Difference between revisions of "MPK pr.122A"

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== Description ==
 
== Description ==
<!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''-->
+
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet sub-chaser {{Battle-rating}}. It was introduced during [[Update 1.79 "Project X"]] when the Soviet fleet was implemented into the game.
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet sub-chaser {{Battle-rating}}. It was introduced during [[Update 1.79 "Project X"]] when the Soviet fleet was implemented into the game.
  
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=== Survivability and armour ===
 
=== Survivability and armour ===
 
{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
<!--''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the "Use in battle" section.''
+
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
 
''If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.''-->
 
  
 
Due to its large size and decent crew, this is a difficult boat to sink. The whole vessel is unarmoured except for the gun shield, meaning that machinery and ammunition are left exposed. Although magazine explosions are rare, it's common for both the gun and engine to be knocked out, either of which will spell disaster for this vessel. Fortunately, due to its size, the crew is spread out and there are more compartments to disable, increasing your life expectancy greatly.
 
Due to its large size and decent crew, this is a difficult boat to sink. The whole vessel is unarmoured except for the gun shield, meaning that machinery and ammunition are left exposed. Although magazine explosions are rare, it's common for both the gun and engine to be knocked out, either of which will spell disaster for this vessel. Fortunately, due to its size, the crew is spread out and there are more compartments to disable, increasing your life expectancy greatly.
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=== Mobility ===
 
=== Mobility ===
 
{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
<!--''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''-->
+
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
The boat is reasonably fast in a straight line, able to keep up with slower PT boats and outpace German minesweepers. However, turning is awful due to large hull length. The boat tends to spin, meaning the stern will hit rocks or the shoreline if sailed too close. Stopping distance is also a problem, with no easy way to escape trouble once you’ve found it. All in all, it has decent mobility, adequate for the role but it does have some shortcomings to be mindful of.
+
The boat is reasonably fast in a straight line, able to keep up with slower PT boats and outpace German minesweepers. However, turning is awful due to large hull length. The boat tends to spin, meaning the stern will hit rocks or the shoreline if sailed too close. Stopping distance is also a problem, with no easy way to escape trouble once you've found it. All in all, it has decent mobility, adequate for the role but it does have some shortcomings to be mindful of.
 +
 
 +
{{NavalMobility}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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=== Primary armament ===
 
=== Primary armament ===
 
{{Specs-Fleet-Primary}}
 
{{Specs-Fleet-Primary}}
<!--''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells.''
+
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 +
{{main|34-K (76 mm)}}
  
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''-->
 
{{main|34-K (76 mm)}}
 
 
Primary armament consists of a single rapid fire 76mm gun positioned on the bow, which is able to shred smaller boats in a few hits while holding its own against larger vessels. The gun is protected by steel plate, however due to its position, it will often get knocked out by enemy fire.
 
Primary armament consists of a single rapid fire 76mm gun positioned on the bow, which is able to shred smaller boats in a few hits while holding its own against larger vessels. The gun is protected by steel plate, however due to its position, it will often get knocked out by enemy fire.
  
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=== Secondary armament ===
 
=== Secondary armament ===
 
{{Specs-Fleet-Secondary}}
 
{{Specs-Fleet-Secondary}}
<!--''Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''-->
+
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 
{{main|DShK (12.7 mm)}}
 
{{main|DShK (12.7 mm)}}
 +
 
Secondary armaments that also double for anti air duties on the vessel is the three 12.7mm DShK heavy machine guns in single mounts at the stern. While they may be classed as combined AA/auxilaries, they are only really useful for engaging aerial targets. Due to the location of the guns, they have decent firing arcs and have no problem tracking low flying aircraft. Optimal range for these guns is less than a kilometer, where their combined fire will easily down any aircraft that loiter in the vicinity, while gunners will start opening up from 2km away.
 
Secondary armaments that also double for anti air duties on the vessel is the three 12.7mm DShK heavy machine guns in single mounts at the stern. While they may be classed as combined AA/auxilaries, they are only really useful for engaging aerial targets. Due to the location of the guns, they have decent firing arcs and have no problem tracking low flying aircraft. Optimal range for these guns is less than a kilometer, where their combined fire will easily down any aircraft that loiter in the vicinity, while gunners will start opening up from 2km away.
 
=== Special armament ===
 
{{Specs-Fleet-Special}}
 
<!--''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.''-->
 
{{main|BM-1 small depth charge|BB-1 depth charge}}
 
While depth charges and bomb throwers can be equipped, they are mostly useless and should only be used in specific situations, otherwise concentrate on using the guns.
 
