Difference between revisions of "MPK pr.122A"
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{{Specs-Fleet-Mobility}} | {{Specs-Fleet-Mobility}} | ||
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --> | <!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --> | ||
− | The boat is reasonably fast in a straight line, able to keep up with slower PT boats and outpace German minesweepers. However, turning is awful due to large hull length. The boat tends to spin, meaning the stern will hit rocks or the shoreline if sailed too close. Stopping distance is also a problem, with no easy way to escape trouble once you've found it. All in all, it has decent mobility, adequate for the role but it does have some shortcomings to be mindful of. | + | The boat is reasonably fast in a straight line, able to keep up with slower PT boats and outpace German minesweepers. However, turning is awful due to large hull length. The boat tends to spin, meaning the stern will hit rocks or the shoreline if sailed too close. Stopping distance is also a problem, with no easy way to escape trouble once you've found it. All in all, it has decent mobility, adequate for the role, but it does have some shortcomings to be mindful of. |
{{NavalMobility}} | {{NavalMobility}} | ||
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{{main|34-K (76 mm)}} | {{main|34-K (76 mm)}} | ||
− | Primary armament consists of a single rapid fire | + | Primary armament consists of a single rapid fire 76 mm gun positioned on the bow, which is able to shred smaller boats in a few hits while holding its own against larger vessels. The gun is protected by steel plate, however due to its position, it will often get knocked out by enemy fire. |
− | HE is deadly against small and medium sized vessels, disabling compartments in one or two hits. While AP is good for armoured targets such as the Soviet gunboats, it will over-penetrate most vehicles this boat will face. | + | HE is deadly against small and medium-sized vessels, disabling compartments in one or two hits. While AP is good for armoured targets such as the Soviet gunboats, it will over-penetrate most vehicles this boat will face. |
=== Secondary armament === | === Secondary armament === | ||
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{{main|DShK (12.7 mm)}} | {{main|DShK (12.7 mm)}} | ||
− | Secondary armaments that also double for anti air duties on the vessel | + | Secondary armaments that also double for anti-air duties on the vessel are the three 12.7 mm DShK heavy machine guns in single mounts at the stern. While they may be classed as combined AA/auxiliaries, they are only really useful for engaging aerial targets. Due to the location of the guns, they have decent firing arcs and have no problem tracking low flying aircraft. Optimal range for these guns is less than a kilometer, where their combined fire will easily down any aircraft that loiter in the vicinity, while gunners will start opening up from 2 km away. |
=== Additional armament === | === Additional armament === | ||
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --> | <!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --> | ||
− | (AB) The ship should be pointed towards the bow (front) at all times, greatly increasing survivability, and used to hunt smaller PT boats with the | + | (AB) The ship should be pointed towards the bow (front) at all times, greatly increasing survivability, and used to hunt smaller PT boats with the 76 mm cannon while staying away from larger ships with bigger or more numerous guns. While this boat isn't immune to PT boats, they are its primary target, and parking the boat behind cover near a cap allows you to mop up any intruders. Particular enemies to note are: |
− | * Well-armed American PT boats (PT-314 etc.) | + | * Well-armed American PT boats (PT-314, etc.) |
* British and Soviet gunboats (SGB, Fairmile, MPK-163) | * British and Soviet gunboats (SGB, Fairmile, MPK-163) | ||
* German barges (SF40's or AF D1's) | * German barges (SF40's or AF D1's) | ||
* British Isles/Flower-class boats | * British Isles/Flower-class boats | ||
− | * Also large, tough bombers such as the Catalina or Wellington will break through your air | + | * Also large, tough bombers such as the Catalina or Wellington will break through your air defence, try to keep moving and not make yourself an easy target. |
=== Pros and cons === | === Pros and cons === | ||
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'''Pros:''' | '''Pros:''' | ||
− | * Rapid-fire cannon which deals decent damage | + | * Rapid-fire cannon, which deals decent damage |
− | * Self defence AA is capable of shooting down planes at short range ( | + | * Self-defence AA is capable of shooting down planes at short range (1 km or closer) |
* Fast in a straight line | * Fast in a straight line | ||
* Good survivability | * Good survivability | ||
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== See also == | == See also == | ||
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
+ | |||
* ''reference to the series of the ship;'' | * ''reference to the series of the ship;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
Line 94: | Line 95: | ||
== External links == | == External links == | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
+ | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''encyclopedia page on the ship;'' | * ''encyclopedia page on the ship;'' |
Revision as of 16:03, 28 October 2022
This page is about the Soviet sub-chaser MPK pr.122A. For the other version, see MPK Pr.122bis. |
Contents
Description
The MPK pr.122A is a rank II Soviet sub-chaser with a battle rating of 2.0 (AB/RB/SB). It was introduced during Update 1.79 "Project X" when the Soviet fleet was implemented into the game.
