Z43

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Revision as of 23:10, 18 November 2023 by Ritrodan (talk | contribs) (Survivability and armour: as well as secondary armament)

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Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
germ_destroyer_class1936b.png
GarageImage Z43.jpg
Z43
AB RB SB
4.7 4.7 4.7
Class:
Research:11 000 Specs-Card-Exp.png
Purchase:22 000 Specs-Card-Lion.png
Show in game

Description

The Type 1936B, Z43, 1944 is a rank II German destroyer with a battle rating of 4.7 (AB/RB/SB). It was introduced in Update 1.93 "Shark Attack".

General info

Survivability and armour

Armourfront / side / back
Main fire tower8 / 8 / 0 mm
Hull16 mm (steel)
Superstructure8 mm (steel)
Number of section7
Displacement3 542 t
Crew320 people

The Z43 has very little armor on top of its 8mm and 16mm of structural steel on the superstructure and hull, respectively. This is typical of destroyers of all nations, save for certain American destroyers with additional hull antifragmentation plating. The gunshields for the main armament of 12.8cm cannons as well as for the 2cm anti-aircraft autocannons are 8mm. This gun armor is only capable of stopping .50 caliber/12.7mm AP rounds, or up to 30mm HE rounds. However, against other destroyers there is effectively no armor protection on the Z43 that can stop incoming fire.

Overall, the survivability of the Z43 is moderate, though there are some particularly worrisome areas. The boilers and propulsion stretches the entirety of the midships, and enemy fire that strikes this wide area will easily reduce the Z43's crew count as well as slow the ship down. Additionally, most of the ammunition stowage is nominally under the waterline, but the farthest forward magazine does protrude above the waterline. This makes the fore of the Z43 more vulnerable to ammunition detonation.

Mobility

Speedforward / back
AB85 / 31 km/h
RB69 / 25 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock 62 23 ~135.9 ~264.36
Upgraded 85 31 ___ ___
RB/SB Stock ___ ___ ___ ___
Upgraded 69 25 ___ ___

Modifications and economy

Repair costBasic → Reference
AB1 539 → 2 000 Sl icon.png
RB2 441 → 3 173 Sl icon.png
Total cost of modifications10 450 Rp icon.png
13 850 Sl icon.png
Talisman cost750 Ge icon.png
Crew training6 300 Sl icon.png
Experts22 000 Sl icon.png
Aces250 Ge icon.png
Research Aces220 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 330 / 100 % Sl icon.png
124 / 124 / 124 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
420 Rp icon.png
Cost:
560 Sl icon.png
95 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
470 Rp icon.png
Cost:
620 Sl icon.png
110 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
520 Rp icon.png
Cost:
690 Sl icon.png
120 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
680 Rp icon.png
Cost:
900 Sl icon.png
160 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
420 Rp icon.png
Cost:
560 Sl icon.png
95 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
470 Rp icon.png
Cost:
620 Sl icon.png
110 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
470 Rp icon.png
Cost:
620 Sl icon.png
110 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
520 Rp icon.png
Cost:
690 Sl icon.png
120 Ge icon.png
Mods ship venting.png
Ventilation
Research:
520 Rp icon.png
Cost:
690 Sl icon.png
120 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
680 Rp icon.png
Cost:
900 Sl icon.png
160 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
680 Rp icon.png
Cost:
900 Sl icon.png
160 Ge icon.png
Mods he frag base fuse tank.png
128mm_ger_HE_naval_base_fuze_ammo_pack
Research:
420 Rp icon.png
Cost:
560 Sl icon.png
95 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
420 Rp icon.png
Cost:
560 Sl icon.png
95 Ge icon.png
Mods tank ammo.png
37 mm Spgr Lh 37
Research:
420 Rp icon.png
Cost:
560 Sl icon.png
95 Ge icon.png
Mods he frag dist fuse ship.png
128mm_ger_he_naval_dist_fuze_ammo_pack
Research:
470 Rp icon.png
Cost:
620 Sl icon.png
110 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
470 Rp icon.png
Cost:
620 Sl icon.png
110 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
520 Rp icon.png
Cost:
690 Sl icon.png
120 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
520 Rp icon.png
Cost:
690 Sl icon.png
120 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
680 Rp icon.png
Cost:
900 Sl icon.png
160 Ge icon.png
Mods ship mortar.png
Bomb mortar
Research:
680 Rp icon.png
Cost:
900 Sl icon.png
160 Ge icon.png

Armament

Primary armament

5 х Turret12.8 cm/45 SK C/34 naval gun
Ammunition120 rounds
Vertical guidance-10° / 30°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
Sprgr. L/4.4 Kpf.Z HE 24 24 24 24 24 24
Sprgr. L/4.4 Bd.Z HE 59 50 38 30 24 18
Sprgr. L/4.4 Zt.Z HE-TF 24 24 24 24 24 24
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Sprgr. L/4.4 Kpf.Z HE 830 28 0 0.1 1.91 79° 80° 81°
Sprgr. L/4.4 Bd.Z HE 830 28 0.015 5 1.4 79° 80° 81°
Sprgr. L/4.4 Zt.Z HE-TF 830 28 0 0.1 1.91 79° 80° 81°

