Difference between revisions of "IJN Furutaka"

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=== Mobility ===
 
=== Mobility ===
 
{{Specs-Fleet-Mobility}}
 
{{Specs-Fleet-Mobility}}
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
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With her displacement increased by 2,600 tons, the Furutaka is noticeably slower than her predecessor. Althought she is still fast for a heavy cruiser with top speed of 71 (AB)/61 (RB) km/h with good acceleration. She is fairly slower to decelerate and traverse around, thought it's still decent for her class nontheless.
  
 
{{NavalMobility}}
 
{{NavalMobility}}
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{{main|20 cm/50 3rd year type No.2 (203 mm)}}
 
{{main|20 cm/50 3rd year type No.2 (203 mm)}}
  
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
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The Furutaka's main armament consists of six 203 mm 3rd year type No.2 cannons mounted in three twin turrets in A-Bs-X setup. This gun is the standard armament for the Japanese heavy cruisers next in the line such as the [[IJN Mogami]] and [[IJN Tone|Tone]] and thus is very powerful. The turrets have sluggish traverse speed and is poorly protected, but it has a very wide coverage that allows the Furutaka to fire boardsides from up to 75 degrees of angle, increasing the ship's effectiveness when angled.
  
 +
The 203 mm has three shell choice; a basic HE shell with 8.57 kg of TNT equivalent that can deal a decent amount of damage per hit, a powerful APBC shell with 235 mm of penetration at 10 km and packed a sizeable explosive filler of 3.25 kg of TNT equivalent, and a HE-TF shell, which is near useless due to the slow turret traverse speed. The gun has a good reload time at 12 seconds (ace crew), though she will be occasionally outgunned by her opponents due to the low gun count.
 
=== Secondary armament ===
 
=== Secondary armament ===
 
{{Specs-Fleet-Secondary}}
 
{{Specs-Fleet-Secondary}}
 
{{main|120 mm/45 10th year type (120 mm)}}
 
{{main|120 mm/45 10th year type (120 mm)}}
 
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The Furutaka retains four 120 mm 10th year type cannons from the Kako. The gun can still works well against PT boats and small crafts, but will not help much against larger vessels and aircraft.
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
 
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
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{{main|25 mm/60 Type 96 (25 mm)|Type 93 (13.2 mm)}}
 
{{main|25 mm/60 Type 96 (25 mm)|Type 93 (13.2 mm)}}
  
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''
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The Furutaka's anti-air capability is improved from the Kako with the addition of 8 x Type 96 AA guns in four twin mounts placed around her second funnel. While the ship is no longer defenseless against aircraft, the Type 96 AA guns have a rather short effective range at around 2 km, and the low number of guns for her size means that enemy aircraft can still manage to get past your defense and drop their payload. It is always recommended to man the gun yourself as soon as you spot an enemy getting close to your ship, since the AI gunners is too ineffective at engaging enemies.
  
 
=== Additional armament ===
 
=== Additional armament ===
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{{main|Type 93 Model 1, Mod 2 (610 mm)}}
 
{{main|Type 93 Model 1, Mod 2 (610 mm)}}
  
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''
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The Furutaka is equipped with 16 x Type 93 Model 1 torpedoes, launching from a quadruple launchers on the port and starboard side on the midship section. Each sides can launch up to 8 torpedoes, with 4 inside the tube and 4 reloads. As usual, with fast travel speed, very long range, and huge warhead, the "Long Lance" torpedoes is highly effective against any targets.
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
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The Furutaka is a versatile ship that can fulfil many roles, with a combination of her good protection, powerful armaments, and decent mobility. She is able to take many hits from most enemy except dreadnoughts when angled properly, while capable of dealing huge damage in return with her main guns and torpedoes. Due to this, the Furutaka will be usually targeted by the enemy team.
  
