Ta-Se
Contents
Description
The Experimental Anti-Air Ta-Se (試製対空戦車 「タセ」) was a prototype anti-air vehicle to mechanize the Type 98 20 mm cannon for armoured companies. Early during the design phase, the easy-to-produce Type 94 anti-air truck was developed and took away the priority of further developing the Ta-Se. The Ta-Se was supposed to supplement the Type 98 Ke-Ni and replace the Type 95 Ha-Go; however, it was not formally adopted. In the end, the Army decided it was easier to maintain Type 98 cannons towed behind trucks or use the Type 94 truck as a flatbed than having to adopt and mass produce anti-air tanks to move the same anti-air guns.
It was introduced along with the initial Japanese Ground Forces tree in Update 1.65 "Way of the Samurai". Capable of dispatching airplanes as well as it can destroy tanks, the Ta-Se does it quickly; Being built on top of the Ke-Ni chassis, it maintains its zippy manoeuvrability and thin armour. Crew survivability isn't the best for 3 crew members, with 2 sticking out in the turret, though it can get lucky losing a crew member and continue the fight unlike its German counterparts the Flakpanzer I and Flakpanzer 38 only crewing 2 men.
General info
Survivability and armour
It shares the same chassis as the Type 98 Ke-Ni, very thin armour in favour of speed, with a modified open-top turret to be converted as an SPAAG.
Armour type:
- Rolled homogeneous armour
Armour | Front | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 10 mm (22-25°) Front plate 9 mm (24°) Driver's port 9 mm (72°) Front glacis 16 mm (2-58°) Lower glacis |
12 mm (0-31°) Top 12 mm Bottom |
10 mm (52°) Top 10 mm (12-52°) Bottom |
10 mm |
Turret | 12-16 mm (13-14°) Turret front 12 mm (0-1°) Gun mount |
12 mm (11-13°) | 12 mm (6-11°) | N/A |
Notes:
- Suspension wheels and tracks are both 15 mm thick.
- Belly armour is 9 mm thick.
- Turret underside armour is 9 mm thick.
Mobility
As mentioned, the Ta-Se is built on the Type 98 Ke-Ni hull, which is a very manoeuvrable platform.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 54 | 8 | 7 | 136 | 248 | 19.43 | 35.43 |
Realistic | 50 | 8 | 115 | 130 | 16.43 | 18.57 |
Modifications and economy
Armaments
Main armament
20 mm Type 98 | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 400 (20) | 300 | -10°/+85° | ±180° | N/A | 35.2 | 48.8 | 59.2 | 65.5 | 69.6 | 3.90 | 3.45 | 3.18 | 3.00 |
Realistic | 23.8 | 28.0 | 34.0 | 37.6 | 40.0 |
Ammunition
- Default: API-T · HEFI-T · HEFI-T - This belt can fulfill both roles until the others are researched.
- Type 100 HE-T: HEFI-T - These are best in the AA role but have no effect on enemy tanks except lightly armoured or open-topped vehicles.
- Type 100 AP-T: API-T - These are best against enemy tanks at close range and do good damage to planes. Concentrate your fire on weak spots like the sides and the rear.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Penetration @ 0° Angle of Attack (mm) | ||||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
HEFI-T | 6 | 5 | 4 | 3 | 2 | 2 | |
API-T | 48 | 45 | 35 | 26 | 19 | 14 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||||||
0% | 50% | 100% | ||||||||||
HEFI-T | 950 | 0.13 | 0.04 | 0.1 | 6 | 79° | 80° | 81° | ||||
API-T | 928 | 0.16 | - | - | - | 47° | 60° | 65° |
Ammo racks
Full ammo |
1st rack empty |
Visual discrepancy |
---|---|---|
20 | 1 (+19) | No |
Usage in battles
The Ta-Se is a fast turreted SPAAG armed with a 20 mm autocannon. It can serve both as an AA or, in urban/small maps, as a close-quarter flanking vehicle. With a fair 24 hp/ton ratio (fully upgraded), the Ta-Se has enough mobility to follow other light tanks. Its light weight makes breaking through obstacles a bit challenging, but, its canon can break most of them before making contact. With fairly narrow tracks, this vehicle is easily slowed down by rough terrain.
One big downside to being such a fast and versatile vehicle (both AA and AT) is that armour is very light at an average of 12 mm. This means you won't survive any shot bigger than MG fire: play smart and always flank, strike fast and retreat at the littlest threat (arty, other enemy tank, strafing plane, etc.). Since two out of three crew members are located in the turret (with their head popping out of it), do not expect to survive any more than one shot.
AA role:
While not being the best rank 1 AA autocannon (this title belongs to the German Flakpanzer 38(t) Gepard), this little gun is still very suitable to engage planes.
Shooting at aircraft, you can make use of its manoeuvrability to evade enemy bombs or bullets. This is not a spectacular AA since it's fire density is not so great, requiring every shot to be pinpoint on target to hit. Bring 5-6 full HE belts (API works aswell offering high fire chance) to take this role in case there is planes coming your way. Any good SPAA tactic works fine with the Ta-Se.
Light brawler:
Any aggressive player will greatly enjoy taking this little brute into a close quarter fight. Its fast speed and turret turning rate allow for intense action and multi-target engagement. At this BR, 45 mm of penetration is more than enough to incapacitate most enemy tanks. But beware of its limited ammo count and always engage your target with a fully loaded magazine. It is recommended to spray the gunner first and then taking your time to snipe every other crew member. Whenever an artillery strike is coming your way, be it friendly or enemy, do not stand there for too long since a single shell can wreck this tank. One last warning: never engage heavy targets, instead: flee.
Pros and cons
Pros:
- More armoured than the Type 94 (can survive MG fire)
- Good manoeuvrability and speed
- Fast turret turning rate
- Tiny. Can easily conceal itself and wait for the perfect time to take out enemy aircraft
- 20 mm autocannon is more than enough to take out planes at its BR and API-T belt can even take out light tanks and medium tanks from the side.
- 20 magazines of 20 bullets each.
- Good default multi-purpose belt.
- Fast reload speed
Cons:
- Same single-mounted 20 mm autocannon as with the Type 94
- Turret crew members still vulnerable to air attacks and artillery strikes
- Only 3 crew members, two of which are in the turret
- Loader and commander are exposed from the turret.
- Low firing rate and dispersion, which can lead to poor performance against fast and tiny fighters
- Very thin armour makes it vulnerable to almost every enemy
History
In 1941, Japanese command ordered armoured self-propelled anti-aircraft gun. The new vehicle was supposed to be based on a Type 98 Ke-Ni tank chassis and had a 20 mm canon. The vehicle had a Type 100 air-cooled diesel engine with an output of 96.9 kW. After testing the vehicle, it was decided not to put it into series production, so only one Ta-se was built.
Media
- Images
Ta-Se in Japan (Ground Forces)
- Skins
See also
- Vehicles equipped with the same chassis
- Other vehicles of similar configuration and role
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Hino Motors, Ltd. (日野自動車株式会社) | |
---|---|
Light Tank | Ke-Ni |
SPAA | Ta-Se · So-Ki |
Japan anti-aircraft vehicles | |
---|---|
Ke-Ni Derivatives | Ta-Se · So-Ki |
Wheeled | Type 94 |
Tracked | SUB-I-II |
Radar SPAAG | Type 87 |
Missile SPAA | Type 93 · Type 81 (C) |
USA | ▅M16 MGMC · ▅M19A1 · ▅M42 |