Type T-38

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Revision as of 23:14, 14 February 2023 by 島風 (talk | contribs) (Armament)

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Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
jp_type38_1944.png
GarageImage Type T-38.jpg
ArtImage Type T-38.png
Type T-38
Research:11 000 Specs-Card-Exp.png
Purchase:22 000 Specs-Card-Lion.png
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Description

The Type T-38 is a rank II Japanese motor torpedo boat with a battle rating of 1.7 (AB/RB/SB). It was introduced in Update 1.89 "Imperial Navy".

Otherwise known as the Otsu-Gata (Type B), it would be the most produced Japanese dedicated motor torpedo boat offering the most well-rounded package for the Japanese coastal tree. Armed with a single potent 25 mm, depth charges and 2 torpedoes with mobility to boot, it will be the workhorse of the bluewater fleet of any new Japanese naval player.

General info

Survivability and armour

Armourfront / side / back
Hull40 mm (wood)
Superstructure15 mm (wood)
Number of section4
Displacement24 t
Crew7 people
The Type T-38

The Type T-38 doesn't have any armour protection, just 40mm of wood in the construction of the hull. This boat's crew is made up of only 7 members, all contained in the front portion of the vessel, this makes the T-38 very susceptible to being knocked out due to lack of crew. There's very little negative space in this boat, meaning that the vast majority of incoming shots that land will be striking a critical component, either disabling the boat, setting it on fire or cutting down its crew count. All of this combined makes the Type T-38 a very weak vessel, to the point where even small calibre munitions will be able to quickly score fatal damage.

Mobility

Speedforward / back
AB71 / 25 km/h
RB51 / 18 km/h

The speed and overall mobility of the Type T-38 is fairly average overall, it can reach a maximum speed of 51 km/h (31 mph) in RB, which is on the slower side for contemporary MTBs and even some light gunboats. It's not amazingly responsive to input either, and will take a decent amount of time to come to a stop, or make a 180 degree turn. It's faster than the large sub chasers and really dangerous ships, so its mobility and speed is enough to get out of trouble if need be, but not really enough to outrun some lighter vessels, or turn tail and escape if you advance too far. This coupled with a poor survivability makes its mobility a rather underwhelming asset.

Modifications and economy

Repair costBasic → Reference
AB613 → 753 Sl icon.png
RB902 → 1 108 Sl icon.png
Total cost of modifications10 300 Rp icon.png
13 910 Sl icon.png
Talisman cost750 Ge icon.png
Crew training6 300 Sl icon.png
Experts22 000 Sl icon.png
Aces250 Ge icon.png
Research Aces220 000 Rp icon.png
Reward for battleAB / RB / SB
70 / 90 / 100 % Sl icon.png
124 / 124 / 124 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
690 Rp icon.png
Cost:
910 Sl icon.png
105 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
580 Rp icon.png
Cost:
770 Sl icon.png
85 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
870 Rp icon.png
Cost:
1 200 Sl icon.png
130 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
1 100 Rp icon.png
Cost:
1 500 Sl icon.png
165 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
690 Rp icon.png
Cost:
910 Sl icon.png
105 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
580 Rp icon.png
Cost:
770 Sl icon.png
85 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
580 Rp icon.png
Cost:
770 Sl icon.png
85 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
1 100 Rp icon.png
Cost:
1 500 Sl icon.png
165 Ge icon.png
Mods tank ammo.png
25mm_type96_naval_ap_ammo_pack
Research:
690 Rp icon.png
Cost:
910 Sl icon.png
105 Ge icon.png
Mods tank ammo.png
25mm_type96_naval_incendiary_ammo_pack
Research:
580 Rp icon.png
Cost:
770 Sl icon.png
85 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
870 Rp icon.png
Cost:
1 200 Sl icon.png
130 Ge icon.png
Mods depth charge.png
Depth Charges
Research:
870 Rp icon.png
Cost:
1 200 Sl icon.png
130 Ge icon.png
Mods ship art support.png
Artillery Support
Research:
1 100 Rp icon.png
Cost:
1 500 Sl icon.png
165 Ge icon.png

Modification priority:

  1. Tool Set & FPE
  2. 25 mm Mods
  3. Seakeeping (Mobility)

Armament

The Type T-38 engaging an He-111

Primary armament

Turret25 mm/60 Type 96 automatic cannon
Ammunition1500 rounds
Belt capacity15 rounds
Fire rate261 shots/min
Vertical guidance-10° / 70°
Main article: Type 96 (25 mm)

The T-38 is equipped with a single 25 mm Type 96 autocannon, which makes the boat a bane against any boats/ships around its BR range. The cannon has a great fire arc, being able to traverse 360 degrees, which makes knocking out ships sneaking up on your rear a lot easier. Additionally due to the HE this boat can engage targets at range and still do damage. However, the gun is not stabilised and will bounce around a lot in rougher seas, and this combined the slow rate of fire means a lot of your shots will commonly miss, but when a shot lands it will do a lot of damage, this cannon can also cause critical damage to aircraft with only a single hit. The cannon comes with three belts: universal, APT belts and HEI belts.