 +
With her wide firing range, angling the hull will greatly benefits the Furutaka, as not only she is able to deliver full salvo at a steep angles, she is also much harder to be damaged as her profile will appear smaller, as well as bouncing a lot of shells from the enemy. However, always remember that you are not a one-man army, and you will need someone to cover your back, especially against aerial threats.
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->

Revision as of 08:54, 5 November 2021

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
This page is about the Japanese heavy cruiser IJN Furutaka. For other uses, see Furutaka (Family).
IJN Furutaka
jp_cruiser_furutaka.png
GarageImage IJN Furutaka.jpg
ArtImage IJN Furutaka.png
IJN Furutaka
AB RB SB
5.7 5.7 5.7
Research:75 000 Specs-Card-Exp.png
Purchase:250 000 Specs-Card-Lion.png
Show in game

Description

The Furutaka-class, IJN Furutaka, 1942 is a rank IV Japanese heavy cruiser with a battle rating of 5.7 (AB/RB/SB). It was introduced in Update 1.89 "Imperial Navy".

With the arm races during late 1930s rendered the Washington naval treaty null and void, the Imperial Japanese Navy started a massive modernization program for most, if not all of their ships. The IJN Furutaka is one of the ship to receive a major overhaul. With the weight restrictions removed, the Furutaka's beam were widened to accommodate new machinery, such as replacing the six single 200 mm turrets with three improved twin 203 mm 3rd year turrets, an addition of torpedo bulges, replacing the hull-mounted torpedo tubes with a conventional launchers with the famous Type 93 "Long Lance" torpedoes, improved Kampon boilers to maintain the ship's mobility with her increased weight, as well as improved anti-air defense. Compared to her sister ship Kako, the Furutaka lean more towards a conventional heavy cruiser, features good continous firepower and various weaponry to deal with all kinds of targets.

General info

Survivability and armour

Armourfront / side / back
Citadel76 / 76 / 35 mm
Main fire tower25 / 25 / 25 mm
Hull25 mm (steel)
Superstructure10 mm (steel)
Number of section9
Displacement11 273 t
Crew680 people

The Furutaka's armour layout is mostly the same with her sister ship Kako with some improvements, most notably the addition of 57 mm of RHA around her ammo elevators that made it less prone to damage, as well as a torpedo bulge capable of taking up to 250 kg of torpedo hit. One negative change being that a small coal bunker strip on the upper midship section were removed, thought this reduced protection is mostly negligible.

As with the Kako, Furutaka's armour is very effective when angled properly. Since the Furutaka has more crews than the Kako (680 men compared to Kako's 616) and only has few extra AA mounts, she can survive a bit longer than her sister ship.

The Furutaka retains the unique fire resistant characteristics from the Kako, meaning that she will suffer less casualties from a fire damage and sometime doesn't lose any at all. This made the Furutaka much more beginner friendly than other ships at her rank, as well as highly survivable with proper damage control.

Mobility

Speedforward / back
AB71 / 23 km/h
RB61 / 20 km/h

With her displacement increased by 2,600 tons, the Furutaka is noticeably slower than her predecessor. Althought she is still fast for a heavy cruiser with top speed of 71 (AB)/61 (RB) km/h with good acceleration. She is fairly slower to decelerate and traverse around, thought it's still decent for her class nontheless.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 71 23
RB/SB Stock ___ ___
Upgraded 61 20

