chosen as the basis of the vehicle. The Yenisei was codeveloped together with the [[ZSU-23-4|ZSU-23-4 ''Shilka'']], although the Shilka's role was to protect mechanized infantry regiments from aircraft up to 1,500 m of altitude, while the Yenisei was tasked with protecting tank divisions and regiments and engaging targets up to 3,000 m of altitude. During trials, the Yenisei proved capable of firing on the move up to speeds of 25 km/h on even and flat terrain. The accuracy of the 37 mm 2A12 was also 2.5x higher than that of the ZSU-57-2. After the trials, the Yenisei was retasked with protecting 2K11 Krug and 2K12 Kub SAM systems from attacks inside the missile launcher dead zones. The Yenisei was recommended to be accepted into service, however on 5th September 1962, the Council of the Ministers only accepted the Shilka into service. All work on the Yenisei was stopped shortly after.
 +
 
 +
The Yenisei was introduced in [[Update "Hot Tracks"]]. Over the Shilka, the Yenisei offers greater range against aerial targets and higher penetration values against ground targets at the cost of rate of fire. The Yenisei is also much more agile and faster than the Shilka, while also being on a chassis with a lower silhouette. The radar however is not very good, and due to the very narrow scan pattern (only 15 degrees vertical) has issues detecting higher flying targets, and aiming must be relatively precise when locking onto targets.
  
 
== General info ==
 
== General info ==
Line 12: Line 19:
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
Sharing the same hull of the [[SU-100P]], the hull is protected enough for heavy machine gun fire but lacks protection against everything else. However, the turret is barely armoured for low calibre machine gun fire (with only 8.9mm of thickness), it has little survivability against everything it will face and will hullbreak with all CE ammunition (HEAT, ATGM, HE, etc)
+
Sharing the same hull of the [[SU-100P]], the hull is protected enough for heavy machine gun fire but lacks protection against everything else. However, the turret is barely armoured for low calibre machine gun fire (with only 8.9 mm of thickness), it has little survivability against everything it will face and will be destroyed by overpressure with most CE ammunition (HE, ATGM, rockets, bombs, etc.).
 +
 
 +
'''Armour type:'''
 +
 
 +
* Rolled homogeneous armour (hull, turret)
  
 
{| class="wikitable"
 
{| class="wikitable"
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|-
 
|-
 
|}
 
|}
 +
'''Notes:'''
 +
 +
* Suspension wheels are 10 mm thick, tracks are 15 mm thick, and torsion bars are 22 mm thick.
  
 
=== Mobility ===
 
=== Mobility ===
Line 30: Line 44:
 
{{tankMobility|abMinHp=568|rbMinHp=354}}
 
{{tankMobility|abMinHp=568|rbMinHp=354}}
  
Since it is mounted on the SU-100P chassis, it has good mobility with a top speed of 70 km/h on a flat road capable of getting you into good firing positons early-on in the battle.
+
Since it is mounted on the SU-100P chassis, it has good mobility with a top speed of 70 km/h on a flat road capable of getting you into good firing positons early-on in the battle. It does benefit from regenerative steering, reducing the speed loss when turning but not as much as with neutral steering. The reverse speed is good enough to enable you to disengage easily and play peek-a-boo with the enemy.
 
 
It does benefit from neutral steering when idling but not while on the move (the unsolicited track just locks, making it more difficult to turn as you lose speed).
 
 
 
The reverse speed is good enough to enable you to disengage easily and play peek-a-boo with the enemy.
 
