Difference between revisions of "T22"

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(Primary armament)
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The 10.5 cm cannons perform effectively in spite of a slower calibre than German destroyers at the same BR. They offer a little more forgiveness to the player, while often offering less to the target. The damage dealt by the HE round with the base fuse, along with its reload, allows the player to whittle away at the target, and with a little aiming, can render the target completely defenceless.
 
The 10.5 cm cannons perform effectively in spite of a slower calibre than German destroyers at the same BR. They offer a little more forgiveness to the player, while often offering less to the target. The damage dealt by the HE round with the base fuse, along with its reload, allows the player to whittle away at the target, and with a little aiming, can render the target completely defenceless.
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 +
|-
 +
! 1,000 m !! 2,500 m !! 5,000 m !! 7,500 m !! 10,000 m !! 15,000 m
 +
|-
 +
| Sprgr. L/4.4 Kpf.Z || HE || 20 || 20 || 20 || 20 || 20 || 20
 +
|-
 +
| Sprgr. L/4.4 Bd.Z || HE || 42 || 34 || 25 || 20 || 20 || 20
 +
|-
 +
| Sprgr. L/4.4 Zt.Z || HE-TF || 20 || 20 || 20 || 20 || 20 || 20
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="10" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>mass (kg)
 +
! rowspan="2" | Fuse delay<br>(s)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive mass<br>(TNT equivalent) (kg)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| Sprgr. L/4.4 Kpf.Z || HE || 785 || 15.1 || 0 || 0.1 || 1.55 || 79° || 80° || 81°
 +
|-
 +
| Sprgr. L/4.4 Bd.Z || HE || 785 || 15.1 || 0.015 || 5 || 1.55 || 79° || 80° || 81°
 +
|-
 +
| Sprgr. L/4.4 Zt.Z || HE-TF || 785 || 15.1 || 0 || 0.1 || 1.55 || 79° || 80° || 81°
 +
|-
 +
|}
  
 
=== Secondary armament ===
 
=== Secondary armament ===

Revision as of 19:08, 24 October 2022

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
T22
germ_destroyer_class1939_t22.png
GarageImage T22.jpg
T22
AB RB SB
3.7 3.7 3.7
Class:
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

The Type 1939-class, T22, 1944 is a rank I German destroyer with a battle rating of 3.7 (AB/RB/SB). It was introduced in Update 1.79 "Project X" as part of the fleet closed beta test. It is a big improvement from the first German destroyer Leopard in every major way.

General info

Survivability and armour

Armourfront / side / back
Main fire tower8 / 8 / 0 mm
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section7
Displacement1 480 t
Crew206 people

The T22 does not posses any armour except its 16 mm steel hull protecting it from small calibre machine gun fire. The main gun mounts are protected from the front, top and sides by 8 mm thick anti-fragmentation armour shields protecting them from shrapnels. All of the ship ammo magazines are located above waterline making the ship vulnerable to magazine detonations. The machinery is protected by fuel tanks which can absorb some fragments, but leave the ship vulnerable to fire. The crew complement consists of 206 sailors, which is more than any contemporary destroyer at its BR.

Mobility

Speedforward / back
AB73 / 31 km/h
RB59 / 25 km/h

The T22 is a quite manoeuvrable ship, having great rudder change authority while also being a fast destroyer at its BR with a top speed of 61 km/h when fully upgraded.

Modifications and economy

Repair costBasic → Reference
AB215 → 279 Sl icon.png
RB334 → 434 Sl icon.png
Total cost of modifications2 985 Rp icon.png
910 Sl icon.png
Talisman cost190 Ge icon.png
Crew training200 Sl icon.png
Experts1 000 Sl icon.png
Aces20 Ge icon.png
Research Aces96 000 Rp icon.png
Reward for battleAB / RB / SB
30 / 60 / 100 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
120 Rp icon.png
Cost:
35 Sl icon.png
50 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
110 Rp icon.png
Cost:
35 Sl icon.png
45 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
150 Rp icon.png
Cost:
45 Sl icon.png
60 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
195 Rp icon.png
Cost:
60 Sl icon.png
80 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
120 Rp icon.png
Cost:
35 Sl icon.png
50 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
110 Rp icon.png
Cost:
35 Sl icon.png
45 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
110 Rp icon.png
Cost:
35 Sl icon.png
45 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
150 Rp icon.png
Cost:
45 Sl icon.png
60 Ge icon.png
Mods ship venting.png
Ventilation
Research:
150 Rp icon.png
Cost:
45 Sl icon.png
60 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
195 Rp icon.png
Cost:
60 Sl icon.png
80 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
195 Rp icon.png
Cost:
60 Sl icon.png
80 Ge icon.png
Mods he frag base fuse tank.png
105mm_germany_skc32_navy_base_fuse_he_ammo_pack
Research:
120 Rp icon.png
Cost:
35 Sl icon.png
50 Ge icon.png
Mods tank ammo.png
20 mm HET magazines
Research:
120 Rp icon.png
Cost:
35 Sl icon.png
50 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
120 Rp icon.png
Cost:
35 Sl icon.png
50 Ge icon.png
Mods he frag dist fuse ship.png
105mm_germany_skc32_navy_dist_fuse_he_ammo_pack
Research:
110 Rp icon.png
Cost:
35 Sl icon.png
45 Ge icon.png
Mods tank ammo.png
20 mm APT magazines
Research:
110 Rp icon.png
Cost:
35 Sl icon.png
45 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
110 Rp icon.png
Cost:
35 Sl icon.png
45 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
150 Rp icon.png
Cost:
45 Sl icon.png
60 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
150 Rp icon.png
Cost:
45 Sl icon.png
60 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
195 Rp icon.png
Cost:
60 Sl icon.png
80 Ge icon.png
Mods ship mortar.png
Bomb mortar
Research:
195 Rp icon.png
Cost:
60 Sl icon.png
80 Ge icon.png

