Difference between revisions of "Type T-1"

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=== Survivability and armour ===
 
=== Survivability and armour ===
This boat doesn't have any armour, and it's survivability is about on par with other Japanese MTBs in the lower tiers, 40mm of wooden hull armour- not the worst but not the best. However it's survivability is artificially hindered by it's lack of offensive capabilities. In a one on one engagement the T-1 deals so little damage to it's enemies, that an opponent will more than likely knock you out first. So it's survivability is not necessarily worse than other Japanese MTBs, but it will be knocked out a lot more frequently due to how inadequate it is at defending itself.
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<!--Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.-->
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This boat doesn't have any armour, and its survivability is about on par with other Japanese MTBs in the lower ranks, 40mm of wooden hull armour- not the worst but not the best. However, its survivability is artificially hindered by its lack of offensive capabilities. In a one on one engagement the T-1 deals so little damage to its enemies, that an opponent will more than likely knock the {{PAGENAME}} out first. So it's survivability is not necessarily worse than other Japanese MTBs, but it will be knocked out a lot more frequently due to how inadequate it is at defending itself.
  
 
=== Mobility ===
 
=== Mobility ===
The mobility and speed of this boat is it's strongest asset. It's responsive to input and can reach a top speed of 72 km/h (44 mph) making it currently the 3rd fastest Japanese ship in game. However, it's speed is about equal to most other lower tier MTBs, and in some cases slower. It can outpace Sub-chasers and other gun boats, but it's hard to actually use it's speed effectively as it's weaponry performance is so poor, the potential it has in it's mobility doesn't really count for much.
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<!--Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.-->
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The mobility and speed of this boat is its strongest asset. It's responsive to input and can reach a top speed of 72 km/h (44 mph) making it currently the 3rd fastest Japanese ship in game. However, its speed is about equal to most other lower rank MTBs, and in some cases slower. It can outpace Sub-chasers and other gun boats, but it's hard to actually use its speed effectively as its weaponry performance is so poor, the potential it has in its mobility doesn't really count for much.
  
 
== Armament ==
 
== Armament ==
 
=== Primary armament ===
 
=== Primary armament ===
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<!--Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.-->
 
{{main|Type 92 navy (7.7 mm)|l1=Type 92 (7.7 mm)}}
 
{{main|Type 92 navy (7.7 mm)|l1=Type 92 (7.7 mm)}}
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The Type T-1 is equipped with two '''''[[Type 92 navy (7.7 mm)|Type 92 (7.7 mm)]]''''' machine guns, which are incredibly underwhelming. This boat currently has the least effective armament in the game, they do very little damage on all fronts and at even a slight distance struggle to penetrate the hull of most ships, let alone score critical damage. The guns come with three belts-
 
The Type T-1 is equipped with two '''''[[Type 92 navy (7.7 mm)|Type 92 (7.7 mm)]]''''' machine guns, which are incredibly underwhelming. This boat currently has the least effective armament in the game, they do very little damage on all fronts and at even a slight distance struggle to penetrate the hull of most ships, let alone score critical damage. The guns come with three belts-
  
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* API- Contains predominantly armour piercing incendiary rounds
 
* API- Contains predominantly armour piercing incendiary rounds
  
Even if it's not by a large margin, the API rounds do deal the most damage, structurally and internally. They also do the most damage to aircraft as well, a good burst on target will usually take out most of the weak biplanes you'll likely be coming across in the low tiers. To maximise the effectiveness of the guns you'll want to stay at a close range, as past around 750 meters or so the guns really struggle to do any meaningful damage. The firing arcs of the two turrets are not very versatile either, to fire with both turrets you'll need to be shooting either directly ahead or behind, at either side of the boat only one turret will be able to fire, leading to a tiny amount of damage output.
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Even if it's not by a large margin, the API rounds do deal the most damage, structurally and internally. They also do the most damage to aircraft as well, a good burst on target will usually take out most of the weak biplanes the {{PAGENAME}} will most likely be coming across in the low ranks. To maximise the effectiveness of the guns, stay at a close range, as past around 750 meters or so the guns really struggle to do any meaningful damage. The firing arcs of the two turrets are not very versatile either, to fire with both turrets the {{PAGENAME}} needs to be shooting either directly ahead or behind, at either side of the boat only one turret will be able to fire, leading to a tiny amount of damage output.
 
