Difference between revisions of "MPK pr.122A"
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− | {{Specs-Card|code=ussr_mpk_122a}} | + | {{About |
+ | | about = Soviet sub-chaser '''{{PAGENAME}}''' | ||
+ | | usage = the premium version | ||
+ | | link = MPK Pr.122bis | ||
+ | }} | ||
+ | {{Specs-Card | ||
+ | |code=ussr_mpk_122a | ||
+ | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}} | ||
+ | }} | ||
== Description == | == Description == | ||
− | <!--''In the first part of the description, cover the history of the | + | <!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --> |
− | + | The '''MPK pr.122A''' is a small anti-submarine ship that was developed in early 1939. The vessel was intended to serve a dual purpose as both a submarine hunter and a maritime border guard. However, the construction of the vessel progressed rather slowly, with only the first vessel completed in 1941 due to the outbreak of the war. | |
− | + | ||
− | The ''' | + | This vessel was introduced during [[Update 1.79 "Project X"]] when the Soviet fleet was implemented into the game. The MPK pr.122A boasts good survivability thanks to its numerous crew and can effectively destroy enemy boats or lightly armoured targets, as well as armoured targets thanks to its 76 mm APHE shell. |
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | <!--''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary | + | {{Specs-Fleet-Armour}} |
− | + | <!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --> | |
− | |||
Due to its large size and decent crew, this is a difficult boat to sink. The whole vessel is unarmoured except for the gun shield, meaning that machinery and ammunition are left exposed. Although magazine explosions are rare, it's common for both the gun and engine to be knocked out, either of which will spell disaster for this vessel. Fortunately, due to its size, the crew is spread out and there are more compartments to disable, increasing your life expectancy greatly. | Due to its large size and decent crew, this is a difficult boat to sink. The whole vessel is unarmoured except for the gun shield, meaning that machinery and ammunition are left exposed. Although magazine explosions are rare, it's common for both the gun and engine to be knocked out, either of which will spell disaster for this vessel. Fortunately, due to its size, the crew is spread out and there are more compartments to disable, increasing your life expectancy greatly. | ||
=== Mobility === | === Mobility === | ||
− | <!--''Write about the | + | {{Specs-Fleet-Mobility}} |
− | The boat is reasonably fast in a straight line, able to keep up with slower PT boats and outpace German minesweepers. However, turning is awful due to large hull length. The boat tends to spin, meaning the stern will hit rocks or the shoreline if sailed too close. Stopping distance is also a problem, with no easy way to escape trouble once | + | <!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --> |
+ | The boat is reasonably fast in a straight line, able to keep up with slower PT boats and outpace German minesweepers. However, turning is awful due to large hull length. The boat tends to spin, meaning the stern will hit rocks or the shoreline if sailed too close. Stopping distance is also a problem, with no easy way to escape trouble once you've found it. All in all, it has decent mobility, adequate for the role, but it does have some shortcomings to be mindful of. | ||
+ | |||
+ | {{NavalMobility}} | ||
+ | |||
+ | === Modifications and economy === | ||
+ | {{Specs-Economy}} | ||
== Armament == | == Armament == | ||
+ | {{Specs-Fleet-Armaments}} | ||
=== Primary armament === | === Primary armament === | ||
− | <!--''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>.'' | + | {{Specs-Fleet-Primary}} |
+ | <!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --> | ||
+ | {{main|34-K (76 mm)}} | ||
− | + | Primary armament consists of a single rapid fire 76 mm gun positioned on the bow, which is able to shred smaller boats in a few hits while holding its own against larger vessels. The gun is protected by steel plate, however due to its position, it will often get knocked out by enemy fire. | |
− | Primary armament consists of a single rapid fire | ||
− | HE is deadly against small and medium sized vessels, disabling compartments in one or two hits. While AP is good for armoured targets such as the Soviet gunboats, it will over-penetrate most vehicles this boat will face. | + | HE is deadly against small and medium-sized vessels, disabling compartments in one or two hits. While AP is good for armoured targets such as the Soviet gunboats, it will over-penetrate most vehicles this boat will face. |
+ | |||
+ | {{:34-K (76 mm)/Ammunition|76 mm O-361K, 76 mm O-361D, 76 mm BR-361}} | ||
=== Secondary armament === | === Secondary armament === | ||
− | <!--''Some ships are fitted with weapons of various calibres. Secondary | + | {{Specs-Fleet-Secondary}} |
+ | <!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --> | ||
+ | {{main|DShK (12.7 mm)}} | ||
