Difference between revisions of "Mk.6 depth charge"

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[[File:Mk.6 depth charge.png|thumb|x250px|The '''{{PAGENAME}}''' on the Higgins 81 ft [[PT-6]].]]
 
== Description ==
 
== Description ==
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''
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<!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' -->
 +
The '''Mk.6 depth charge''' is a US depth charge widely used on American coastal vessels, but also post-WW2 German and Japanese. Each charge has a mass of 190 kg, and is filled with 136 kg TNT explosive filler (300 lb). These depth charges are either dropped behind the vessel, or ejected with a use of depth charge throwers (which is different from [[Mk.6 mortar depth charge]], which has a much larger ejection force, but otherwise is identical).
  
 
=== Vehicles equipped with this weapon ===
 
=== Vehicles equipped with this weapon ===
 
<!-- ''List out vehicles that are equipped with the weapon.'' -->
 
<!-- ''List out vehicles that are equipped with the weapon.'' -->
* {{Specs-Link|us_elco_80ft_pt_boat}}
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* {{Specs-Link|us_pc_451}}
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{{Navigation-Start|Vehicles equipped with this weapon}}
* {{Specs-Link|us_pc_466_carmi}}
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* {{Specs-Link|us_pt3}}
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{{Navigation-First-Line|'''Motor torpedo boats'''}}{{Specs-Link|us_pt3}}{{-}}{{Specs-Link|us_pt6}}{{-}}{{Specs-Link|us_elco_80ft_pt_boat}}{{-}}{{Specs-Link|us_higgins_78ft_pt658}}{{-}}{{Specs-Link|us_pt810}}
* {{Specs-Link|us_pt6}}
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* {{Specs-Link|us_pt810}}
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{{Navigation-Line|'''Motor torpedo gun boats'''}}{{Specs-Link|us_admirable_class}}
* {{Specs-Link|us_sc_497}}
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 +
{{Navigation-Line|'''Gunboats'''}}{{Specs-Link|jp_escort_akebono_class}}
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{{Navigation-Line|'''Sub-chasers'''}}{{Specs-Link|us_pc_466_carmi}}{{-}}{{Specs-Link|us_pc_451}}{{-}}{{Specs-Link|us_sc_497}}
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{{Navigation-Line|'''Frigates'''}}{{Specs-Link|us_frigate_tacoma}}{{-}}{{Specs-Link|us_frigate_dealey}}
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{{Navigation-Line| }}{{Specs-Link|germ_frigate_koln}}{{-}}{{Specs-Link|germ_frigate_koln_lubeck}}
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{{Navigation-End}}
  
 
== General info ==
 
== General info ==
''Tell us about the tactical and technical characteristics of the bomb.''
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<!-- ''Tell us about the tactical and technical characteristics of the depth charge.'' -->
 +
Typically for other depth charges, Mk.6 can have its activation time adjusted between 3 and 10 seconds, with 4 seconds being the default. If launched from a mortar, the charge will not explode on contact with an enemy vessel, but either land on it or bounce off it, depending on the impact angle.
  
 
=== Effective damage ===
 
=== Effective damage ===
''Describe the type of damage produced by this type of bomb (high explosive, splash damage, etc)''
+
<!-- ''Describe the type of damage produced by this type of depth charge (high explosive, splash damage, etc)'' -->
 +
Owning it to a large explosive filler, and the explosion below the water surface, even a single Mk.6 will typically sink all the coastal vessels that are caught in the explosion radius, and either cripple or outright kill destroyers. Heavier vessels might require multiple depth charges, but everything short of a battleship is sinkable with the use of these charges.
  
 
=== Comparison with analogues ===
 
=== Comparison with analogues ===
''Give a comparative description of bombs that have firepower equal to this weapon.''
+
<!-- ''Give a comparative description of depth charges that have firepower equal to this weapon.'' -->
 +
Compared to its peers, Mk.6 has one of the largest explosive fillers and heaviest masses. Also, quite unusually compared to its peers, it's available in both: mortar fitting and dropped off the stern.
 +
{{Naval special armament table|depth charges}}
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe situations when you would utilise this bomb in-game (vehicle, pillbox, base, etc)''
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<!-- ''Describe situations when you would utilise this depth charge in-game (vehicle, pillbox, base, etc)'' -->
 +
 
 +
The Mk.6 depth charges are most affective against submarines or smaller boats. Since there are no submarines, however, most players tend to not use depth charges at all.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''
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<!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Can potentially destroy enemies sailing behind you
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Can explode when hit
 +
* Ineffective at fights with more than 100 meters distance
 +
* Currently there are no submarines in War Thunder which the weapon would be most useful against
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.''
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<!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.'' -->
 +
Mark 6 depth charge entered service in 1938 and used a new manufacturing techniques to reduces the costs, compared to its predecessors. It was the most-produced American depth charge of the World War Two.
 +
 
 +
It was sinking at 2.4 meters per second, and used hydrostatic fuse which could be set between 15 and 91 meters depth (a delay of 6.25 - 40 seconds).
 +
 
 +
Depth charge could be dropped astern or with the use of Projector Mark 6, also known as K-gun, which was introduced in 1941 and used a black powder propellant to launch depth charges at 55 to 137 meters away from the vessel, allowing to drop more charges simultaneously.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
 
* ''reference to the article about the variant of the weapon;''
 
* ''reference to the article about the variant of the weapon;''
* ''references to approximate analogues by other nations and research trees.''
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* ''references to approximate analogues by other nations and research trees.'' -->
 +
* [[Mk.6 mortar depth charge]]
 +
* [[Mk.9 depth charge]]
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* [[K-gun Mk.9 depth charge]]
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 +
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the weapon;''
 
* ''encyclopedia page on the weapon;''
* ''other literature.''
+
* ''other literature.'' -->
 +
* [http://www.navweaps.com/Weapons/WAMUS_ASW.php#Mark_6 <nowiki>[NavWeaps]</nowiki> United States of America ASW Weapons]
 +
* [https://maritime.org/doc/depthcharge6/index.php <nowiki>[San Francisco Maritime National Park Association]</nowiki> Depth Charges, Mark 6, Mark 6 Mod. 1, Mark 7, Mark 7, Mod. 1, OP 747, 1943]
  
 
{{Naval depth charges}}
 
{{Naval depth charges}}
  
 
[[Category:Naval special armaments]]
 
[[Category:Naval special armaments]]

Latest revision as of 16:23, 25 July 2024

The Mk.6 depth charge on the Higgins 81 ft PT-6.