[[File:Type T-1 4.jpg|left|thumb|429x429px|The Type T-1, destroying an enemy boat with depth charges ]]
 
[[File:Type T-1 4.jpg|left|thumb|429x429px|The Type T-1, destroying an enemy boat with depth charges ]]
  
 
=== Torpedo armament ===
 
=== Torpedo armament ===
{{main|Type 44 No.2}}The Type T-1 is equipped with two Type-44 torpedoes, they can travel a max of 4 kilometers at 65 km/h (40 mp/h). With the 'Torpedo mode' modification selected they can travel a max of 8 kilometers, at a speed of 48 km/h (30 mp/h). With this modification they have impressive range for the tier, however they have very little damage output, having only 121kg of TNT equivalent explosive, they should still be able to cause fatal damage to any vessels around the tier, but against Destroyers or other large ships it will definitely take multiple hits to score a kill.  
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<!--Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.-->
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{{main|Type 44 No.2}}
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 +
The Type T-1 is equipped with two Type-44 torpedoes, they can travel a max of 4 kilometers at 65 km/h (40 mp/h). With the 'Torpedo mode' modification selected they can travel a max of 8 kilometers, at a speed of 48 km/h (30 mp/h). With this modification they have impressive range for the rank, however they have very little damage output, having only 121 kg of TNT equivalent explosive, they should still be able to cause fatal damage to any vessels around the rank, but against Destroyers or other large ships it will definitely take multiple hits to destroy a ship.  
  
 
=== Special armament ===
 
=== Special armament ===
 +
<!--Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.-->
 
{{main|Type 95 depth charge}}
 
{{main|Type 95 depth charge}}
The Type T-1 can carry two Type 95 depth charges, which can be dropped to maim other naval targets, they have rather limited viability though as most MTBs will be able to outrun the explosion, however they are useful for attacking larger ships, as if you can reach them unnoticed one or two of these depth charges will sink the vessel.
+
 
 +
The Type T-1 can carry two Type 95 depth charges, which can be dropped to maim other naval targets, they have rather limited viability though as most MTBs will be able to outrun the explosion. However, they are useful for attacking larger ships, as if the {{PAGENAME}} can reach them unnoticed, one or two of these depth charges will sink the vessel.
  
 
==Usage in battles==
 
==Usage in battles==
 +
<!--Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).-->
 
[[File:Type T-1 3.jpg|thumb|500x500px|The Type T-1, engaging an LS Class MTB]]
 
[[File:Type T-1 3.jpg|thumb|500x500px|The Type T-1, engaging an LS Class MTB]]
This boat is fairly difficult to use effectively, especially considering that it's damage potential on all fronts is so low. Your only reliable way of killing ships is to use your torpedoes, either aiming for larger slower vessels or aiming for commonly traveled sight-lines or choke points. Your primary armament is close to useless in a one on one engagement, so after your torpedoes are launched or being reloaded, try sticking with a group of your teammates, you lack the firepower to sink an enemy vessel on your own but can contribute collectively with your allies. Try to aim  for an enemy's crew if possible, the guns do very little structural damage, but if you aim for the bridge and radio room you can slowly cut down your opponents crew percentage.
 
  
If you come across a large ship or vessel with some big guns it's not worth engaging them, turn on your smokescreen once unlocked and retreat to your teammates or behind some terrain. There's no use in attacking these vessels with your guns alone. You easily have the speed and mobility to escape from tricky situations under the cover of smoke, so prioritise unlocking it if possible. It's important to stay on the move and not make yourself a target for enemy vessels, you have no armour and a well placed burst from any cannon will likely disable you, stay by cover and your friendlies for protection. Also consider not activating the 'Torpedo mode' modification, as most engagements at this tier wont exceed 4 kilometers, and you're going to want the extra speed to catch enemies out.
+
This boat is fairly difficult to use effectively, especially considering that its damage potential on all fronts is so low. The {{PAGENAME}}'s only reliable way of destroying ships is to use the torpedoes, either aiming for larger slower vessels or aiming for commonly traveled sight-lines or choke points. The primary armament is close to useless in a one on one engagement, so after the torpedoes are launched or being reloaded, try sticking with a group of teammates. The {{PAGENAME}} lacks the firepower to sink an enemy vessel on its own, but can contribute collectively with allies. Try to aim for an enemy's crew if possible, the guns do very little structural damage, but if the shots are aimed at the bridge and radio room, the {{PAGENAME}} can slowly cut down the opponent's crew percentage.
 +
 
 +
If the {{PAGENAME}} comes across a large ship or vessel with some big guns, it's not worth engaging them, turn on the smokescreen once unlocked and retreat to the proximity of teammates or behind some terrain. There's no use in attacking these vessels with the {{PAGENAME}}'s guns alone. The {{PAGENAME}} can easily have the speed and mobility to escape from tricky situations under the cover of smoke, so prioritise unlocking it if possible. It's important to stay on the move and not make the {{PAGENAME}} a target for enemy vessels, the {{PAGENAME}} has no armour and a well placed burst from any cannon will likely disable the {{PAGENAME}}. Stay by cover and friendlies for protection. Also consider not activating the 'Torpedo mode' modification, as most engagements at this rank wont exceed 4 kilometers, and the extra speed in the torpedoes will be desirable to catch enemies.
  
