Difference between revisions of "M50"
Inceptor57 (talk | contribs) (Updated template w/ new design) |
Inceptor57 (talk | contribs) m (→Usage in battles) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 27: | Line 27: | ||
|} | |} | ||
'''Notes:''' | '''Notes:''' | ||
+ | |||
* Suspension wheels and torsion bars are 20 mm thick while tracks are 15 mm thick. | * Suspension wheels and torsion bars are 20 mm thick while tracks are 15 mm thick. | ||
Line 33: | Line 34: | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
− | !colspan="3" | Mobility characteristic | + | ! colspan="3" | Mobility characteristic |
|- | |- | ||
! Weight (tons) | ! Weight (tons) | ||
− | !colspan="1" | Add-on Armour<br>weight (tons) | + | ! colspan="1" | Add-on Armour<br>weight (tons) |
− | !colspan="1" | Max speed (km/h) | + | ! colspan="1" | Max speed (km/h) |
|- | |- | ||
− | |rowspan="2" | 8.6 || colspan="1" rowspan="2" | N/A || colspan="1" | 52 (AB) | + | | rowspan="2" | 8.6 || colspan="1" rowspan="2" | N/A || colspan="1" | 52 (AB) |
|- | |- | ||
|48 (RB/SB) | |48 (RB/SB) | ||
|- | |- | ||
− | !colspan="3" | Engine power (horsepower) | + | ! colspan="3" | Engine power (horsepower) |
|- | |- | ||
− | !colspan="1" | Mode | + | ! colspan="1" | Mode |
!Stock | !Stock | ||
!Upgraded | !Upgraded | ||
Line 57: | Line 58: | ||
|___ | |___ | ||
|- | |- | ||
− | !colspan="3" | Power-to-weight ratio (hp/ton) | + | ! colspan="3" | Power-to-weight ratio (hp/ton) |
|- | |- | ||
− | !colspan="1" | Mode | + | ! colspan="1" | Mode |
!Stock | !Stock | ||
!Upgraded | !Upgraded | ||
Line 208: | Line 209: | ||
== Usage in battles == | == Usage in battles == | ||
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' | ||
+ | [[File:M50 Ontos at the National Museum of the Marine Corps.jpg|thumb|310x310px|M50 Ontos at the National Museum of the Marine Corps]] | ||
=== Pros and cons === | === Pros and cons === | ||
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".--> | <!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".--> | ||
'''Pros:''' | '''Pros:''' | ||
+ | |||
*Six recoilless 106mm rifles | *Six recoilless 106mm rifles | ||
− | *The guns can be fired within 0.5 seconds of each other, allowing rapid fire on one | + | *The guns can be fired within 0.5 seconds of each other, allowing rapid fire on one helpless target |
*Stock shells of HEAT and HESH | *Stock shells of HEAT and HESH | ||
− | *4 heavy MGs - | + | *The HEAT shell is really effective , literally point and shoot |
+ | *4 heavy MGs coaxial to guns - Can be used for spotting | ||
*33 mph/53 kph nice speed, can get to ambush or sniping positions early game or rush cap | *33 mph/53 kph nice speed, can get to ambush or sniping positions early game or rush cap | ||
'''Cons:''' | '''Cons:''' | ||
+ | |||
*No armour whatsoever (can be easily destroyed by heavy MG rounds or via air strafing) | *No armour whatsoever (can be easily destroyed by heavy MG rounds or via air strafing) | ||
*Only 18 rounds - can't miss and be wasteful | *Only 18 rounds - can't miss and be wasteful | ||
*Only 2 crew members - One shot is most likely to put you out of action | *Only 2 crew members - One shot is most likely to put you out of action | ||
− | * | + | *Spotting machine guns are hard to utilise, firing only in unison with the guns as default or separately with key bindings |
+ | *Pintle mounted machine gun is quite ineffective against even aircraft found at this rank | ||
== History == | == History == | ||
− | + | <!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).--> | |
== Media == | == Media == | ||
Line 232: | Line 238: | ||
== See also == | == See also == | ||
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
+ | |||
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
Line 240: | Line 247: | ||
* ''encyclopedia page on the tank;'' | * ''encyclopedia page on the tank;'' | ||
* ''other literature.''--> | * ''other literature.''--> | ||
+ | |||
* [[wt:en/news/4905-gamescom-m50-ontos-something-out-of-the-ordinary-en|[Devblog<nowiki>]</nowiki> M50 Ontos - Something Out of The Ordinary]] | * [[wt:en/news/4905-gamescom-m50-ontos-something-out-of-the-ordinary-en|[Devblog<nowiki>]</nowiki> M50 Ontos - Something Out of The Ordinary]] | ||
{{USA tank destroyers}} | {{USA tank destroyers}} |
Revision as of 16:57, 3 November 2019
Contents
Description
The Rifle, Multiple, 106-mm, Self-Propelled, M50, also known by the nickname Ontos, is a rank IV American tank destroyer
with a battle rating of 6.7 (AB/RB/SB). It was introduced in Update 1.71 "New E.R.A".