Secondary armament

2 х Turret2 x 3.7 cm SK C/30 mounting
Ammunition4000 rounds
Main article: SK C/30 (37 mm)

The secondary armament of the Z43 consists of two dual 3.7cm SK C/30 cannons, to the port and starboard sides of the aft-most funnel. These guns are manually loaded, and suffer from an anemic firerate of 30 rounds per minute. This, in addition to a lack of timed-fuze ammunition and unimpressive traverse speed, makes the 37mm guns unable to reliably combat air targets. Though these guns fare marginally better against surface targets, the 37mm shells are still largely impotent against destroyers or even large coastal vessels.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Spgr L/4.1 Lh 37 HE 2 2 2 2 2 2
Psgr L'spur Zerl APCBC 87 84 71 58 48 39
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Spgr L/4.1 Lh 37 HE 1,000 0.75 0 0.1 27.4 79° 80° 81°
Psgr L'spur Zerl APCBC 1,000 0.82 1.3 15 37.4 48° 63° 71°

Anti-aircraft armament

3 х Turret4 x 2 cm/65 Flakvierling 38 automatic cannon
Ammunition8000 rounds
Belt capacity40 rounds
Fire rate480 shots/min
2 х Turret2 cm/65 C/38 automatic cannon
Ammunition2000 rounds
Belt capacity40 rounds
Fire rate480 shots/min

The dedicated anti-aircraft suite of the Z43 consists of 14 total 20mm/65 automatic cannons, divided into three quadruple mounts and two single mounts. This armament is somewhat impacted by the placement of the quadruple mounts, which generally only allow two out of three mounts to fire at a single target at a time, though the armament is still generally sufficient to deter unmaneuverable aircraft. More agile aircraft or high-altitude bombers will be able to avoid this relatively low caliber air defense, though, and pose a greater threat to the Z43.

Additional armament

Setup 18 x 533 mm G7a torpedo
Setup 24 x WBG depth charge
Setup 38 x 533 mm G7a torpedo
4 x WBG depth charge

The Z43 is capable of carrying eight G7a torpedoes and four WBG depth charges launched out of a bomb mortar. The G7a torpedoes are satisfactory, with a good explosive filler of more than 350kg of TNT equivalent, as well as a good top speed of 80km/h and manageable range of 6km without the "Torpedo Mode" modification. These torpedoes are most effective against other destroyers in their base form, as longer range but slower torpedoes are more unwieldy against destroyers. That being said, the range of 6km is not particularly impressive, so the G7a torpedoes should be treated as a close-range weapon rather than anything else in order to get the most out of their characteristics.

The WBG depth charges are less impressive, with an explosive filler of 100kg of TNT equivalency and practically zero range. Against surface targets, these depth charges will be ineffective since it is exceedingly unlikely for any engagement to get close enough to be able to use the depth charges.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

The Z43 was a Type 1936B destroyer built for Nazi Germany's Kriegsmarine during World War 2. As a Type 1936B, Z43 possessed specifications commonly seen in German destroyers of her class from this period, including an armament of five 12.8cm main guns supported by lighter anti-aircraft weapons. She was completed in mid-1944 at the AG Weser shipyard in Bremen. During the war, Z43 spent her time operating in the Baltic Sea. Her duties included escorting German ships, laying defensive minefields, and providing artillery support by shelling Soviet forces ashore. In December 1944, Z43 participated in a minelaying operation with her sister ships Z35 and Z36. This mission resulted in a disaster when Z35 and Z36 accidentally sailed into a German minefield and were both sunk.

Z43 suffered damage herself on April 10, 1945 when she struck a mine, which blasted a large hole in her hull. Despite temporary repairs, she was deemed beyond saving. On May 3rd, with Allied forces closing in, Z43 was scuttled near Flensburg to prevent her from being seized by the advancing Allies. In her final months, Z43 provided fire support during evacuations from coastal cities like Kolberg and Danzig Bay. Badly damaged by the mine hit in April, Z43 expended her last ammunition before scuttling to avoid capture just two weeks later, bringing her war service to an end.

Media

Skins

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Deutsche Schiff- und Maschinenbau Aktiengesellschaft
Destroyers 
Type 1934A  Kleber**
Type 1936  Z20 Karl Galster · Z22 Anton Schmitt
Type 1936A  Z25 · Marceau*** · Z32
Type 1936B  Z43
Type 1936C  Z46 · Z47
Battleships 
Nassau-class  SMS Westfalen*
  *Previously Aktien-Gesellschaft „Weser"
  **Z6 Theodor Riedel before war reparation to France
  ***Z31 before war reparation to France

Germany destroyers
  Torpedo boats
Type 1924  Jaguar · Leopard · Luchs
Type 1939  T22 · T31
  Destoyers
Type 1934A  Z12 Erich Giese · Z15 Erich Steinbrinck
Type 1936  Z20 Karl Galster · Z22 Anton Schmitt
Type 1936A  Z25 · Z32
Type 1936B  Z43
Type 1936C  Z46 · Z47