Difference between revisions of "RN Eugenio di Savoia"

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{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
+
[[File:RN-Eugenio-di-Savoia-Armor.jpg|thumb|right|Overview of the armor scheme]]
 +
The ship enjoys one of the better armor schemes for a light cruiser, having no obvious flaws. It's shells and magazines are divided into two separate rooms, both below the water level, with inert shells being closer to the surface, while explosive magazines being deep underwater, protected from the diving shells. Unlike Japanese light cruisers, it doesn't store ready-to-use ammo above the waterline, declining any easy hits. Citadel enjoys three layers of protection: External bulges, internal citadel armor and behind it: fuel tanks that further reduce causalities from the center-mass hits. Additionally the uparmored turret faces  of the [[152/53 mm O.T.O. Mod.1929 (152 mm)|152 mm O.T.O. Mod.1929]] enjoy a solid 90mm RHA armor, which is better than all of the foreign light cruiser of its BR or lower, being bested only by the late-war US light cruisers with [[6 inch/47 Mk.16 (152 mm)|Mk.16 triple turrets]] in a higher BR.
 +
 
 +
This armor scheme makes Eugenio di Savoia a survivable ship against its peers despite of having a relatively small crew count (though still a bit higher than the one of Raimondo Montecuccoli). The ship has a brilliant protection against destroyers even at a close distance, where it struggles though are a high-calibre {{Annotation|SAP|Semi-armour-piercing}} and {{Annotation|AP|Armour-piercing}} shells that are commonly found on a heavy cruisers in its BR range.
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
+
With an increase in armor comparing to [[RN Raimondo Montecuccoli|its predecessor]] comes a decrease in mobility. In real terms though, both ships are extremely capable, the slight decrease in the maximum speed doesn't have any real effect on the battlefield, and the manoeuvrability is still sufficient to avoid torpedoes after they are spotted. Comparing to the equivalents from other nations its still both: quicker and more agile, besting even the Japanese [[Agano]].
  
 
{{NavalMobility}}
 
{{NavalMobility}}
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=== Modifications and economy ===
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
{{Specs-Economy}}
 +
After unlocking Tools and Fire Protection System go for the 152 mm APHEBC Palla shell - it unlocks the true killing potential of this cruiser, turning it from ''just'' a destroyer hunter, into a warship that can deal with enemy cruisers. Following that there are two routes: Either going an offensive route - unlocking the three Targeting upgrades - or going the defensive route, unlocking Rudder Replacement as a third tier II upgrade, then Shrapnel Protection into Ventilation. Also the 100 mm HE-TF Contro-aerea shells can be worth consideration as the third tier III upgrade.
 +
 +
Tier IV offers a number of key upgrades: Engine Maintenance gives a huge improvement in mobility. Ammo Wetting prevents these ammo explosions from fires onboard. Torpedo Mode finally makes torpedoes usable on a regular basis (an upgrade especially beneficial in the arcade mode). And finally, the [[Shipboard reconnaissance aircraft|Hydroplane]] enables you to quickly capture the points, which improves the win-rate and allows for easier completion of some of the [[Daily missions#Battle tasks|Daily and Special tasks]].
 +
 +
There are several modifications that can be left for last, notably: Dry-Docking and Propeller Replacement take a secondary role, as the ship already enjoys a good mobility, while there are more impactful upgrades in the respective tiers. Smokescreen generally has a limited use on light cruisers unless they are used in a higher BR matches. 100 mm APHE brings little value with the low number of secondaries and poor AI accuracy while the primaries have a short reload time. Improved Rangefinder has a limited benefit even in the Realistic battles and is nearly totally useless in Arcade. And finally Bomb mortar - if other upgrades listed here are situational - this brings situational to the whole new level, and generally should be unlocked only as the very last modification on the ship.
  
 
== Armament ==
 
== Armament ==
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{{main|152/53 mm O.T.O. Mod.1929 (152 mm)}}
 
{{main|152/53 mm O.T.O. Mod.1929 (152 mm)}}
  
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
+
Firing 8-shell 152mm broadside puts Eugenio di Savoia in an obvious disadvantage against most of its peers, and without a high rate of fire its sustained damage output per minute is not impressive either. Looking at the most extreme: [[Kirov]] can output nearly triple the HE-equivalent using respective ships default shells.
 +
 
 +
Default HE shells are great against destroyers and other weakly or unarmored targets, but having a relatively low explosive filler, they fail to consistently ignite enemy warships on fire. APHEBC Palla shells on the other hand are great at causing enemy magazines to explode, as the ballistic cap makes these shells perform exceptionally well against angled armor, and thus - penetrating deep into the hull even at extreme ranges. HE-TF are your typical anti-air shells, they can be relatively useful thanks to the turrets vertical guidance of up to +45° and a high shell velocity 935 m/s.
 +
 
