Difference between revisions of "Machbet"

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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}'''  ('''מחבט; lit. Racquet)''' was an upgrade of the fleet of Hovet (M163 VADS) in IDF service in late 1990s to modernize the vehicle, the upgrade features 4 all-aspect infrared-tracking Stinger missiles that allow it to engage long-range targets and an IRST tracker that is more reliable than the [[AN/VPS-2]] which also doesn't trigger aircraft RWRs; these vehicles soon replaced Hovet in service by 1998 and been deployed at the Purple Line (Post-Six-Day War ceasefire line between Israel/Syria, ''de facto'' borderline) since then until the Israel Air Defense Command was disbanded in 2006.
+
IAI, in cooperation with General Dynamics, modernised the [[Hovet]]'s fire control system, introducing an IRST tracker that was more reliable than the [[AN/VPS-2]] and also did not trigger aircraft RWR, and additionally equipped it with a launch unit for four AIM-92 Stinger missiles, allowing it to engage long-range targets. After successful tests of the prototype in 1997, the machine was officially adopted by the Israel Defence Forces (IDF) under the name '''Machbet''' (מחבט - "Racquet"). These vehicles replaced the Hovet in service by 1998 and were deployed along the Purple Line (post-Six-Day War ceasefire line between Israel and Syria) until the Israeli Air Defense Command was disbanded in 2006.
  
Introduced in [[Update "Wind of Change"]] alongside with Israel tech-tree, the overall dimension of Machbet is mostly identical to Hovet; while players would soon notice the disappearance of the radar rangefinder, the overall capability is now ensured by the new FLIR tracker with optical tracking capability and 4 FIM-92 Stingers to handle long-range (relative to the gun's < 2 km range) targets. Players will soon get used to the performance of Machbet, enemies might underestimate the potential of these upgrades until they got shot down by either the missiles or the gun itself.
+
Introduced in [[Update "Wind of Change"]] alongside the initial Israeli tech tree, the overall dimensions of the Machbet are mostly identical to the Hovet. While players will quickly notice the disappearance of the radar rangefinder, the overall capability is improved by the new optical tracker and four FIM-92 Stingers to handle longer range targets. However, being built on the same M113 chassis as the Hovet, the Machbet remains minimally armoured but relatively mobile.
  
 
== General info ==
 
== General info ==
Line 19: Line 19:
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
Despite its thin armour, the Machbet has the particularity of being able to withstand some misplaced shots, but pay attention to HE shells that are able to destroy instantly the vehicle .
+
Despite its thin armour, the Machbet has the particularity of being able to withstand some misplaced shots, but pay attention to HE shells that are able to instantly destroy the vehicle.
  
Beware also of tanks equipped with machine guns above 7.62 mm calibre, these tanks can easily penetrate the sides of the vehicle.
+
Also beware of tanks equipped with machine guns above 7.62 mm calibre, these tanks can easily penetrate the sides of the vehicle.
  
 
'''Armour type:'''
 
'''Armour type:'''
Line 42: Line 42:
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
While not being the fastest vehicle, especially while stock, the Machbet lack power in slope but on flat ground , he can handle himself pretty easily.
+
While not being the fastest vehicle, especially while stock, the Machbet lacks power in slopes, but on flat ground it can handle itself pretty easily.
  
 
{{tankMobility|abMinHp=301|rbMinHp=188}}
 
{{tankMobility|abMinHp=301|rbMinHp=188}}
Line 101: Line 101:
 
{{main|FIM-92 Stinger}}
 
{{main|FIM-92 Stinger}}
  
The FIM-92 E and K are effective weapons but only under certain conditions. With turns at 10 G maximum, the missile will not be able to follow some aircraft unless the angle is favourable. Opportune moments to hit an aircraft are when it is facing directly towards the missile launcher or flying directly away from it. The K upgrade of the missile is more likely to hit due to its proximity fuse with a trigger radius of 5 m. Helicopters, on the other hand, have a good chance of being hit due to their low altitude. Without the use of countermeasures, the missile can be sure to hit a helicopter. However, missiles may have a hard time acquiring helicopters if they are low to the ground, and helicopters may use the terrain to mask themselves or evade incoming missiles.
+
The FIM-92 E and K are effective weapons but only under certain conditions. With turns at 13 G maximum overload, the missile will not be able to follow some aircraft unless the angle is favourable. Opportune moments to hit an aircraft are when it is facing directly towards the missile launcher or flying directly away from it. The K upgrade of the missile is more likely to hit due to its proximity fuse with a trigger radius of 5 m. Helicopters, on the other hand, have a good chance of being hit due to their low altitude. Without the use of countermeasures, the missile can be sure to hit a helicopter. However, missiles may have a hard time acquiring helicopters if they are low to the ground, and helicopters may use the terrain to mask themselves or evade incoming missiles.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
The Machbet is a very good anti-aircraft vehicle if its capabilities and limitations are managed. It excels in many areas behind the front lines, either directly supporting allies during an assault or back towards spawn or capture points to maintain security.
+
By the time of Machbet's upgrade was done on IADC's fleet of Hovet in late-1990s, the world has already been evolved to the 4th generation jets with more than enough ordnances to take out Machbet at long distance; but if used cautiously against earlier jets with inferior electronics and aim for careless targets, Machbet could still serve the team well with its obsolete chassis.
  
