Ozelot
Contents
Description
The Leichtes Flugabwehrsystem Ozelot is a rank VII German SPAA with a battle rating of 9.7 (AB/RB/SB). It was introduced in Update "Ground Breaking".
General info
Survivability and armour
The armour is extremely thin and only serves to protect the vehicle from shell splinters and rifle-calibre machine guns. Anything with a calibre of 12.7 mm and larger will destroy this vehicle.
Armour type:
- Rolled homogeneous armour
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 8 mm (9°) Lower plate 8 mm (30-68°) Lower glacis |
8 mm 8 mm (34°) Belly junction |
8 mm (37°) | 6 mm |
Superstructure | 8 mm (59-73°) Upper glacis | 8 mm (30-34°) | 6 mm (7°) Crew compartment 8 mm Ammo rack |
8 mm (17-31°) Engine compartment 6 mm Crew compartment |
Missile launcher | 6 mm | 6 mm | 6 mm | 6 mm |
Notes:
- Suspension wheels and tracks are 20 mm thick, while torsion bars are 8 mm thick.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 77 | 32 | 4.1 | 156 | 210 | 38.05 | 51.22 |
Realistic | 71 | 30 | 97 | 110 | 23.66 | 26.83 |
Modifications and economy
Armaments
Main armament
Fliegerfaust 2 Stinger missile | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 8 (4) | -10°/+70° | ±180° | Two-plane | 88.1 | 121.9 | 148.0 | 163.7 | 174.1 | 19.50 | 17.25 | 15.90 | 15.00 |
Realistic | 59.5 | 70.0 | 85.0 | 94.0 | 100.0 |
Ammunition
Shell details | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Range (m) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | ||||||||
FIM-92E | SAM | 1,000 | 5,000 | 10.1 | 1 | 0.1 | 540 | 79° | 80° | 81° |
FIM-92K | SAM | 1,000 | 5,000 | 10.1 | 1 | 0.1 | 540 | 79° | 80° | 81° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
2 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Usage in battles
The Ozelot requires discipline to use efficiently. Care must be taken not to fire on enemies flying too close, otherwise the missile will not be able to turn quickly enough to hit the target. The Ozelot should be used in an open environment, as obstacles can interfere with the radar guidance of the missiles, or even get hit by the missiles themselves. Helicopters are this vehicle's main opponent.
Engaging helicopters
Activate the missile seeker and point the blinking green circle at the helicopter. When it turns red, you can fire the missile that will guide itself to the target. Once the missile is fired, you can begin to engage a different target while the missile is still in the air. For very low flying helicopters, you need to aim above the target as much as possible (about half of the circle's diameter, doing more will prevent a lock) in order to prevent the missile from hitting the ground. It may be beneficial if you choose an elevated position like a pile of rubble or a hill to fire from.
Note that it is harder to lock helicopters on winter maps and one may struggle to lock an Mi-24 helicopter at 2.5 km, which may lead some players to preferring using a Gepard on these maps.
Engaging planes
Engaging planes is more challenging due to the missile's low turning rate and energy retention. It is recommended to lock the target using your optical sensor or direct lock in the gunner's optics, but this is not required. As a rule of thumb for fast flying planes, aim as much as possible in front of where the plane is going to be and a little bit higher. Engaging a fast flying plane that is not flying towards you or away from you will usually cause the missile to miss. Experienced pilots will try to spot the white fume trail of the missile launch and will turn very hard, which is very likely to out-turn your missile. Since maneuvering planes will lose energy, you can drain the energy/speed of the plane to a level where you can hit it with your 3rd or 4th missile. If you wait with the launch of the 4th missile until the plane is at 1.5 km, the plane cannot engage you after evading the last missile. However, if you fire your last missile in the magazine too early, they will use their guns to wipe you off the map. Unless you can replenish your missiles on a cap point, it may be more efficient to not fire at planes circling your position.
Pros and cons
Pros:
- Very fast and agile vehicle
- Small profile and easily hidden
- Missiles require no guidance after firing
- Missiles do not require the vehicle to be stopped to fire.
- Gen 3 thermals for scouting and sighting targets
Cons:
- No armour
- Surface-to-air missiles can be unreliable
- Can not defend itself against ground vehicles
History
The Wiesel 2
The Wiesel 2 entered service in 2001. This new vehicle was larger, faster, stronger and more advanced than its predecessor. The Wiesel 2 was outfitted with a more advanced engine and fuel injector along with automatic transmission. The vehicle also saw an upgrade in armor, as it was slightly more advanced than the Wiesel 1's. Lastly the Wiesel 2 received an air conditioning system for the crew’s comfort in the small tankette. Lastly the Wiesel 2 received an integrated NBC protection system to ensure the crew’s safety against nuclear and chemical threats.
The Ozelot
Developed on the Chassis of the Wiesel 2 the Ozelot was intended for light air defense in a range of up to 20 kilometers. This variant on the Wiesel 2 was created as a mobile air defense system armed with the leichtes Flugabwehrsystem (LeFlaSys). The Ozelot works alongside a secondary vehicle which contains the guidance and radar systems called the “Reconnaissance, Command and Fire Control Vehicle” or AAF. While the second vehicle is armed with the four missiles to eliminate the target which is the Ozelot itself. The AAF can command up to eight Ozelots on its own. Deployed to many of the same missions as the Wiesel 1A4 such as Operation Essential Harvest in 2001 and The International Security Assistance Force (ISAF) in Afghanistan from 2001-2014.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
- Related development
External links
Germany anti-aircraft vehicles | |
---|---|
Wheeled | Sd.Kfz.222 |
Half-track | Sd.Kfz.251/21 · Sd.Kfz. 6/2 |
Flakpanzer IV | Wirbelwind · Ostwind · Ostwind II · Kugelblitz · Zerstörer 45 |
Other Flakpanzers | Flakpanzer I · Flakpanzer 38 · Flakpanzer 341 |
Wiesel AWC | Wiesel 1A4 · Ozelot |
Radar SPAAG | Gepard · Gepard 1A2 |
Missile SPAA | FlaRakPz 1 · FlaRakRad |