Armament

Primary armament

4 х Turret10.5 cm/45 SK C/32 cannon
Ammunition100 rounds
Vertical guidance-10° / 70°

The 10.5 cm cannons perform effectively in spite of a slower calibre than German destroyers at the same BR. They offer a little more forgiveness to the player, while often offering less to the target. The damage dealt by the HE round with the base fuse, along with its reload, allows the player to whittle away at the target, and with a little aiming, can render the target completely defenceless.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
Sprgr. L/4.4 Kpf.Z HE 20 20 20 20 20 20
Sprgr. L/4.4 Bd.Z HE 42 34 25 20 20 20
Sprgr. L/4.4 Zt.Z HE-TF 20 20 20 20 20 20
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Sprgr. L/4.4 Kpf.Z HE 785 15.1 0 0.1 1.55 79° 80° 81°
Sprgr. L/4.4 Bd.Z HE 785 15.1 0.015 5 1.55 79° 80° 81°
Sprgr. L/4.4 Zt.Z HE-TF 785 15.1 0 0.1 1.55 79° 80° 81°

Secondary armament

5 х Turret2 cm/65 C/38 automatic cannon
Ammunition2000 rounds
Belt capacity40 rounds
Fire rate480 shots/min
Turret4 x 2 cm/65 Flakvierling 38 automatic cannon
Ammunition8000 rounds
Belt capacity40 rounds
Fire rate480 shots/min

Equipped with five single-mounted 2 cm/65 C/38 automatic cannons and a single 2 cm/65 Flakvierling 38 automatic cannons in a quadruple mount. The T22 boasts a formidable short range anti-aircraft and anti-shipping capabilities being able to fire a rain of devastating bullets onto incoming enemies. The Flakvierling is located behind the second funnel on a platform above the deck while one of the single mounts is located at beam of the ship, and the rest on the sides and ontop of the bridge.

Anti-aircraft armament

2 х Turret2 x 3.7 cm SK C/30 mounting
Ammunition4000 rounds

The anti-aircraft armament consists of a two dual-mounted 3.7 cm SK C/30 cannons with a very low fire rate of only 30 rounds per minute which makes them very hard to use in their intended role of engaging enemy aircraft. These cannons are located directly behind the second funnel. Thanks to their high muzzle velocity and armour-piercing rounds, they can be used instead to engage coastal vessels at longer distances before they get to range of your 20 mm cannons.

Additional armament

Setup 16 x 533 mm G7a torpedo
Setup 214 x WBG depth charge
Setup 36 x 533 mm G7a torpedo
2 x WBG depth charge

The T22 comes equipped with two triple torpedo launchers located amidship with the first between the funnels and the second behind the second funnel at the stern of the ship. The torpedo used is the 533 mm G7a, which is used on most of German bluewater ships. With a base speed of 81 km/h, a range of 6 km and a payload of 358.4 kg TNTeq, these are third most powerful torpedoes in terms of explosive mass. When upgraded with a torpedo mode, the speed decreases to 56 km/h while boosting the range to 14 km.

The T22 can also be equipped with 14, or 2+6 x torpedoes WBG depth charges with the projectors located directly on each side of the hull around the second funnel. These cannot be aimed precisely, so their usage is niche.

Usage in battles

The T22 is a really capable destroyer with effective anti-ship capabilities due to its high calibre guns and is best used supporting allied ships and destroying light vessels or lightly-armoured destroyers. The T22 has good manoeuvrability but it suffers from unprotected ammo racks leading often to detonation and instant death while utilizing a full broadside. Zigzagging while engaging is advised to evade at least some of the incoming damage. Its anti-air suite is very good for its BR, making enemy planes hard to get close enough for an attack. Torpedoes can either be launched with torpedo mode towards the enemy across the map right after battle start or without torpedo mode on a closing enemy vessel due to their fast speed, making them hard to evade at close distances.

Pros and cons

Pros:

  • Great reload speed
  • Doesn't catch on fire very easily
  • Its fast-firing weapons are easy to aim

Cons:

  • Low ammo count
  • Vulnerable magazines

History

Referred as the workhorses of Kriegsmarine, the Type 1939 general purpose destroyers were created to escort blockade runners and battleships. They saw action in every major German operation, from Norway until the end of World War 2.

Media

Skins

See also

Related development

External links


F. Schichau GmbH
Minesweepers 
M-class Type 1943  M-802
Torpedo Boats 
Type 1939  T22 · T31
Light Cruisers 
Pillau-class  SMS Elbing
Battleships 
Bayern-class  SMS Baden

Germany destroyers
  Torpedo boats
Type 1924  Jaguar · Leopard · Luchs
Type 1939  T22 · T31
  Destoyers
Type 1934A  Z12 Erich Giese · Z15 Erich Steinbrinck
Type 1936  Z20 Karl Galster · Z22 Anton Schmitt
Type 1936A  Z25 · Z32
Type 1936B  Z43
Type 1936C  Z46 · Z47