Difference between revisions of "RN Da Verazzano"

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== Description ==
 
== Description ==
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
RN Giovanni Da Verazzano Laid down on 17 August 1927, launched on 15 December 1928 and delivered to the Regia Marina on 25 September 1930, she was converted to full armament in the summer of 1933 and assigned to the 2°Squadriglia  Esploratori della IV Divisione, 2°Squadra, in 1936-1937 took part in operations related to the Spanish civil conflict, in April 1939, RN Giovanni Da Verazzano was downgraded to a destroyer and assigned to the 15th Destroyer Squadron, at the outbreak of WW2 she was at La Spezia where she was undergoing hull enlargement works, which began on 1 May 1940 and was completed until 30 August, after which it joined the VII Divisione Navale and participated in the bombardment of the Greek-Albanian coast on 18 December 1940, on 17 October 1942 during an escort to Libya, it was sighted by enemy submarines, RN Giovanni Da Verazzano managed to dodge the first hull but the second copied the hull removing the stern with the rudder and the propellers, all attempts to save the ship were in vain as the sinking was only postponed, during her service the ship completed 148 Missions in the war covering 42. 713 Miles (68739.91 km) for a total of 2826 Hours of Motion.
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian destroyer {{Battle-rating}}. It was introduced in [[Update "Drone Age"]].
 
 
RN Giovanni Da Verazzano added with the [[Update "Drone Age"|"Drone Age" update]], is a balanced destroyer equipped with 120mm cannons with a moderate reload time, and with the ability to use AP shells for armoured targets or the target to be stowed away, these cannons are difficult to use so expect to miss immediately or struggle to destroy enemy targets, the survivability is quite good, also manoeuvrability and speed, the torpedoes available are quite good and can inflict serious damage or sink enemy ships immediately, in the end, the anti-air armament is mediocre as it does not offer long-range anti-air defence but at medium and low range it is excellent.
 
  
 
== General info ==
 
== General info ==
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''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
 
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
 
{{:120 mm/50 Ansaldo mod.1926 (120 mm)/Ammunition|120 mm HE Dirompente, 120 mm APCBC Perforante, 120 mm HE-TF Contro-aerea}}
 
  
 
=== Secondary armament ===
 
=== Secondary armament ===
 
{{Specs-Fleet-Secondary}}
 
{{Specs-Fleet-Secondary}}
 
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
{{main|40 mm/39 Vickers-Terni mod.1915/1917, Modif.1930 (40 mm)}}
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{{main|40 mm/39 Vickers-Terni mod.1915/1917 (40 mm)}}
  
 
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
 
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
 
{{:40 mm/39 Vickers-Terni mod.1915/1917, Modif.1930 (40 mm)/Ammunition|40 mm HE-F}}
 
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
Da Verazzano is a mid-to-long-range fighter. She has a low rate of fire so in the combat you should always stick to AP shells and aim the vital parts of ship for maximum damage. From 5 km range and beyond, it usually takes two salvoes to blast an enemy ship's magazine. The ship has a reasonable module layout and she's safe from detonation so it should be easy to triumph in a one-on-one engagement. In small open water maps (Fiji for example), you can simply turn your ship at the spawn point, show your broadside and pick out enemies in the opposite spawn one by one.
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''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
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''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
  
 
'''Pros:'''
 
'''Pros:'''
 
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*
* 6 guns with powerful 120 mm APCBC shells
 
* Mid-ship turret has excellent forward-firing sector
 
* Reasonable module layout and magazine protection
 
  
 
'''Cons:'''
 
'''Cons:'''
 
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*
* Low rate of fire
 
* Rear turret has very poor firing sector with only ±130°, she must show broadside to maximize firepower
 
* Very weak anti-air capability, her 40 mm HE-TF poses no threat to aircraft
 
  
 
== History ==
 
== History ==
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== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
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''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
;Skins
 
 
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=it_destroyer_navigatori_class_verazzano Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
  
 
== See also ==
 
== See also ==
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* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
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* ''other literature.'' -->
 
* ''other literature.'' -->
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''

Revision as of 20:18, 14 September 2022

VTOL | Rank 5 USA
AV-8A Harrier Pack
it_destroyer_navigatori_class_verazzano.png
GarageImage RN Da Verazzano.jpg
RN Da Verazzano
AB RB SB
4.3 4.3 4.3
Class:
Research:18 000 Specs-Card-Exp.png
Purchase:47 000 Specs-Card-Lion.png
Show in game

Description

The Navigatori-class, RN Giovanni da Verazzano, 1940 is a rank III Italian destroyer with a battle rating of 4.3 (AB/RB/SB). It was introduced in Update "Drone Age".

