Difference between revisions of "Chikugo"

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(Armament: Some info for start)
(Description)
 
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{{Specs-Card|code=jp_escort_chikugo_class}}
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{{Specs-Card
 +
|code=jp_escort_chikugo_class
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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}}
  
 
== Description ==
 
== Description ==
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot; if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
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<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The '''Chikugo''' (ちくご, [[Abbreviations#.28JP.29_Naval|namesake]]: Chikugo River) was a Japanese destroyer escort, lead ship of her class, launched on 13 January 1970 and commissioned on 31 July 1971 under the Third Defence Build-up Programme. Constructed at Mitsui Shipbuilding's Tamano Shipyard, she was assigned to the Sasebo District Force upon entering service. On 26 August 1971, she was integrated into the newly formed 34th Escort Flotilla alongside the destroyer escort ''Mikuma''. After 26 years of service, during which she accumulated a total of 503,405 nautical miles, she was decommissioned on 15 April 1996. The Chikugo class featured enhanced anti-submarine warfare capabilities compared to the earlier [[Isuzu]] class; however, the anti-aircraft armament of the class was less robust than that of its predecessor.
{{Break}}
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese sub-chaser {{Battle-rating}}. It was introduced in [[Update 1.89 "Imperial Navy"]].
+
Introduced in [[Update 1.89 "Imperial Navy"]], '''{{Specs|name}}''' is a Japanese frigate. Her main armament consists of a single, rapid-firing, twin 76 mm turret, effective against all kinds of targets, although it requires a substantial amount of ammunition to take down larger vessels. This can be addressed with the two triple torpedo launchers, which are particularly lethal against slower targets. For anti-aircraft duty, she relies on a single 40 mm Bofors turret, which can be further supported with the use of HE-VT rounds from the main gun.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 +
{{Specs-Fleet-Armour}}
 
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
 
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
  
 
=== Mobility ===
 
=== Mobility ===
 +
{{Specs-Fleet-Mobility}}
 
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
 
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
 +
 +
{{NavalMobility}}
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armament ==
 
== Armament ==
 +
{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
 +
{{Specs-Fleet-Primary}}
 +
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
{{main|3 inch Mk.33 (76 mm)}}
 
{{main|3 inch Mk.33 (76 mm)}}
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
  
Chikugo carries two 3 inch Mk.33 automatic cannons in twin installation. Turret is placed on front of the ship and can effectively cover front and sides of your vessel. Blindspot is back of the ship as its natural for armaments placed on front. HE shells of 76 mm diameter can take care of no armoured targets especially motor boats which can be destroyed with few shots. For armoured targets and destroyers you can choose AP shells but you still have to keep in mind its 76 mm multi purpose cannon. HE-VT shells are good for AA role same as in other ships.
+
Chikugo carries two 3 inch Mk.33 automatic cannons in twin installation. The turret is placed at the front of the ship and can effectively cover the front and sides of your vessel, but is unable to react to enemies from the rear. HE shells can take care of unarmoured targets especially motor boats which can be destroyed within a few shots. For armoured targets and destroyers you can choose AP shells but you still have to keep in mind that it is a 76 mm multi-purpose cannon. HE-VT shells are good for use in AA roles. These guns heat up quickly so keep an eye on continuous rapid fire or you may lose one or both until repairs complete. Changing between ammunition types is time-consuming and leaves you vulnerable with no ability to return fire until switch is complete.
 +
 
 +
{{:3 inch Mk.33 (76 mm)/Ammunition|76 mm HC Mk.27, 76 mm APHE, 76 mm HE-VT}}
  
 
=== Secondary armament ===
 
=== Secondary armament ===
 +
{{Specs-Fleet-Secondary}}
 +
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 
{{main|Bofors L/60 Mark 1 (40 mm)}}
 
{{main|Bofors L/60 Mark 1 (40 mm)}}
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 
  
