Difference between revisions of "M36 GMC (China)"

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(Mobility: Added mobility template)
(lots of things)
Line 9: Line 9:
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
'''Armour type:'''
 +
 
 +
* Rolled homogeneous armour
 +
* Cast homogeneous armour (Gun mantlet, Transmission area)
 +
 
 +
{| class="wikitable"
 +
!Armour
 +
!Front
 +
!Sides
 +
!Rear
 +
!Roof
 +
|-
 +
|Hull
 +
|38.1 mm (56°) ''Front glacis''
 +
50.8-107.8 (9-63°) ''Transmission housing''
 +
|19.05 mm (37°) ''Top''
 +
25.4 mm ''Bottom''
 +
|19.05 mm (42°) ''Top''
 +
19.05 (1-45°) ''Bottom''
 +
|19.5 mm ''Front roof''
 +
9.5 mm ''Engine deck''
 +
|-
 +
|Turret
 +
|31.75 mm (2-53°) ''Turret front''
 +
76.2 mm (°) ''Gun mantlet''
 +
|31.75 mm (0-21°)
 +
|25.4 mm (2-23°)
 +
|N/A
 +
|}
 +
'''Notes:'''
 +
 
 +
* Tracks are 30 mm thick, bogies are 10 mm thick while the wheels are 20 mm thick.
 +
* Small slivers of 5 mm armour hang off the top side hull armour, giving minuscule protections at those areas.
 +
* Track blocks on the side hull armour allows an extra 30 mm of armour at their locations.
  
 
=== Mobility ===
 
=== Mobility ===
Line 15: Line 48:
  
 
{{tankMobility|abMinHp= 710|rbMinHp= 442}}
 
{{tankMobility|abMinHp= 710|rbMinHp= 442}}
 +
 +
{| class="wikitable"
 +
! rowspan="2" |Game Mode
 +
! colspan="2" |Max Speed (km/h)
 +
! rowspan="2" |Weight (tons)
 +
! colspan="2" |Engine power (horsepower)
 +
! colspan="2" |Power-to-weight ratio (hp/ton)
 +
|-
 +
!Forward
 +
!Reverse
 +
!Stock
 +
!Upgraded
 +
!Stock
 +
!Upgraded
 +
|-
 +
!Arcade
 +
|45
 +
|5
 +
| rowspan="2" |28.1
 +
|710
 +
|954
 +
|25.27
 +
|33.95
 +
|-
 +
!Realistic
 +
|41
 +
|5
 +
|442
 +
|500
 +
|15.73
 +
|17.79
 +
|}
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.''
+
The 90mm cannon on the M36 is great at its BR. The stock AP has good penetration but lacks damage, so it is recommended to quickly unlock the APCBC which is superior in every aspect.  
  
=== Additional armament ===
+
''Main article'': '''''[[M3 (90 mm)]]'''''
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
+
 
 +
{| class="wikitable"
 +
! colspan="5" |[[M3 (90 mm)|90 mm M3]]
 +
! colspan="5" |Turret rotation speed (°/s)
 +
! colspan="4" |Reloading rate (seconds)
 +
|-
 +
!Mode
 +
!Capacity
 +
!Vertical
 +
!Horizontal
 +
!Stabilizer
 +
!Stock
 +
!Upgraded
 +
!Full
 +
!Expert
 +
!Aced
 +
!Stock
 +
!Full
 +
!Expert
 +
!Aced
 +
|-
 +
!''Arcade''
 +
| rowspan="2" |47
 +
| rowspan="2" | -10°/+20°
 +
| rowspan="2" |±180°
 +
| rowspan="2" |N/A
 +
|21.1
 +
|29.25
 +
|35.52
 +
|39.28
 +
|41.79
 +
| rowspan="2" |9.7
 +
| rowspan="2" |8.63
 +
| rowspan="2" |7.95
 +
| rowspan="2" |7.5
 +
|-
 +
!''Realistic''
 +
|14.28
 +
|16.80
 +
|20.4
 +
|22.60
 +
|24.00
 +
|}
 +
 