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
Line 46: Line 56:
 
{{main|2A11 (37 mm)}}
 
{{main|2A11 (37 mm)}}
  
This tank has access to a double mount of Shipunov 2A11 37 mm autocannon, a very versatile weapon, considering its vertical guidance, traverse speed, and selection of ammo belts. It is similar to the one seen on the [[BMP-2]]. Due to being double mount, it has an RPM of 1,000. It is devastating against both aircraft and ground vehicles even with the standard AP round. It does not get access to APDS belts like on the 2A45 30 mm autocannon but the AP belts are more than enough to disable and destroy modules from all angles as well as destroy enemy tanks from the sides.
+
This tank has access to a twin mount of Shipunov 2A11 37 mm autocannon, a very versatile weapon, considering its vertical guidance, traverse speed, and selection of ammo belts. It is similar to the one seen on the [[BMP-2]]. Due to being a twin mount, it has an RPM of 1,000. It is devastating against both aircraft and ground vehicles even with the standard AP round. It does not get access to APDS belts like on the 2A45 30 mm autocannon, but the AP belts are more than enough to disable and destroy modules from all angles, as well as destroy enemy tanks from the sides.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 540 (270) || rowspan="2" | 500 || rowspan="2" | -/+87° || rowspan="2" | ±180° || rowspan="2" | Two-plane ||-||-||88.8||98.2||104.5|| rowspan="2" |-|| rowspan="2" |5.75|| rowspan="2" |5.30|| rowspan="2" |5.00
+
| rowspan="2" | 540 (270) || rowspan="2" | 500 || rowspan="2" | -/+85° || rowspan="2" | ±180° || rowspan="2" | {{Annotation|Two-plane|up to 25 km/h}} || 52.8 || 73.1 || 88.8 || 98.2 || 104.5 || rowspan="2" | 6.50 || rowspan="2" | 5.75 || rowspan="2" | 5.30 || rowspan="2" | 5.00
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| -||-||51.0||56.4||60.0
+
| 35.7 || 42.0 || 51.0 || 56.4 || 60.0
 
|-
 
|-
 
|}
 
|}
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* '''BR-167:''' {{Annotation|AP-T|Armour-piercing tracer}}
 
* '''BR-167:''' {{Annotation|AP-T|Armour-piercing tracer}}
  
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:2A11 (37 mm)/Ammunition|HEFI-T*, AP-T}}
! colspan="7" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Belt
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| Default || 85 || 82 || 69 || 55 || 45 || 36
 
|-
 
| UO-167 || 3 || 3 || 3 || 3 || 3 || 3
 
|-
 
| BR-167 || 85 || 82 || 69 || 55 || 45 || 36
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Belt details
 
|-
 
! rowspan="2" data-sort-type="text" | Belt
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| UO-167 || HEFI-T* || 1,000 || 0.74 || 0 || 0.1 || 34 || 79° || 80° || 81°
 
|-
 
| BR-167 || AP-T || 1,000 || 0.76 || N/A || N/A || N/A || 47° || 60° || 65°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The ZSU-37-2 should be played entirely as an AA vehicle. Do not go tank hunting in this vehicle, as you do not have the armour. Focus on keeping the skies clear, something that this vehicle does very well. A high rate of fire and very fast turret traverse means that you should be able to target and destroy even the fastest jets.
+
The ZSU-37-2 performs well as an AA vehicle, but it can do tank hunting work. Its 37 mm cannons can pierce all tank sides in its br. But it’s advised not to because of its poor armour; you are better off keeping the skies clear, something that this vehicle does very well. A relatively high rate of fire and quite fast turret traverse mean that you should be able to target and destroy even the most jets.
  
You have a high ammo count with this vehicle, meaning that you can afford to find a good spot away from the main fight in order to pick off enemy planes. Unless you need to reload your ammo, avoid capture points. They are usually the hub of most of the fighting and going to them will put you in the firing line.
+
You have a large ammo count with this vehicle, meaning that you can afford to find a good spot away from the main fight in order to pick off enemy planes. Unless you need to reload your ammo, avoid capture points. They are usually the hub of most of the fighting, and going to them will put you in the firing line.
  
