Difference between revisions of "AD-2"

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{{About
 
| about = American strike aircraft '''{{PAGENAME}}'''
 
| usage = other versions
 
| link = AD Skyraider (Family)
 
}}
 
 
{{Specs-Card
 
{{Specs-Card
 
|code=douglas_ad_2
 
|code=douglas_ad_2
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
+
|cockpit=356050/1206021}}
|cockpit=cockpit_douglas_ad_2.jpg
 
}}
 
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' Skyraider was designed during WWII for the US Navy but didn't see action in that war, for said purpose it was meant to carry bombs and torpedoes just like the dive and torpedo bombers in service. It had a more powerful Wright engine. The aircraft never served in WWII, but it did serve during the Korean and Vietnam War. There were very few differences between the AD-1, AD-2 and AD-3, with the AD-4 being the first with very major improvements in the Skyraider series.
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} American attacker {{Battle-rating}}. It was introduced in [[Update 1.49 "Weapons of Victory"]].
  
It was introduced in [[Update 1.49 "Weapons of Victory"]]. The Skyraider is one of the most iconic propeller-driven ground attack aircraft of the Korean and Vietnam wars. Likewise, its armament certainly lives up to that. Even early on, the 12 HVARs you have can be devastating when used against light pillboxes and medium tanks, quickly turning a very tidy profit with a total of 8 possible launches. Generally your job is to inflict as much damage on the enemy tickets as possible, through pillboxes, ships and tanks. The AD-2 Skyraider is a high rank American monoplane strike aircraft with a perfect combination of flight performance and payload. It has decent performance and guns, and can carry a massive payload of well over 4,000 lb of equipment, including rockets, bombs, and torpedoes. The Skyraider has a far forward cockpit, improving visibility and an airbrake capable enough of dealing with steep dives for maximum time on target.
+
The Skyraider is one of the most iconic propeller driven ground attack aircraft of the Korean and Vietnam wars. Likewise, it's armament certainly lives up to that. Even early on, the 12 HVARs you have can be devastating when used against light pillboxes and medium tanks, quickly turning a very tidy profit with a total of 8 possible launches. Generally your job is to inflict as much damage on the enemy tickets as possible, through pillboxes, ships and tanks.
  
 +
The AD-2 Skyraider is a high rank American monoplane attacker with a perfect combination of flight performance and payload. It has decent performance and guns, and can carry a massive payload of well over 4,000 lb of equipment, including rockets, bombs, and torpedoes. The Skyraider has a far forward cockpit, improving visibility and an airbrake capable enough of dealing with steep dives for maximum time on target.
 
== General info ==
 
== General info ==
=== Flight performance ===
+
=== Flight Performance ===
{{Specs-Avia-Flight}}
 
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
{| class="wikitable" style="text-align:center" width="70%"
+
{| class="wikitable" style="text-align:center"
! rowspan="2" | Characteristics
+
|-
 +
! colspan="8" | Characteristics
 +
|-
 +
! colspan="8" | ''Stock''
 +
|-
 
! colspan="2" | Max Speed<br>(km/h at 5,822 m)
 
! colspan="2" | Max Speed<br>(km/h at 5,822 m)
! rowspan="2" | Max altitude<br>(metres)
+
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(metres/second)
+
! colspan="2" | Rate of climb<br>(meters/second)
! rowspan="2" | Take-off run<br>(metres)
+
! rowspan="2" | Take-off run<br>(meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| 504 || 498 || 8,900 || 24.3 || 24.8 || 4.9 || 6.9 || 600
 +
|-
 +
! colspan="8" | ''Upgraded''
 
|-
 
|-
! AB !! RB !! AB !! RB !! AB !! RB
+
! colspan="2" | Max Speed<br>(km/h at 5,822 m)
 +
! rowspan="2" | Max altitude (meters)
 +
! colspan="2" | Turn time (seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run (meters)
 
|-
 
|-
! Stock
+
! AB
| 563 || 550 || rowspan="2" | {{Specs|ceiling}} || 21.9 || 22.5 || 12.7 || 12.7 || rowspan="2" | 600
+
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 
|-
 
