Difference between revisions of "HMS Kent"

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(Special armament)
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=== Special armament ===
 
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.''
 
  
 
== Usage in battles ==
 
== Usage in battles ==

Revision as of 15:16, 18 September 2020

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
uk_cruiser_kent.png
HMS Kent
AB RB SB
5.7 5.7 5.7
Research:75 000 Specs-Card-Exp.png
Purchase:250 000 Specs-Card-Lion.png
Show in game

Description

GarageImage HMS Kent.jpg


The County-class, HMS Kent (54), 1934 is a rank IV British heavy cruiser with a battle rating of 5.7 (AB/RB/SB). It was introduced in Update 1.97 "Viking Fury".

General info

Survivability and armour

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Armament

Primary armament

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {main|Weapon name (calibre)}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Anti-aircraft armament

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Torpedo armament

<!-Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.-->

Torpedo Characteristics
Torpedo Mode Mass (kg) Maximum speed in water (km/h) Travel distance (km) Depth stroke (m) Arming distance (m) Explosive type Explosive mass (kg) TNT equivalent (kg)
No __ __ __ __ __ __ __ __
Yes __ __ __ __ __ __ __ __

Usage in battles

H.M.S. Kent provides incredible protection it features, torpedo protection of 250 KG. Which translates into taking multiple torpedo strikes, without sinking however this heavy cruiser can still be sunk by a single well placed torpedo. If it was to hit the front of starboard (Left) or port (Right) sides which is the closes to the ammunition storage for turret A (first turret on the ship). H.M.S. Kent has the 8" cannons installed, which are the same cannons on the previous ship H.M.S. York. The Kent, has four turrets with two 8" cannons per turret providing it a total of eight, 8" cannons with 1200 Rounds of ammunition. The ammunition choices for main 8" armament is limited to fire only HE or SAPCBC rounds or a combination of both.

H.M.S. Kent secondary armament consists of six 4" deck cannons, which can carry 1200 rounds of the following ammunition HE, SAP or HE-TF. The anti-aircraft is placed on the mid-ships of the ship, the armament consists only of four 40 mm 2pdr automatic cannons, with 8960 rounds of ammunition. Two quad firing 12.7mm, Vickers machine guns with 16,000 rounds of ammunition.

To get the best performance out of H.M.S. Kent, it's important to keep enemy ships at range - the eight 8" cannons will be able to knock out any enemy ship fast with well placed shots. To do this, aim for the enemy ship turrets and knock them out so it cannot fire back. Additionally, the SAPCBC rounds will penetrate the deck of the ship and detonate the ammo racks knocking that turret out completely. To do this use the SAPCBC which provide up to 263 mm of penetration and at long range up to 15000 meters up to 143 mm of penetration. This is able to penetrate any ship deck and cause catastrophic damage to the enemy ship.

Biggest Naval threats

The biggest naval threats to this ship are the following ships:

Maxim Gorky & Kirov Class, Light cruisers: offers fast speed, agile handling along with a devastating salvo which is able to penetrate the armour of H.M.S. Kent. Importantly, the kirov class ships lack armour protection and can be easy destroyed at range by the SAPCBC rounds. However at close ranges the kirov class, light cruisers require precision aiming for the weak parts on their hull and amour to be sunk.

Chapayev & Sverdlov, Light cruisers: Offer great handling, good speed, incredible powerful main armament and powerful secondary armament. Both of these two Russian naval ships feature incredible strong hull and belt armour able to with stand non-armour piercing rounds. However, these two ships have one major weakness the turrets and deck armour can be easily knocked out by the British 8" cannons when firing SAPCBC rounds.

Admiral Graf Spee, Heavy cruiser: The legendry and iconic heavy cruiser called by Great Britton "The Pocket Battleship" the Admiral Graf Spree is one of the most formable ships in the game with two turrets containing 3 x 283 mm/52 SK C/28 cannons, which are the same cannons used on some German battleships! The rounds from this pocket battleship are able to destroy any ship with a few salvos fired from it. H.M.S. Kent with it's 8" cannons firing SAPCBC rounds is able to destroy the Admiral Graf Spree at range's of over 15,000 meters! However to do this, H.M.S. Kent must stay hidden from the Admiral Graf Spree, aim for it's frontal turret as a marker use the SAPCBC rounds to penetrate it's weak deck armour and detonate it's magazine.

Admiral Hipper & Prinz Eugen, Heavy cruisers: These German heavy cruisers offer great armour protection and powerful cannons along with torpedo's. These heavy cruisers are able to be a royal pain for H.M.S. Kent, they are able to withstand salvos fired from her 8" cannons. The ammunition fired from the Admiral Hipper & Prinz Eugen heavy cruisers, can cause major damage and penetrate H.M.S. Kent turret armour causing the turrets to become knocked out. H.M.S. Kent can knock out the Admiral Hipper & Prinz Eugen heavy cruisers however it is not easy even at close range - the ideal distance to knock them out is between 5,000 and 8,000 meters with SAPCBC rounds performing a full broadside - Aim for the front of the Admiral Hipper & Prinz Eugen Heavy cruisers.

Another way of knocking Admiral Hipper & Prinz Eugen Heavy cruisers out is by aiming for the bridge and castle deck and setting it on fire with every salvo. Over time this will knock the crew out slowly and cause the ship to run out, causing critical damage to the ship making repairs longer and longer. Allowing for more hits to happen and possibly a torpedo strike from H.M.S. Kent to finally sink the Admiral Hipper & Prinz Eugen heavy cruisers.

Mogami class of light and heavy cruisers: are incredible strong at long range engagements, the main armament from the Mogami class are able to penetrate and destroy H.M.S. Kent with ease. The armour on Mogami class can reduce the 8" SAPCBC impact. At close ranges from under 8000 meters Mogami class of light and heavy cruisers can be easily knocked out from the 8" SAPCBC round. To do this target the front turrets and the SAPCBC round will penetrate the ammo racks and cause the magazines of the three main guns to explode.

Handling aircraft threats

H.M.S. Kent is able to handle aircraft threats very well, it's defensive armament when loaded with HE-TF is able to destroy the enemy torpedo and bomber aircraft with ease. However, it's important that you stay aware of them in battle. If they drop any torpedoes they must be dodged, only one torpedo needs to miss the torpedo protection and it's game over.

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 4 inch SAP Anti-Air Armament Targeting 8 inch Mark I.B. SAPCBC
II Rudder Replacement Fire Protection System Smokescreen 4 inch HE-TF Auxiliary Armament Targeting
III Propeller Replacement Shrapnel Protection Ventilation Improved Rangefinder Primary Armament Targeting
IV Engine Maintenance New Pumps Ammo Wetting Torpedo Mode

Pros and cons

Pros:

  • Great Main and secondary armament.
  • 8" SAPCBC round is one of the best in game, able to cause major damage to any ship it hits.
  • Good survivability and features torpedo protection.
  • Torpedo protection offers protection of up to 250 Kg warheads.

Cons:

  • Not as fast as some other heavy cruisers.
  • Long turning radius.
  • Limited anti-aircraft protection compared to H.M.S. London.
  • Limited armour protection, does not protect all the critical parts.
  • Fuel tanks are not protected by armour plates and if penetrated can cause fires.

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the ship;
  • other literature.


Britain heavy cruisers
Hawkins-class  HMS Hawkins
York-class  HMS York
County-class  HMS Kent · HMS London · HMS Norfolk