Weapons
This article is about the history of the 2 cm guns using the 20×138mmB Rheinmetall ammunition, primarily the 2 cm KwK/Flak 30/38 L/50/65. It also covers usage by other nations represented in-game, such as Italy with Breda and Scotti guns, and includes a minor guide. The ammo and guns were the smallest mainstay unit of dual-purpose AA/AT guns, starting in the late 1920s and actively used and improved until 1945. These guns were used as infantry super heavy machine guns (Überschwere MGs), tank armaments (KwK), as well as infantry and vehicle AA guns (Flak).
The Ballistic Computer is a system found on some modern aircraft and helicopters used to aid the player in the delivery of unguided air-to-ground munitions. There are two key functions of the ballistic computer: Constantly Computed Impact Point (CCIP) and Constantly Computed Release Point (CCRP). CCIP continually calculates where munitions will land and gives the pilot an accurate impact point to aim with. CCRP allows the player to specify an impact point, the ballistic computer will then continually calculate at which point along the player’s flight path munitions will need to be released in order to hit the player’s designated impact point, and will only allow munitions to be released when that point is reached.
The Mauser 20 mm MG 151/20 is a German 20 mm aircraft cannon converted from the 15 mm MG 151/15 cannon to a 20 mm after combat evaluation proved a larger high-explosive shell to be more effective than a high-velocity shell.
The iconic F-14 Tomcat made its mark in naval aviation for its cultural significance and popularity. However, the defining weapon that sets the Tomcat apart from its peers is the long-range AIM-54 Phoenix missile. This weapon, intended to strike Soviet bombers from a long distance before they could fire deadly anti-ship cruise missiles, allowed the F-14 to perform its "Fleet Defense" role. Thus we will dive into the development behind this fascinating missile, the improvements it had, and how it would not be America writing the tomes on the AIM-54's combat usage, but instead Iran.
While 1 mm more doesn't appear so much in size when comparing 75 mm to 76 mm, the Americans managed to make that one extra 1 mm impress with extra firepower boost against tanks during World War II. While the weapon was not without controversy on whether it was indeed the right weapon for the war, it proved sufficient in helping American tankers face-off against tougher enemy tanks to win the overall war. This is the story of how that weapon came to be.
The AGM-12B, also known as the ASM-N-7A or more recognizably the Bullpup, was the world's first mass-produced precision guided Air-to-Ground munition. A fairly large warhead size and its MCLOS guidance give many U.S. vehicles the tools to engage SPAAs at range, at a BR where proximity fused shells and surface-to-air missiles start becoming increasingly lethal to aviation. While they may not be as advanced as Walleyes and Mavericks, which are autonomously guided, a good pilot can easily match them in accuracy with precise manual guidance against even the fastest moving targets.
In this guide is about the 7,5 cm KwK and StuK 37 L/24 (as well as modernized K.51). The gun was a prewar development of a compremise of firepower to size. Duo to its size and weight, as well as ammo development put it in a role of multipurpose on a great amount of different vehicles, used prewar till the very end.
The Spike-LR II (Long Range 2) is an advanced anti-tank guided missile (ATGM) that is part of the Spike family. Found on many IFVs, it is capable of engaging both non-line-of-sight and beyond-line-of-sight targets. Additionally, it can function as a surface-to-air missile (SAM), being particularly effective against helicopters and low-flying aircraft.
This guide is about the history to the 10,5 cm StuH 42 L/28. These guns were the mainstay of the German Army, from prewar till the very end. With performance upgrades along its life, it was effectively used in a multitude of roles such as direct support/assault artillery fire and counter artillery. The close up field support was effective against structures, infantry and tanks using a wide array of ammo types. It was only late in the war to be replaced by longer barreled variants such as L/30 and L/35. Being a formidable gun both in-game as well as IRL. It was used on all fronts, upgraded over time and used by multiple nations.









