Difference between revisions of "ZA-35"
Colok76286 (talk | contribs) (→Media: Added Shooting Range episode) |
FrostbitBait (talk | contribs) m (Some radar functionality notes added to the pro & con list) (Tag: Visual edit) |
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* Rooikat chassis means good mobility | * Rooikat chassis means good mobility | ||
* Tall radar mast allows the ZA-35 to track air targets while behind cover | * Tall radar mast allows the ZA-35 to track air targets while behind cover | ||
+ | * Radar takes up minimal space in folded position, and quickly deploys or folds | ||
+ | * Optical tracking can track player sighted targets with radar disabled, or track a target while the radar continues to search for more targets | ||
'''Cons:''' | '''Cons:''' | ||
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== Media == | == Media == | ||
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | ||
+ | |||
;Videos | ;Videos | ||
{{Youtube-gallery|anAu8xSE-Hs|'''The Shooting Range #246''' - ''Metal Beasts'' section at 00:26 discusses the {{PAGENAME}}.}} | {{Youtube-gallery|anAu8xSE-Hs|'''The Shooting Range #246''' - ''Metal Beasts'' section at 00:26 discusses the {{PAGENAME}}.}} |
Revision as of 17:12, 19 May 2021
Contents
Description
The Rooikat ZA-35 is a rank VI British SPAA with a battle rating of 8.3 (AB/RB/SB). It was introduced in Update "Ixwa Strike".
General info
Survivability and armour
Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.
Armour type:
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | ___ mm | ___ mm Top ___ mm Bottom |
___ mm | ___ - ___ mm |
Turret | ___ - ___ mm Turret front ___ mm Gun mantlet |
___ - ___ mm | ___ - ___ mm | ___ - ___ mm |
Cupola | ___ mm | ___ mm | ___ mm | ___ mm |
Notes:
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 131 | 40 | 32 | 805 | 1,082 | 25.16 | 33.81 |
Realistic | 121 | 37 | 501 | 567 | 15.66 | 17.72 |
Modifications and economy
Armaments
Main armament
Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}
. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.
35 mm GA-35 (x2) | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 460 (230) | 550 | -8°/+85° | ±180° | Two-plane | __._ | __._ | __._ | __._ | __._ | _.__ | _.__ | _.__ | _.__ |
Realistic | __._ | __._ | __._ | __._ | __._ |
Ammunition
- Default: API-T · HEI-T*
- DM11A1: HEI-T* · HEI-T* · HEI-T* · API-T
- DM13: API-T · API-T · API-T · HEI-T*
Penetration statistics | ||||||
---|---|---|---|---|---|---|
Belt | Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | |
Default | 68 | 65 | 52 | 40 | 30 | 23 |
DM11A1 | 68 | 65 | 52 | 40 | 30 | 23 |
DM13 | 68 | 65 | 52 | 40 | 30 | 23 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
2 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- Search and track radar
- Rooikat chassis means good mobility
- Tall radar mast allows the ZA-35 to track air targets while behind cover
- Radar takes up minimal space in folded position, and quickly deploys or folds
- Optical tracking can track player sighted targets with radar disabled, or track a target while the radar continues to search for more targets
Cons:
- Super tall radar mast gives you away very quickly
- Track radar is electro-optical and can lose track very quickly when it's obstructed by objects such as trees
- No night vision devices
- No APDS belts like similar twin KDA platforms
- Turret is only 10 mm RHA with the commander and gunner sitting very close to each other, making .50 cals and even some 7.62 caliber MGs a death sentence.
History
The ZA-35 was a South African self-propelled anti-aircraft gun (SPAAG) variant of the Rooikat armoured car and designed in the 1990s. It was developed by Armaments Corporation of South Africa (ARMSCOR) and one prototype or possibly more was built before the project was cancelled. Had it entered production the ZA-35 would have served in a battery of three ZA-35 SPAAGs, one ZA-HVM surface-to-air missile launcher (also based on the Rooikat hull), and a local warning radar.[1]
The hull was a standard Rooikat hull but the turret was a completely new design by LEW. It has a crew of 3 with the driver in the hull and the commander and gunner in the turret. The armament consisted of two 35 mm M-35 automatic guns produced by Lyttleton Engineering. The guns have a rate of fire of 550 rounds per minute which is a 1,100 rpm combined rate of fire. Ammunition carried is of two types: HE-FRAG rounds for air targets and AP-I rounds for ground targets. A total of 920 rounds was carried in four belts of 230 rounds (two belts for each gun). The computerized fire control system (FCS) was linked to a fully stabilized gunner’s sight with an integrated laser rangefinder. An EDR 110 search and tracking radar was fitted for finding and tracking enemy aircraft, mounted on a mast that could be raised five meters in order to get the radar clear of obstacles low to the ground. The ZA-35 can effectively eliminate targets during both day and night conditions. The armour protects against small arms fire and shrapnel all around and 23 mm projectiles over the frontal arc. Propulsion is provided by a rear 563 horsepower engine, allowing the 34 tons vehicle to reach a speed of 120 km/h.[1][2]
Media
- Videos
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
References
Britain anti-aircraft vehicles | |
---|---|
Crusader AA | Crusader AA Mk I · Crusader AA Mk II |
Wheeled | Staghound AA · AEC AA |
Radar SPAAG | Chieftain Marksman |
Missile SPAA | Stormer AD · Stormer HVM |
Other | Light AA Mk I · Falcon |
Canada | Skink · ADATS (M113) |
South Africa | Ystervark · Bosvark · ZA-35 |