Difficulties will be met around BR 10.0 matches as multiple aircraft types will have access to countermeasures able to defeat the FIM-92 Stinger missiles.
+
After players researched Machbet from [[ZSU-23-4 (Israel)|captured ZSU-23-4]], they will soon meet their old-friend: another M163 VADS (Hovet). But when they first get their hands on the "new" vehicle, they can certainly find differences from Hovet - firstly, the iconic [[AN/VPS-2]] tracking radar is now replaced by new opto-electronic trackers with FLIR cameras; secondly, there is a large, cubic box that housed 4 FIM-92 Stingers MANPADS. Some players will compare Machbet with [[SIDAM 25 (Mistral)]] or [[LAV-AD]] which also has similar configuration with guns and MAMPADS, but all these 3 vehicles have a common problem: they lack a search radar for sole operations (while [[Gepard 1A2]] and [[PGZ04A]] have independent search and track devices) as they requires centralized command systems and datalink. So players will have to be extra cautious on enemy aircrafts; thanks to the new FLIR tracker, it now enjoys optical locking at up to 10 km without triggering enemy RWR, as well as its IR channel which boost target searching as player vehicles should be the hottest object both on ground and in the skies. But most of all, players would have to be aware on where enemy aircrafts usually appear (i.e. direction of enemy helipads and air respawns), be sure to utilize the advanced electronics onboard to seek for targets, alternatively asking for the help from allies especially other SPAAs with search radar can further boost the combat capabilities of Machbet; else, players should keep a ear on enemy engine sounds. Therefore, playing aggressively is not a viable option for Machbet; instead, using covers to conceal yourself from enemy visual, then wait for enemy aircrafts in missile/gun firing range is the way to earn victories against enemies. The firepower of M168 Vulcan can certainly shatter enemy in pieces while the Stingers can extend the firing radius up to 6 km (depending on target's heat signature); be sure to leave enough clearance and lead the missile before launching them as you only have 4 chances to hit enemies, hitting subsonic jets or those which have depleted their energy is the best way to score victories with maximum efficiency.
 +
 
 +
If there are no aerial targets, utilizing the AP belts on Machbet could still achieve some victories against enemy light vehicles or fellow SPAAs. Just make sure to pick the right target as MBTs at its tier is mostly immune to 20 mm autocannons; messing with MBTs which has pintle HMGs can grant Machbet a very quick demise due to the aluminum alloy chassis with little protection.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 151: Line 153:
 
* Have powerful 20 mm M168 for close-range protection against aircraft.
 
* Have powerful 20 mm M168 for close-range protection against aircraft.
 
* Lightweight with good horsepower for good mobility
 
* Lightweight with good horsepower for good mobility
* Access to thermal imager
+
* Access to advanced electronics (LRF and thermal camera with optical tracking)
* Access to a laser rangefinder
 
  
 
'''Cons:'''
 
'''Cons:'''
  
 
* Armour is thin and basically non-existent except against machine gun calibre rounds
 
* Armour is thin and basically non-existent except against machine gun calibre rounds
 +
* Stingers do not have sufficient overload to track fast, mobile targets
 
* 20 mm only useful within 2 km firing distance
 
* 20 mm only useful within 2 km firing distance
 +
* Lacks search radar for target acquisition, requires high situational awareness or help from radar-equipped vehicles
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
As the world entered the last decade of 20th Century, Hovet would already been obsolete against new aerial threats due to its inferior FCS and lack of missile. Thus IAI planned for an upgrade to the fleet of Hovet with modernized FLIR tracking systems and FIM-92 Stingers MANPADS; this upgrade also introduced GPS and the "Hermit" (הרמיט) computerized command system for battery vehicles with all-in-one display of radar signals and video display from command systems via a military-grade briefcase laptop.  
+
As the world entered the last decade of the 20th Century, the [[Hovet]] had already become obsolete against new aerial threats due to its inferior FCS and lack of missiles. Thus, IAI planned for an upgrade to the fleet of Hovets with modernized FLIR tracking systems and FIM-92 Stinger MANPADS; this upgrade also introduced GPS and the "Hermit" (הרמיט) computerized command system for battery vehicles with all-in-one display of radar signals and video display from command systems via a military-grade briefcase laptop.
  
