Difference between revisions of "2S6"

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(Added some information to the "Usage in Battles" and "Pros and Cons" sections, as well as a few capitalization fixes.)
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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet self-propelled anti-aircraft gun {{Battle-rating}}. It was introduced in [[Update 1.87 "Locked On"]].
+
The '''{{Specs|name}}''' [Зенитный ракетно-пушечный комплекс](GRAU: 2K22; NATO codename: SA-19 "Grison") is one of the composition of Soviet and Russia's field air-defense system as the direct replacement of ZSU-23-4 which was not capable to handle late-Cold War attackers (both fixed-wing and helicopters). As the conclusion that larger calibre autocannon can achieve higher kill probability against jets, Soviet Army also seek for a combined system with missile onboard as well; although the development started as early as 1970, due to the introduction of new missile systems with better range, the development was slowed down until the conclusion from Arab-Israeli War was drawn that gun systems have better reaction time than sole-missile systems (due to the warm-up process of both radar and missiles). Eventually the joint efforts of different Soviet designers was fruited in 1982 as the 2K22 (while the mobile battery itself is named 2S6) and eventually joined the Army in 1984 as another composition of the short-range defense layer alongside with ZSU-23-4, SA-10 Strela-10M2 and SA-8 Osa. The vehicle also received upgrades during its production and likely inspired later systems like [[Pantsir-S1|96K6 Pantsir-S1]] with more advanced electronics and missile system.
 +
 
 +
Introduced in [[Update 1.87 "Locked On"]] as the newcomer of Soviet tech-tree, 2S6 not only has twin double-barrel, Gast principle 30 mm autocannons to swat aerial targets or hunting down ground vehicles showing their sides, it also has eight 9M311 missiles at its disposal to finish off long-range or high-altitude targets before they can do extensive damage to teammates. Although players will have to get used to the fixed optical channel with high magnification and its rather large size, players can certainly enjoy devastating enemies with such firepower while clearing the skies for allies to deliver supports.
  
 
== General info ==
 
== General info ==
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<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
 
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
  
The ZPRK 2S6 armour consists of 9 mm rolled homogeneous plates for the hull and turret. Although mostly flat surfaces, it's armour can be angled to provide an average of 30mm of effective thickness which can protect against .50 cal machine guns in most places of the hull. The turret is extremely vulnerable to all types of fire at any angle.
+
The ZPRK 2S6 armour consists of 9 mm rolled homogeneous plates for the hull and turret. Although mostly flat surfaces, its armour can be angled to provide an average of 30mm of effective thickness which can protect against .50 cal machine guns in most places of the hull. The turret is extremely vulnerable to all types of fire at any angle.
  
The crew consists a commander, gunner, loader, and driver. Three out of the four crew members are situated in the turret sitting right next to each other. This makes the ZPRK 2S6 extremely prone to destroyed by "crew knocked out" if hit in the turret.
+
The crew consists of a commander, gunner, loader, and driver. Three out of the four crew members are situated in the turret sitting right next to each other. This makes the ZPRK 2S6 extremely prone to destroyed by "crew knocked out" if hit in the turret.
  
 
=== Mobility ===
 
=== Mobility ===
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=== Main armament ===
 
=== Main armament ===
 
{{Specs-Tank-Weapon|3}}
 
{{Specs-Tank-Weapon|3}}
 +
{{Specs-Tank-Weapon|4}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
{{main|2A38 (30 mm)}}
+
{{main|2A38 (30 mm)|l1=2A38/2A38M1 (30 mm)}}
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="6" | [[2A38 (30 mm)|30 mm 2A38]] (x4) || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
! colspan="6" | [[2A38 (30 mm)|30 mm 2A38/2A38M1]] (x4) || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
 
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer
 
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer
Line 70: Line 73:
 
==== Ammunition ====
 
==== Ammunition ====
  
* '''Default:''' {{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}
+
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}
 
* '''30 mm HE:''' {{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-T*|High-explosive fragmentation tracer (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}
 
* '''30 mm HE:''' {{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-T*|High-explosive fragmentation tracer (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}
 
* '''30 mm APT:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}
 
* '''30 mm APT:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}
  
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:2A38 (30 mm)/Ammunition|HEF-I*, AP-T, HEF-T*}}
! colspan="7" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Belt
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| Default || 65 || 63 || 54 || 44 || 36 || 30
 
|-
 
| 30 mm HE || 65 || 63 || 54 || 44 || 36 || 30
 
|-
 
| 30 mm APT || 65 || 63 || 54 || 44 || 36 || 30
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
Line 120: Line 109:
  