40 mm Bofors in twin installation is very capable weapon placed on back of Chikugo so it have natural blind spot in front of ship. This mean that you can't completely rely on AI as anti-aircraft armament nor its help with naval targets. If you ignore that, its powerful weapon that can shoot down aircrafts within seconds and can be used as backup against motorboats that are trying to sneak up on you from back.
+
40 mm Bofors in twin installation is very capable weapon placed on back of Chikugo so it have natural blind spot in front of ship. This means that you can't completely rely on AI as anti-aircraft armament nor its help with naval targets. If you ignore that, its powerful weapon that can shoot down aircraft within seconds and can be used as backup against motorboats that are trying to sneak up on you from behind.
 +
 
 +
* '''Universal:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}
 +
* '''40 mm HE clips:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}
 +
* '''40 mm AP clips:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}
  
=== Torpedo armament ===
+
{{:Bofors L/60 Mark 1 (40 mm)/Ammunition|HEFI-T, AP-T}}
 +
=== Additional armament ===
 +
{{Specs-Fleet-Additional}}
 +
<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
 
{{main|12.75 inch Mark 46 (324 mm)}}
 
{{main|12.75 inch Mark 46 (324 mm)}}
<!-- ''Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.'' -->
 
  
Two torpedo launchers capable to release three torpedoes are installed on sides of ship. This means only three torpedoes can be released to each side. They have mediocre 7.3 km range but excellent speed of 91 km/h (one of best in game). They are pretty small and dont have much explosive compared to other torpedoes at this rank range but will give hard time to any ship they will hit.
+
Two torpedo launchers each able to release three torpedoes are installed on each side of the ship. This means only three torpedoes can be released to each side. They have mediocre 7.3 km range but excellent speed of 91 km/h (one of the best in-game). They are pretty small and don't have much explosive compared to other torpedoes at this rank but will give hard time to any ship they hit.
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
+
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 +
Chikugo uses the destroyer spawn but don't be fooled, it can't compete with the firepower of other destroyers at long range. The best way to stay alive is to focus on motor boats and sub-chasers and avoid any contact with destroyers even if it takes more time to get there. Then it's best to stay little back and use the excellent mid-range capabilities of your main armament. If you ever have to encounter destroyers, it should be at close range and you should give them everything you have, meaning main cannon with AP or HE shells, secondary Bofors with AP belt, and torpedoes. Try to hit lethal parts like cannons or ammunition with AP shells or you can try to get rid of his crew with HE shells.
 +
 
 +
On the other hand, the main gun can load high explosive shells with time variable fuse, when combined with functional radar and secondary armament you will be a nightmare to every pilot.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
* Able to equip AP shells
+
 
 +
* Radar
 +
* Able to equip AP and HE-VT shells
 
* Secondary armament is capable against all kind of targets
 
* Secondary armament is capable against all kind of targets
  
 
'''Cons:'''
 
'''Cons:'''
* Very expensive (SL and RP) for its rank
+
 
* Only destroyer spawn althought its most effective against other subchasers
+
* Only destroyer spawn although its most effective against other sub-chasers
 
* Not able to release all torpedoes to one side
 
* Not able to release all torpedoes to one side
 
* Aiming with secondary armament can be difficult due to convergence of bridge and weapon
 
* Aiming with secondary armament can be difficult due to convergence of bridge and weapon
 +
* Switching between ammunition types for 76mm guns takes a long time
  
 
== History ==
 
== History ==
Line 53: Line 80:
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_escort_chikugo_class Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
Line 62: Line 94:
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the ship;''
 
 
* ''other literature.''
 
* ''other literature.''
  