|-
! Upgraded
+
| ? || ? || 8,900 || ??.? || ??.? || ?.? || ?.? || 600
| 628 || 593 || 20.6 || 21.0 || 22.9 || 17.0
 
 
|-
 
|-
 
|}
 
|}
  
==== Details ====
+
====Details====
{| class="wikitable" style="text-align:center" width="50%"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
+
! Combat flap
 +
! Take-off flap
 +
! Landing flap
 +
! Air brakes
 +
! Arrestor gear
 
|-
 
|-
| X || ✓ || ✓ || ✓ || ✓    <!-- ✓ -->
+
| || ✓ || ✓ || ✓ || ✓    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center" width="50%"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | Limits
+
! colspan="5" | Limits
 
|-
 
|-
! rowspan="2" | Wings (km/h)
+
! rowspan="2" | Wing-break speed<br>(km/h)
! rowspan="2" | Gear (km/h)
+
! rowspan="2" | Gear limit<br>(km/h)
! colspan="3" | Flaps (km/h)
+
! rowspan="2" | Combat flap<br> (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! Combat !! Take-off !! Landing !! + !! -
+
! +
 +
! -
 +
|-
 +
| 750 || 450 || 520 || ~9 || ~4
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="4" | Optimal velocities
 +
|-
 +
! Ailerons<br>(km/h)
 +
! Rudder<br>(km/h)
 +
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 
|-
 
|-
| 797 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || N/A || 345 || 252 || ~12 || ~5
+
| < 383 || < 420 || < 480 || > 250
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities (km/h)
+
! colspan="3" | Compressor (RB/SB)
 +
|-
 +
! colspan="3" | Setting 1
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| 1,890 m || 2,300 hp || 2,617 hp
 +
|-
 +
! colspan="3" | Setting 2
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| 4,800 m || 1,900 hp || 2,162 hp
 
|-
 
|-
! Ailerons !! Rudder !! Elevators !! Radiator
+
<!--! colspan="3" | Setting 3
 
|-
 
|-
| < 460 || < 480 || < 410 || > 300
+
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|- -->
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
{{Specs-Avia-Armour}}
 
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
* 9.5 mm Steel - Armour plating lower engine cowling
+
* 9.5 mm Steel - Armor plating lower engine cowling
* 9.5 mm Steel - Armour plating behind pilot's seat
+
* 9.5 mm Steel - Armor plating behind pilot's seat
 
* 40 mm Bulletproof glass - Windshield
 
* 40 mm Bulletproof glass - Windshield
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
  
 
== Armaments ==
 
== Armaments ==
{{Specs-Avia-Armaments}}
 
 
=== Offensive armament ===
 
=== Offensive armament ===
{{Specs-Avia-Offensive}}
 
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
{{main|M3 (20 mm)}}
+
{{main|AN/M3 (20 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 2 x 20 mm M3 cannons, wing-mounted (200 rpg = 400 total)
+
* 2 x 20 mm AN/M3 cannons, wing-mounted (200 rpg = 400 total)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
{{Specs-Avia-Suspended}}
 
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|:Category:Suspended armaments|l1=Suspended armaments}}
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
 
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
! !! width="3%" | 1 !! width="3%" | 2 !! width="3%" | 3 !! width="3%" | 4 !! width="3%" | 5 !! width="3%" | 6 !! width="3%" | 7 !! width="3%" | 8 !! width="3%" | 9 !! width="3%" | 10 !! width="3%" | 11 !! width="3%" | 12 !! width="3%" | 13 !! width="3%" | 14 !! width="3%" | 15
 
| rowspan="12" width="30%" | <div class="ttx-image">[[File:Hardpoints_{{PAGENAME}}.png]]</div>
 