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
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{{main|100 mm/47 O.T.O. Mod. 1928 (100 mm)}}
 
{{main|100 mm/47 O.T.O. Mod. 1928 (100 mm)}}
  
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
+
With just three dual-mount secondaries these guns play primarily a long-range anti-air role. Vertical guidance of +80° with 850 m/s muzzle velocity makes these guns able to harass enemy planes both: at a long range or a shorter distance, but a high altitude. Guns have a good coverage, with at least two turrets always being able to launch shells every 6.25 second.
 +
 
 +
Where these guns fail is the anti-ship and anti-boat role, as there's simply too few of them with a too poor firing arcs to effectively counter naval targets. For a rapid anti-boat duty switching to anti-air armament (default <kbd>Alt+3</kbd> on PC) can be a better option except for the rear-most arc, where the 37 mm cannons cannot reach and two or even all three 100 mm turrets are available.
  
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
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{{main|37 mm/54 Breda Mod.32 (37 mm)|20 mm/70 Oerlikon 3S (20 mm)}}
 
{{main|37 mm/54 Breda Mod.32 (37 mm)|20 mm/70 Oerlikon 3S (20 mm)}}
  
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''
+
While far from the best, Eugenio di Savoia enjoys a considerable anti-air capability, with cannons often being able to destroy enemy bombers before they even drop the bombs (which doesn't stop them dropping the deadly payload post-mortem). Just as with most of the ships, it's best to align perpendicularly to the incoming medium or high-altitude bombers, offering the most guns on target, while being the smallest target for the falling bombs. On the other hand, against torpedo bombers it's best to go in parallel, exposing it either to three 100 mm turrets and added 20 mm Oerlikons in the rear, or four 37mm Bredas in frontal arc.
  
 
=== Additional armament ===
 
=== Additional armament ===
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{{main|B TG depth charge|S.I. 270/533,4X7,2 Tipo M (533 mm)}}
 
{{main|B TG depth charge|S.I. 270/533,4X7,2 Tipo M (533 mm)}}
  
The RN Eugenio di Savoia carries 6 torpedoes, 3 on either side of the ship.
+
The RN Eugenio di Savoia carries 6 torpedoes, 3 on either side of the ship with a very wide firing angle. In the Arcade mode torpedoes from both sides have to be dropped for a reload to occur, which means you're often best to dump the torpedoes without a target. In For realistic mode cruiser doesn't carry any reload.
 +
 
 +
Torpedoes themselves are situational, with an extremely short range of 4 km being the key limiting factor. Italian designers opted for a much higher speed in exchange for range, and thus Tipo M enjoys exceptional 93 km/h speed while maintaining a relatively large and potent warhead. Torpedo Mode turns it into a respectable 12 km range at 83 km/h, which makes it one of the best torpedoes in the game.
  
 
=== Scout plane ===
 
=== Scout plane ===
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
+
Stock Eugenio di Savoia shows its roots as a destroyer-hunter, being unable to counter heavier threats, while enjoying a relative immunity to the low-calibre shells. With an addition of APHEBC it becomes a very respectable light cruiser, being able to counter its equivalents from other nations as well as harassing heavier warships. Finally the Torpedo Mode gives a real potential for surprise attacks against Heavy Cruisers and larger warships, especially in the Arcade mode, where the ship hugely benefits from an infinite reload of the torpedoes.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
It's a true multi-role cruiser, being able to manage all kinds of threats. It's not exceptional in any way, but it doesn't have any huge weakness either. The most important downside to remember is the below-average killing potential of its main guns, while the key upside to remember is the combination of speed and armor.
  
 
'''Pros:'''
 
'''Pros:'''

Revision as of 22:05, 25 December 2022

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
it_cruiser_eugenio_di_savoia.png
GarageImage RN Eugenio di Savoia.jpg
RN Eugenio di Savoia
AB RB SB
5.3 5.7 5.7
Research:105 000 Specs-Card-Exp.png
Purchase:310 000 Specs-Card-Lion.png
Show in game

Description

The Duca d’Aosta-class, RN Eugenio di Savoia, 1943 is a rank IV Italian light cruiser with a battle rating of 5.3 (AB) and 5.7 (RB/SB). It was introduced in Update "Winged Lions".

The Eugenio di Savoia is a Duca d'Aosta-class cruiser, a member of the fourth group of the Condottieri-class of Italian light cruisers. She has improved armour protection compared to her predecessor, the Raimondo Montecuccoli, while still maintaining the same armament and speed.

