Difference between revisions of "PLZ05"

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(Updated information for pros/cons, firepower and mobility; pending for further update as Chrome has major lags during the edit)
(Created page)
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{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
Although not integrated as a powerpack, the 8V150 diesel engine at 800 hp and its CH500 transmission can ensure sufficient speeds at different gears up to 60 km/h while having the required reverse speed to retreat to covers; while the power-weight ratio might not be the best among its competitors, it is more than enough to shine over earlier designs such as [[M109 (Family)|M109]] and [[2S3M]].
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''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
  
 
{{tankMobility}}
 
{{tankMobility}}
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{{main|PL05 (155 mm)}}
 
{{main|PL05 (155 mm)}}
  
By late 1980s, NORINCO has successfully developed a 155 mm GC-45 based howitzer based on the Austrian design by Gerald Bull; to further fit the requirements of PLAGF for extended range, engineers built a XP52-155 howitzer and eventually been selected as the main armament of PLZ05 by its introduction. To also ensure the rate of fire, engineers also reverse-engineered the autoloader on 2S19 Msta-S with revisions for reliability and dimensions. The 30 round carousel can ensure continuous rate of fire at every 7.5 second per shot; with the varieties of shells onboard and rather high velocity, referring the PL05-155 as a "railway cannon" is applicable, do remember to hide the carousel from direct fire as the unit is connected directly to the combat compartment, any critical hit on the unit can  either disable the unit or detonate the turret to sky-high altitude.
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''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 30 || rowspan="2" | -3°/+65° || rowspan="2" | ±180° || rowspan="2" | - || __._ || __._ || __._ || __._ || __._ || rowspan="2" | 7.5
+
| rowspan="2" | 30 || rowspan="2" | -3°/+65° || rowspan="2" | ±180° || rowspan="2" | - || __._ || __._ || __._ || __._ || __._ || rowspan="2" | _.__
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
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==== Ammunition ====
 
==== Ammunition ====
{{:PL05 (155 mm)/Ammunition|Type 05 HE, Type 05 HE(VT), BEA1-155}}'''DBB03-155,''' '''HE , Stock -''' Referred as the Type 05 HE in Chinese client and being baseline HE shell in PLAGF service and the stock ammunition for PLZ05; while the explosive equivalent is nowhere close to NATO equivalents with at least a kilogram of explosives more, a direct hit on enemy's top plates or surfaces with predrilled holes for any purpose will certainly face the most miserable end possible if not eliminating them immediately.
+
{{:PL05 (155 mm)/Ammunition|Type 05 HE, Type 05 HE(VT), BEA1-155}}
 
 
'''BEA1-155,''' '''SAPCBC , Tier II -''' Likely for the demand to demolish enemy's fortifications, NORINCO introduced the BEA1-155 as an "APHE" (sic.) for 155 mm artillery systems, this will be currently the only SAPCBC for its caliber. Quoting from a CCTV-7 video, "The enemy in the bunker wouldn't feel any pain." What makes BEA1-155 different from BTM1-105 used by PLAGF tanks is the impressive explosive content of the shell, even if the enemy vehicle is not penetrated directly, the explosive content is sometimes enough to simply knock them out right away.
 
 
 
'''BES7-155 (VT),''' '''HE-VT , Tier III -''' Like PLZ83 and the 130 mm variant, the only difference to conventional HE is the MD81 proximity fuze; thanks to the introduction of fuze activation selections introduced in the update, this shell can used as the main HE shell once being researched. Be sure to set hotkey to change the fuze type before firing it - while it can certain blast light vehicles to their kingdom come, proximity fuze won't do much harm on armored targets.
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
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|-
 
|-
 
|}
 
|}
PLAGF introduced the autoloader from 2S19 from Project 934 (to import Russian armaments after the fall of Red Giant) and revised the design for better ergonomics; while the ammo count is only at 30 shells at the rear of turret, as long as players can keep the autoloader away from any direct hit with the help of anti-spalling lining, the worst possible outcome would only be the disablment of the unit itself, instead of turning into a Shenzhou rocket for the crews.
 
  
 
=== Machine guns ===
 
=== Machine guns ===
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{{main|QJC88A (12.7 mm)}}
 
{{main|QJC88A (12.7 mm)}}
  
Like most AFVs in modern time PLAGF, PLZ05 is equipped with a QJC88A controlled by the gunner; in case players see helicopters or light IFVs with very little protection, it can cause major troubles to such targets.
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''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
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== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
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<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:'''
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
+
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
* Excellent firepower
 
** Long barrel 155 mm gun with high velocity for any shells
 
** Devastating BEA1-155 SAPCBC which is both deadly from impact or explosion
 
** Sufficient explosive filler for taking out even the heaviest targets
 
* Great ergonomics
 
** Autoloader with fixed 7.5 second reload
 
** The fastest turret traverse speed among similar howitzer at 10°/s
 
** Sufficient mobility to enable flanking operations or retreat to safety
 
** Hydropneumatic suspension for extra depression, possibly the highest overall among howitzers
 
* The very first Chinese vehicle to introduce anti-spalling liner
 
* Sufficient frontal protection to stop .50 caliber up front
 
* Versatile sight magnification for different engagement ranges
 
* Equips with LRF for long-range engagement
 
  
 +
'''Pros:'''
 
*
 
*
  
 
'''Cons:'''
 
'''Cons:'''
 