|-
 
! [[AN-M57 (250 lb)|250 lb AN-M57]] bombs
 
| || || || || || || 1 || || 1 || || || || || ||
 
|-
 
! [[AN-M64A1 (500 lb)|500 lb AN-M64A1]] bombs
 
| || || || || || || 1 || 1 || 1 || || || || || ||
 
|-
 
! [[A.P. AN-MK 33 (1,000 lb)|1,000 lb A.P. AN-MK 33]] bombs
 
| || || || || || || 1 || 1 || 1 || || || || || ||
 
|-
 
! [[AN-M65A1 (1,000 lb)|1,000 lb AN-M65A1]] bombs
 
| || || || || || || 1 || 1 || 1 || || || || || ||
 
|-
 
! [[AN-Mk 1 (1,600 lb)|1,600 lb AN-Mk 1]] bombs
 
| || || || || || || 1 || 1 || 1 || || || || || ||
 
|-
 
! [[AN-M66A2 (2,000 lb)|2,000 lb AN-M66A2]] bombs
 
| || || || || || || || 1 || || || || || || ||
 
|-
 
! [[Mk 78 incendiary]] bombs
 
| || || || || || || 1 || || 1 || || || || || ||
 
|-
 
! [[HVAR]] rockets
 
| 1 || 1 || 1 || 1 || 1 || 1 || || || || 1 || 1 || 1 || 1 || 1 || 1
 
|-
 
! [[Tiny Tim]] rockets
 
| || || || || || || 1 || || 1 || || || || || ||
 
|-
 
! [[Mk.13-6 Case (2,216 lb)|2,216 lb Mk.13-6 Case]] torpedoes
 
| || || || || || || || 1 || || || || || || ||
 
|-
 
! [[Type A Mark I mine|Type A Mark I]] mines
 
| || || || || || || 1 || 1 || 1 || || || || || ||
 
|-
 
|}
 
 
 
{{Navigation-Start|Default weapon presets}}
 
{{Navigation-First-Simple-Line}}
 
  
* Without load
+
* 12 x 127 mm HVAR rockets
* 12 x HVAR rockets
+
* 12 x 127 mm HVAR rockets + 1 x 2216 lb Mk.13/44 torpedo
* 2 x Tiny Tim rockets
+
* 2 x 298 mm Tiny Tim rockets + 12 x 127 mm HVAR rockets
* 2 x 250 lb AN-M57 bombs (500 lb total)
+
* 12 x 127 mm HVAR rockets + 2 x 500 lb AN-M64A1 bombs (1,000 lb total)
* 3 x 500 lb AN-M64A1 bombs (1,500 lb total)
+
* 12 x 127 mm HVAR rockets + 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)
* 3 x 1,000 lb AN-M65A1 bombs (3,000 lb total)
+
* 2 x 298 mm Tiny Tim rockets + 12 x 127 mm HVAR rockets + 1 x 2,000 lb AN-M66A2 bomb (2,000 lb total)
* 3 x 1,000 lb A.P. AN-MK 33 bombs (3,000 lb total)
+
* 12 x 127 mm HVAR rockets + 2 x 500 lb AN-M64A1 bombs + 1 x 2,000 lb M66A2 bomb (3,000 lb total)
* 3 x 1,600 lb AN-Mk 1 bombs (4,800 lb total)
+
* 12 x 127 mm HVAR rockets + 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,000 lb AN-M65A1 bombs (3,000 lb total)
* 1 x 2,000 lb AN-M66A2 bomb (2,000 lb total)
 
* 1 x 2,216 lb Mk.13-6 Case torpedo
 
* 3 x Type A Mark I mines
 
* 2 x Mk 78 incendiary bombs
 
{{Navigation-End}}
 
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
+
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
When used in all battle modes, be sure to steer clear of enemy fighters, pick the ground targets that are farthest away from the usual dogfight zones, for example, the far left base on Alternate History Krysmk has plenty of targets and is seldom visited by Soviet aircraft. One of the first weapon modifications you can unlock are torpedoes, a weapon which while seldom used, can turn a very quick profit when aiming for a light cruiser, destroyer or a Japanese aircraft carrier (as British and American ones are far more difficult to sink). With that, you can quickly grind down the payload line until you can carry your maximum ordnance. Once fully upgraded, choose your payload based on your skills in bombing and rockets. If you find you're better at rockets, load Tiny Tims and aim for heavy targets once your HVARs are used. Otherwise load up the 3,000 lbs of bombs and obliterate any position you feel.
+
When used in all battle modes, be sure to steer clear of enemy fighters, pick the ground targets that are farthest away from the usual dogfight zones, for example, the far left base on Alternate History Krysmk has plenty of targets and is seldom visited by Russian aircraft. One of the first weapon modifications you can unlock are torpedoes, a weapon which while seldom used, can turn a very quick profit when aiming for a light cruiser, destroyer or a Japanese aircraft carrier (as British and American ones are far more difficult to sink). With that, you can quickly grind down the payload line until you can carry your maximum ordnance. Once fully upgraded, choose your payload based on your skills in bombing and rockets. If you find you're better at rockets, load Tiny Tims and aim for heavy targets once your HVARs are used. Otherwise load up the 3,000 lb of bombs and obliterate any position you feel.
  