 +
==== Ammunition[edit | edit source] ====
 +
{| class="wikitable sortable"
 +
! colspan="8" |Penetration statistics
 +
|-
 +
! rowspan="2" |Ammunition
 +
! rowspan="2" |Type of
 +
warhead
 +
! colspan="6" |'''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
!10 m
 +
!100 m
 +
!500 m
 +
!1,000 m
 +
!1,500 m
 +
!2,000 m
 +
|-
 +
|M77 shot
 +
|AP
 +
|162
 +
|160
 +
|148
 +
|135
 +
|123
 +
|113
 +
|-
 +
|M82 shot
 +
|APCBC
 +
|173
 +
|170
 +
|159
 +
|145
 +
|133
 +
|121
 +
|-
 +
|M71 shell
 +
|HE
 +
|13
 +
|13
 +
|13
 +
|13
 +
|13
 +
|13
 +
|}
 +
{| class="wikitable sortable"
 +
! colspan="10" |Shell details
 +
|-
 +
! rowspan="2" |Ammunition
 +
! rowspan="2" |Type of
 +
warhead
 +
! rowspan="2" |Velocity
 +
(m/s)
 +
! rowspan="2" |Projectile
 +
Mass (kg)
 +
! rowspan="2" |Fuse delay
 +
(m)
 +
! rowspan="2" |Fuse sensitivity
 +
(mm)
 +
! rowspan="2" |Explosive Mass
 +
(TNT equivalent) (g)
 +
! colspan="3" |Ricochet
 +
|-
 +
!0%
 +
!50%
 +
!100%
 +
|-
 +
|M77 shot
 +
|AP
 +
|822
 +
|10.61
 +
|N/A
 +
|N/A
 +
|N/A
 +
|47°
 +
|60°
 +
|65°
 +
|-
 +
|M82 shot
 +
|APCBC
 +
|813
 +
|10.94
 +
|1.2
 +
|14.0
 +
|137.2
 +
|48°
 +
|63°
 +
|71°
 +
|-
 +
|M71 shell
 +
|HE
 +
|823
 +
|10.55
 +
|0.1
 +
|0.5
 +
|925
 +
|79°
 +
|80°
 +
|81°
 +
|}
 +
{| class="wikitable sortable"
 +
! colspan="7" |Smoke shell characteristics
 +
|-
 +
!Ammunition
 +
!Velocity
 +
(m/s)
 +
!Projectile
 +
Mass (kg)
 +
!Screen radius
 +
(m)
 +
!Screen deploy time
 +
(s)
 +
!Screen hold time
 +
(s)
 +
!Explosive Mass
 +
(TNT equivalent) (g)
 +
|-
 +
|M313
 +
|821
 +
|10.7
 +
|13
 +
|5
 +
|20
 +
|50
 +
|}
  
 
=== Machine guns ===
 
=== Machine guns ===
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
''Main article'': '''''[[M2HB (12.7 mm)]]'''''
 +
{| class="wikitable"
 +
! colspan="5" |[[M2HB (12.7 mm)|12.7 mm M2HB]]
 +
|-
 +
!Mount
 +
!Capacity
 +
(Belt capacity)
 +
!Rate of fire
 +
(shots/minute)
 +
!Vertical
 +
guidance
 +
!Horizontal
 +
guidance
 +
|-
 +
|Pintle
 +
|1,000 (200)
 +
|576
 +
| -10°/+70°
 +
|±60°
 +
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
Play style with the M36 should be about the same as the [[M10 GMC|M10]]. The speed is slightly better and armour is still just as thin, but it has an improved turret traverse rate and a 90 mm gun, making it able to engage targets much easier. The play style is also similar to the M18, since they have the same concept - speed and maneuverability with a powerful armament.
 +
 
 +
The greatest advantages of the M36 are its speed and its armament. As such, the best course of action is to make use of the speed to get to good early game positions on the map. The 90 mm gun is powerful at its BR, and it can penetrate many tanks at its BR from the front. But, this is not the case for more heavily armored targets such as those in the IS series or the Panther series, but it can reliably kill every tank at its BR from the side in 1 to 2 shots because of the high explosive filler in the APCBC round. In addition, most enemy tanks can reliably penetrate you from the front, as the M36 does not have thick armor. Your armor can only protect you when a shell hits it at an extreme angle, or against low penetration weapons, such as those one some anti-aircraft vehicles. All of these factors mean that the M36 should never engage enemy tanks from the front, unless they are preoccupied with a friendly vehicle or not looking in your direction, but the M36 should engage enemies from the side. As such, the M36's mobility should be used to get to positions that the enemy would not expect where it will be able to shoot the enemy in the side before they even realize you are there. The M36 can also use its mobility to flank effectively. If an enemy knows your location and has an operational gun, you should not push out into their line of fire, as they are likely to come of better than you. If an enemy is likely to be able to shoot you, do not chance it, as only one shot will often knock out or disable the M36.
 +
 