 
==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable" style="text-align:center" width="100%"
+
{{:9M311/Ammunition|9M311}}
! colspan="8" | Penetration statistics
+
{{:9M311-1M/Ammunition|9M311-1M}}
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| 9M311 || SAM || 39 || 39 || 39 || 39 || 39 || 39
 
|-
 
| 9M311-1M || SAM || 39 || 39 || 39 || 39 || 39 || 39
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Range<br>(m)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| 9M311 || SAM || 910 || 8,000 || 42 || 0 || 0.1 || 4,620 || 79° || 80° || 81°
 
|-
 
| 9M311-1M || SAM || 910 || 10,000 || 42 || 0 || 0.1 || 4,620 || 79° || 80° || 81°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
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=== Radars ===
 
=== Radars ===
 
{{main|1RL144}}
 
{{main|1RL144}}
The ZPRK 2S6 Tunguska is equipped with a [[1RL144]] search and separate tracking radar; with the search radar mounted on top of the turret at the rear and the tracking radar located at the front of the the turret. The radar system is capable of tracking a target while scanning, but can only track targets within a 180° arc from the front of the turret.
+
The ZPRK 2S6 Tunguska is equipped with a 1RL144 search and separate tracking radar; with the search radar mounted on top of the turret at the rear and the tracking radar located at the front of the the turret. The radar system is capable of tracking a target while scanning, but can only track targets within a 180° arc from the front of the turret.
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
! colspan="5" | [[1RL144]] - Target Detection Radar
+
! colspan="5" | 1RL144 - Target Detection Radar
 
|-
 
|-
 
! {{Annotation|Maximum<br/>Detection<br/>Range|The maximum possible range at which a target can be detected}}
 
! {{Annotation|Maximum<br/>Detection<br/>Range|The maximum possible range at which a target can be detected}}
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! {{Annotation|Minimum<br/>relative speed|The minimum speed a target must be moving, relative to the radar, in order to be detectable by the radar}}
 
! {{Annotation|Minimum<br/>relative speed|The minimum speed a target must be moving, relative to the radar, in order to be detectable by the radar}}
 
|-
 
|-
| 20,000 m || 500 m || 360° || ??? || 10 m/s (36 km/h)
+
| 20,000 m || 500 m || 360° ||­ 15° || 10 m/s (36 km/h)
 
|-
 
|-
! colspan="5" | [[1RL144]] - Target Tracking Radar
+
! colspan="5" | 1RL144 - Target Tracking Radar
 
|-
 
|-
 
! {{Annotation|Maximum<br/>Tracking<br/>Range|The maximum range at which a target can be tracked}}
 
! {{Annotation|Maximum<br/>Tracking<br/>Range|The maximum range at which a target can be tracked}}
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<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
The ZPRK 2S6 Tunguska can excel in many different ways. Traditionally it can take down aircraft with ease no matter how far or how close they may be with its excellent combined power of the very fast firing quad 30mm autocannons and the highly agile SAMs it has in its disposal. The SAMs are very fast and extremely agile, with the assistance of tracking and enough experience they can be almost virtually impossible to evade, even by the fastest and most agile aircraft. Each of the eight missiles is mounted on its own launch tube, which means you can launch one after the other without waiting for another one to reload, such as in systems like the Rolad 1 and Flarakpz. They also have a high range of 8 km stock, and 10 km with the 2S6M1 modification installed, which is enough to hit any helicopters hovering at the edge of their Air-to-Ground missiles. However, some vehicles can prove very challenging to take down, particularly those equipped with radar warning and missile alert systems, as they can quickly take evasive actions or hide behind terrain to prevent them from being hit.
+
The ZPRK 2S6 Tunguska can excel in many different ways. Traditionally it can take down aircraft with ease no matter how far or how close they may be with its excellent combined power of the very fast firing quad 30 mm autocannons and the highly agile SAMs it has in its disposal. The SAMs are very fast and extremely agile, with the assistance of tracking and enough experience they can be almost virtually impossible to evade, even by the fastest and most agile aircraft. Each of the eight missiles is mounted on its own launch tube, which means you can launch one after the other without waiting for another one to reload, such as in systems like the Roland 1 and FlaRakRad. They also have a long range of 8 km stock, and 10 km with the 2S6M1 modification installed, which is enough to hit any helicopters hovering at the edge of their Air-to-Ground missile ranges. However, some vehicles can prove very challenging to take down, particularly those equipped with radar warning and missile alert systems, as they can quickly take evasive actions or hide behind terrain to prevent them from being hit.
  