The upgraded vehicles replaced Hovet in borderline air-defense by 1998 and served IADC until their disbandment in 2006. <ref>https://web.archive.org/web/20110514104344/http://www.iaf.org.il/241-18138-he/IAF.aspx?indx=1</ref>
+
The upgraded vehicles replaced Hovet in border air-defense by 1998 and served with the Israel Air Defense Command until its disbandment in 2006. <ref>https://web.archive.org/web/20110514104344/http://www.iaf.org.il/241-18138-he/IAF.aspx?indx=1</ref>
  
 
=== [[wt:en/news/7601-development-machbet-desert-vulcan-en|Devblog]] ===
 
=== [[wt:en/news/7601-development-machbet-desert-vulcan-en|Devblog]] ===

Latest revision as of 12:53, 14 October 2024

Rank 7 USA
F-5C Pack
This page is about the Israeli SPAA Machbet. For other versions, see M113 (Family).
il_machbet.png
GarageImage Machbet.jpg
Machbet
AB RB SB
9.3 9.3 9.3
Class:
Research:220 000 Specs-Card-Exp.png
Purchase:620 000 Specs-Card-Lion.png
Show in game

Description

IAI, in cooperation with General Dynamics, modernised the Hovet's fire control system, introducing an IRST tracker that was more reliable than the AN/VPS-2 and also did not trigger aircraft RWR, and additionally equipped it with a launch unit for four AIM-92 Stinger missiles, allowing it to engage long-range targets. After successful tests of the prototype in 1997, the machine was officially adopted by the Israel Defence Forces (IDF) under the name Machbet (מחבט - "Racquet"). These vehicles replaced the Hovet in service by 1998 and were deployed along the Purple Line (post-Six-Day War ceasefire line between Israel and Syria) until the Israeli Air Defense Command was disbanded in 2006.

Introduced in Update "Wind of Change" alongside the initial Israeli tech tree, the overall dimensions of the Machbet are mostly identical to the Hovet. While players will quickly notice the disappearance of the radar rangefinder, the overall capability is improved by the new optical tracker and four FIM-92 Stingers to handle longer range targets. However, being built on the same M113 chassis as the Hovet, the Machbet remains minimally armoured but relatively mobile.

General info

Survivability and armour

Armourfront / side / back
Hull38 / 44 / 38
Turret38 / 25 / 25
Crew4 people
Visibility117 %

Despite its thin armour, the Machbet has the particularity of being able to withstand some misplaced shots, but pay attention to HE shells that are able to instantly destroy the vehicle.

Also beware of tanks equipped with machine guns above 7.62 mm calibre, these tanks can easily penetrate the sides of the vehicle.

Armour type:

  • Aluminium Alloy 5083
Armour Front (Slope angle) Sides Rear Roof
Hull 29-38 mm (44°) Front glacis
38 mm (26°) Lower glacis
44 mm Top
32 mm Bottom
38 mm (9°) 10-38 mm
Turret 17 mm (17-18°) Turret front
150 mm Gun mantlet
17 mm (12-19°) 17 mm (0-20°) N/A

Notes:

Mobility

Speedforward / back
AB70 / 17 km/h
RB and SB65 / 15 km/h
Number of gears6 forward
2 back
Weight11.2 t
Engine power
AB404 hp
RB and SB212 hp
Power-to-weight ratio
AB36.1 hp/t
RB and SB18.9 hp/t

While not being the fastest vehicle, especially while stock, the Machbet lacks power in slopes, but on flat ground it can handle itself pretty easily.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 70 17 11.2 301 404 26.88 36.07
Realistic 65 15 188 212 16.79 18.93