+ | |||
+ | Secondary armaments that also double for anti-air duties on the vessel are the three 12.7 mm DShK heavy machine guns in single mounts at the stern. While they may be classed as combined AA/auxiliaries, they are only really useful for engaging aerial targets. Due to the location of the guns, they have decent firing arcs and have no problem tracking low flying aircraft. Optimal range for these guns is less than a kilometer, where their combined fire will easily down any aircraft that loiter in the vicinity, while gunners will start opening up from 2 km away. | ||
+ | |||
+ | * '''Universal:''' {{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|IAI|Immediate-action incendiary}} | ||
+ | * '''12.7 mm HE belts:''' {{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}} | ||
+ | * '''12.7 mm APIT belts:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|IAI|Immediate-action incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}} | ||
+ | |||
+ | {{:DShK (12.7 mm)/Ammunition|AP-I naval, API-T naval, IAI naval}} | ||
− | ''If there is no | + | === Additional armament === |
− | + | {{Specs-Fleet-Additional}} | |
+ | <!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --> | ||
+ | {{main|BM-1 small depth charge|BB-1 depth charge}} | ||
− | |||
− | |||
While depth charges and bomb throwers can be equipped, they are mostly useless and should only be used in specific situations, otherwise concentrate on using the guns. | While depth charges and bomb throwers can be equipped, they are mostly useless and should only be used in specific situations, otherwise concentrate on using the guns. | ||
== Usage in battles == | == Usage in battles == | ||
− | <!--''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – | + | <!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --> |
− | (AB) The ship should be pointed towards the bow (front) at all times, greatly increasing survivability, and used to hunt smaller PT boats with the | + | (AB) The ship should be pointed towards the bow (front) at all times, greatly increasing survivability, and used to hunt smaller PT boats with the 76 mm cannon while staying away from larger ships with bigger or more numerous guns. While this boat isn't immune to PT boats, they are its primary target, and parking the boat behind cover near a cap allows you to mop up any intruders. Particular enemies to note are: |
− | * Well-armed American PT boats (PT-314 etc.) | + | * Well-armed American PT boats (PT-314, etc.) |
* British and Soviet gunboats (SGB, Fairmile, MPK-163) | * British and Soviet gunboats (SGB, Fairmile, MPK-163) | ||
* German barges (SF40's or AF D1's) | * German barges (SF40's or AF D1's) | ||
* British Isles/Flower-class boats | * British Isles/Flower-class boats | ||
− | * Also large, tough bombers such as the Catalina or Wellington will break through your air | + | * Also large, tough bombers such as the Catalina or Wellington will break through your air defence, try to keep moving and not make yourself an easy target. |
=== Pros and cons === | === Pros and cons === | ||
− | <!--'' | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> |
'''Pros:''' | '''Pros:''' | ||
− | * Rapid-fire cannon which deals decent damage | + | * Rapid-fire cannon, which deals decent damage |
− | * Self defence AA is capable of shooting down planes at short range ( | + | * Self-defence AA is capable of shooting down planes at short range (1 km or closer) |
* Fast in a straight line | * Fast in a straight line | ||
* Good survivability | * Good survivability | ||
Line 61: | Line 88: | ||
* Auxiliary armament of 3 heavy machine guns are mostly ineffective against other ships, and A.I. Gunners tend to be inefficient | * Auxiliary armament of 3 heavy machine guns are mostly ineffective against other ships, and A.I. Gunners tend to be inefficient | ||
− | * Big turning circle and big length mean difficulty traversing in tight spaces - beware of running aground | + | * Big turning circle and big length mean difficulty traversing in tight spaces - beware of running aground |
− | * Cannon does get knocked out easily | + | * Cannon does get knocked out easily |
== History == | == History == | ||
− | ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too | + | <!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> |
+ | In 1922, the Soviet Navy recognized the need for an anti-submarine vessel, which was later included in the "Five-Year Plan for the Development of the Red Navy" in March 1925. However, due to difficulties and financial issues, the initial plan was scaled down to two classes of ships: small hunters (such as [[OD-200]]) and large hunters (which were later reclassified as "малые противолодочные корабли" or MPK). | ||
+ | |||
+ | Due to financial constraints, the development did not commence until 1936. The initial vessel design did not meet the expectations of the sailors, prompting the designer to make improvements, leading to the emergence of Project 122. | ||
+ | |||