If needed, the Tunguska can be an excellent flanking or support vehicle by ripping apart enemy gun barrels or tracks which would disable them for your allies to finish off. Of course with the AP-T belt, the Tunguska can rip apart enemy tanks/MBTs from the side or rear with relatively good shrapnel (for a 30mm) and range (as it is an AP-T belt). This makes the Tunguska very versatile in combat despite being labelled as an SPAAG. However, it's best to keep in mind that you have very little armour and you are a relatively large target which means you are very fragile in direct combat/brawls especially with artillery around you. So being careful and selective of how you should play during a specific time is essential.
+
If needed, the Tunguska can be an excellent flanking or support vehicle by ripping apart enemy gun barrels or tracks which would disable them for your allies to finish off. Of course with the AP-T belt, the Tunguska can rip apart enemy tanks/MBTs from the side or rear with relatively good shrapnel (for a 30 mm) and range (as it is an AP-T belt). This makes the Tunguska very versatile in combat despite being labelled as an SPAAG. However, it's best to keep in mind that you have very little armour and you are a relatively large target which means you are very fragile in direct combat/brawls especially with artillery around you. So being careful and selective of how you should play during a specific time is essential.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
  
* Excellent armament - a pair of very strong and rapidly firing dual 30 mm guns, as well as a whopping eight surface-to-air missiles (SAM)
+
* Exceptional mobility for a Soviet Vehicle
* Absurdly high elevation and traverse speeds
+
** 569A transmission enables for neutral steering and reversed gearbox
* Fast and agile SAMs allow for hitting targets moving at an extreme angle and speed
+
** 65 km/h top speed, can keep up with the main forces
* Fantastic radar - both the coverage and its update speed are among the best in the game
+
* Devastating firepower
* Can easily disable or destroy light tanks, even MBTs can be knocked out at short or medium ranges by hitting its sides or frontal weak spots
+
** Twin dual-barrel 2A38 30 mm autocannon for maximum firepower against intended targets
* Fantastic reverse speed, allowing peeking out for a burst then reversing into cover
+
** Eight 9M311 series missiles for long-range interception
* Hydropneumatic suspension system, the suspension clearance is able to be increased and decreased to help take cover (if the keys are bound)
+
** Generous ammo count
* Nautral steering, which is rather uncommon in soviet vehicles
+
* Sufficient FCS for its tier
* High resolution thermalm imaging (part of the 2S6M1 modification), allowing for very effective spotting of both aircraft and tanks
+
** Fast turret traverse for changing targets swiftly
 +
** 20 km search and track radar for early warning
 +
** Opto-electronic tracker for low-altitude stationary targets
 +
** 2S6M upgrade brings in TVD camera for the gunner channel
  
 
'''Cons:'''
 
'''Cons:'''
  
* Virtually no armour - not getting hit is of utmost importance
+
* Easily recognizable from both the firing sound and abundance of tracers
* High profile, as well as a very visible radar dish when it's spinning
+
* Armor only rated for rifle-calibre weapons
* Very recognizable firing sound, an enormous streak of tracers even with the shortest of bursts, and a large plume of smoke for each launcher missile draws attention
+
* Rather large size for a gun-missile combined system
* Poor crew placement, a single shot may very well incapacitate most of, if not all, of your crew
+
* 9M331 series have rather low overload at its tier for maneuvering targets
* Low ammo count, using the cannons liberally is not recommended
+
* Somewhat outdated FCS
* Very bright tracers will easily reveal your location to enemies
+
** Lacks rangefinder and leading indicator for the opto-electronic tracker
 +
** Lacks missile leading modes
 +
** Fixed 8x optic channel making close-range combats difficult
  
 
== History ==
 
== History ==
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Although the ZSU-23-4 Shilka had successfully proven its capabilities in the numerous conflicts it took part in, its shortcomings were ever increasingly coming to light as well. While faster and more capable aircraft and helicopters were being developed, the Shilka was quickly becoming obsolete, with its very short engagement range and radar detection limiting its AA capabilities greatly.
 