The M50 "Ontos" is pretty much a bulky carrier of recoilless rifles, carrying a payload of six shells of devastating HEAT and HESH shells. With six launchers pointing forwards, a well-emplaced M50 can point itself downrange and once a target comes into its sights, unleash all shells until the target is annihilated.
A stealthy and pouncing game style is needed to make the most of the hard-hitting guns and the thin armour of the Ontos.
General info
Survivability and armour
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 10-13 (70°) Front glacis 13 mm (45-66°) Lower glacis |
13 mm (43°) Top 13 mm Bottom |
13 mm (36°) Top 13 mm Bottom |
13 mm |
Armour | Sides | Roof | ||
Cupola | 13 mm | 13 mm |
Notes:
- Suspension wheels and torsion bars are 20 mm thick while tracks are 15 mm thick.
Mobility
Mobility characteristic | ||
---|---|---|
Weight (tons) | Add-on Armour weight (tons) |
Max speed (km/h) |
8.6 | N/A | 52 (AB) |
48 (RB/SB) | ||
Engine power (horsepower) | ||
Mode | Stock | Upgraded |
Arcade | 206 | ___ |
Realistic/Simulator | 128 | ___ |
Power-to-weight ratio (hp/ton) | ||
Mode | Stock | Upgraded |
Arcade | 23.95 | __.__ |
Realistic/Simulator | 14.88 | __.__ |
Armaments
Main armament
106 mm M40A1C | |||||
---|---|---|---|---|---|
Capacity (Belt capacity) | Vertical guidance |
Horizontal guidance |
Stabilizer | ||
18 (6) | -10°/+20° | ±40° | N/A | ||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | __.__ | __.__ | __.__ | __.__ | __.__ |
Realistic | 10.7 | 12.6 | 15.3 | 16.9 | 18.0 |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
16.90 | 14.95 | 13.78 | 13.00 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 90° | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
M344A1 | HEAT | 381 | 381 | 381 | 381 | 381 | 381 |
M361A1 | HESH | 152 | 152 | 152 | 152 | 152 | 152 |
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | ||||||||
M344A1 | HEAT | 502 | 10 | 0.0 | 0.1 | 1,650 | +0° | 62° | 69° | 73° |
M361A1 | HESH | 498 | 10 | 0.4 | 0.1 | 5,040 | +0° | 73° | 77° | 80° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
Visual discrepancy |
---|---|---|---|
18 | 10 (+8) | 0 (+18) | No |
Six shells are loaded per reload.
Machine guns
12.7 mm M8C | ||||||
---|---|---|---|---|---|---|
Coaxial mount (x4) | ||||||
Capacity (Belt capacity each) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
480 (4) | 300 | N/A | N/A |
7.62 mm M1919A4 | ||||||
---|---|---|---|---|---|---|
Pintle mount | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
1,000 (250) | 500 | -5°/+50° | ±70° |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- Six recoilless 106mm rifles
- The guns can be fired within 0.5 seconds of each other, allowing rapid fire on one helpless target
- Stock shells of HEAT and HESH
- The HEAT shell is really effective , literally point and shoot
- 4 heavy MGs coaxial to guns - Can be used for spotting
- 33 mph/53 kph nice speed, can get to ambush or sniping positions early game or rush cap
Cons:
- No armour whatsoever (can be easily destroyed by heavy MG rounds or via air strafing)
- Only 18 rounds - can't miss and be wasteful
- Only 2 crew members - One shot is most likely to put you out of action
- Spotting machine guns are hard to utilise, firing only in unison with the guns as default or separately with key bindings
- Pintle mounted machine gun is quite ineffective against even aircraft found at this rank
History
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
USA tank destroyers | |
---|---|
M10 | M10 GMC |
M36 | M36 GMC · M36B2 |
T95 | T28 · T95 |
M109 | M109A1 |
ATGM | LOSAT · M901 · ADATS |
Wheeled | M3 GMC · T55E1 |
Other | M8 HMC · M50 · M56 |
China | ▃LVT(A)(4) (ZIS-2) |