=== Counter-tactics ===
+
====Counter-tactics====
 
<!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)-->
 
<!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)-->
The Skyraiders have a surprising level of manoeuvrability when they are clean of their ordnance. When engaging keep your energy at all cost, because if that AD dumps his load, all he has to do is drain you of your ability to run to be able to gain the advantage and take you out.
+
The Skyraiders have a surprising level of maneuverability when they are clean of their ordinance. When engaging keep your energy at all cost, because if that AD dumps his load, all he has to do is drain you of your ability to run to be able to gain the advantage and take you out.
  
=== Manual Engine Control ===
+
===Manual Engine Control===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 179: Line 180:
 
! rowspan="2" | Turbocharger
 
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil !! Water !! Type
+
! Oil
 +
! Water
 +
! Type
 +
|-
 +
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable
 +
|-
 +
|}
 +
 
 +
===Modules===
 +
{| class="wikitable"
 +
! colspan="1" | Tier
 +
! colspan="2" | Flight performance
 +
! colspan="1" | Survivability
 +
! colspan="2" | Weaponry
 +
|-
 +
| I
 +
| Fuselage Repair
 +
| Radiator
 +
|
 +
| SBC mk.1
 +
| TC mk.1
 
|-
 
|-
| Controllable || Controllable<br>Auto control available || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Controllable<br>2 gears || Not controllable
+
| II
 +
|
 +
| Compressor
 +
| Airframe
 +
| Offensive 20 mm
 +
| LFRC mk.12
 +
|-
 +
| III
 +
| Wings Repair
 +
| Engine
 +
|
 +
|
 +
| MBC mk.1
 +
|-
 +
| IV
 +
|
 +
| Engine Injection
 +
| Cover
 +
| New 20 mm Cannons
 +
| LBC mk.1
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
Line 194: Line 234:
 
* Handles well at low speed
 
* Handles well at low speed
 
* Excellent payload options
 
* Excellent payload options
* Well armoured
+
* Well armored
 
* Very efficient at killing ground units especially when escorted by friendly fighters
 
* Very efficient at killing ground units especially when escorted by friendly fighters
 
* Cheap and reasonable repair costs in all modes
 
* Cheap and reasonable repair costs in all modes
  
'''Cons:'''
+
'''Cons'''
  
 
* Very sluggish with full payload
 
* Very sluggish with full payload
Line 209: Line 249:
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).'' -->
 
The piston-engine Skyraider was designed during World War II to meet United States Navy requirements for a carrier-based, single-seat, long-range, high-performance dive/torpedo bomber. It was equipped with the 2,700 HP Wright 3350 Duplex-Cyclone Engine, the same engine that equipped to the B-29 Superfortress Bomber. It was designed to replace the Helldiver and the Avenger torpedo bombers as the Navy's primary attack craft. Unfortunately, it didn't serve in WWII due to the program being delayed. It went on to serve with distinction in later wars such as Korea and Vietnam.
 
The piston-engine Skyraider was designed during World War II to meet United States Navy requirements for a carrier-based, single-seat, long-range, high-performance dive/torpedo bomber. It was equipped with the 2,700 HP Wright 3350 Duplex-Cyclone Engine, the same engine that equipped to the B-29 Superfortress Bomber. It was designed to replace the Helldiver and the Avenger torpedo bombers as the Navy's primary attack craft. Unfortunately, it didn't serve in WWII due to the program being delayed. It went on to serve with distinction in later wars such as Korea and Vietnam.
  