Although the ZSU-23-4 Shilka had successfully proven its capabilities in the numerous conflicts it took part in, its shortcomings were ever increasingly coming to light as well. While faster and more capable aircraft and helicopters were being developed, the Shilka was quickly becoming obsolete, with its very short engagement range and radar detection limiting its AA capabilities greatly.
  
Thus, in 1970, Soviet engineers began developing a replacement for the venerable Shilka. The new vehicle, codenamed "Tunguska", was designed with a pair of 30mm autocannons coupled to advanced tracking and targeting systems. In addition, the decision was made to also install surface-to-air guided missiles, as the targeting systems for both cannons and missiles turned out to be conveniently very similar, and was expected to greatly bolster the capabilities of the Tunguska.
+
Thus, in 1970, Soviet engineers began developing a replacement for the venerable Shilka. The new vehicle, codenamed "Tunguska", was designed with a pair of 30 mm autocannons coupled to advanced tracking and targeting systems. In addition, the decision was made to also install surface-to-air guided missiles, as the targeting systems for both cannons and missiles turned out to be conveniently very similar, and was expected to greatly bolster the capabilities of the Tunguska.
  
 
By 1973, the Tunguska was considered ready. In the mid '70s, however, with the introduction of a Soviet mobile missile-only AA unit, which performed a similar role as the Tunguska, further development and production of the Tunguska was put in question. In the end, realizing the greater flexibility and potential of the Tunguska design, further development and production was approved.
 
By 1973, the Tunguska was considered ready. In the mid '70s, however, with the introduction of a Soviet mobile missile-only AA unit, which performed a similar role as the Tunguska, further development and production of the Tunguska was put in question. In the end, realizing the greater flexibility and potential of the Tunguska design, further development and production was approved.
Line 247: Line 209:
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 +
;Skins
 +
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_zprk_2s6 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
;Videos
 
;Videos
Line 252: Line 218:
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the vehicles;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
 +
 
 +
"ZPRK" (Anti-Aircraft Gun and Missile Complex) from other tech trees
  
* ''reference to the series of the vehicles;''
+
* [[XM1069]] (ADATS) - an experimental vehicle based on M3 chassis with MIM-146 dual-purpose missile
* ''links to approximate analogues of other nations and research trees.''
+
* [[Pantsir-S1]] - the new generation, ZPRK of Russian Army with extensive upgrades with solutions to-be upgraded from chassis of 2S6
 +
* [[PGZ04A]] - PLAGF's SPAA of late-1990s with upgrades from 2004
 +
* [[SIDAM 25 (Mistral)]] - Italian's solution without search radar
  
 
== External links ==
 
== External links ==
 
<!-- ''Paste links to sources and external resources, such as:''
 
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
 
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  

Latest revision as of 16:38, 3 December 2023

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
ussr_zprk_2s6.png
GarageImage 2S6.jpg
2S6
AB RB SB
10.7 10.7 10.7
Class:
Research:350 000 Specs-Card-Exp.png
Purchase:950 000 Specs-Card-Lion.png
Show in game

Description

The SPAA 2S6 "Tunguska" [Зенитный ракетно-пушечный комплекс](GRAU: 2K22; NATO codename: SA-19 "Grison") is one of the composition of Soviet and Russia's field air-defense system as the direct replacement of ZSU-23-4 which was not capable to handle late-Cold War attackers (both fixed-wing and helicopters). As the conclusion that larger calibre autocannon can achieve higher kill probability against jets, Soviet Army also seek for a combined system with missile onboard as well; although the development started as early as 1970, due to the introduction of new missile systems with better range, the development was slowed down until the conclusion from Arab-Israeli War was drawn that gun systems have better reaction time than sole-missile systems (due to the warm-up process of both radar and missiles). Eventually the joint efforts of different Soviet designers was fruited in 1982 as the 2K22 (while the mobile battery itself is named 2S6) and eventually joined the Army in 1984 as another composition of the short-range defense layer alongside with ZSU-23-4, SA-10 Strela-10M2 and SA-8 Osa. The vehicle also received upgrades during its production and likely inspired later systems like 96K6 Pantsir-S1 with more advanced electronics and missile system.

