M26 (France)

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Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
This page is about the medium tank M26 (France). For other versions, see M26 (Family).
fr_m26_pershing.png
GarageImage M26 (France).jpg
▄M26
AB RB SB
6.7 6.7 6.7
Class:
Research:63 000 Specs-Card-Exp.png
Purchase:200 000 Specs-Card-Lion.png
Show in game

Description

Seeking out a replacement to the ubiquitous M4 Sherman, the US Army produced the T26E3 heavy tank after a long production run fraught with delays. Later re-designated the M26 Pershing, its arrival late in 1945 meant that it had little effect in the course of World War II. Due to their late arrival, and a comparatively large production run of 2212 tanks meant that the US Army soon found itself with a surplus of tanks it had little need for. Thus, most Pershings were used for the Korean war, or lent out to allies such as Belgium and France. While other allies retained on to their M26 fleet for longer, Belgium retaining it till 1969, France quickly swapped them out for M47 Pattons.

The Medium Tank M26 Pershing was made available in the French ground tree in Update "Kings of Battle" . In comparison to the lighter, faster nature of French tanks such as the AMX M4, the Pershing's play style is a considerable departure from previous vehicles. Additionally, its specifications are fairly average, not excelling in any one area but doing well enough in most. The M26 , while not slow, lacks speed to be a quick responder. Armour is similar, and slightly better than the AMX M4's, but many of the higher-velocity cannons employed by other tanks at its rank can penetrate its armour. The 90mm gun present on the Pershing is quite devastating, especially when the M82 APHE is used. The APHE shell contains over 137g of TNT filler, almost always resulting in one shots - a phenomenon not commonly experienced in the French ground tree. However, the Pershing's shells lack the punch needed to go through the front glacis of most enemies it faces, including the Panther and even other American tanks including itself. While HVAP can alleviate this somewhat, its lack of angled penetration forces it to be used only for thick, flat armour. Ultimately, while requiring a great deal of skill from the player, the M26 can prove to be a capable tank in the right hands and situations.

General info

Survivability and armour

Armourfront / side / back
Hull101 / 76 / 51
Turret101 / 76 / 76
Crew5 people
Visibility105 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull 101.6 mm (42-46°) Front Glacis
162.5 mm (25-60°) Upper front glacis
76.2 mm (28-53°) Lower Glacis
76.2 mm (0-1°) Front
50.8 mm (0-3°) Rear
50.8 mm (7°) Top
22.2 mm (71°) Bottom
22.2 mm
Turret 101.6 mm (1-55°) Turret front
114.3 mm (1-84°) Gun mantlet
76.2 mm (2-54°) 76.2 mm (0-79°) 25.4 mm
Cupola 76.2 mm 76.2 mm 76.2 mm 25.4 mm

Notes:

Mobility

Speedforward / back
AB54 / 18 km/h
RB and SB49 / 16 km/h
Number of gears6 forward
2 back
Weight42.5 t
Engine power
AB954 hp
RB and SB500 hp
Power-to-weight ratio
AB22.4 hp/t
RB and SB11.8 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 54 18 42.5 775 954 18.24 22.45
Realistic 49 16 442 500 10.4 11.76