Line 215: Line 255:
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
;Skins
+
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=usa&vehicleType=aircraft&vehicleClass=attacker&vehicle=ad-2 War Thunder Live - User created AD-2 camouflage]
  
* [https://live.warthunder.com/feed/camouflages/?vehicle=douglas_ad_2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
+
== See also ==
 
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
;Videos
 
{{Youtube-gallery|qQjxB7WRaJg|'''The Shooting Range #185''' - ''Pages of History'' section at 04:10 discusses the Douglas Skyraider.}}
 
  
== See also ==
 
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.'' -->
+
* ''links to approximate analogues of other nations and research trees.''
  
;Related development
+
== External links ==
 
+
''Paste links to sources and external resources, such as:''
* Douglas [[A2D-1|A2D]] ''Skyshark''
 
  
;Aircraft of comparable role, configuration and era
 
 
* Aichi [[B7A2|B7A]]
 
* Martin [[AM-1|AM]] ''Mauler''
 
* Westland [[Wyvern S4|Wyvern]]
 
 
== External links ==
 
<!-- ''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''other literature.'' -->
+
* ''encyclopedia page on the aircraft;''
 
+
* ''other literature.''
* [https://forum.warthunder.com/index.php?/topic/234546-douglas-ad-2/ Official data sheet - more details about the performance]
 
* [https://www.historynet.com/able-dog-was-the-ad-skyraider-the-best-attack-bomber-ever-built.htm [History Net<nowiki>]</nowiki> Able Dog: Was the AD Skyraider the Best Attack Bomber Ever Built?] ([https://web.archive.org/web/20210418234140/https://www.historynet.com/able-dog-was-the-ad-skyraider-the-best-attack-bomber-ever-built.htm Web Archive])
 
* [https://www.boeing.com/history/products/ad-a-1-skyraider-bomber.page [Boeing<nowiki>]</nowiki> AD/A-1 SKYRAIDER ATTACK BOMBER] ([https://web.archive.org/web/20210418234204/https://www.boeing.com/history/products/ad-a-1-skyraider-bomber.page Web Archive])
 
* [https://www.airvectors.net/ava1spad.html [Air Vectors<nowiki>]</nowiki> The Douglas AD / A-1 Skyraider] ([https://web.archive.org/web/20210418234200/https://www.airvectors.net/ava1spad.html Web Archive])
 
  
{{AirManufacturer Douglas}}
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{{USA attackers}}
{{USA strike aircraft}}
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[[Category:Torpedo bombers]]

Revision as of 14:49, 5 June 2019

RANK 5 FRANCE
Somua SM PACK
douglas_ad_2.png
AD-2
Research:54 000 Specs-Card-Exp.png
Purchase:185 000 Specs-Card-Lion.png
Show in game

Description

GarageImage AD-2.jpg


The AD-2 Skyraider is a Rank IV American attacker with a battle rating of 5.0 (AB) and 5.7 (RB/SB). It was introduced in Update 1.49 "Weapons of Victory".

The Skyraider is one of the most iconic propeller driven ground attack aircraft of the Korean and Vietnam wars. Likewise, it's armament certainly lives up to that. Even early on, the 12 HVARs you have can be devastating when used against light pillboxes and medium tanks, quickly turning a very tidy profit with a total of 8 possible launches. Generally your job is to inflict as much damage on the enemy tickets as possible, through pillboxes, ships and tanks.

The AD-2 Skyraider is a high rank American monoplane attacker with a perfect combination of flight performance and payload. It has decent performance and guns, and can carry a massive payload of well over 4,000 lb of equipment, including rockets, bombs, and torpedoes. The Skyraider has a far forward cockpit, improving visibility and an airbrake capable enough of dealing with steep dives for maximum time on target.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 5,822 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
504 498 8,900 24.3 24.8 4.9 6.9 600
Upgraded
Max Speed
(km/h at 5,822 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
 ?  ? 8,900  ??.?  ??.?  ?.?  ?.? 600

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
750 450 520 ~9 ~4
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 383 < 420 < 480 > 250
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
1,890 m 2,300 hp 2,617 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
4,800 m 1,900 hp 2,162 hp