General info
Survivability and armour
Due to its large size and decent crew, this is a difficult boat to sink. The whole vessel is unarmoured except for the gun shield, meaning that machinery and ammunition are left exposed. Although magazine explosions are rare, it's common for both the gun and engine to be knocked out, either of which will spell disaster for this vessel. Fortunately, due to its size, the crew is spread out and there are more compartments to disable, increasing your life expectancy greatly.
Mobility
The boat is reasonably fast in a straight line, able to keep up with slower PT boats and outpace German minesweepers. However, turning is awful due to large hull length. The boat tends to spin, meaning the stern will hit rocks or the shoreline if sailed too close. Stopping distance is also a problem, with no easy way to escape trouble once you've found it. All in all, it has decent mobility, adequate for the role, but it does have some shortcomings to be mindful of.
Mobility Characteristics | |||
---|---|---|---|
Game Mode | Upgrade Status | Maximum Speed (km/h) | |
Forward | Reverse | ||
AB | |||
Upgraded | 66 | 31 | |
RB/SB | |||
Upgraded | 43 | 20 |
Modifications and economy
Armament
Primary armament
Primary armament consists of a single rapid fire 76 mm gun positioned on the bow, which is able to shred smaller boats in a few hits while holding its own against larger vessels. The gun is protected by steel plate, however due to its position, it will often get knocked out by enemy fire.
HE is deadly against small and medium-sized vessels, disabling compartments in one or two hits. While AP is good for armoured targets such as the Soviet gunboats, it will over-penetrate most vehicles this boat will face.
Secondary armament
Secondary armaments that also double for anti-air duties on the vessel are the three 12.7 mm DShK heavy machine guns in single mounts at the stern. While they may be classed as combined AA/auxiliaries, they are only really useful for engaging aerial targets. Due to the location of the guns, they have decent firing arcs and have no problem tracking low flying aircraft. Optimal range for these guns is less than a kilometer, where their combined fire will easily down any aircraft that loiter in the vicinity, while gunners will start opening up from 2 km away.
Additional armament
While depth charges and bomb throwers can be equipped, they are mostly useless and should only be used in specific situations, otherwise concentrate on using the guns.
Usage in battles
(AB) The ship should be pointed towards the bow (front) at all times, greatly increasing survivability, and used to hunt smaller PT boats with the 76 mm cannon while staying away from larger ships with bigger or more numerous guns. While this boat isn't immune to PT boats, they are its primary target, and parking the boat behind cover near a cap allows you to mop up any intruders. Particular enemies to note are:
- Well-armed American PT boats (PT-314, etc.)
- British and Soviet gunboats (SGB, Fairmile, MPK-163)
- German barges (SF40's or AF D1's)
- British Isles/Flower-class boats
- Also large, tough bombers such as the Catalina or Wellington will break through your air defence, try to keep moving and not make yourself an easy target.
Pros and cons
Pros:
- Rapid-fire cannon, which deals decent damage
- Self-defence AA is capable of shooting down planes at short range (1 km or closer)
- Fast in a straight line
- Good survivability
Cons:
- Auxiliary armament of 3 heavy machine guns are mostly ineffective against other ships, and A.I. Gunners tend to be inefficient
- Big turning circle and big length mean difficulty traversing in tight spaces - beware of running aground
- Cannon does get knocked out easily
History
Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the ship;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the ship;
- other literature.
USSR sub-chasers | |
---|---|
Pr. 122 | MPK pr.122A · MPK Pr.122bis |
Pr. 163 | MPK-163 |
Pr. 201 | MPK Pr.201K · MPK Pr.201M |
Pr. 204 | MPK Pr.204 |