Introduced in Update 1.87 "Locked On" as the newcomer of Soviet tech-tree, 2S6 not only has twin double-barrel, Gast principle 30 mm autocannons to swat aerial targets or hunting down ground vehicles showing their sides, it also has eight 9M311 missiles at its disposal to finish off long-range or high-altitude targets before they can do extensive damage to teammates. Although players will have to get used to the fixed optical channel with high magnification and its rather large size, players can certainly enjoy devastating enemies with such firepower while clearing the skies for allies to deliver supports.

General info

Survivability and armour

Armourfront / side / back
Hull9 / 9 / 9
Turret9 / 9 / 9
Crew4 people
Visibility341 %
Armour Front (Slope angle) Sides Rear Roof
Hull 9 mm 9 mm Top
9 mm Bottom
9 mm 9 mm
Turret 9 - 15 mm Turret front
10 mm Gun mantlet
9 - 8 mm 9 mm 9 mm
Cupola 9 mm 9 mm 9 mm 9 mm

Notes:

The ZPRK 2S6 armour consists of 9 mm rolled homogeneous plates for the hull and turret. Although mostly flat surfaces, its armour can be angled to provide an average of 30mm of effective thickness which can protect against .50 cal machine guns in most places of the hull. The turret is extremely vulnerable to all types of fire at any angle.

The crew consists of a commander, gunner, loader, and driver. Three out of the four crew members are situated in the turret sitting right next to each other. This makes the ZPRK 2S6 extremely prone to destroyed by "crew knocked out" if hit in the turret.

Mobility

 
Controlled suspension
It is possible to adjust the ground clearance or more complex suspension positions
Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB71 / 71 km/h
RB and SB65 / 65 km/h
Number of gears8 forward
8 back
Weight34.6 t
Engine power
AB1 355 hp
RB and SB710 hp
Power-to-weight ratio
AB39.2 hp/t
RB and SB20.5 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 71 71 34.6 1,008 1,355 29.13 39.16
Realistic 65 65 628 710 18.15 20.52

The 2S6 provides good mobility with its 710 horsepower ChTZ V-46-2s1 engine allowing for a max speed of 65 km/h in ideal conditions. Under realistic testing conditions it tops around 37 km/h in flat grassy areas. This is the same with its reverse speed.

Modifications and economy

Repair costBasic → Reference
AB5 034 → 7 012 Sl icon.png
RB5 491 → 7 648 Sl icon.png
SB6 257 → 8 716 Sl icon.png
Total cost of modifications276 400 Rp icon.png
457 000 Sl icon.png
Talisman cost3 000 Ge icon.png
Crew training270 000 Sl icon.png
Experts950 000 Sl icon.png
Aces2 200 Ge icon.png
Research Aces1 210 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 210 / 240 % Sl icon.png
244 / 244 / 244 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
300 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
260 Ge icon.png
Mods new tank break.png
Brake System
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
260 Ge icon.png
Mods new tank filter.png
Filters
Research:
25 000 Rp icon.png
Cost:
39 000 Sl icon.png
500 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
24 000 Rp icon.png
Cost:
37 000 Sl icon.png
480 Ge icon.png
Mods new tank engine.png
Engine
Research:
24 000 Rp icon.png
Cost:
37 000 Sl icon.png
480 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
4 500 Rp icon.png
Cost:
23 000 Sl icon.png
300 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
3 900 Rp icon.png
Cost:
20 000 Sl icon.png
260 Ge icon.png
Mods tank reinforcement ussr.png
Crew Replenishment
Research:
25 000 Rp icon.png
Cost:
39 000 Sl icon.png
500 Ge icon.png
Mods tank additional armor.png
2S6M1
Research:
24 000 Rp icon.png
Cost:
37 000 Sl icon.png
480 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
300 Ge icon.png
Mods tank ammo.png
30mm_2a38_HE_ammo_pack
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
300 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
260 Ge icon.png
Mods tank ammo.png
30mm_2a42_AP_ammo_pack
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
260 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
25 000 Rp icon.png
Cost:
39 000 Sl icon.png
500 Ge icon.png
Mods art support.png
Artillery Support
Research:
24 000 Rp icon.png
Cost:
37 000 Sl icon.png
480 Ge icon.png

The module 2S6M1 unlockable after the module NVD will switch NVD in the gun sight with Thermal gun sight, this makes it better to be able to spot enemy aircraft at longer ranges.