  
 
=== Additional armament ===
 
=== Additional armament ===
 
{{Specs-Fleet-Additional}}
 
{{Specs-Fleet-Additional}}
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.''
+
<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
 +
{{main|BM-1 small depth charge|BB-1 depth charge}}
  
''If there is no additional armament, remove this section.''
+
While depth charges and bomb throwers can be equipped, they are mostly useless and should only be used in specific situations, otherwise concentrate on using the guns.
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''-->
+
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
(AB) The ship should be pointed towards the bow (front) at all times, greatly increasing survivability, and used to hunt smaller PT boats with the 76mm cannon while staying away from larger ships with bigger or more numerous guns. While this boat isn’t immune to PT boats, they are its primary target and parking the boat behind cover near a cap will allow you to mop up any intruders. Particular enemies to note are:
+
(AB) The ship should be pointed towards the bow (front) at all times, greatly increasing survivability, and used to hunt smaller PT boats with the 76mm cannon while staying away from larger ships with bigger or more numerous guns. While this boat isn't immune to PT boats, they are its primary target and parking the boat behind cover near a cap will allow you to mop up any intruders. Particular enemies to note are:
  
 
* Well-armed American PT boats (PT-314 etc.)
 
* Well-armed American PT boats (PT-314 etc.)
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* British Isles/Flower-class boats
 
* British Isles/Flower-class boats
 
* Also large, tough bombers such as the Catalina or Wellington will break through your air defense, try and keep moving and not make yourself an easy target.
 
* Also large, tough bombers such as the Catalina or Wellington will break through your air defense, try and keep moving and not make yourself an easy target.
 
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! Seakeeping
 
! colspan="2" | Unsinkability
 
! colspan="3" | Firepower
 
|-
 
| I
 
| Dry-Docking
 
| Tool Set
 
|
 
| 76 mm O-361D
 
| 12.7 mm HE belts
 
|
 
|-
 
| II
 
| Rudder Replacement
 
| Fire Protection System
 
| Smokescreen
 
| 76 mm BR-361
 
| 12.7 mm APIT belts
 
| Auxiliary Armament Targeting
 
|-
 
| III
 
| Propeller Replacement
 
|
 
|
 
| Depth Charges
 
| Improved Rangefinder
 
| Primary Armament Targeting
 
|-
 
| IV
 
| Engine Maintenance
 
| New Pumps
 
|
 
| Bomb mortar
 
|
 
|
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
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* Auxiliary armament of 3 heavy machine guns are mostly ineffective against other ships, and A.I. Gunners tend to be inefficient
 
* Auxiliary armament of 3 heavy machine guns are mostly ineffective against other ships, and A.I. Gunners tend to be inefficient
* Big turning circle and big length mean difficulty traversing in tight spaces - beware of running aground  
+
* Big turning circle and big length mean difficulty traversing in tight spaces - beware of running aground
 
* Cannon does get knocked out easily
 
* Cannon does get knocked out easily
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''
+
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
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== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on ship;''
+
* ''encyclopedia page on the ship;''
 
* ''other literature.''
 
* ''other literature.''
  
 
{{USSR sub-chasers}}
 
{{USSR sub-chasers}}

Revision as of 16:38, 14 January 2021

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
MPK pr.122A
ussr_mpk_122a.png
GarageImage MPK pr.122A.jpg
MPK pr.122A
Research:9 200 Specs-Card-Exp.png
Purchase:16 000 Specs-Card-Lion.png
Show in game

Description

The MPK pr.122A is a rank II Soviet sub-chaser with a battle rating of 2.0 (AB/RB/SB). It was introduced during Update 1.79 "Project X" when the Soviet fleet was implemented into the game.

General info

Survivability and armour

Armourfront / side / back
Hull8 mm (steel)
Superstructure4 mm (steel)
Number of section4
Displacement238 t
Crew49 people

Due to its large size and decent crew, this is a difficult boat to sink. The whole vessel is unarmoured except for the gun shield, meaning that machinery and ammunition are left exposed. Although magazine explosions are rare, it's common for both the gun and engine to be knocked out, either of which will spell disaster for this vessel. Fortunately, due to its size, the crew is spread out and there are more compartments to disable, increasing your life expectancy greatly.

Mobility

Speedforward / back
AB66 / 31 km/h
RB43 / 20 km/h

The boat is reasonably fast in a straight line, able to keep up with slower PT boats and outpace German minesweepers. However, turning is awful due to large hull length. The boat tends to spin, meaning the stern will hit rocks or the shoreline if sailed too close. Stopping distance is also a problem, with no easy way to escape trouble once you've found it. All in all, it has decent mobility, adequate for the role but it does have some shortcomings to be mindful of.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 66 31
RB/SB Stock ___ ___
Upgraded 43 20