General info

Survivability and armour

Armourfront / side / back
Main fire tower5 / 5 / 0 mm
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section7
Displacement2 888 t
Crew230 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB64 / 33 km/h
RB52 / 27 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 64 33
RB/SB Stock ___ ___
Upgraded 52 27

Modifications and economy

Repair costBasic → Reference
AB2 113 → 2 742 Sl icon.png
RB3 336 → 4 330 Sl icon.png
Total cost of modifications19 730 Rp icon.png
32 600 Sl icon.png
Talisman cost980 Ge icon.png
Crew training13 000 Sl icon.png
Experts47 000 Sl icon.png
Aces400 Ge icon.png
Research Aces280 000 Rp icon.png
Reward for battleAB / RB / SB
190 / 440 / 100 % Sl icon.png
136 / 136 / 136 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
1 300 Rp icon.png
Cost:
2 100 Sl icon.png
180 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
120 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
830 Rp icon.png
Cost:
1 400 Sl icon.png
115 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
1 600 Rp icon.png
Cost:
2 600 Sl icon.png
220 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
1 300 Rp icon.png
Cost:
2 100 Sl icon.png
180 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
120 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
120 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
830 Rp icon.png
Cost:
1 400 Sl icon.png
115 Ge icon.png
Mods ship venting.png
Ventilation
Research:
830 Rp icon.png
Cost:
1 400 Sl icon.png
115 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
1 600 Rp icon.png
Cost:
2 600 Sl icon.png
220 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
1 600 Rp icon.png
Cost:
2 600 Sl icon.png
220 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
1 300 Rp icon.png
Cost:
2 100 Sl icon.png
180 Ge icon.png
Mods tank ammo.png
120mm_it_50cal_ansaldo_ap_ammo_pack
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
120 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
120 Ge icon.png
Mods he frag dist fuse ship.png
120mm_it_50cal_ansaldo_he_df_ammo_pack
Research:
830 Rp icon.png
Cost:
1 400 Sl icon.png
115 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
830 Rp icon.png
Cost:
1 400 Sl icon.png
115 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
830 Rp icon.png
Cost:
1 400 Sl icon.png
115 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
1 600 Rp icon.png
Cost:
2 600 Sl icon.png
220 Ge icon.png

Armament

Primary armament

3 х Turret2 x 120 mm/50 Ansaldo mod.1926 cannon
Ammunition300 rounds
Vertical guidance-10° / 45°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

2 х Turret40 mm/39 Vickers-Terni mod.1915/1917, Modif.1930 autocannon
Ammunition1500 rounds
Belt capacity50 rounds
Fire rate200 shots/min

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Anti-aircraft armament

4 х Turret2 x 13.2 mm Breda Model 31 machine gun
Ammunition6000 rounds
Belt capacity30 rounds
Fire rate500 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Additional armament

Setup 16 x 533 mm steam turbined torpedo S.I. 270/533,4X7,2 Tipo M

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Cantieri del Quarnaro
Destroyers 
Navigatori-class  RN Da Verazzano

Italy destroyers
  Regia Marina
Aquila-class  RN Aquila
Leone-class  RN Leone · RN Tigre
Turbine-class  RN Aquilone · RN Turbine
Navigatori-class  RN Da Verazzano
Dardo-class  RN Dardo
Soldati-class  RN Aviere · RN Corazziere · RN Geniere
Comandanti Medaglie d'Oro-class  RN Comandante Margottini
  Marina Militare
Fante-class*  Geniere
Indomito-class  Impetuoso
  * Modified Fletcher-class destroyers