Difference between revisions of "Soukou-Tei No.4"

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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips for preserving survivability in the "Use in battle" section.''
+
The Soukou-Tei (1940) is likely the first truly armoured boat you'll be unlocking in the tech tree- although not by a huge margin. The superstructure is protected by 7mm of RHA, while the hull is protected by 4mm of RHA. At a few hundred meters this will make you immune from 7.7mm machine gun fire, but everything else can still penetrate this boats armour. at range some heavy machine gun rounds may fail to penetrate as some of the armour will be angled, but in any case it's not something to rely on.  
 
 
''If necessary, use a graphics template to show the most well-protected or most vulnerable points in the armour.''
 
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''
+
The Soukou-Tei (1940) like the previous boat is very very slow, it can reach exactly the same speed as the Model 1927 (26kp/h in RB modes and 35 kp/h in AB modes), making it one of the slowest vessels around its battle rating. This can make playing it fairly tedious as it will take a fairly long time to advance to combat ranges on most maps. Its mobility and ability to turn is about as you'd expect, not standout but not terrible, it will lose a lot of speed when turning hard though so be aware of this if you're taking fire.
  
 
== Armament ==
 
== Armament ==
 
=== Primary armament ===
 
=== Primary armament ===
 
{{main|Type 97 (57 mm)}}
 
{{main|Type 97 (57 mm)}}
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>.''
+
This boat is equipped with the 57mm Type 97 cannon, which is functionally very similar to that found on the I-Go Ko and Chi-Ha tanks, though it has some slight ballistic differences. For the Soukou-Tei though it's a fairly underwhelming weapon. It will do significant damage to smaller boats when the shot lands but landing a shot is the hardest part. It comes with three different rounds-
  
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
+
* HE - Decent damage output over a fairly wide area
 +
* HEAT - Decent damage output over a condensed area, slightly lower velocity
 +
* APHE - Very little damage potential
 +
 
 +
Overall the stock HE round is the most consistent, it deals a fairly effective amount of damage, and will black out compartments on smaller boats with a single hit. The HEAT contains a lot of explosive filler, but it doesn't spread damage over a wide area, and it's fairly ineffective when compared to the HE, it does have some viability against more armoured vessels though. The APHE is close to useless functionally, it only has slightly more penetration power than the HE and contains less than half the explosive filler, the HEAT will be a better option against armoured targets.  
  
 
=== Secondary armament ===
 
=== Secondary armament ===
 
{{main|Type 92 navy (7.7 mm)}}
 
{{main|Type 92 navy (7.7 mm)}}
''Some ships are fitted with weapons of various calibres. The secondary armament is defined as the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''
+
The Soukou-Tei is also equipped with two twin 7.7mm turrets, these are the same guns found on the Type T-1 MBT. They have very little damage potential against enemy ships unless engaging at very close range. They come with three belts-
  
''If there is no secondary armament, remove this section.''
+
* Universal - A mix between armour piecing and incendiary tracer rounds
 +
* AP - Majority armour piercing
 +
* API - Majority incendiary tracer
  
=== Anti-aircraft armament ===
+
Overall the incendiary tracer rounds do the most concistant damage overall to vessels and aircraft, the damage itself is fairly poor, but if you are in a situation where you find yourself needing to use these guns, the API belt is the way to go. Unlike the previous Soukou-Tei model the turrets on this variant have double the elevation, meaning than can be used more effectively against aircraft, a good burst will knock one out.
''An important part of the ship’s armament responsible for air raid defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''
 
  
''If there is no anti-aircraft artillery, remove this section.''
+
== Usage in battles ==
 
+
This vessels' playstyle is very very similar to the previous model, the 1927- and in much the same vein, because of all the various drawbacks this vessel has, it's hard to pinpoint a truly effective way to play it, as it just does not excel in any capacity. A safe, and arguably effective way to play it is by using it as an escort for some of the larger ships on your team, this works in theory, but in practice a lot of the large support vessels around this battle rating are almost twice as fast as you, so you'll likely be left lagging behind the group.  
=== Torpedo armament ===
 
''Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''
 
  
''If there is no torpedo armament, remove this section.''
+
In any case though aiming to stay close to friendlies is the best way to keep yourself afloat, you can't take much fire, so you'll need a buffer from your team to help you out, in a one on one engagement you'll likely lose, as you just don't have the accuracy to be able to quickly sink enemy boats at long or close range. You can however, aid some of the larger ships in sinking enemy boats, try to aim for the same targets as your team to contribute to knocking them out. The 57mm is a fairly damaging weapon, so aim to take out the compartments of the enemy boats you come across, the fire rate isn't terrible, and if you have the range you can finish off an enemy boat in 3 or 4 good hits. Even though this boat is an upgrade firepower wise from the Model 1927, being more aggressive and fighting one on one is still a largely inconsistent tactic, and you should still aim to support your friendlies.  
  
=== Special armament ===
+
Because most if not all friendly vessels will outpace you, try to aim to reach some cover around some commonly traveled areas of the map first, and then team up with any large friendly ships that come close to you afterwards, this allows for you to stay relatively safe for as long as possible. Try not to stray too far from cover or friendlies, you can't reliably engage past 1,000 meters anyway, and if an enemy starts engaging you at range and you're not in cover, there's nothing you can do as you're just too slow to retreat, and lack the consistent firepower to cause much damage. It's important to note here that this boat is largely more effective in AB mode as opposed to RB mode, as the main tedium of playing this boat is aiming the gun, and AB ranges automatically, it still wont excel, but you'll likely notice much better results when playing this mode.
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat.''
 
 
 
== Usage in battles ==
 
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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'''Pros:'''
 
'''Pros:'''
  
* Overall upgrade from the [[AB-Tei Pioneer|Pioneer]] (follow the same tactics)
+
* High damage from the main gun
  
 
'''Cons:'''
 
'''Cons:'''
  
* Machine gunners can't shoot upwards. Good opportunity for dive bombers. 
+
* Very inaccurate main gun
 +
* Incredibly slow
 +
* Fairly weak, despite the armour
  
 
== History ==
 
== History ==

Revision as of 23:47, 28 November 2019

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
Soukou-Tei No.4
jp_abtei_pr4.png
Soukou-Tei No.4
Research:7 900 Specs-Card-Exp.png
Purchase:10 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Soukou-Tei No.4.jpg


The Soukou-Tei, Soukou-Tei No.4 is a rank II Japanese armored gun boat with a battle rating of 1.3 (AB/RB/SB). It was introduced in Update 1.89 "Imperial Navy".

General info

Survivability and armour

The Soukou-Tei (1940) is likely the first truly armoured boat you'll be unlocking in the tech tree- although not by a huge margin. The superstructure is protected by 7mm of RHA, while the hull is protected by 4mm of RHA. At a few hundred meters this will make you immune from 7.7mm machine gun fire, but everything else can still penetrate this boats armour. at range some heavy machine gun rounds may fail to penetrate as some of the armour will be angled, but in any case it's not something to rely on.

Mobility

The Soukou-Tei (1940) like the previous boat is very very slow, it can reach exactly the same speed as the Model 1927 (26kp/h in RB modes and 35 kp/h in AB modes), making it one of the slowest vessels around its battle rating. This can make playing it fairly tedious as it will take a fairly long time to advance to combat ranges on most maps. Its mobility and ability to turn is about as you'd expect, not standout but not terrible, it will lose a lot of speed when turning hard though so be aware of this if you're taking fire.