Modifications and economy

Repair costBasic → Reference
AB625 → 771 Sl icon.png
RB952 → 1 175 Sl icon.png
Total cost of modifications8 450 Rp icon.png
9 440 Sl icon.png
Talisman cost640 Ge icon.png
Crew training4 500 Sl icon.png
Experts16 000 Sl icon.png
Aces180 Ge icon.png
Research Aces190 000 Rp icon.png
Reward for battleAB / RB / SB
40 / 60 / 100 % Sl icon.png
118 / 118 / 118 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
90 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
320 Rp icon.png
Cost:
360 Sl icon.png
70 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
530 Rp icon.png
Cost:
600 Sl icon.png
115 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
910 Rp icon.png
Cost:
1 000 Sl icon.png
195 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
90 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
320 Rp icon.png
Cost:
360 Sl icon.png
70 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
320 Rp icon.png
Cost:
360 Sl icon.png
70 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
910 Rp icon.png
Cost:
1 000 Sl icon.png
195 Ge icon.png
Mods tank ammo.png
12mm_dshk_navy_he_ammo_pack
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
90 Ge icon.png
Mods tank ammo.png
76mm_ussr_34k_distant_fuse_navy_HE_ammo_pack
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
90 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
320 Rp icon.png
Cost:
360 Sl icon.png
70 Ge icon.png
Mods tank ammo.png
12mm_dshk_navy_ap_ammo_pack
Research:
320 Rp icon.png
Cost:
360 Sl icon.png
70 Ge icon.png
Mods tank ammo.png
76mm_ussr_34k_navy_AP_ammo_pack
Research:
320 Rp icon.png
Cost:
360 Sl icon.png
70 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
530 Rp icon.png
Cost:
600 Sl icon.png
115 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
530 Rp icon.png
Cost:
600 Sl icon.png
115 Ge icon.png
Mods depth charge.png
Depth Charges
Research:
530 Rp icon.png
Cost:
600 Sl icon.png
115 Ge icon.png
Mod arrow 0.png
Mods ship mortar.png
Bomb mortar
Research:
910 Rp icon.png
Cost:
1 000 Sl icon.png
195 Ge icon.png

Armament

Primary armament

Turret76 mm/55 34-K cannon
Ammunition300 rounds
Vertical guidance-5° / 77°
Main article: 34-K (76 mm)

Primary armament consists of a single rapid fire 76mm gun positioned on the bow, which is able to shred smaller boats in a few hits while holding its own against larger vessels. The gun is protected by steel plate, however due to its position, it will often get knocked out by enemy fire.

HE is deadly against small and medium sized vessels, disabling compartments in one or two hits. While AP is good for armoured targets such as the Soviet gunboats, it will over-penetrate most vehicles this boat will face.

Secondary armament

3 х Turret12.7 mm DShK machine gun
Ammunition2000 rounds
Belt capacity50 rounds
Fire rate600 shots/min
Main article: DShK (12.7 mm)

Secondary armaments that also double for anti air duties on the vessel is the three 12.7mm DShK heavy machine guns in single mounts at the stern. While they may be classed as combined AA/auxilaries, they are only really useful for engaging aerial targets. Due to the location of the guns, they have decent firing arcs and have no problem tracking low flying aircraft. Optimal range for these guns is less than a kilometer, where their combined fire will easily down any aircraft that loiter in the vicinity, while gunners will start opening up from 2km away.

Additional armament

Setup 118 x BM-1 small depth charge
Setup 224 x BB-1 large depth charge
Setup 324 x BB-1 large depth charge
18 x BM-1 small depth charge

While depth charges and bomb throwers can be equipped, they are mostly useless and should only be used in specific situations, otherwise concentrate on using the guns.

Usage in battles

(AB) The ship should be pointed towards the bow (front) at all times, greatly increasing survivability, and used to hunt smaller PT boats with the 76mm cannon while staying away from larger ships with bigger or more numerous guns. While this boat isn't immune to PT boats, they are its primary target and parking the boat behind cover near a cap will allow you to mop up any intruders. Particular enemies to note are:

  • Well-armed American PT boats (PT-314 etc.)
  • British and Soviet gunboats (SGB, Fairmile, MPK-163)
  • German barges (SF40's or AF D1's)
  • British Isles/Flower-class boats
  • Also large, tough bombers such as the Catalina or Wellington will break through your air defense, try and keep moving and not make yourself an easy target.

Pros and cons

Pros:

  • Rapid-fire cannon which deals decent damage
  • Self defence AA is capable of shooting down planes at short range (1km or closer)
  • Fast in a straight line
  • Good survivability

Cons:

  • Auxiliary armament of 3 heavy machine guns are mostly ineffective against other ships, and A.I. Gunners tend to be inefficient
  • Big turning circle and big length mean difficulty traversing in tight spaces - beware of running aground
  • Cannon does get knocked out easily

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the ship;
  • other literature.


USSR sub-chasers
Pr. 122  MPK pr.122A · MPK Pr.122bis
Pr. 163  MPK-163
Pr. 201  MPK Pr.201K · MPK Pr.201M
Pr. 204  MPK Pr.204