BTR-ZD

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Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
ussr_btr_zd.png
GarageImage BTR-ZD.jpg
BTR-ZD
AB RB SB
4.3 4.7 4.7
Class:
Research:54 000 Specs-Card-Exp.png
Purchase:180 000 Specs-Card-Lion.png
Show in game

Description

The BTR-ZD is a rank IV Soviet SPAA with a battle rating of 4.3 (AB) and 4.7 (RB/SB). It was introduced in Update "Danger Zone".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
ESS
Creation of a smoke screen in the direction of movement of the vehicle
Armourfront / side / back
Hull32 / 23 / 20
Turret0 / 0 / 0
Crew6 people
Visibility71 %

With the max thickness of the armour being 32mm on the front and two crew members completely exposed almost anything can take you out. The speed of the vehicle acts as a substitute to the low armour. İf the vehicle is shot from the side by an AP round it likely wont do much damage and wont hit the ammo but an HE round will almost certainly take out at least 2 crew members. The spacing of the crew members is disadvantageous as they are all close together and 1 good shot might be able to take them all out.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Amphibious
The design allows you to swim and control movement in the water
Speedforward / back
AB67 / 7 km/h
RB and SB62 / 7 km/h
Number of gears4 forward
1 back
Weight9.0 t
Engine power
AB458 hp
RB and SB240 hp
Power-to-weight ratio
AB50.9 hp/t
RB and SB26.7 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 67 7 9 _,___ 458 __.__ 50.89
Realistic 62 7 _,___ 240 __.__ 26.67

Modifications and economy

Repair costBasic → Reference
AB2 190 → 3 374 Sl icon.png
RB2 140 → 3 297 Sl icon.png
SB3 980 → 6 133 Sl icon.png
Total cost of modifications47 200 Rp icon.png
86 200 Sl icon.png
Talisman cost1 500 Ge icon.png
Crew training52 000 Sl icon.png
Experts180 000 Sl icon.png
Aces710 Ge icon.png
Research Aces480 000 Rp icon.png
Reward for battleAB / RB / SB
90 / 130 / 170 % Sl icon.png
166 / 166 / 166 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
160 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
1 800 Rp icon.png
Cost:
3 300 Sl icon.png
120 Ge icon.png
Mods new tank break.png
Brake System
Research:
1 800 Rp icon.png
Cost:
3 300 Sl icon.png
120 Ge icon.png
Mods new tank filter.png
Filters
Research:
2 900 Rp icon.png
Cost:
5 300 Sl icon.png
200 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
3 800 Rp icon.png
Cost:
6 900 Sl icon.png
260 Ge icon.png
Mods new tank engine.png
Engine
Research:
3 800 Rp icon.png
Cost:
6 900 Sl icon.png
260 Ge icon.png
Mods tank tool kit.png
Parts
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
160 Ge icon.png
Mods extinguisher.png
FPE
Research:
1 800 Rp icon.png
Cost:
3 300 Sl icon.png
120 Ge icon.png
Mods night vision device.png
NVD
Research:
1 800 Rp icon.png
Cost:
3 300 Sl icon.png
120 Ge icon.png
Mods tank reinforcement ussr.png
Crew Replenishment
Research:
2 900 Rp icon.png
Cost:
5 300 Sl icon.png
200 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
2 900 Rp icon.png
Cost:
5 300 Sl icon.png
200 Ge icon.png
Mods engine smoke screen system.png
ESS
Research:
3 800 Rp icon.png
Cost:
6 900 Sl icon.png
260 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
160 Ge icon.png
Mods tank ammo.png
23mm_ussr_HEIT_ammo_pack
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
160 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
1 800 Rp icon.png
Cost:
3 300 Sl icon.png
120 Ge icon.png
Mods tank ammo.png
23mm_ussr_APIT_ammo_pack
Research:
1 800 Rp icon.png
Cost:
3 300 Sl icon.png
120 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
2 900 Rp icon.png
Cost:
5 300 Sl icon.png
200 Ge icon.png
Mods art support.png
Artillery Support
Research:
3 800 Rp icon.png
Cost:
6 900 Sl icon.png
260 Ge icon.png

Armaments

Night vision device
Improves visibility by enhancing natural light or active illumination.