General info

Survivability and armour

Armourfront / side / back
Citadel50 / 70 / 35 mm
Main fire tower90 / 30 / 30 mm
Hull25 mm (steel)
Superstructure8 mm (steel)
Number of section8
Displacement10 672 t
Crew694 people
Overview of the armor scheme

The ship enjoys one of the better armor schemes for a light cruiser, having no obvious flaws. It's shells and magazines are divided into two separate rooms, both below the water level, with inert shells being closer to the surface, while explosive magazines being deep underwater, protected from the diving shells. Unlike Japanese light cruisers, it doesn't store ready-to-use ammo above the waterline, declining any easy hits. Citadel enjoys three layers of protection: External bulges, internal citadel armor and behind it: fuel tanks that further reduce causalities from the center-mass hits. Additionally the uparmored turret faces of the 152 mm O.T.O. Mod.1929 enjoy a solid 90mm RHA armor, which is better than all of the foreign light cruiser of its BR or lower, being bested only by the late-war US light cruisers with Mk.16 triple turrets in a higher BR.

This armor scheme makes Eugenio di Savoia a survivable ship against its peers despite of having a relatively small crew count (though still a bit higher than the one of Raimondo Montecuccoli). The ship has a brilliant protection against destroyers even at a close distance, where it struggles though are a high-calibre SAP and AP shells that are commonly found on a heavy cruisers in its BR range.

Mobility

Speedforward / back
AB81 / 34 km/h
RB69 / 29 km/h

With an increase in armor comparing to its predecessor comes a decrease in mobility. In real terms though, both ships are extremely capable, the slight decrease in the maximum speed doesn't have any real effect on the battlefield, and the manoeuvrability is still sufficient to avoid torpedoes after they are spotted. Comparing to the equivalents from other nations its still both: quicker and more agile, besting even the Japanese Agano.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 81 34
RB/SB Stock ___ ___
Upgraded 69 29

Modifications and economy

Repair costBasic → Reference
AB11 400 → 15 424 Sl icon.png
RB11 303 → 15 292 Sl icon.png
Total cost of modifications93 100 Rp icon.png
154 200 Sl icon.png
Talisman cost1 800 Ge icon.png
Crew training90 000 Sl icon.png
Experts310 000 Sl icon.png
Aces1 200 Ge icon.png
Research Aces570 000 Rp icon.png
Reward for battleAB / RB / SB
450 / 600 / 100 % Sl icon.png
178 / 178 / 178 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
6 200 Rp icon.png
Cost:
10 000 Sl icon.png
400 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
3 500 Rp icon.png
Cost:
5 800 Sl icon.png
220 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
3 900 Rp icon.png
Cost:
6 500 Sl icon.png
250 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
4 300 Rp icon.png
Cost:
7 200 Sl icon.png
280 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
6 200 Rp icon.png
Cost:
10 000 Sl icon.png
400 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
3 500 Rp icon.png
Cost:
5 800 Sl icon.png
220 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
3 500 Rp icon.png
Cost:
5 800 Sl icon.png
220 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
3 900 Rp icon.png
Cost:
6 500 Sl icon.png
250 Ge icon.png
Mods ship venting.png
Ventilation
Research:
3 900 Rp icon.png
Cost:
6 500 Sl icon.png
250 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
4 300 Rp icon.png
Cost:
7 200 Sl icon.png
280 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
4 300 Rp icon.png
Cost:
7 200 Sl icon.png
280 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
6 200 Rp icon.png
Cost:
10 000 Sl icon.png
400 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
3 500 Rp icon.png
Cost:
5 800 Sl icon.png
220 Ge icon.png
Mods tank ammo.png
152mm_it_palla_naval_ap_ammo_pack
Research:
3 500 Rp icon.png
Cost:
5 800 Sl icon.png
220 Ge icon.png
Mods tank ammo.png
100mm_it_perforante_navy_ap_ammo_pack
Research:
3 500 Rp icon.png
Cost:
5 800 Sl icon.png
220 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
3 900 Rp icon.png
Cost:
6 500 Sl icon.png
250 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
3 900 Rp icon.png
Cost:
6 500 Sl icon.png
250 Ge icon.png
Mods he frag dist fuse ship.png
100mm_it_dirompente_contro_aerea_navy_he_df_ammo_pack
Research:
3 900 Rp icon.png
Cost:
6 500 Sl icon.png
250 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
4 300 Rp icon.png
Cost:
7 200 Sl icon.png
280 Ge icon.png
Mods tank ammo.png
152mm_it_contro_aerea_naval_he_ammo_pack
Research:
4 300 Rp icon.png
Cost:
7 200 Sl icon.png
280 Ge icon.png
Mods shipSupportPlane.png
Hydroplane
Research:
4 300 Rp icon.png
Cost:
7 200 Sl icon.png
280 Ge icon.png
Mods ship mortar.png
Bomb mortar
Research:
4 300 Rp icon.png
Cost:
7 200 Sl icon.png
280 Ge icon.png