{{Japan sub-chasers}}
+
{{ShipManufacturer Mitsui Shipbuilding and Engineering Co.}}
 +
{{Japan frigates}}

Latest revision as of 19:44, 27 August 2024

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
Chikugo
jp_escort_chikugo_class.png
GarageImage Chikugo.jpg
Chikugo
AB RB SB
3.3 3.3 3.3
Class:
Research:120 000 Specs-Card-Exp.png
Purchase:360 000 Specs-Card-Lion.png
Show in game

Description

The Chikugo (ちくご, namesake: Chikugo River) was a Japanese destroyer escort, lead ship of her class, launched on 13 January 1970 and commissioned on 31 July 1971 under the Third Defence Build-up Programme. Constructed at Mitsui Shipbuilding's Tamano Shipyard, she was assigned to the Sasebo District Force upon entering service. On 26 August 1971, she was integrated into the newly formed 34th Escort Flotilla alongside the destroyer escort Mikuma. After 26 years of service, during which she accumulated a total of 503,405 nautical miles, she was decommissioned on 15 April 1996. The Chikugo class featured enhanced anti-submarine warfare capabilities compared to the earlier Isuzu class; however, the anti-aircraft armament of the class was less robust than that of its predecessor.

Introduced in Update 1.89 "Imperial Navy", Chikugo-class, Chikugo (DE-215) is a Japanese frigate. Her main armament consists of a single, rapid-firing, twin 76 mm turret, effective against all kinds of targets, although it requires a substantial amount of ammunition to take down larger vessels. This can be addressed with the two triple torpedo launchers, which are particularly lethal against slower targets. For anti-aircraft duty, she relies on a single 40 mm Bofors turret, which can be further supported with the use of HE-VT rounds from the main gun.

General info

Survivability and armour

Armourfront / side / back
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section6
Displacement1 800 t
Crew165 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB65 / 38 km/h
RB46 / 27 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 65 38
RB/SB Stock ___ ___
Upgraded 46 27

Modifications and economy

Repair costBasic → Reference
AB8 909 → 11 358 Sl icon.png
RB12 762 → 16 271 Sl icon.png
Total cost of modifications165 900 Rp icon.png
276 000 Sl icon.png
Talisman cost1 800 Ge icon.png
Crew training105 000 Sl icon.png
Experts360 000 Sl icon.png
Aces1 200 Ge icon.png
Research Aces570 000 Rp icon.png
Reward for battleAB / RB / SB
310 / 510 / 100 % Sl icon.png
178 / 178 / 178 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
8 300 Rp icon.png
Cost:
14 000 Sl icon.png
250 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
6 200 Rp icon.png
Cost:
10 000 Sl icon.png
185 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
8 300 Rp icon.png
Cost:
14 000 Sl icon.png
250 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
18 000 Rp icon.png
Cost:
30 000 Sl icon.png
530 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
8 300 Rp icon.png
Cost:
14 000 Sl icon.png
250 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
6 200 Rp icon.png
Cost:
10 000 Sl icon.png
185 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
6 200 Rp icon.png
Cost:
10 000 Sl icon.png
185 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
8 300 Rp icon.png
Cost:
14 000 Sl icon.png
250 Ge icon.png
Mods ship venting.png
Ventilation
Research:
8 300 Rp icon.png
Cost:
14 000 Sl icon.png
250 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
18 000 Rp icon.png
Cost:
30 000 Sl icon.png
530 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
18 000 Rp icon.png
Cost:
30 000 Sl icon.png
530 Ge icon.png
Mods apcbc tank.png
76mm_usa_mk34_navy_AP_ammo_pack
Research:
8 300 Rp icon.png
Cost:
14 000 Sl icon.png
250 Ge icon.png
Mods ammo.png
40 mm HE clips
Research:
8 300 Rp icon.png
Cost:
14 000 Sl icon.png
250 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
6 200 Rp icon.png
Cost:
10 000 Sl icon.png
185 Ge icon.png
Mods he frag proxi fuze ship.png
76 mm HE-RF
Research:
6 200 Rp icon.png
Cost:
10 000 Sl icon.png
185 Ge icon.png
Mods ammo.png
40 mm AP clips
Research:
6 200 Rp icon.png
Cost:
10 000 Sl icon.png
185 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
8 300 Rp icon.png
Cost:
14 000 Sl icon.png
250 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
8 300 Rp icon.png
Cost:
14 000 Sl icon.png
250 Ge icon.png

Armament

Primary armament

Turret2 x 3 inch/50 Mk.33 cannon
Ammunition3000 rounds
Belt capacity150 rounds
Fire rate50 shots/min
Vertical guidance-15° / 85°
Main article: 3 inch Mk.33 (76 mm)