Survivability and armour

  • 9.5 mm Steel - Armor plating lower engine cowling
  • 9.5 mm Steel - Armor plating behind pilot's seat
  • 40 mm Bulletproof glass - Windshield

Armaments

Offensive armament

Main article: AN/M3 (20 mm)

The AD-2 is armed with:

  • 2 x 20 mm AN/M3 cannons, wing-mounted (200 rpg = 400 total)

Suspended armament

Main article: Suspended armaments

The AD-2 can be outfitted with the following ordinance:

  • 12 x 127 mm HVAR rockets
  • 12 x 127 mm HVAR rockets + 1 x 2216 lb Mk.13/44 torpedo
  • 2 x 298 mm Tiny Tim rockets + 12 x 127 mm HVAR rockets
  • 12 x 127 mm HVAR rockets + 2 x 500 lb AN-M64A1 bombs (1,000 lb total)
  • 12 x 127 mm HVAR rockets + 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)
  • 2 x 298 mm Tiny Tim rockets + 12 x 127 mm HVAR rockets + 1 x 2,000 lb AN-M66A2 bomb (2,000 lb total)
  • 12 x 127 mm HVAR rockets + 2 x 500 lb AN-M64A1 bombs + 1 x 2,000 lb M66A2 bomb (3,000 lb total)
  • 12 x 127 mm HVAR rockets + 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,000 lb AN-M65A1 bombs (3,000 lb total)

Usage in battles

When used in all battle modes, be sure to steer clear of enemy fighters, pick the ground targets that are farthest away from the usual dogfight zones, for example, the far left base on Alternate History Krysmk has plenty of targets and is seldom visited by Russian aircraft. One of the first weapon modifications you can unlock are torpedoes, a weapon which while seldom used, can turn a very quick profit when aiming for a light cruiser, destroyer or a Japanese aircraft carrier (as British and American ones are far more difficult to sink). With that, you can quickly grind down the payload line until you can carry your maximum ordnance. Once fully upgraded, choose your payload based on your skills in bombing and rockets. If you find you're better at rockets, load Tiny Tims and aim for heavy targets once your HVARs are used. Otherwise load up the 3,000 lb of bombs and obliterate any position you feel.

Counter-tactics

The Skyraiders have a surprising level of maneuverability when they are clean of their ordinance. When engaging keep your energy at all cost, because if that AD dumps his load, all he has to do is drain you of your ability to run to be able to gain the advantage and take you out.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not controllable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator SBC mk.1 TC mk.1
II Compressor Airframe Offensive 20 mm LFRC mk.12
III Wings Repair Engine MBC mk.1
IV Engine Injection Cover New 20 mm Cannons LBC mk.1

Pros and cons

Pros:

  • Easy to fly
  • Low stall speed
  • Handles well at low speed
  • Excellent payload options
  • Well armored
  • Very efficient at killing ground units especially when escorted by friendly fighters
  • Cheap and reasonable repair costs in all modes

Cons

  • Very sluggish with full payload
  • Poor offensive armament compared to contemporaries
  • Cannons overheat quickly when not upgraded
  • Large target, easy prey for fighters
  • Slow in level flight
  • High turn time
  • Air brakes can be damaged on touchdown if deployed during landing

History

The piston-engine Skyraider was designed during World War II to meet United States Navy requirements for a carrier-based, single-seat, long-range, high-performance dive/torpedo bomber. It was equipped with the 2,700 HP Wright 3350 Duplex-Cyclone Engine, the same engine that equipped to the B-29 Superfortress Bomber. It was designed to replace the Helldiver and the Avenger torpedo bombers as the Navy's primary attack craft. Unfortunately, it didn't serve in WWII due to the program being delayed. It went on to serve with distinction in later wars such as Korea and Vietnam.

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


USA strike aircraft
Douglas  A-20G-25 · A-26B-10 · A-26B-50 · A2D-1 · AD-2 · AD-4 · A-1H
North American  A-36 · PBJ-1H · PBJ-1J
Other  AM-1 · AU-1 · XA-38