 +
In a downtier, there are not a lot of heavily armored tanks that the M36 can't penetrate, so the player can also choose to not flank, but to sit at a position and be a sniper. It's best to find a spot that:
 +
 
 +
* Overlooks a key street / passageway where enemies will likely to pass / go to
 +
* Has hard cover or hill to hull-down
 +
* Has bushes to hide in
 +
* Is not too close to the frontline
 +
 
 +
This way when any enemy comes in sight, the M36 can easily finish it off, therefore "locking down" this key passageway, preventing the enemies to push and attack which gains a significant advantage to your team.
 +
 
 +
One thing to note: if there is an enemy plane in the vicinity, getting to cover is a priority as the turret is open topped, and a plane can kill all three turret crew in one pass with only low-caliber machine guns.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
'''Pros:'''
 +
 
 +
* Easily achieves its top speed of 42 km/h, allowing it to get to most position in time
 +
* Excellent firepower with a maximum penetration of 173mm and 137g TNT. Easily pens and one-shots most opponent.
 +
* 10 degrees gun depression provides great terrain adaptation
 +
* Around 16 degrees/sec of turret rotation is adequate to respond to surprise attacks
 +
* Powerful roof mounted M2 MG can deal with light vehicles and incoming planes
  
'''Pros:'''
 
 
*
 
*
  
 
'''Cons:'''
 
'''Cons:'''
 +
 +
* Only 5 km/h of reverse speed can get the player killed sometimes.
 +
* Weak armor. Can die from artillery strikes or small bombs
 +
* Open topped, vulnerable to aircraft attacks
 +
* Quite big and tall for a tank destroyer-harder to hide
 +
* Does not have access to the better APCR as the American one
 +
* 4.6k max repair cost
 +
 
*
 
*
  
Line 46: Line 322:
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
Line 51: Line 328:
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the tank;''
 
* ''encyclopedia page on the tank;''

Revision as of 05:23, 17 May 2020

Rank 7 USA
F-5C Pack
us_m36.png
␗M36 GMC
AB RB SB
5.3 5.3 5.3
Research:46 000 Specs-Card-Exp.png
Purchase:155 000 Specs-Card-Lion.png
Show in game

Description

The ␗90-mm Gun Motor Carriage M36 is a rank IV Chinese tank destroyer with a battle rating of 5.3 (AB/RB/SB). It was introduced in Update 1.91 "Night Vision".

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet, Transmission area)
Armour Front Sides Rear Roof
Hull 38.1 mm (56°) Front glacis

50.8-107.8 (9-63°) Transmission housing

19.05 mm (37°) Top

25.4 mm Bottom

19.05 mm (42°) Top

19.05 (1-45°) Bottom

19.5 mm Front roof

9.5 mm Engine deck

Turret 31.75 mm (2-53°) Turret front

76.2 mm (°) Gun mantlet

31.75 mm (0-21°) 25.4 mm (2-23°) N/A

Notes:

  • Tracks are 30 mm thick, bogies are 10 mm thick while the wheels are 20 mm thick.
  • Small slivers of 5 mm armour hang off the top side hull armour, giving minuscule protections at those areas.
  • Track blocks on the side hull armour allows an extra 30 mm of armour at their locations.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 52 7 28.1 710 954 25.27 33.95
Realistic 48 7 442 500 15.73 17.79
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 45 5 28.1 710 954 25.27 33.95
Realistic 41 5 442 500 15.73 17.79

Armaments

Main armament

The 90mm cannon on the M36 is great at its BR. The stock AP has good penetration but lacks damage, so it is recommended to quickly unlock the APCBC which is superior in every aspect.