Description

The Mk.6 depth charge is a US depth charge widely used on American coastal vessels, but also post-WW2 German and Japanese. Each charge has a mass of 190 kg, and is filled with 136 kg TNT explosive filler (300 lb). These depth charges are either dropped behind the vessel, or ejected with a use of depth charge throwers (which is different from Mk.6 mortar depth charge, which has a much larger ejection force, but otherwise is identical).

Vehicles equipped with this weapon

Vehicles equipped with this weapon
Motor torpedo boats  PT-3 · PT-6 · PT-103 · PT-658 · PT-810
Motor torpedo gun boats  USS Candid
Gunboats  Akebono
Sub-chasers  Carmi (PC-466) · PC-451 · SC-497
Frigates  USS Hoquiam · USS Dealey
  Köln · Lübeck

General info

Typically for other depth charges, Mk.6 can have its activation time adjusted between 3 and 10 seconds, with 4 seconds being the default. If launched from a mortar, the charge will not explode on contact with an enemy vessel, but either land on it or bounce off it, depending on the impact angle.

Effective damage

Owning it to a large explosive filler, and the explosion below the water surface, even a single Mk.6 will typically sink all the coastal vessels that are caught in the explosion radius, and either cripple or outright kill destroyers. Heavier vessels might require multiple depth charges, but everything short of a battleship is sinkable with the use of these charges.

Comparison with analogues

Compared to its peers, Mk.6 has one of the largest explosive fillers and heaviest masses. Also, quite unusually compared to its peers, it's available in both: mortar fitting and dropped off the stern.

Name Country
of origin
Mass (kg) Explosive
type
Explosive mass
(kg)
TNT equivalent
(kg)
7.2 in T37 USA flag.png 29 Torpex 15.9 25.44
B TG Italy flag.png 63 TNT 50 50
B TG 100 Italy flag.png 126 TNT 100 100
BAS Italy flag.png 160 Torpex 70 112
BB-1 USSR flag.png 165 TNT 130 130
BM-1 USSR flag.png 45 TNT 25 25
Guiraud France flag.png 176 TNT 130 130
K-gun Mk.9 USA flag.png 190 TNT 136 136
Limbo mortar Britain flag.png 177 Minol 94 108.1
Mk.10 Hedgehog mortar Britain flag.png 29 Torpex 15.9 25.44
Mk.4 USA flag.png 160 Minol 94 108.1
Mk.6 USA flag.png 190 TNT 136 136
Mk.6 mortar USA flag.png 190 TNT 136 136
Mk.9 USA flag.png 190 TNT 136 136
Mk.VII Britain flag.png 196 TNT 130 130
RBM mortar USSR flag.png 160 Amatol 70.8 70.8
Type 3 Japan flag.png 50 Type 88 20 26
Type 95 Japan flag.png 160 Amatol 100 100
WBD Germany flag.png 196 Amatol 130 130
WBF Germany flag.png 139 Amatol 60 60
WBG Germany flag.png 160 Amatol 100 100
Y-gun Mk.VII Britain flag.png 196 TNT 130 130

Usage in battles

The Mk.6 depth charges are most affective against submarines or smaller boats. Since there are no submarines, however, most players tend to not use depth charges at all.

Pros and cons

Pros:

  • Can potentially destroy enemies sailing behind you

Cons:

  • Can explode when hit
  • Ineffective at fights with more than 100 meters distance
  • Currently there are no submarines in War Thunder which the weapon would be most useful against

History

Mark 6 depth charge entered service in 1938 and used a new manufacturing techniques to reduces the costs, compared to its predecessors. It was the most-produced American depth charge of the World War Two.

It was sinking at 2.4 meters per second, and used hydrostatic fuse which could be set between 15 and 91 meters depth (a delay of 6.25 - 40 seconds).

Depth charge could be dropped astern or with the use of Projector Mark 6, also known as K-gun, which was introduced in 1941 and used a black powder propellant to launch depth charges at 55 to 137 meters away from the vessel, allowing to drop more charges simultaneously.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

External links


Naval depth charges
USA  Mk.6 · Mk.6 mortar · K-gun Mk.9
Germany  WBD · WBF · WBG
Foreign:  BB-1 (USSR) · Mk.6 (USA) · Type 95 (Japan)
USSR  BB-1 · BM-1 · MBU-600 mortar · RBM mortar
Britain  Limbo mortar · Mk.10 Hedgehog mortar · Mk.VII · Y-gun Mk.VII
Foreign:  Mk.6 mortar (USA)
Japan  Type 3 · Type 95
Foreign:  Mk.6 mortar (USA) · Mk.9 (USA) · Mk.10 Hedgehog (Britain)
Italy  B TG · B TG 100 · BAS · Mk.4
Foreign:  WBG (Germany) · Mk.10 Hedgehog (Britain)
France  Guiraud
Foreign:  Mk.VII (Britain) · Y-gun Mk.VII (Britain)