Armament

Primary armament

Main article: Type 97 (57 mm)

This boat is equipped with the 57mm Type 97 cannon, which is functionally very similar to that found on the I-Go Ko and Chi-Ha tanks, though it has some slight ballistic differences. For the Soukou-Tei though it's a fairly underwhelming weapon. It will do significant damage to smaller boats when the shot lands but landing a shot is the hardest part. It comes with three different rounds-

  • HE - Decent damage output over a fairly wide area
  • HEAT - Decent damage output over a condensed area, slightly lower velocity
  • APHE - Very little damage potential

Overall the stock HE round is the most consistent, it deals a fairly effective amount of damage, and will black out compartments on smaller boats with a single hit. The HEAT contains a lot of explosive filler, but it doesn't spread damage over a wide area, and it's fairly ineffective when compared to the HE, it does have some viability against more armoured vessels though. The APHE is close to useless functionally, it only has slightly more penetration power than the HE and contains less than half the explosive filler, the HEAT will be a better option against armoured targets.

Secondary armament

Main article: Type 92 navy (7.7 mm)

The Soukou-Tei is also equipped with two twin 7.7mm turrets, these are the same guns found on the Type T-1 MBT. They have very little damage potential against enemy ships unless engaging at very close range. They come with three belts-

  • Universal - A mix between armour piecing and incendiary tracer rounds
  • AP - Majority armour piercing
  • API - Majority incendiary tracer

Overall the incendiary tracer rounds do the most concistant damage overall to vessels and aircraft, the damage itself is fairly poor, but if you are in a situation where you find yourself needing to use these guns, the API belt is the way to go. Unlike the previous Soukou-Tei model the turrets on this variant have double the elevation, meaning than can be used more effectively against aircraft, a good burst will knock one out.

Usage in battles

This vessels' playstyle is very very similar to the previous model, the 1927- and in much the same vein, because of all the various drawbacks this vessel has, it's hard to pinpoint a truly effective way to play it, as it just does not excel in any capacity. A safe, and arguably effective way to play it is by using it as an escort for some of the larger ships on your team, this works in theory, but in practice a lot of the large support vessels around this battle rating are almost twice as fast as you, so you'll likely be left lagging behind the group.

In any case though aiming to stay close to friendlies is the best way to keep yourself afloat, you can't take much fire, so you'll need a buffer from your team to help you out, in a one on one engagement you'll likely lose, as you just don't have the accuracy to be able to quickly sink enemy boats at long or close range. You can however, aid some of the larger ships in sinking enemy boats, try to aim for the same targets as your team to contribute to knocking them out. The 57mm is a fairly damaging weapon, so aim to take out the compartments of the enemy boats you come across, the fire rate isn't terrible, and if you have the range you can finish off an enemy boat in 3 or 4 good hits. Even though this boat is an upgrade firepower wise from the Model 1927, being more aggressive and fighting one on one is still a largely inconsistent tactic, and you should still aim to support your friendlies.

Because most if not all friendly vessels will outpace you, try to aim to reach some cover around some commonly traveled areas of the map first, and then team up with any large friendly ships that come close to you afterwards, this allows for you to stay relatively safe for as long as possible. Try not to stray too far from cover or friendlies, you can't reliably engage past 1,000 meters anyway, and if an enemy starts engaging you at range and you're not in cover, there's nothing you can do as you're just too slow to retreat, and lack the consistent firepower to cause much damage. It's important to note here that this boat is largely more effective in AB mode as opposed to RB mode, as the main tedium of playing this boat is aiming the gun, and AB ranges automatically, it still wont excel, but you'll likely notice much better results when playing this mode.

Pros and cons

Pros:

  • High damage from the main gun

Cons:

  • Very inaccurate main gun
  • Incredibly slow
  • Fairly weak, despite the armour

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the ship;
  • other literature.


Japan boats
Motor torpedo boats  Type T-1 · Type T-14 · Type T-14 (mod. 1) · Type T-38 · Type T-51a · Type T-51b
  PT-802 · PT-808 · PT-15
Motor gun boats  Ha-Go (mod. 1) · Type 4 (mod. 2) · Type 4 (Mod 4)
  Asagao (YTE-01) · PG 02
Armoured gun boats  Soukou-Tei · Soukou-Tei No.4
Gunboats  Chidori