Modifications and economy

Repair costBasic → Reference
AB5 259 → 7 404 Sl icon.png
RB4 592 → 6 465 Sl icon.png
SB4 893 → 6 889 Sl icon.png
Total cost of modifications183 100 Rp icon.png
306 000 Sl icon.png
Talisman cost2 700 Ge icon.png
Crew training175 000 Sl icon.png
Experts620 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 010 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 210 / 250 % Sl icon.png
226 / 226 / 226 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
9 800 Rp icon.png
Cost:
15 000 Sl icon.png
340 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
300 Ge icon.png
Mods new tank break.png
Brake System
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
300 Ge icon.png
Mods new tank filter.png
Filters
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
410 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
450 Ge icon.png
Mods new tank engine.png
Engine
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
450 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 900 Rp icon.png
Cost:
15 000 Sl icon.png
340 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 600 Rp icon.png
Cost:
14 000 Sl icon.png
300 Ge icon.png
Mods tank reinforcement il.png
Crew Replenishment
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
410 Ge icon.png
Mods tank ammo.png
20mm_Vulcan_HEI_ammo_pack
Research:
9 800 Rp icon.png
Cost:
15 000 Sl icon.png
340 Ge icon.png
Mod arrow 0.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
9 800 Rp icon.png
Cost:
15 000 Sl icon.png
340 Ge icon.png
Mods tank ammo.png
20mm_Vulcan_API_ammo_pack
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
300 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
8 800 Rp icon.png
Cost:
14 000 Sl icon.png
300 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
410 Ge icon.png
Mods tank ammo.png
70mm_stinger_block2_aam_ammo_pack
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
410 Ge icon.png
Mods art support.png
Artillery Support
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
450 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
450 Ge icon.png
Mods thermal sight.png
NVD
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
450 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

20 mm M168 cannon
Ammunition2 200 rounds
Belt capacity1 100 rounds
Reloadbasic crew → aces
26.0 → 20.0 s
Fire rate3 000 shots/min
Vertical guidance-5° / 80°
Main article: M168 (20 mm)

The Machbet is equipped like the M163 with a 20 mm M168 VADS, or Vulcan air defence system. The M168 is a variant of the M61 cannon, which can be found in-game on vehicles such as the Japanese T-2, and the American F-4C Phantom II. Used initially during the Vietnam war, the M168 was a 20 mm air-cooled rotary cannon attached to a small turret on the Machbet. Dangerous to anything in the sky below 2 km, it will lock on and rip through anything in its path. Helicopter and plane will be crippled effectively.

20 mm M168 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 2,200 (1,100) 3,000 -5°/+80° ±180° N/A 66.0 91.4 111.0 122.8 130.6 26.00 23.00 21.20 20.00
Realistic 44.6 52.5 63.8 70.5 75.0

Ammunition

  • Default: AP-I · HEI-T · API-T
  • HEI: HEI-T · HEF-I · API-T · HEF-I
  • AP-I: AP-I · API-T · HEF-I · API-T

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEI-T 5 5 3 2 2 2
AP-I 40 36 22 12 6 3
API-T 40 36 22 12 6 3
HEF-I 5 5 3 2 2 2
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEI-T 1,030 0.1 0.1 0.1 12 79° 80° 81°
AP-I 1,030 0.1 - - - 47° 56° 65°
API-T 1,030 0.1 - - - 47° 60° 65°
HEF-I 1,030 0.1 0.1 0.1 17.12 - - -

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
2 (+1) (+2) No

Additional armament

FIM-92 Stinger
Ammunition4 rounds
Vertical guidance-5° / 80°
Main article: FIM-92 Stinger

The FIM-92 E and K are effective weapons but only under certain conditions. With turns at 13 G maximum overload, the missile will not be able to follow some aircraft unless the angle is favourable. Opportune moments to hit an aircraft are when it is facing directly towards the missile launcher or flying directly away from it. The K upgrade of the missile is more likely to hit due to its proximity fuse with a trigger radius of 5 m. Helicopters, on the other hand, have a good chance of being hit due to their low altitude. Without the use of countermeasures, the missile can be sure to hit a helicopter. However, missiles may have a hard time acquiring helicopters if they are low to the ground, and helicopters may use the terrain to mask themselves or evade incoming missiles.

FIM-92 Stinger missile Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 4 -10°/+70° ±180° N/A 66.0 91.4 111.0 122.8 130.6 19.5 17.2 15.9 15.0
Realistic 44.6 52.5 63.8 70.5 75.0

Ammunition

Missile details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
FIM-92E SAM 670 5,000 10.1 1 0.1 - - 540 79° 80° 81°
FIM-92K SAM 670 5,000 10.1 1 0.1 0 1 540 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
Visual
discrepancy
4 (+4) No

Usage in battles

By the time of Machbet's upgrade was done on IADC's fleet of Hovet in late-1990s, the world has already been evolved to the 4th generation jets with more than enough ordnances to take out Machbet at long distance; but if used cautiously against earlier jets with inferior electronics and aim for careless targets, Machbet could still serve the team well with its obsolete chassis.