Main armament

2 x 23 mm ZU-23 cannon
Ammunition500 rounds
Belt capacity50 rounds
Reloadbasic crew → aces
13.0 → 10.0 s
Fire rate801 shots/min
Vertical guidance-10° / 90°
Main article: ZU-23 (23 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

23 mm ZU-23 (x2) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 500 (50) 800 -10°/+90° ±180° N/A __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

  • Default: API-T · HEF-I
  • HEI-T: HEF-I · HEFI-T · HEF-I · API-T
  • API-T: API-T · API-T · API-T · HEFI-T
Penetration statistics
Belt Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Default __ __ __ __ __ __
HEI-T __ __ __ __ __ __
API-T __ __ __ __ __ __

Ammo racks

Ammo racks of the BTR-ZD
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
10 (+2) (+4) (+6) (+8) (+10) Yes

Machine guns

Ammunition1 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate700 shots/min
Main article: PKT (7.62 mm)

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

7.62 mm PKT
Mount Capacity (Belt) Fire rate Vertical Horizontal
___ (___) ___ __° __°
___ (___) ___ __° __°

Usage in battles

Due to being made out of Aluminium and the thickest area of the armour being 32mm at the front of the vehicle a head on engagement with a ground vehicle is not recommended. If used against ground targets its best to use its mobility to flank and have a higher chance of avoiding the hangar. HE rounds will decimate the vehicle, especially the exposed loader and gunner. When facing heavier targets (such as Churchills) either take out the tracks and drive away or just simply drive away as you wont be able to pierce their frontal armour. When encountering vehicles with strong frontal armour but weak side armour (such as the jagdpanzer 38t) try to flank and take them out by shooting at their sides.

When engaging air targets try to take out the target before it shoots back, because if it does the gunner and loader are will almost certainly be unconscious and will leave you vulnerable to follow up attacks. A strategy can be used in maps with water and bridges (in maps like European Province) to peek out under the bridge to fire and go back under it to reload or use the water to surprise the enemy from unexpected angles. As any SPAA it is also suggested to stay close to cover to avoid strafing, bombs and rockets. Lastly it is advised to stay near trees so that you can quickly go behind them and make it harder to spot you while you are reloading or using your mobility to quickly change positions.

Btr-zd Belarus.jpg

Pros and cons

Pros:

  • Very good fire rate
  • All ammo types have enough bullet penetration for most light and medium tanks
  • Night vision capabilities
  • Amphibious
  • Fast for a SPAA
  • Has 2 forward facing 7.62 mm machine guns

Cons:

  • Exposed gunner and loader
  • Big target for enemy planes to strafe at
  • Can be pierced by 12.7 mm machine guns
  • Guns overheat fast if not fired in bursts

History

A variant of the BTR-D, the BTR-ZD (with ZD standing for zenitnaya ustanovka) is used as a SPAA while also being designed to be able to carry man-portable surface to air missiles. It was originally designed by the Soviet Union in late 1970's and entered production in 1984. It was used by the Soviet Union and the Russian Federation. It features the twin 23 mm ZU-23 cannons to be used on enemy planes and helicopters, but it also proved useful to be against soft ground targets. It was most well-known for it use in the Soviet-Afghanistan conflict.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


USSR anti-aircraft vehicles
GAZ-AAA  GAZ-AAA (4M) · GAZ-AAA (DShK)
Wheeled/Half-tracked  GAZ-MM (72-K) · BTR-152A · ZiS-12 (94-KM) · ZiS-43
Radar SPAAG  ZSU-23-4 · ZSU-37-2
Gun and Missile SPAAG  2S6
Other  ZUT-37 · ZSU-37 · BTR-ZD · ZSU-57-2
China  ▂Phòng không T-34