While it is fully enclosed, the ZSU-37-2 has armour which makes the M18 Hellcat look like a heavy tank. Even 7.62 mm machine guns stand a fair chance of penetrating this vehicle. This makes you a primary target for aircraft, which are usually armed with cannons or high penetration machine guns and will easily take you out.
+
While it is fully enclosed, the ZSU-37-2 has armour which makes the M18 Hellcat look like a heavy tank. Even 7.62 mm machine guns stand a fair chance of penetrating this vehicle. This makes you a primary target for aircraft, which are usually armed with cannons or high-penetration machine guns and will easily take you out.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
  
* High rate of fire: allows for area saturation
+
* High rate of fire allows for area saturation
 
* Relatively high top speed
 
* Relatively high top speed
 
* High ammo count
 
* High ammo count
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* Thin armour: aircraft cannons will cause severe damage
 
* Thin armour: aircraft cannons will cause severe damage
 
* Radar has very low scan speed
 
* Radar has very low scan speed
 +
* Can only carry one type of ammunition, so bringing the HEFI-T rounds will leave you vulnerable to ground units
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
The ZSU-37-2 was the long range counterpart of the ZSU-23-4, it entered development at the same time the ZSU-23-4 did and each one fullfilled different roles. It was developed by Uralmashzavod based on the SU-100P chassis designated Object 119. The ZSU-37-2 was meant to counter targets at 3km. A single prototype vehicle was built and was tested on December 1960, both ZSU-23-4 and ZSU-37-2 were accepted for service. It never saw service as the ZSU-23-4 was preferred as an SPAA
+
The ZSU-37-2 was the long range counterpart of the ZSU-23-4, it entered development at the same time the ZSU-23-4 did and each one fullfilled different roles. It was developed by Uralmashzavod based on the SU-100P chassis designated Object 119. The ZSU-37-2 was meant to counter targets at 3 km. A single prototype vehicle was built and was tested on December 1960, both ZSU-23-4 and ZSU-37-2 were accepted for service. It never saw service as the ZSU-23-4 was preferred as an SPAA
  
 
== Media ==
 
== Media ==
Line 152: Line 130:
 
;Skins
 
;Skins
  
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&vehicleType=tank&vehicleClass=spaa&vehicle=ussr_zsu_37_2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
+
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_zsu_37_2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
;Videos
 
;Videos
Line 165: Line 143:
  
 
* [[SU-100P]]
 
* [[SU-100P]]
 +
* [[Object 120]]
  
 
;Other vehicles of similar configuration and role
 
;Other vehicles of similar configuration and role

Latest revision as of 03:55, 7 November 2024

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
This page is about the Soviet SPAA ZSU-37-2. For the single-barrelled version, see ZSU-37.
ussr_zsu_37_2.png
GarageImage ZSU-37-2.jpg
ArtImage ZSU-37-2.jpg
ZSU-37-2
AB RB SB
8.0 7.7 7.7
Class:
Research:120 000 Specs-Card-Exp.png
Purchase:340 000 Specs-Card-Lion.png
Show in game

Description

The ZSU-37-2 Yenisei was a late 1950s Soviet self-propelled anti-aircraft gun. The development of the Yenisei started in April 1957 as it was obvious that the then new ZSU-57-2 was not a very capable SPAA, especially lacking accuracy and search-and-track radar. A modified SU-100P tank destroyer chassis was chosen as the basis of the vehicle. The Yenisei was codeveloped together with the ZSU-23-4 Shilka, although the Shilka's role was to protect mechanized infantry regiments from aircraft up to 1,500 m of altitude, while the Yenisei was tasked with protecting tank divisions and regiments and engaging targets up to 3,000 m of altitude. During trials, the Yenisei proved capable of firing on the move up to speeds of 25 km/h on even and flat terrain. The accuracy of the 37 mm 2A12 was also 2.5x higher than that of the ZSU-57-2. After the trials, the Yenisei was retasked with protecting 2K11 Krug and 2K12 Kub SAM systems from attacks inside the missile launcher dead zones. The Yenisei was recommended to be accepted into service, however on 5th September 1962, the Council of the Ministers only accepted the Shilka into service. All work on the Yenisei was stopped shortly after.

The Yenisei was introduced in Update "Hot Tracks". Over the Shilka, the Yenisei offers greater range against aerial targets and higher penetration values against ground targets at the cost of rate of fire. The Yenisei is also much more agile and faster than the Shilka, while also being on a chassis with a lower silhouette. The radar however is not very good, and due to the very narrow scan pattern (only 15 degrees vertical) has issues detecting higher flying targets, and aiming must be relatively precise when locking onto targets.