After players researched Machbet from captured ZSU-23-4, they will soon meet their old-friend: another M163 VADS (Hovet). But when they first get their hands on the "new" vehicle, they can certainly find differences from Hovet - firstly, the iconic AN/VPS-2 tracking radar is now replaced by new opto-electronic trackers with FLIR cameras; secondly, there is a large, cubic box that housed 4 FIM-92 Stingers MANPADS. Some players will compare Machbet with SIDAM 25 (Mistral) or LAV-AD which also has similar configuration with guns and MAMPADS, but all these 3 vehicles have a common problem: they lack a search radar for sole operations (while Gepard 1A2 and PGZ04A have independent search and track devices) as they requires centralized command systems and datalink. So players will have to be extra cautious on enemy aircrafts; thanks to the new FLIR tracker, it now enjoys optical locking at up to 10 km without triggering enemy RWR, as well as its IR channel which boost target searching as player vehicles should be the hottest object both on ground and in the skies. But most of all, players would have to be aware on where enemy aircrafts usually appear (i.e. direction of enemy helipads and air respawns), be sure to utilize the advanced electronics onboard to seek for targets, alternatively asking for the help from allies especially other SPAAs with search radar can further boost the combat capabilities of Machbet; else, players should keep a ear on enemy engine sounds. Therefore, playing aggressively is not a viable option for Machbet; instead, using covers to conceal yourself from enemy visual, then wait for enemy aircrafts in missile/gun firing range is the way to earn victories against enemies. The firepower of M168 Vulcan can certainly shatter enemy in pieces while the Stingers can extend the firing radius up to 6 km (depending on target's heat signature); be sure to leave enough clearance and lead the missile before launching them as you only have 4 chances to hit enemies, hitting subsonic jets or those which have depleted their energy is the best way to score victories with maximum efficiency.

If there are no aerial targets, utilizing the AP belts on Machbet could still achieve some victories against enemy light vehicles or fellow SPAAs. Just make sure to pick the right target as MBTs at its tier is mostly immune to 20 mm autocannons; messing with MBTs which has pintle HMGs can grant Machbet a very quick demise due to the aluminum alloy chassis with little protection.

Pros and cons

Pros:

  • Access to capable FIM-92 Stinger missiles even when stock.
    • FIM-92K missile an upgradeable option to enhance lethality due to proximity fuze.
  • Have powerful 20 mm M168 for close-range protection against aircraft.
  • Lightweight with good horsepower for good mobility
  • Access to advanced electronics (LRF and thermal camera with optical tracking)

Cons:

  • Armour is thin and basically non-existent except against machine gun calibre rounds
  • Stingers do not have sufficient overload to track fast, mobile targets
  • 20 mm only useful within 2 km firing distance
  • Lacks search radar for target acquisition, requires high situational awareness or help from radar-equipped vehicles

History

As the world entered the last decade of the 20th Century, the Hovet had already become obsolete against new aerial threats due to its inferior FCS and lack of missiles. Thus, IAI planned for an upgrade to the fleet of Hovets with modernized FLIR tracking systems and FIM-92 Stinger MANPADS; this upgrade also introduced GPS and the "Hermit" (הרמיט) computerized command system for battery vehicles with all-in-one display of radar signals and video display from command systems via a military-grade briefcase laptop.

The upgraded vehicles replaced Hovet in border air-defense by 1998 and served with the Israel Air Defense Command until its disbandment in 2006. [1]

Devblog

After the M163 VADS began being decommissioned from American service, the vehicle was heavily exported to foreign operators. Israel was one of several states which adopted the M163 VADS into its own military under the name 'Hovet' in the early 1980s. By the early 1990s however, it was realized that the system required modernization. As such, the IAI company was tasked with developing an upgrade package.

Together with General Dynamics, IAI upgraded the Hovet's fire control system and equipped the vehicle with a Stinger missile launcher, in an effort to increase the vehicle's effectiveness against low-flying jet aircraft. Following successful testing of the prototype in 1997, the vehicle was formally accepted into service with the IDF under the name 'Machbet' in 1998. In the upcoming years, several of the older Hovets were modernized to the Machbet standard. However, the Machbet only saw a short service life with the IDF. Because of changing tasks and requirements, the Machbet was officially withdrawn from active service in 2006.

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Israel Aerospace Industries (התעשייה האווירית לישראל)
Jet Fighters  Nesher · Kfir Canard · Kfir C.2 · Kfir C.7
SPAAs  Machbet

Israel anti-aircraft vehicles
Half-track  TCM-20
M163 derivatives  Hovet · Machbet · Imp.Chaparral
Captured  ZSU-57-2 · ZSU-23-4