+ | Project 122's design was approved in 1939 and featured a steel-welded hull, three diesel engines, a top speed of 22 knots, and armaments including an artillery gun and depth charges. | ||
+ | |||
+ | In 1941, the Soviet Navy expressed dissatisfaction with the vessel and requested that the designer upgrade Pr. 122 to enhance its armament, speed, range, and displacement. This led to Project 122a, which included improvements in anti-aircraft capabilities, the addition of a new hydroacoustic system, and the introduction of a new 76 mm artillery gun. | ||
+ | |||
+ | Because of the challenges of WW2, further changes were made to Project 122a. In 1944 the designer proposed an improved version. The vessel's hull was widened, and its anti-aircraft capability was enhanced further by adding more DShK machine guns and two 37 mm autocannons. This led to the designation of [[MPK Pr.122bis|Project 122bis]]. | ||
== Media == | == Media == | ||
− | '' | + | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> |
+ | |||
+ | ;Skins | ||
+ | |||
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_mpk_122a Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
== See also == | == See also == | ||
− | ''Links to | + | ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' |
* ''reference to the series of the ship;'' | * ''reference to the series of the ship;'' | ||
Line 80: | Line 120: | ||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | |||
* ''other literature.'' | * ''other literature.'' | ||
{{USSR sub-chasers}} | {{USSR sub-chasers}} |
Latest revision as of 10:34, 16 September 2023
This page is about the Soviet sub-chaser MPK pr.122A. For the premium version, see MPK Pr.122bis. |
Contents
Description
The MPK pr.122A is a small anti-submarine ship that was developed in early 1939. The vessel was intended to serve a dual purpose as both a submarine hunter and a maritime border guard. However, the construction of the vessel progressed rather slowly, with only the first vessel completed in 1941 due to the outbreak of the war.
This vessel was introduced during Update 1.79 "Project X" when the Soviet fleet was implemented into the game. The MPK pr.122A boasts good survivability thanks to its numerous crew and can effectively destroy enemy boats or lightly armoured targets, as well as armoured targets thanks to its 76 mm APHE shell.
General info
Survivability and armour
Due to its large size and decent crew, this is a difficult boat to sink. The whole vessel is unarmoured except for the gun shield, meaning that machinery and ammunition are left exposed. Although magazine explosions are rare, it's common for both the gun and engine to be knocked out, either of which will spell disaster for this vessel. Fortunately, due to its size, the crew is spread out and there are more compartments to disable, increasing your life expectancy greatly.
Mobility
The boat is reasonably fast in a straight line, able to keep up with slower PT boats and outpace German minesweepers. However, turning is awful due to large hull length. The boat tends to spin, meaning the stern will hit rocks or the shoreline if sailed too close. Stopping distance is also a problem, with no easy way to escape trouble once you've found it. All in all, it has decent mobility, adequate for the role, but it does have some shortcomings to be mindful of.
Mobility Characteristics | |||
---|---|---|---|
Game Mode | Upgrade Status | Maximum Speed (km/h) | |
Forward | Reverse | ||
AB | |||
Upgraded | 66 | 31 | |
RB/SB | |||
Upgraded | 43 | 20 |
Modifications and economy
Armament
Primary armament
Primary armament consists of a single rapid fire 76 mm gun positioned on the bow, which is able to shred smaller boats in a few hits while holding its own against larger vessels. The gun is protected by steel plate, however due to its position, it will often get knocked out by enemy fire.
HE is deadly against small and medium-sized vessels, disabling compartments in one or two hits. While AP is good for armoured targets such as the Soviet gunboats, it will over-penetrate most vehicles this boat will face.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
100 m | 1,000 m | 2,000 m | 3,000 m | 4,000 m | 5,000 m | ||
O-361K | HE | 8 | 8 | 8 | 8 | 8 | 8 |
O-361D | HE-TF | 5 | 5 | 5 | 5 | 5 | 5 |
BR-361 | APHEBC | 121 | 100 | 81 | 65 | 53 | 43 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
O-361K | HE | 845 | 6.95 | 0 | 0.1 | 483 | 79° | 80° | 81° | |||
O-361D | HE-TF | 810 | 6.61 | 0 | 0.1 | 182 | 79° | 80° | 81° | |||
BR-361 | APHEBC | 816 | 6.5 | 1.6 | 4 | 119 | 48° | 63° | 71° |
Secondary armament
Secondary armaments that also double for anti-air duties on the vessel are the three 12.7 mm DShK heavy machine guns in single mounts at the stern. While they may be classed as combined AA/auxiliaries, they are only really useful for engaging aerial targets. Due to the location of the guns, they have decent firing arcs and have no problem tracking low flying aircraft. Optimal range for these guns is less than a kilometer, where their combined fire will easily down any aircraft that loiter in the vicinity, while gunners will start opening up from 2 km away.