General info

Survivability and armour

Armourfront / side / back
Hull9 / 9 / 9
Turret9 / 9 / 9
Crew4 people
Visibility88 %

Sharing the same hull of the SU-100P, the hull is protected enough for heavy machine gun fire but lacks protection against everything else. However, the turret is barely armoured for low calibre machine gun fire (with only 8.9 mm of thickness), it has little survivability against everything it will face and will be destroyed by overpressure with most CE ammunition (HE, ATGM, rockets, bombs, etc.).

Armour type:

  • Rolled homogeneous armour (hull, turret)
Armour Front (Slope angle) Sides Rear Roof
Hull 9.4 mm (72°) 9.4 mm Top
9.4 mm Bottom
9.4 mm 9.4 mm
Turret 8.9 mm Turret front
8.9 mm Gun mantlet
8.9 mm 8.9 mm 8.9 mm

Notes:

  • Suspension wheels are 10 mm thick, tracks are 15 mm thick, and torsion bars are 22 mm thick.

Mobility

Speedforward / back
AB66 / 26 km/h
RB and SB61 / 24 km/h
Number of gears5 forward
2 back
Weight27.5 t
Engine power
AB763 hp
RB and SB400 hp
Power-to-weight ratio
AB27.7 hp/t
RB and SB14.5 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 66 26 27.5 568 763 20.65 27.75
Realistic 61 24 354 400 12.87 14.55

Since it is mounted on the SU-100P chassis, it has good mobility with a top speed of 70 km/h on a flat road capable of getting you into good firing positons early-on in the battle. It does benefit from regenerative steering, reducing the speed loss when turning but not as much as with neutral steering. The reverse speed is good enough to enable you to disengage easily and play peek-a-boo with the enemy.

Modifications and economy

Repair costBasic → Reference
AB4 811 → 6 191 Sl icon.png
RB4 062 → 5 227 Sl icon.png
SB5 416 → 6 970 Sl icon.png
Total cost of modifications98 500 Rp icon.png
165 800 Sl icon.png
Talisman cost2 200 Ge icon.png
Crew training98 000 Sl icon.png
Experts340 000 Sl icon.png
Aces1 300 Ge icon.png
Research Aces780 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 190 / 250 % Sl icon.png
202 / 202 / 202 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
180 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
165 Ge icon.png
Mods new tank break.png
Brake System
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
165 Ge icon.png
Mods new tank filter.png
Filters
Research:
8 500 Rp icon.png
Cost:
14 000 Sl icon.png
300 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
11 000 Rp icon.png
Cost:
18 000 Sl icon.png
390 Ge icon.png
Mods new tank engine.png
Engine
Research:
11 000 Rp icon.png
Cost:
18 000 Sl icon.png
390 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 300 Rp icon.png
Cost:
8 200 Sl icon.png
180 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 000 Rp icon.png
Cost:
7 400 Sl icon.png
165 Ge icon.png
Mods tank reinforcement ussr.png
Crew Replenishment
Research:
8 500 Rp icon.png
Cost:
14 000 Sl icon.png
300 Ge icon.png
Mods tank ammo.png
37mm_ussr_61K_HE_ammo_pack
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
180 Ge icon.png
Mod arrow 0.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
5 100 Rp icon.png
Cost:
8 200 Sl icon.png
180 Ge icon.png
Mods tank ammo.png
37mm_ussr_61K_AP_ammo_pack
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
165 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
4 600 Rp icon.png
Cost:
7 400 Sl icon.png
165 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
8 500 Rp icon.png
Cost:
14 000 Sl icon.png
300 Ge icon.png
Mods art support.png
Artillery Support
Research:
11 000 Rp icon.png
Cost:
18 000 Sl icon.png
390 Ge icon.png

Armaments

Main armament

2 x 37 mm 2А11 cannon
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition540 rounds
Belt capacity270 rounds
Reloadbasic crew → aces
6.5 → 5.0 s
Fire rate501 shots/min
Vertical guidance-1° / 85°
Main article: 2A11 (37 mm)