After unlocking Tools and Fire Protection System go for the 152 mm APHEBC Palla shell - it unlocks the true killing potential of this cruiser, turning it from just a destroyer hunter, into a warship that can deal with enemy cruisers. Following that there are two routes: Either going an offensive route - unlocking the three Targeting upgrades - or going the defensive route, unlocking Rudder Replacement as a third tier II upgrade, then Shrapnel Protection into Ventilation. Also the 100 mm HE-TF Contro-aerea shells can be worth consideration as the third tier III upgrade.

Tier IV offers a number of key upgrades: Engine Maintenance gives a huge improvement in mobility. Ammo Wetting prevents these ammo explosions from fires onboard. Torpedo Mode finally makes torpedoes usable on a regular basis (an upgrade especially beneficial in the arcade mode). And finally, the Hydroplane enables you to quickly capture the points, which improves the win-rate and allows for easier completion of some of the Daily and Special tasks.

There are several modifications that can be left for last, notably: Dry-Docking and Propeller Replacement take a secondary role, as the ship already enjoys a good mobility, while there are more impactful upgrades in the respective tiers. Smokescreen generally has a limited use on light cruisers unless they are used in a higher BR matches. 100 mm APHE brings little value with the low number of secondaries and poor AI accuracy while the primaries have a short reload time. Improved Rangefinder has a limited benefit even in the Realistic battles and is nearly totally useless in Arcade. And finally Bomb mortar - if other upgrades listed here are situational - this brings situational to the whole new level, and generally should be unlocked only as the very last modification on the ship.

Armament

Primary armament

4 х Turret2 x 152/53 mm O.T.O. Mod.1929 cannon
Ammunition420 rounds
Vertical guidance-10° / 45°

Firing 8-shell 152mm broadside puts Eugenio di Savoia in an obvious disadvantage against most of its peers, and without a high rate of fire its sustained damage output per minute is not impressive either. Looking at the most extreme: Kirov can output nearly triple the HE-equivalent using respective ships default shells.

Default HE shells are great against destroyers and other weakly or unarmored targets, but having a relatively low explosive filler, they fail to consistently ignite enemy warships on fire. APHEBC Palla shells on the other hand are great at causing enemy magazines to explode, as the ballistic cap makes these shells perform exceptionally well against angled armor, and thus - penetrating deep into the hull even at extreme ranges. HE-TF are your typical anti-air shells, they can be relatively useful thanks to the turrets vertical guidance of up to +45° and a high shell velocity 935 m/s.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
152 mm HE Dirompente HE 29 29 29 29 29 29
152 mm APHEBC Palla APHEBC 277 229 168 125 95 70
152 mm HE-TF Contro-aerea HE-TF 29 29 29 29 29 29
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
152 mm HE Dirompente HE 935 44.57 0 0.1 2,390 79° 80° 81°
152 mm APHEBC Palla APHEBC 900 47.5 0.03 7 800 48° 63° 71°
152 mm HE-TF Contro-aerea HE-TF 935 44.57 0 0.1 2,390 79° 80° 81°

Secondary armament

3 х Turret2 x 100 mm/47 O.T.O. Mod. 1928 cannon
Ammunition1200 rounds

With just three dual-mount secondaries these guns play primarily a long-range anti-air role. Vertical guidance of +80° with 850 m/s muzzle velocity makes these guns able to harass enemy planes both: at a long range or a shorter distance, but a high altitude. Guns have a good coverage, with at least two turrets always being able to launch shells every 6.25 second.