  • Universal belts: good balance between firepower and tracer contents, useful for newcomers to the Japanese 25 mm autocannon.
  • APT belts: Full of AP shells. It will struggle to do damage at range, however becomes very lethal up close as it can knock out sections of enemy ships very quickly.
  • HEI belts: Trades tracer rounds for extra firepower and stealth. Very good at destroying aircraft, but also useful against unarmoured targets.

It is recommended to take both APT and HEI belts: As a general rule, swap to APT when engaging at below or at 1km, and use HEI when engaging at range or engaging aircraft.

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEF-T* 2 2 2 2 2 2
HEI 2 2 2 2 2 2
HEF 2 2 2 2 2 2
AP-T 55 53 43 33 25 19
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEF-T* 900 0.24 0 0.1 8.5 79° 80° 81°
HEI 900 0.26 0 0.1 5.52 79° 80° 81°
HEF 900 0.25 0 0.1 23.93 79° 80° 81°
AP-T 900 0.28 - - - 47° 60° 65°

Additional armament

Setup 12 x 450 mm Type 2 torpedo
Setup 26 x Type 95 depth charge
Setup 32 x 450 mm Type 2 torpedo
6 x Type 95 depth charge

The Type T-14 is armed with two Type 2 torpedoes, they will easily destroy any large vessel at the lower ranks, but as the maximum range is only 3 kilometers you'll need to get a bit closer to the target or choke point than you would with other torpedoes.

This boat can carry six Type 95 depth charges, which can be dropped to maim other naval targets, they have rather limited viability though as most MTBs will be able to outrun the explosion, however they are useful for sneaking up on the larger ships, as if you can reach them unnoticed one or two of these depth charges will sink the vessel.

Usage in battles

The Type T-38, engaging a Russian MO-4

In the trifecta between survivability, mobility and firepower, the Type T-38 can only rely on one- Firepower. This means it's a good idea to aim to nullify the drawbacks of its terrible survivability, and unimpressive mobility, so try and avoid situations where these aspects come into play. Try not to engage at too close a range, as even vessels with underwhelming armament can cause critical damage to you fairly quickly, mid range is where this boat works best, the 25mm is fairly hard to aim, it has a low muzzle velocity and fires very slowly, because of this you're going to want to get as many shots on target as possible as to not waste potential time on target. At long range your shots will likely miss, and at close range you're going to be taking too much damage, despite how easily you'll be able to aim the gun. Mid range is a good mix between the two distances, as it allows you to land shots somewhat accurately, while also taking less damage. Your mobility wont do you any favors at close range either, other MTBs will be able to outmanuver you very easily, and chances are you wont be able to outrun them.

Due to your 360 degree fire arc you can fire at an enemy from all angles, if you find yourself sailing towards an enemy, turning around and sailing away would be a good choice, you really don't want to be taking hits, and staying further away will minimize the damage you take, while sailing away you can still fire back on whatever vessel is behind you, engaging like this will also somewhat protect your crew compartment as it's in the front, which is the most vulnerable part of the boat. You will likely suffer damages to your engine for engaging like this, but that can be repaired, whereas your crew can't be replenished.

Try playing around islands and avoid sailing in the open with no cover around you, flitting between islands and sight lines will allow for you to be able to retreat into cover when necessary, playing this way will also allow for you to get the jump on enemies, you're going to want to start firing at a ship before it starts firing at you especially when playing the T-38 as it's so weak, and staying out of sight until the last second is a great way of dealing a good initial portion of damage before the enemy returns fire.

Pros and cons

Pros:

  • Excellent 25 mm gun, can destroy opponents in several direct hits
  • Full 360 degree firing arc
  • Can cause damage to large, armoured vessels
  • 25mm cannon can take out aircraft in a single shot potentially

Cons:

  • Unimpressive mobility
  • Poor survivability, even from small calibre rounds
  • Small magazine size

History

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Media

Skins

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Japan boats
Motor torpedo boats  Type T-1 · Type T-14 · Type T-14 (mod. 1) · Type T-38 · Type T-51a · Type T-51b
  PT-802 · PT-808 · PT-15
Motor gun boats  Ha-Go (mod. 1) · Type 4 (mod. 2) · Type 4 (Mod 4)
  Asagao (YTE-01) · PG 02
Armoured gun boats  Soukou-Tei · Soukou-Tei No.4
Gunboats  Chidori