Main articleM3 (90 mm)

90 mm M3 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 47 -10°/+20° ±180° N/A 21.1 29.25 35.52 39.28 41.79 9.7 8.63 7.95 7.5
Realistic 14.28 16.80 20.4 22.60 24.00

Ammunition[edit | edit source]

Penetration statistics
Ammunition Type of

warhead

Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M77 shot AP 162 160 148 135 123 113
M82 shot APCBC 173 170 159 145 133 121
M71 shell HE 13 13 13 13 13 13
Shell details
Ammunition Type of

warhead

Velocity

(m/s)

Projectile

Mass (kg)

Fuse delay

(m)

Fuse sensitivity

(mm)

Explosive Mass

(TNT equivalent) (g)

Ricochet
0% 50% 100%
M77 shot AP 822 10.61 N/A N/A N/A 47° 60° 65°
M82 shot APCBC 813 10.94 1.2 14.0 137.2 48° 63° 71°
M71 shell HE 823 10.55 0.1 0.5 925 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity

(m/s)

Projectile

Mass (kg)

Screen radius

(m)

Screen deploy time

(s)

Screen hold time

(s)

Explosive Mass

(TNT equivalent) (g)

M313 821 10.7 13 5 20 50

Machine guns

Main articleM2HB (12.7 mm)

12.7 mm M2HB
Mount Capacity

(Belt capacity)

Rate of fire

(shots/minute)

Vertical

guidance

Horizontal

guidance

Pintle 1,000 (200) 576 -10°/+70° ±60°

Usage in battles

Play style with the M36 should be about the same as the M10. The speed is slightly better and armour is still just as thin, but it has an improved turret traverse rate and a 90 mm gun, making it able to engage targets much easier. The play style is also similar to the M18, since they have the same concept - speed and maneuverability with a powerful armament.

The greatest advantages of the M36 are its speed and its armament. As such, the best course of action is to make use of the speed to get to good early game positions on the map. The 90 mm gun is powerful at its BR, and it can penetrate many tanks at its BR from the front. But, this is not the case for more heavily armored targets such as those in the IS series or the Panther series, but it can reliably kill every tank at its BR from the side in 1 to 2 shots because of the high explosive filler in the APCBC round. In addition, most enemy tanks can reliably penetrate you from the front, as the M36 does not have thick armor. Your armor can only protect you when a shell hits it at an extreme angle, or against low penetration weapons, such as those one some anti-aircraft vehicles. All of these factors mean that the M36 should never engage enemy tanks from the front, unless they are preoccupied with a friendly vehicle or not looking in your direction, but the M36 should engage enemies from the side. As such, the M36's mobility should be used to get to positions that the enemy would not expect where it will be able to shoot the enemy in the side before they even realize you are there. The M36 can also use its mobility to flank effectively. If an enemy knows your location and has an operational gun, you should not push out into their line of fire, as they are likely to come of better than you. If an enemy is likely to be able to shoot you, do not chance it, as only one shot will often knock out or disable the M36.

In a downtier, there are not a lot of heavily armored tanks that the M36 can't penetrate, so the player can also choose to not flank, but to sit at a position and be a sniper. It's best to find a spot that:

  • Overlooks a key street / passageway where enemies will likely to pass / go to
  • Has hard cover or hill to hull-down
  • Has bushes to hide in
  • Is not too close to the frontline

This way when any enemy comes in sight, the M36 can easily finish it off, therefore "locking down" this key passageway, preventing the enemies to push and attack which gains a significant advantage to your team.

One thing to note: if there is an enemy plane in the vicinity, getting to cover is a priority as the turret is open topped, and a plane can kill all three turret crew in one pass with only low-caliber machine guns.

Pros and cons

Pros:

  • Easily achieves its top speed of 42 km/h, allowing it to get to most position in time
  • Excellent firepower with a maximum penetration of 173mm and 137g TNT. Easily pens and one-shots most opponent.
  • 10 degrees gun depression provides great terrain adaptation
  • Around 16 degrees/sec of turret rotation is adequate to respond to surprise attacks
  • Powerful roof mounted M2 MG can deal with light vehicles and incoming planes

Cons:

  • Only 5 km/h of reverse speed can get the player killed sometimes.
  • Weak armor. Can die from artillery strikes or small bombs
  • Open topped, vulnerable to aircraft attacks
  • Quite big and tall for a tank destroyer-harder to hide
  • Does not have access to the better APCR as the American one
  • 4.6k max repair cost

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


China tank destroyers
PLA 
Gun vehicles  PLZ83 · PLZ83-130 · PTZ89
Missile vehicles  AFT09
ROC 
Missile vehicles  CM25
USA 
Gun vehicles  ␗M8 HMC · LVT(A)(4) (ZiS-2) · ␗M10 GMC · ␗M36 GMC
Missile vehicles  ␗M113A1 (TOW)
USSR 
Gun vehicles  ␗SU-76M · ␗ISU-152 · ␗ISU-122 · ␗SU-100