Where these guns fail is the anti-ship and anti-boat role, as there's simply too few of them with a too poor firing arcs to effectively counter naval targets. For a rapid anti-boat duty switching to anti-air armament (default Alt+3 on PC) can be a better option except for the rear-most arc, where the 37 mm cannons cannot reach and two or even all three 100 mm turrets are available.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
100 m 1,000 m 2,000 m 3,000 m 4,000 m 5,000 m
100 mm HE Dirompente HE 17 17 17 17 17 17
100 mm APHE Perforante APHE 150 129 109 93 78 67
100 mm HE-TF Contro-aerea HE-TF 17 17 17 17 17 17
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
100 mm HE Dirompente HE 850 13.2 0 0.1 1,300 79° 80° 81°
100 mm APHE Perforante APHE 850 13.8 0.005 6 820 47° 60° 65°
100 mm HE-TF Contro-aerea HE-TF 850 13.2 0 0.1 1,300 79° 80° 81°

Anti-aircraft armament

4 х Turret2 x 37 mm/54 Breda Mod.32 autocannon
Ammunition3000 rounds
Belt capacity6 rounds
Fire rate200 shots/min
10 х Turret20 mm/70 Oerlikon 3S autocannon
Ammunition1800 rounds
Belt capacity60 rounds
Fire rate450 shots/min

While far from the best, Eugenio di Savoia enjoys a considerable anti-air capability, with cannons often being able to destroy enemy bombers before they even drop the bombs (which doesn't stop them dropping the deadly payload post-mortem). Just as with most of the ships, it's best to align perpendicularly to the incoming medium or high-altitude bombers, offering the most guns on target, while being the smallest target for the falling bombs. On the other hand, against torpedo bombers it's best to go in parallel, exposing it either to three 100 mm turrets and added 20 mm Oerlikons in the rear, or four 37mm Bredas in frontal arc.

Additional armament

Setup 16 x 533 mm steam turbined torpedo S.I. 270/533,4X7,2 Tipo M
Setup 26 x 533 mm steam turbined torpedo S.I. 270/533,4X7,2 Tipo M
2 x B TG depth charge
Setup 32 x B TG depth charge

The RN Eugenio di Savoia carries 6 torpedoes, 3 on either side of the ship with a very wide firing angle. In the Arcade mode torpedoes from both sides have to be dropped for a reload to occur, which means you're often best to dump the torpedoes without a target. In For realistic mode cruiser doesn't carry any reload.

Torpedoes themselves are situational, with an extremely short range of 4 km being the key limiting factor. Italian designers opted for a much higher speed in exchange for range, and thus Tipo M enjoys exceptional 93 km/h speed while maintaining a relatively large and potent warhead. Torpedo Mode turns it into a respectable 12 km range at 83 km/h, which makes it one of the best torpedoes in the game.

Scout plane

Main article: Ro.43

Located amidships is a catapult with one Ro.43 scout plane which provides unique offensive and defensive abilities, expanding tactical options. Ship-launched scout planes fly just like regular tree units but lack munition choices and cockpit views. The Ro.43 is a 2 seater equipped with two fixed offensive light machine guns and a single defensive machine gun turret, but no bombs. It does have the scout plane ability to cap zones and lay down smoke cover (up to 3 times). Captains will be wise to remember to utilize the aircraft and consider when best to use it, for example to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new!

Usage in battles

Stock Eugenio di Savoia shows its roots as a destroyer-hunter, being unable to counter heavier threats, while enjoying a relative immunity to the low-calibre shells. With an addition of APHEBC it becomes a very respectable light cruiser, being able to counter its equivalents from other nations as well as harassing heavier warships. Finally the Torpedo Mode gives a real potential for surprise attacks against Heavy Cruisers and larger warships, especially in the Arcade mode, where the ship hugely benefits from an infinite reload of the torpedoes.

Pros and cons

It's a true multi-role cruiser, being able to manage all kinds of threats. It's not exceptional in any way, but it doesn't have any huge weakness either. The most important downside to remember is the below-average killing potential of its main guns, while the key upside to remember is the combination of speed and armor.

Pros:

  • Thick belt and turret armour
  • High top speed
  • Effective anti-aircraft armament
  • Heavily armoured conning tower/bridge
  • Fast torpedoes (without torpedo mode installed)
  • One scout seaplane

Cons:

  • Very small explosive filler in the main gun AP shell
  • Below average explosive filler in the main gun HE shell
  • Only two propeller shafts
  • Very short ranged torpedoes without torpedo mode installed

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Ansaldo
Corvettes 
Gabbiano-class  RN Gabbiano · Folaga
Destroyers 
Leone-class  RN Leone · RN Tigre
Light Cruisers 
Condottieri-class  RN Bartolomeo Colleoni · RN Raimondo Montecuccoli · RN Eugenio di Savoia
Heavy Cruisers 
Trento-class  RN Bolzano
Battleships 
Conte di Cavour-class  Novorossiysk*
  *RN Giulio Cesare before war reparation to the USSR

Italy light cruisers
Condottieri-class  RN Bartolomeo Colleoni · RN Raimondo Montecuccoli · RN Eugenio di Savoia · RN Duca degli Abruzzi
Capitani Romani-class  RN Attilio Regolo
Etna-class  RN Etna