Armaments

Setup 1:30 mm 2A38 automatic cannon
AAM 9M311
Setup 2:30 mm 2A38M1 automatic cannon
AAM 9M311-1M

Main armament

4 x 30 mm 2A38 automatic cannon
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition1 936 rounds
Belt capacity484 rounds
Reloadbasic crew → aces
65.0 → 50.0 s
Fire rate1 251 shots/min
Vertical guidance-9° / 85°
4 x 30 mm 2A38M1 automatic cannon
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition1 936 rounds
Belt capacity484 rounds
Reloadbasic crew → aces
65.0 → 50.0 s
Fire rate1 251 shots/min
Vertical guidance-9° / 85°
Main article: 2A38/2A38M1 (30 mm)
30 mm 2A38/2A38M1 (x4) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 1,936 (484) 1,250 -9°/+85° ±180° Two-plane 70.4 97.5 118.4 130.9 139.3 5.20 4.60 4.24 4.00
Realistic 47.6 56.0 68.0 75.2 80.0

Ammunition

  • Default: AP-T · HEF-I*
  • 30 mm HE: HEF-I* · HEF-T* · HEF-I* · AP-T
  • 30 mm APT: AP-T · AP-T · AP-T · HEF-I*

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEF-I* 8 7 6 5 4 3
AP-T 65 63 53 44 36 29
HEF-T* 9 8 7 5 4 3
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEF-I* 960 0.39 0.1 0.1 75.46 79° 80° 81°
AP-T 970 0.4 - - - 47° 60° 65°
HEF-T* 960 0.39 0.1 0.1 17.86 79° 80° 81°

Ammo racks

Ammo racks of the 2S6
Full
ammo
1st
rack empty
Visual
discrepancy
1 (+1) No

Additional armament

AAM 9M311-1M
Ammunition8 rounds
Belt capacity8 rounds
Fire rate120 shots/min
Vertical guidance0° / 85°
Fire on the moveup to 5 km/h
AAM 9M311
Ammunition8 rounds
Belt capacity8 rounds
Fire rate120 shots/min
Vertical guidance0° / 85°
Fire on the moveup to 5 km/h
Main articles: 9M311, 9M311-1M
9M311 or 9M311-1M missile
Capacity Vertical Horizontal Stabilizer
8 0°/+85° N/A N/A

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
9M311 SAM 39 39 39 39 39 39
Missile details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
9M311 SAM 910 8,000 41.6 0 0.1 300 5 4.62 79° 80° 81°

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
9M311-1M SAM 39 39 39 39 39 39
Missile details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
9M311-1M SAM 910 10,000 41.6 0 0.1 300 5 4.62 79° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
8 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Radars

Main article: 1RL144

The ZPRK 2S6 Tunguska is equipped with a 1RL144 search and separate tracking radar; with the search radar mounted on top of the turret at the rear and the tracking radar located at the front of the the turret. The radar system is capable of tracking a target while scanning, but can only track targets within a 180° arc from the front of the turret.

1RL144 - Target Detection Radar
Maximum
Detection
Range
Minimum
Detection
Range
Max Azimuth
Scan Angle
Max Elevation
Scan Angle
Minimum
relative speed
20,000 m 500 m 360° ­ 15° 10 m/s (36 km/h)
1RL144 - Target Tracking Radar
Maximum
Tracking
Range
Minimum
Tracking
Range
Azimuth Tracking
Angle
Elevation Tracking
Angle
Minimum
target speed
16,000 m 75 m ±90° -15°/+87° 15 m/s (54 km/h)

Usage in battles

The ZPRK 2S6 Tunguska can excel in many different ways. Traditionally it can take down aircraft with ease no matter how far or how close they may be with its excellent combined power of the very fast firing quad 30 mm autocannons and the highly agile SAMs it has in its disposal. The SAMs are very fast and extremely agile, with the assistance of tracking and enough experience they can be almost virtually impossible to evade, even by the fastest and most agile aircraft. Each of the eight missiles is mounted on its own launch tube, which means you can launch one after the other without waiting for another one to reload, such as in systems like the Roland 1 and FlaRakRad. They also have a long range of 8 km stock, and 10 km with the 2S6M1 modification installed, which is enough to hit any helicopters hovering at the edge of their Air-to-Ground missile ranges. However, some vehicles can prove very challenging to take down, particularly those equipped with radar warning and missile alert systems, as they can quickly take evasive actions or hide behind terrain to prevent them from being hit.