- Universal: AP-I · API-T · IAI
- 12.7 mm HE belts: IAI · IAI · IAI · API-T
- 12.7 mm APIT belts: API-T · AP-I · IAI · AP-I
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Penetration @ 0° Angle of Attack (mm) | ||||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
AP-I | 30 | 29 | 25 | 21 | 18 | 15 | |
API-T | 29 | 28 | 24 | 20 | 17 | 14 | |
IAI | 3 | 2 | 2 | 2 | 2 | 2 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||||||
0% | 50% | 100% | ||||||||||
AP-I | 850 | 0.05 | - | - | - | 47° | 56° | 65° | ||||
API-T | 850 | 0.05 | - | - | - | 47° | 56° | 65° | ||||
IAI | 850 | 0.05 | 0 | 0.1 | 1.5 | 47° | 56° | 65° |
Additional armament
While depth charges and bomb throwers can be equipped, they are mostly useless and should only be used in specific situations, otherwise concentrate on using the guns.
Usage in battles
(AB) The ship should be pointed towards the bow (front) at all times, greatly increasing survivability, and used to hunt smaller PT boats with the 76 mm cannon while staying away from larger ships with bigger or more numerous guns. While this boat isn't immune to PT boats, they are its primary target, and parking the boat behind cover near a cap allows you to mop up any intruders. Particular enemies to note are:
- Well-armed American PT boats (PT-314, etc.)
- British and Soviet gunboats (SGB, Fairmile, MPK-163)
- German barges (SF40's or AF D1's)
- British Isles/Flower-class boats
- Also large, tough bombers such as the Catalina or Wellington will break through your air defence, try to keep moving and not make yourself an easy target.
Pros and cons
Pros:
- Rapid-fire cannon, which deals decent damage
- Self-defence AA is capable of shooting down planes at short range (1 km or closer)
- Fast in a straight line
- Good survivability
Cons:
- Auxiliary armament of 3 heavy machine guns are mostly ineffective against other ships, and A.I. Gunners tend to be inefficient
- Big turning circle and big length mean difficulty traversing in tight spaces - beware of running aground
- Cannon does get knocked out easily
History
In 1922, the Soviet Navy recognized the need for an anti-submarine vessel, which was later included in the "Five-Year Plan for the Development of the Red Navy" in March 1925. However, due to difficulties and financial issues, the initial plan was scaled down to two classes of ships: small hunters (such as OD-200) and large hunters (which were later reclassified as "малые противолодочные корабли" or MPK).
Due to financial constraints, the development did not commence until 1936. The initial vessel design did not meet the expectations of the sailors, prompting the designer to make improvements, leading to the emergence of Project 122.
Project 122's design was approved in 1939 and featured a steel-welded hull, three diesel engines, a top speed of 22 knots, and armaments including an artillery gun and depth charges.
In 1941, the Soviet Navy expressed dissatisfaction with the vessel and requested that the designer upgrade Pr. 122 to enhance its armament, speed, range, and displacement. This led to Project 122a, which included improvements in anti-aircraft capabilities, the addition of a new hydroacoustic system, and the introduction of a new 76 mm artillery gun.
Because of the challenges of WW2, further changes were made to Project 122a. In 1944 the designer proposed an improved version. The vessel's hull was widened, and its anti-aircraft capability was enhanced further by adding more DShK machine guns and two 37 mm autocannons. This led to the designation of Project 122bis.
Media
- Skins
See also
Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the ship;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
USSR sub-chasers | |
---|---|
Pr. 122 | MPK pr.122A · MPK Pr.122bis |
Pr. 163 | MPK-163 |
Pr. 201 | MPK Pr.201K · MPK Pr.201M |
Pr. 204 | MPK Pr.204 |