Modifications and economy

Repair costBasic → Reference
AB9 750 → 13 162 Sl icon.png
RB9 462 → 12 773 Sl icon.png
Total cost of modifications69 300 Rp icon.png
132 200 Sl icon.png
Talisman cost1 500 Ge icon.png
Crew training72 000 Sl icon.png
Experts250 000 Sl icon.png
Aces940 Ge icon.png
Research Aces480 000 Rp icon.png
Reward for battleAB / RB / SB
430 / 600 / 100 % Sl icon.png
166 / 166 / 166 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
2 700 Rp icon.png
Cost:
5 200 Sl icon.png
180 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
3 000 Rp icon.png
Cost:
5 800 Sl icon.png
200 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
3 300 Rp icon.png
Cost:
6 400 Sl icon.png
220 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
5 400 Rp icon.png
Cost:
10 000 Sl icon.png
360 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
2 700 Rp icon.png
Cost:
5 200 Sl icon.png
180 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
3 000 Rp icon.png
Cost:
5 800 Sl icon.png
200 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
3 000 Rp icon.png
Cost:
5 800 Sl icon.png
200 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
3 300 Rp icon.png
Cost:
6 400 Sl icon.png
220 Ge icon.png
Mods ship venting.png
Ventilation
Research:
3 300 Rp icon.png
Cost:
6 400 Sl icon.png
220 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
5 400 Rp icon.png
Cost:
10 000 Sl icon.png
360 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
5 400 Rp icon.png
Cost:
10 000 Sl icon.png
360 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
2 700 Rp icon.png
Cost:
5 200 Sl icon.png
180 Ge icon.png
Mods he frag dist fuse ship.png
200mm_jp_type0_aa_distant_fuse_navy_he_ammo_pack
Research:
2 700 Rp icon.png
Cost:
5 200 Sl icon.png
180 Ge icon.png
Mods tank ammo.png
200mm_jp_type88_navy_apc_ammo_pack
Research:
2 700 Rp icon.png
Cost:
5 200 Sl icon.png
180 Ge icon.png
Mods he frag dist fuse ship.png
200mm_jp_type0_aa_distant_fuse_navy_he_ammo_pack
Research:
2 700 Rp icon.png
Cost:
5 200 Sl icon.png
180 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
3 000 Rp icon.png
Cost:
5 800 Sl icon.png
200 Ge icon.png
Mods he frag dist fuse ship.png
120mm_jp_type0_distant_fuse_naval_he_ammo_pack
Research:
3 000 Rp icon.png
Cost:
5 800 Sl icon.png
200 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
3 300 Rp icon.png
Cost:
6 400 Sl icon.png
220 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
3 300 Rp icon.png
Cost:
6 400 Sl icon.png
220 Ge icon.png
Mods shipSupportPlane.png
Hydroplane
Research:
5 400 Rp icon.png
Cost:
10 000 Sl icon.png
360 Ge icon.png

Armament

Primary armament

3 х Turret2 x 20 cm/50 3rd year type No.2 cannon
Ammunition240 rounds
Vertical guidance-5° / 55°

The Furutaka's main armament consists of six 203 mm 3rd year type No.2 cannons mounted in three twin turrets in A-Bs-X setup. This gun is the standard armament for the Japanese heavy cruisers next in the line such as the IJN Mogami and Tone and thus is very powerful. The turrets have sluggish traverse speed and is poorly protected, but it has a very wide coverage that allows the Furutaka to fire boardsides from up to 75 degrees of angle, increasing the ship's effectiveness when angled.

The 203 mm has three shell choice; a basic HE shell with 8.57 kg of TNT equivalent that can deal a decent amount of damage per hit, a powerful APBC shell with 235 mm of penetration at 10 km and packed a sizeable explosive filler of 3.25 kg of TNT equivalent, and a HE-TF shell, which is near useless due to the slow turret traverse speed. The gun has a good reload time at 12 seconds (ace crew), though she will be occasionally outgunned by her opponents due to the low gun count.

Secondary armament

4 х Turret120 mm/45 10th year type cannon
Ammunition250 rounds

The Furutaka retains four 120 mm 10th year type cannons from the Kako. The gun can still works well against PT boats and small crafts, but will not help much against larger vessels and aircraft.

Anti-aircraft armament

4 х Turret2 x 25 mm/60 Type 96 automatic cannon
Ammunition3000 rounds
Belt capacity15 rounds
Fire rate261 shots/min
2 х Turret2 x 13.2 mm Type 93 machine gun
Ammunition3600 rounds
Belt capacity30 rounds
Fire rate476 shots/min

The Furutaka's anti-air capability is improved from the Kako with the addition of 8 x Type 96 AA guns in four twin mounts placed around her second funnel. While the ship is no longer defenseless against aircraft, the Type 96 AA guns have a rather short effective range at around 2 km, and the low number of guns for her size means that enemy aircraft can still manage to get past your defense and drop their payload. It is always recommended to man the gun yourself as soon as you spot an enemy getting close to your ship, since the AI gunners is too ineffective at engaging enemies.

