Difference between revisions of "Ozelot"
(→Survivability and armour: added pros and cons, armor section, other small baseline improvements.) |
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== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | The '''{{Specs|name}}''' is a rank {{Specs|rank}} German SPAA {{Battle-rating}}. It was introduced in [[Update | + | The '''{{Specs|name}}''' is a rank {{Specs|rank}} German SPAA {{Battle-rating}}. It was introduced in [[Update "Ground Breaking"]]. |
== General info == | == General info == | ||
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{{Specs-Tank-Armour}} | {{Specs-Tank-Armour}} | ||
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | ||
− | The | + | The armour is extremely thin and only serves to protect the vehicle from shell splinters and rifle-calibre machine guns. Anything with a calibre of 12.7 mm and larger will destroy this vehicle. |
− | '''Armour type:''' | + | '''Armour type:''' |
− | + | * Rolled homogeneous armour | |
− | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! Armour !! Front !! Sides !! Rear !! Roof | + | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof |
|- | |- | ||
− | | Hull || 8 mm | + | | Hull || 8 mm (9°) ''Lower plate'' <br> 8 mm (30-68°) ''Lower glacis'' || 8 mm <br> 8 mm (34°) ''Belly junction'' || 8 mm (37°) || 6 mm |
|- | |- | ||
− | | | + | | Superstructure|| 8 mm (59-73°) ''Upper glacis'' || 8 mm (30-34°) || 6 mm (7°) ''Crew compartment'' <br> 8 mm ''Ammo rack'' || 8 mm (17-31°) ''Engine compartment'' <br> 6 mm ''Crew compartment'' |
|- | |- | ||
− | | | + | | Missile launcher || 6 mm || 6 mm || 6 mm || 6 mm |
|- | |- | ||
|} | |} | ||
+ | '''Notes:''' | ||
− | + | * Suspension wheels and tracks are 20 mm thick, while torsion bars are 8 mm thick. | |
− | |||
=== Mobility === | === Mobility === | ||
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | The Ozelot requires discipline to use efficiently. Care must be taken not to fire on enemies flying too close, otherwise the missile not be able to turn enough to hit the target. The Ozelot should be used in an open environment, as obstacles can interfere with the radar guidance of the missiles, or even get hit by the missiles themselves. Helicopters are this vehicle's main | + | The Ozelot requires discipline to use efficiently. Care must be taken not to fire on enemies flying too close, otherwise the missile will not be able to turn quickly enough to hit the target. The Ozelot should be used in an open environment, as obstacles can interfere with the radar guidance of the missiles, or even get hit by the missiles themselves. Helicopters are this vehicle's main opponent. |
=== Pros and cons === | === Pros and cons === | ||
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'''Pros:''' | '''Pros:''' | ||
− | * Very fast and agile | + | * Very fast and agile vehicle |
+ | * Small profile and easily hidden | ||
* Missiles require no guidance after firing | * Missiles require no guidance after firing | ||
* Missiles do not require the vehicle to be stopped to fire. | * Missiles do not require the vehicle to be stopped to fire. | ||
− | |||
* Gen 3 thermals for scouting and sighting targets | * Gen 3 thermals for scouting and sighting targets | ||
− | |||
− | |||
− | |||
'''Cons:''' | '''Cons:''' | ||
− | * No | + | * No armour |
− | * | + | * Air-to-air missiles can be unreliable |
− | * | + | * Can not defend itself against ground vehicles |
− | |||
− | |||
== History == | == History == |
Revision as of 08:54, 22 November 2021
Contents
Description
The Leichtes Flugabwehrsystem Ozelot is a rank VII German SPAA with a battle rating of 9.7 (AB/RB/SB). It was introduced in Update "Ground Breaking".
General info
Survivability and armour
The armour is extremely thin and only serves to protect the vehicle from shell splinters and rifle-calibre machine guns. Anything with a calibre of 12.7 mm and larger will destroy this vehicle.
Armour type:
- Rolled homogeneous armour
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 8 mm (9°) Lower plate 8 mm (30-68°) Lower glacis |
8 mm 8 mm (34°) Belly junction |
8 mm (37°) | 6 mm |
Superstructure | 8 mm (59-73°) Upper glacis | 8 mm (30-34°) | 6 mm (7°) Crew compartment 8 mm Ammo rack |
8 mm (17-31°) Engine compartment 6 mm Crew compartment |
Missile launcher | 6 mm | 6 mm | 6 mm | 6 mm |
Notes:
- Suspension wheels and tracks are 20 mm thick, while torsion bars are 8 mm thick.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 77 | 32 | 4.1 | 156 | 210 | 38.05 | 51.22 |
Realistic | 71 | 30 | 97 | 110 | 23.66 | 26.83 |
Modifications and economy
Armaments
Main armament
Fliegerfaust 2 Stinger missile | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 8 (4) | -10°/+70° | ±180° | Two-plane | 88.1 | 121.9 | 148.0 | 163.7 | 174.1 | 19.50 | 17.25 | 15.90 | 15.00 |
Realistic | 59.5 | 70.0 | 85.0 | 94.0 | 100.0 |
Ammunition
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Range (m) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | ||||||||
FIM-92E | SAM | 1,000 | 5,000 | 10.1 | 1 | 0.1 | 540 | 79° | 80° | 81° |
FIM-92K | SAM | 1,000 | 5,000 | 10.1 | 1 | 0.1 | 540 | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
2 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Usage in battles
The Ozelot requires discipline to use efficiently. Care must be taken not to fire on enemies flying too close, otherwise the missile will not be able to turn quickly enough to hit the target. The Ozelot should be used in an open environment, as obstacles can interfere with the radar guidance of the missiles, or even get hit by the missiles themselves. Helicopters are this vehicle's main opponent.
Pros and cons
Pros:
- Very fast and agile vehicle
- Small profile and easily hidden
- Missiles require no guidance after firing
- Missiles do not require the vehicle to be stopped to fire.
- Gen 3 thermals for scouting and sighting targets
Cons:
- No armour
- Air-to-air missiles can be unreliable
- Can not defend itself against ground vehicles
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
- Related development
External links
Germany anti-aircraft vehicles | |
---|---|
Wheeled | Sd.Kfz.222 |
Half-track | Sd.Kfz.251/21 · Sd.Kfz. 6/2 |
Flakpanzer IV | Wirbelwind · Ostwind · Ostwind II · Kugelblitz · Zerstörer 45 |
Other Flakpanzers | Flakpanzer I · Flakpanzer 38 · Flakpanzer 341 |
Wiesel AWC | Wiesel 1A4 · Ozelot |
Radar SPAAG | Gepard · Gepard 1A2 |
Missile SPAA | FlaRakPz 1 · FlaRakRad |