This tank has access to a twin mount of Shipunov 2A11 37 mm autocannon, a very versatile weapon, considering its vertical guidance, traverse speed, and selection of ammo belts. It is similar to the one seen on the BMP-2. Due to being a twin mount, it has an RPM of 1,000. It is devastating against both aircraft and ground vehicles even with the standard AP round. It does not get access to APDS belts like on the 2A45 30 mm autocannon, but the AP belts are more than enough to disable and destroy modules from all angles, as well as destroy enemy tanks from the sides.

37 mm 2A11 (x2) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 540 (270) 500 -1°/+85° ±180° Two-plane 52.8 73.1 88.8 98.2 104.5 6.50 5.75 5.30 5.00
Realistic 35.7 42.0 51.0 56.4 60.0

Ammunition

  • Default: AP-T · HEFI-T*
  • UO-167: HEFI-T*
  • BR-167: AP-T

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEFI-T* 10 10 8 7 5 4
AP-T 86 83 69 55 44 35
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEFI-T* 1,000 0.73 0.1 0.1 56.98 79° 80° 81°
AP-T 1,000 0.77 - - - 47° 60° 65°

Ammo racks

Ammo racks of the ZSU-37-2
Full
ammo
1st
rack empty
Visual
discrepancy
2 (+2) No

Usage in battles

The ZSU-37-2 performs well as an AA vehicle, but it can do tank hunting work. Its 37 mm cannons can pierce all tank sides in its br. But it’s advised not to because of its poor armour; you are better off keeping the skies clear, something that this vehicle does very well. A relatively high rate of fire and quite fast turret traverse mean that you should be able to target and destroy even the most jets.

You have a large ammo count with this vehicle, meaning that you can afford to find a good spot away from the main fight in order to pick off enemy planes. Unless you need to reload your ammo, avoid capture points. They are usually the hub of most of the fighting, and going to them will put you in the firing line.

While it is fully enclosed, the ZSU-37-2 has armour which makes the M18 Hellcat look like a heavy tank. Even 7.62 mm machine guns stand a fair chance of penetrating this vehicle. This makes you a primary target for aircraft, which are usually armed with cannons or high-penetration machine guns and will easily take you out.

Pros and cons

Pros:

  • High rate of fire allows for area saturation
  • Relatively high top speed
  • High ammo count
  • Fast turret traverse
  • Can penetrate most vehicles from the side
  • Radar-assisted fire control

Cons:

  • Thin armour: aircraft cannons will cause severe damage
  • Radar has very low scan speed
  • Can only carry one type of ammunition, so bringing the HEFI-T rounds will leave you vulnerable to ground units

History

The ZSU-37-2 was the long range counterpart of the ZSU-23-4, it entered development at the same time the ZSU-23-4 did and each one fullfilled different roles. It was developed by Uralmashzavod based on the SU-100P chassis designated Object 119. The ZSU-37-2 was meant to counter targets at 3 km. A single prototype vehicle was built and was tested on December 1960, both ZSU-23-4 and ZSU-37-2 were accepted for service. It never saw service as the ZSU-23-4 was preferred as an SPAA

Media

Skins
Videos

See also

Vehicles equipped with the same chassis
Other vehicles of similar configuration and role

External links


USSR anti-aircraft vehicles
GAZ-AAA  GAZ-AAA (4M) · GAZ-AAA (DShK)
BTR-152  BTR-152A · BTR-152D
Wheeled/Half-tracked  GAZ-MM (72-K) · ZiS-12 (94-KM) · ZiS-43
Radar SPAAG  ZSU-23-4 · ZSU-37-2
SAM  ZSU-23-4M4 · Strela-10M2 · 2S6 · Pantsir-S1
Other  ZSU-23-4M2 · ZUT-37 · ZSU-37 · BTR-ZD · ZSU-57-2
Czechoslovakia  M53/59
North Vietnam  ▂Phòng không T-34