Additional armament

Setup 116 x 610 mm Type 93 Model 1, Mod 2 torpedo

The Furutaka is equipped with 16 x Type 93 Model 1 torpedoes, launching from a quadruple launchers on the port and starboard side on the midship section. Each sides can launch up to 8 torpedoes, with 4 inside the tube and 4 reloads. As usual, with fast travel speed, very long range, and huge warhead, the "Long Lance" torpedoes is highly effective against any targets.

Usage in battles

The Furutaka is a versatile ship that can fulfil many roles, with a combination of her good protection, powerful armaments, and decent mobility. She is able to take many hits from most enemy except dreadnoughts when angled properly, while capable of dealing huge damage in return with her main guns and torpedoes. Due to this, the Furutaka will be usually targeted by the enemy team.

With her wide firing range, angling the hull will greatly benefits the Furutaka, as not only she is able to deliver full salvo at a steep angles, she is also much harder to be damaged as her profile will appear smaller, as well as bouncing a lot of shells from the enemy. However, always remember that you are not a one-man army, and you will need someone to cover your back, especially against aerial threats.

Pros and cons

Pros:

  • Powerful main armament
    • Accurate 6 x 203 mm (8 inch) cannons with good reload time
    • Can do full boardsides from an even more steep angles compared to the Kako
    • Very powerful APBC shell
  • Great survivability
    • Can take a lot of punishments when angled properly
    • Resilient against fire damage
  • Decent mobility for a heavy cruiser
  • Equipped with powerful 16 x Type 93 torpedoes

Cons:

  • Early war Japanese fit
    • Main turrets can be easily knocked out
    • Slow turret traverse
    • Weak anti-air capability
  • Torpedo turrets can't both be used at once and has to turn the whole hull to make use of the other
  • Large target and usually priority targeted over other vessels

History

Furutaka, although being the lead ship of her class, was laid down after her sister ship Kako in December 1922 at the Mitsubishi shipyard in Nagasaki. Despite construction on Furutaka starting later than on her sister ship, she was completed sooner and was commissioned into service with the IJN in March 1926.

During the interwar period, Furutaka served alongside her sistership before being assigned as a reserve in the early 1930s. During this time, Furutaka underwent overhaul work which, amongst other changes, modernized her anti-air armament. Following the completion of the modernization effort, Furutaka was recommissioned into active service.

However, by 1937 Furutaka found herself once again in drydock for another major overhaul. This time around, Furutaka received upgrades in almost all aspects. Most notably, her primary armament was upgraded to three dual 8-inch guns, a number of smaller calibre AA weapons were added and the previously integrated torpedo launchers were replaced with two quadruple launchers abaft of the funnels. This increased Furutaka's overall displacement significantly, prompting the addition of bulges to the hull in order to preserve stability and also act as an additional layer of torpedo protection.

Modernized for war, Furutaka began her service career by taking part in the invasion of Guam in December 1941 and later, Wake Island. In early 1942, Furutaka assisted in Japanese landings in New Guinea and the Solomon Islands.

Furutaka also took part in the Battle of the Coral Sea in May 1942, securing the capture of Tulai island, escorting the Shōhō carrier, and then escorting the damaged aircraft carrier Shōkaku back to Truk. After reorganization in the Japanese navy, Furutaka participated in the successful Battle of Savo Island, witnessing the sinking of her sister ship Kako while Japanese forces returned to Rabaul. However, Furutaka joined her sister ship in the deep shortly afterwards, being sunk by American fire during the Battle of Cape Esperance later in October 1942.

- From Devblog

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Japan heavy cruisers
Furutaka-class  IJN Furutaka · IJN Kako
Aoba-class  IJN Aoba
Myōkō-class  IJN Myoko
Mogami-class  IJN Mogami
Tone-class  IJN Tone