+
*
* Huge profile which can be easily be spotted
 
* Large turret carousel autoloader with high chance of detonation if been directly hit
 
* Rather huge gun system which is prone to damages from direct hits
 
* Default gun depression is not sufficient for complicated terrains
 
  
 
== History ==
 
== History ==
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* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
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* ''other literature.'' -->
 
* ''other literature.'' -->
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''
  
 
{{China tank destroyers}}
 
{{China tank destroyers}}

Revision as of 18:01, 20 November 2024

PLZ05
cn_plz_05.png
GarageImage PLZ05.jpg
PLZ05
AB RB SB
7.7 7.7 7.7
Research:95 000 Specs-Card-Exp.png
Purchase:270 000 Specs-Card-Lion.png
Show in game

Description

The HuoPao LiuDan ZiXing 05 is a rank V Chinese tank destroyer with a battle rating of 7.7 (AB/RB/SB). It was introduced in Update "Firebirds".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull30 / 25 / 20
Turret30 / 25 / 20
Crew5 people
Visibility94 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

 
Controlled suspension
It is possible to adjust the ground clearance or more complex suspension positions
Speedforward / back
AB66 / 16 km/h
RB and SB61 / 15 km/h
Number of gears6 forward
1 back
Weight43.0 t
Engine power
AB1 526 hp
RB and SB800 hp
Power-to-weight ratio
AB35.5 hp/t
RB and SB18.6 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 66 16 43 _,___ 1,526 __.__ 35.49
Realistic 61 15 _,___ 800 __.__ 18.6

Modifications and economy

Repair costBasic → Reference
AB4 654 → 6 157 Sl icon.png
RB4 879 → 6 454 Sl icon.png
SB7 978 → 10 554 Sl icon.png
Total cost of modifications76 700 Rp icon.png
127 200 Sl icon.png
Talisman cost2 000 Ge icon.png
Crew training78 000 Sl icon.png
Experts270 000 Sl icon.png
Aces1 100 Ge icon.png
Research Aces670 000 Rp icon.png
Reward for battleAB / RB / SB
150 / 210 / 250 % Sl icon.png
190 / 190 / 190 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
5 300 Rp icon.png
Cost:
8 600 Sl icon.png
230 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
3 600 Rp icon.png
Cost:
5 800 Sl icon.png
155 Ge icon.png
Mods new tank break.png
Brake System
Research:
3 600 Rp icon.png
Cost:
5 800 Sl icon.png
155 Ge icon.png
Mods new tank filter.png
Filters
Research:
5 000 Rp icon.png
Cost:
8 100 Sl icon.png
220 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
280 Ge icon.png
Mods new tank engine.png
Engine
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
280 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 400 Rp icon.png
Cost:
8 600 Sl icon.png
230 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 300 Rp icon.png
Cost:
5 800 Sl icon.png
155 Ge icon.png
Mods tank reinforcement cn.png
Crew Replenishment
Research:
5 000 Rp icon.png
Cost:
8 100 Sl icon.png
220 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
280 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
5 300 Rp icon.png
Cost:
8 600 Sl icon.png
230 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
3 600 Rp icon.png
Cost:
5 800 Sl icon.png
155 Ge icon.png
Mods tank ammo.png
152mm_ussr_APHEBC_ammo_pack
Research:
3 600 Rp icon.png
Cost:
5 800 Sl icon.png
155 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
5 000 Rp icon.png
Cost:
8 100 Sl icon.png
220 Ge icon.png
Mods tank ammo.png
152mm_china_HE_VT_ammo_pack
Research:
5 000 Rp icon.png
Cost:
8 100 Sl icon.png
220 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
280 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder

Main armament

155 mm PL05 cannon
Autoloader
Automatically feeds projectiles into the breech. The speed does not depend on the skills of the loader
Ammunition30 rounds
Reload7.5 s
Vertical guidance-3° / 65°
Main article: PL05 (155 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

155 mm PL05 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Autoloader
Arcade 30 -3°/+65° ±180° - __._ __._ __._ __._ __._ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Type 05 HE HE 60 60 60 60 60 60
Type 05 HE(VT) HE-VT 60 60 60 60 60 60
BEA1-155 SAPCBC 166 164 156 146 137 128
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Type 05 HE HE 933 47 0.3 0.1 8.4 79° 80° 81°
BEA1-155 SAPCBC 933 45.5 1.2 19 5.1 48° 63° 71°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Type 05 HE(VT) HE-VT 933 47 0.3 0.1 300 3 8.4 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
30 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition600 rounds
Belt capacity150 rounds
Reload5.0 s
Fire rate600 shots/min
Vertical guidance-6° / 85°
Horizontal guidance-161° / 156°
Main article: QJC88A (12.7 mm)

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

12.7 mm QJC88A
Mount Capacity (Belt) Fire rate Vertical Horizontal
___ (___) ___ __° __°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


China tank destroyers
PLA 
Gun vehicles  PLZ83 · PLZ83-130 · PTZ89
Missile vehicles  AFT09
ROC 
Missile vehicles  CM25
USA 
Gun vehicles  ␗M8 HMC · LVT(A)(4) (ZiS-2) · ␗M10 GMC · ␗M36 GMC
Missile vehicles  ␗M113A1 (TOW)
USSR 
Gun vehicles  ␗SU-76M · ␗ISU-152 · ␗ISU-122 · ␗SU-100