 
===Modules===
 
===Modules===
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===Pros and cons===
 
===Pros and cons===
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<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
  
 
'''Pros:'''
 
'''Pros:'''
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* Decently mobile
 
* Decently mobile
 
* Long potential range for the torpedoes
 
* Long potential range for the torpedoes
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
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* Poor survivability, even for an MTB
 
* Poor survivability, even for an MTB
  
*
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== History ==
 +
<!--Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
  
== History ==
 
<!--Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.-->
 
 
Boats of this type were developed in 1939 as part of the fourth construction program for the Japanese fleet. They were based on the experimental Type B boat, which in turn was based on the British Thornycroft CMB boat captured in China in 1938. The first boat was put into operation in 1941. In total, six boats of this type were constructed, only one of which survived. In 1942, she was badly damaged and used for training after restoration. The other five boats were lost in conflicts during the years of 1943-1944.
 
Boats of this type were developed in 1939 as part of the fourth construction program for the Japanese fleet. They were based on the experimental Type B boat, which in turn was based on the British Thornycroft CMB boat captured in China in 1938. The first boat was put into operation in 1941. In total, six boats of this type were constructed, only one of which survived. In 1942, she was badly damaged and used for training after restoration. The other five boats were lost in conflicts during the years of 1943-1944.
  

Latest revision as of 05:01, 20 January 2020

Type T-1
jp_type_t1_1941.png
AB
RB
SB
General characteristics
Brief
Detailed
1.3/1.3/1.3BR
7 peopleCrew
20 tDisplacement
3Number of section
40 mm (ship_wood)Hull armor
15 mm (ship_wood)Superstructure armor
Primary armament
7.7 mm Type 92 machinegun2 x Turret
1 940 roundsAmmunition
97 roundsBelt capacity
600 shots/minFire rate
Additional armament
2 x 450 mm Type 44 No.2 torpedoSetup 1
2 x Type 95 depth chargeSetup 2
2 x 450 mm Type 44 No.2 torpedo
2 x Type 95 depth charge
Setup 3
Economy
2 900 Rp icon.pngResearch
700 Sl icon.pngPurchase
Sl icon.png/170 / 209/140 / 172Repair
200 Sl icon.pngCrew training
1 000 Sl icon.pngExperts
20 Ge icon.pngAces
100 % Rp icon.pngReward for battle
100 % Sl icon.png30 % Sl icon.png20 % Sl icon.png

Description

GarageImage Type T-1.jpg


The Type T-1 is a rank I Japanese motor torpedo boat with a battle rating of 1.3 (AB/RB/SB). It was introduced in Update 1.89 "Imperial Navy".

General info

The Type T-1

Survivability and armour

This boat doesn't have any armour, and its survivability is about on par with other Japanese MTBs in the lower ranks, 40mm of wooden hull armour- not the worst but not the best. However, its survivability is artificially hindered by its lack of offensive capabilities. In a one on one engagement the T-1 deals so little damage to its enemies, that an opponent will more than likely knock the Type T-1 out first. So it's survivability is not necessarily worse than other Japanese MTBs, but it will be knocked out a lot more frequently due to how inadequate it is at defending itself.

Mobility

The mobility and speed of this boat is its strongest asset. It's responsive to input and can reach a top speed of 72 km/h (44 mph) making it currently the 3rd fastest Japanese ship in game. However, its speed is about equal to most other lower rank MTBs, and in some cases slower. It can outpace Sub-chasers and other gun boats, but it's hard to actually use its speed effectively as its weaponry performance is so poor, the potential it has in its mobility doesn't really count for much.