Chikugo carries two 3 inch Mk.33 automatic cannons in twin installation. The turret is placed at the front of the ship and can effectively cover the front and sides of your vessel, but is unable to react to enemies from the rear. HE shells can take care of unarmoured targets especially motor boats which can be destroyed within a few shots. For armoured targets and destroyers you can choose AP shells but you still have to keep in mind that it is a 76 mm multi-purpose cannon. HE-VT shells are good for use in AA roles. These guns heat up quickly so keep an eye on continuous rapid fire or you may lose one or both until repairs complete. Changing between ammunition types is time-consuming and leaves you vulnerable with no ability to return fire until switch is complete.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
HC Mk.27 HE 8 8 8 8 8 8
APHE APHE 121 98 77 61 49 39
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HC Mk.27 HE 823 5.9 0 0.1 500 79° 80° 81°
APHE APHE 823 5.9 0.01 4 63.7 47° 60° 65°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
AA Mk.31 HE-VT 823 5.85 0 0.1 548 15 352.8 79° 80° 81°

Secondary armament

Turret2 x 40 mm Bofors L/60 Mark 1 gun
Ammunition4000 rounds
Belt capacity4 rounds
Fire rate156 shots/min

40 mm Bofors in twin installation is very capable weapon placed on back of Chikugo so it have natural blind spot in front of ship. This means that you can't completely rely on AI as anti-aircraft armament nor its help with naval targets. If you ignore that, its powerful weapon that can shoot down aircraft within seconds and can be used as backup against motorboats that are trying to sneak up on you from behind.

  • Universal: AP-T · HEFI-T
  • 40 mm HE clips: HEFI-T · HEFI-T · HEFI-T · AP-T
  • 40 mm AP clips: AP-T · AP-T · AP-T · HEFI-T

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEFI-T 3 3 3 3 3 3
AP-T 81 78 68 58 49 41
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEFI-T 874 0.9 0 0.1 67.13 79° 80° 81°
AP-T 874 0.89 - - - 47° 60° 65°

Additional armament

Setup 16 x 12.75 inch Mark 46 torpedo

Two torpedo launchers each able to release three torpedoes are installed on each side of the ship. This means only three torpedoes can be released to each side. They have mediocre 7.3 km range but excellent speed of 91 km/h (one of the best in-game). They are pretty small and don't have much explosive compared to other torpedoes at this rank but will give hard time to any ship they hit.

Usage in battles

Chikugo uses the destroyer spawn but don't be fooled, it can't compete with the firepower of other destroyers at long range. The best way to stay alive is to focus on motor boats and sub-chasers and avoid any contact with destroyers even if it takes more time to get there. Then it's best to stay little back and use the excellent mid-range capabilities of your main armament. If you ever have to encounter destroyers, it should be at close range and you should give them everything you have, meaning main cannon with AP or HE shells, secondary Bofors with AP belt, and torpedoes. Try to hit lethal parts like cannons or ammunition with AP shells or you can try to get rid of his crew with HE shells.

On the other hand, the main gun can load high explosive shells with time variable fuse, when combined with functional radar and secondary armament you will be a nightmare to every pilot.

Pros and cons

Pros:

  • Radar
  • Able to equip AP and HE-VT shells
  • Secondary armament is capable against all kind of targets

Cons:

  • Only destroyer spawn although its most effective against other sub-chasers
  • Not able to release all torpedoes to one side
  • Aiming with secondary armament can be difficult due to convergence of bridge and weapon
  • Switching between ammunition types for 76mm guns takes a long time

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Mitsui Shipbuilding and Engineering Co. (三井造船)
Destroyer Escorts (DE) 
Isuzu-class  Isuzu
Chikugo-class  Chikugo

Japan frigates
  IJN
Escort  IJN Syonan
  JMSDF
Destroyer Escort  JDS Akebono · JDS Ikazuchi · JDS Isuzu · JDS Chikugo
Destroyer  JDS Ayanami