Modifications and economy

Repair costBasic → Reference
AB3 325 → 4 279 Sl icon.png
RB3 871 → 4 981 Sl icon.png
SB5 058 → 6 509 Sl icon.png
Total cost of modifications52 800 Rp icon.png
90 900 Sl icon.png
Talisman cost1 700 Ge icon.png
Crew training57 000 Sl icon.png
Experts200 000 Sl icon.png
Aces800 Ge icon.png
Research Aces520 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 180 / 200 % Sl icon.png
172 / 172 / 172 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
2 600 Rp icon.png
Cost:
4 500 Sl icon.png
145 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
135 Ge icon.png
Mods new tank break.png
Brake System
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
135 Ge icon.png
Mods new tank filter.png
Filters
Research:
4 400 Rp icon.png
Cost:
7 600 Sl icon.png
250 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
4 300 Rp icon.png
Cost:
7 400 Sl icon.png
240 Ge icon.png
Mods new tank engine.png
Engine
Research:
4 300 Rp icon.png
Cost:
7 400 Sl icon.png
240 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 600 Rp icon.png
Cost:
4 500 Sl icon.png
145 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
135 Ge icon.png
Mods tank reinforcement fr.png
Crew Replenishment
Research:
4 400 Rp icon.png
Cost:
7 600 Sl icon.png
250 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
2 600 Rp icon.png
Cost:
4 500 Sl icon.png
145 Ge icon.png
Mods tank ammo.png
90mm_us_M82_APCBC_ammo_pack
Research:
2 600 Rp icon.png
Cost:
4 500 Sl icon.png
145 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
135 Ge icon.png
Mods tank ammo.png
90mm_us_M304_APCR_ammo_pack
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
135 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
4 400 Rp icon.png
Cost:
7 600 Sl icon.png
250 Ge icon.png
Mods art support.png
Artillery Support
Research:
4 300 Rp icon.png
Cost:
7 400 Sl icon.png
240 Ge icon.png
Mods tank ammo.png
90mm_us_M313_Smoke_ammo_pack
Research:
4 300 Rp icon.png
Cost:
7 400 Sl icon.png
240 Ge icon.png

Armaments

Main armament

Ammunition70 rounds
First-order10 rounds
Reloadbasic crew → aces
9.7 → 7.5 s
Vertical guidance-10° / 20°
Main article: M3 (90 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

90 mm M3 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 70 -10°/+20° ±180° - 20.0 27.7 33.6 37.2 39.5 9.75 8.62 7.95 7.50
Realistic 12.5 14.7 17.9 19.7 21.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
T33 shot APBC 175 172 160 146 134 122
M82 shot APCBC 185 182 169 155 142 130
M304 shot APCR 287 281 259 234 211 191
M71 shell HE 20 20 18 17 16 16
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
T33 shot APBC 853 10.91 - - - 47° 60° 65°
M82 shot APCBC 853 10.91 1.2 14 137.2 48° 63° 71°
M304 shot APCR 1,021 7.62 - - - 66° 70° 72°
M71 shell HE 823 10.55 0.2 0.1 1,210 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
M313 821 10.7 9 5 20 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
Visual
discrepancy
70 65 (+5) 56 (+14) 48 (+22) 40 (+30) 32 (+38) 24 (+46) 17 (+53) 11 (+59) (+69) No
Ammo racks of the M26 (France)

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • 1 shell from rack 7 is fired after rack 1 is emptied. For the purpose of clarity, it is counted as belonging to rack 2 in the table above.
  • Rack 9 is a first stage ammo rack. It totals 10 shells which will be replenished over time when not interrupted by firing.
    • The restocking time is longer than the normal reload time of the gun (about 13 seconds). Take this into account when playing.
  • If you pack 17 (+53) shells, it will keep most of the hull empty of ammo.

Machine guns

Ammunition600 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-10° / 50°
Horizontal guidance-120° / 120°
Ammunition5 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 600 (200) 575 -10°/+50° ±120°
7.62 mm M1919A4
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 5,000 (250) 500 - -

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


France medium tanks
M4 Derivatives  M4A1 (FL10) · M4A4 (SA50)
AMX-50  AMX M4 · AMX-50 (TOA100) · AMX-50 (TO90/930)
AMX-30  AMX-30 · AMX-30 (1972) · AMX-30B2 · AMX-30B2 BRENUS · AMX-30 ACRA · AMX-30 Super
AMX-32/40  AMX-32 · AMX-32 (105) · AMX-40
Leclerc  Leclerc · Leclerc S2 · Leclerc SXXI · Leclerc AZUR
Other  D2 · S.35 · Lorraine 40t
Germany  Panther "Dauphiné"
USA  ▄M4A1 · ▄M4A3 (105) · ▄M4A4 · ▄M26