Armament

Primary armament

Main article: Type 92 (7.7 mm)

The Type T-1 is equipped with two Type 92 (7.7 mm) machine guns, which are incredibly underwhelming. This boat currently has the least effective armament in the game, they do very little damage on all fronts and at even a slight distance struggle to penetrate the hull of most ships, let alone score critical damage. The guns come with three belts-

  • Universal- The stock belt, contains a split of armour piercing and armour piercing incendiary rounds
  • AP- Contains predominantly armour piercing rounds
  • API- Contains predominantly armour piercing incendiary rounds

Even if it's not by a large margin, the API rounds do deal the most damage, structurally and internally. They also do the most damage to aircraft as well, a good burst on target will usually take out most of the weak biplanes the Type T-1 will most likely be coming across in the low ranks. To maximise the effectiveness of the guns, stay at a close range, as past around 750 meters or so the guns really struggle to do any meaningful damage. The firing arcs of the two turrets are not very versatile either, to fire with both turrets the Type T-1 needs to be shooting either directly ahead or behind, at either side of the boat only one turret will be able to fire, leading to a tiny amount of damage output.

The Type T-1, destroying an enemy boat with depth charges 

Torpedo armament

Main article: Type 44 No.2

The Type T-1 is equipped with two Type-44 torpedoes, they can travel a max of 4 kilometers at 65 km/h (40 mp/h). With the 'Torpedo mode' modification selected they can travel a max of 8 kilometers, at a speed of 48 km/h (30 mp/h). With this modification they have impressive range for the rank, however they have very little damage output, having only 121 kg of TNT equivalent explosive, they should still be able to cause fatal damage to any vessels around the rank, but against Destroyers or other large ships it will definitely take multiple hits to destroy a ship.

Special armament

Main article: Type 95 depth charge

The Type T-1 can carry two Type 95 depth charges, which can be dropped to maim other naval targets, they have rather limited viability though as most MTBs will be able to outrun the explosion. However, they are useful for attacking larger ships, as if the Type T-1 can reach them unnoticed, one or two of these depth charges will sink the vessel.

Usage in battles

The Type T-1, engaging an LS Class MTB

This boat is fairly difficult to use effectively, especially considering that its damage potential on all fronts is so low. The Type T-1's only reliable way of destroying ships is to use the torpedoes, either aiming for larger slower vessels or aiming for commonly traveled sight-lines or choke points. The primary armament is close to useless in a one on one engagement, so after the torpedoes are launched or being reloaded, try sticking with a group of teammates. The Type T-1 lacks the firepower to sink an enemy vessel on its own, but can contribute collectively with allies. Try to aim for an enemy's crew if possible, the guns do very little structural damage, but if the shots are aimed at the bridge and radio room, the Type T-1 can slowly cut down the opponent's crew percentage.

If the Type T-1 comes across a large ship or vessel with some big guns, it's not worth engaging them, turn on the smokescreen once unlocked and retreat to the proximity of teammates or behind some terrain. There's no use in attacking these vessels with the Type T-1's guns alone. The Type T-1 can easily have the speed and mobility to escape from tricky situations under the cover of smoke, so prioritise unlocking it if possible. It's important to stay on the move and not make the Type T-1 a target for enemy vessels, the Type T-1 has no armour and a well placed burst from any cannon will likely disable the Type T-1. Stay by cover and friendlies for protection. Also consider not activating the 'Torpedo mode' modification, as most engagements at this rank wont exceed 4 kilometers, and the extra speed in the torpedoes will be desirable to catch enemies.

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 7.7 mm AP belt
II Rudder Replacement Fire Protection System Smokescreen 7.7 mm API belt
III Propeller Replacement Primary Armament Targeting Depth Charges
IV Engine Maintenance New Pumps Artillery Support Torpedo Mode

Pros and cons

Pros:

  • Decently mobile
  • Long potential range for the torpedoes

Cons:

  • Hugely ineffective primary armament
  • Low damage output from the torpedoes
  • Poor firing arcs for the twin turrets
  • Poor survivability, even for an MTB

History

Boats of this type were developed in 1939 as part of the fourth construction program for the Japanese fleet. They were based on the experimental Type B boat, which in turn was based on the British Thornycroft CMB boat captured in China in 1938. The first boat was put into operation in 1941. In total, six boats of this type were constructed, only one of which survived. In 1942, she was badly damaged and used for training after restoration. The other five boats were lost in conflicts during the years of 1943-1944.

- From Devblog

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Japan boats
Motor Torpedo  Type T-14 · Type T-1 · Type T-38 · T-51b · Type 11 · Type T-14 (Mod. 01)
Motor Gun  Type 5
Armored Gun  Soukou-Tei (1927) · Soukou-Tei (1940) · Ha-Go
Fast Attack  PG 02