If needed, the Tunguska can be an excellent flanking or support vehicle by ripping apart enemy gun barrels or tracks which would disable them for your allies to finish off. Of course with the AP-T belt, the Tunguska can rip apart enemy tanks/MBTs from the side or rear with relatively good shrapnel (for a 30 mm) and range (as it is an AP-T belt). This makes the Tunguska very versatile in combat despite being labelled as an SPAAG. However, it's best to keep in mind that you have very little armour and you are a relatively large target which means you are very fragile in direct combat/brawls especially with artillery around you. So being careful and selective of how you should play during a specific time is essential.

Pros and cons

Pros:

  • Exceptional mobility for a Soviet Vehicle
    • 569A transmission enables for neutral steering and reversed gearbox
    • 65 km/h top speed, can keep up with the main forces
  • Devastating firepower
    • Twin dual-barrel 2A38 30 mm autocannon for maximum firepower against intended targets
    • Eight 9M311 series missiles for long-range interception
    • Generous ammo count
  • Sufficient FCS for its tier
    • Fast turret traverse for changing targets swiftly
    • 20 km search and track radar for early warning
    • Opto-electronic tracker for low-altitude stationary targets
    • 2S6M upgrade brings in TVD camera for the gunner channel

Cons:

  • Easily recognizable from both the firing sound and abundance of tracers
  • Armor only rated for rifle-calibre weapons
  • Rather large size for a gun-missile combined system
  • 9M331 series have rather low overload at its tier for maneuvering targets
  • Somewhat outdated FCS
    • Lacks rangefinder and leading indicator for the opto-electronic tracker
    • Lacks missile leading modes
    • Fixed 8x optic channel making close-range combats difficult

History

Although the ZSU-23-4 Shilka had successfully proven its capabilities in the numerous conflicts it took part in, its shortcomings were ever increasingly coming to light as well. While faster and more capable aircraft and helicopters were being developed, the Shilka was quickly becoming obsolete, with its very short engagement range and radar detection limiting its AA capabilities greatly.

Thus, in 1970, Soviet engineers began developing a replacement for the venerable Shilka. The new vehicle, codenamed "Tunguska", was designed with a pair of 30 mm autocannons coupled to advanced tracking and targeting systems. In addition, the decision was made to also install surface-to-air guided missiles, as the targeting systems for both cannons and missiles turned out to be conveniently very similar, and was expected to greatly bolster the capabilities of the Tunguska.

By 1973, the Tunguska was considered ready. In the mid '70s, however, with the introduction of a Soviet mobile missile-only AA unit, which performed a similar role as the Tunguska, further development and production of the Tunguska was put in question. In the end, realizing the greater flexibility and potential of the Tunguska design, further development and production was approved.

A pre-production batch left the factory floor in 1976 for army trials. After a long series of tests, the Tunguska was officially commissioned into service with the Soviet Army in September 1982. The vehicle was continuously being improved upon, with subsequent newer variants being developed during the 1990s and 2000s.

The Tunguska served initially with the Soviet armed forces, although it was passed on to the militaries of the Soviet Union's successor states after its collapse in the late 1980s. Thus, modernized versions of the Tunguska continue to serve with the Russian armed forces today as well as the armies of Belarus and Ukraine. The Tunguska also sees service with other nations around the world, such as Yemen, India, Morocco and some others.

- From Devblog

Media

Skins
Videos

See also

"ZPRK" (Anti-Aircraft Gun and Missile Complex) from other tech trees

  • XM1069 (ADATS) - an experimental vehicle based on M3 chassis with MIM-146 dual-purpose missile
  • Pantsir-S1 - the new generation, ZPRK of Russian Army with extensive upgrades with solutions to-be upgraded from chassis of 2S6
  • PGZ04A - PLAGF's SPAA of late-1990s with upgrades from 2004
  • SIDAM 25 (Mistral) - Italian's solution without search radar

External links


USSR anti-aircraft vehicles
GAZ-AAA  GAZ-AAA (4M) · GAZ-AAA (DShK)
BTR-152  BTR-152A · BTR-152D
Wheeled/Half-tracked  GAZ-MM (72-K) · ZiS-12 (94-KM) · ZiS-43
Radar SPAAG  ZSU-23-4 · ZSU-37-2
SAM  ZSU-23-4M4 · Strela-10M2 · 2S6 · Pantsir-S1
Other  ZSU-23-4M2 · ZUT-37 · ZSU-37 · BTR-ZD · ZSU-57-2
Czechoslovakia  M53/59
North Vietnam  ▂Phòng không T-34