Difference between revisions of "2C"

From War Thunder Wiki
Jump to: navigation, search
m (Survivability and armour)
(Edited and formatted the new text)
Line 17: Line 17:
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
Armor protection is mediocre, at best. The frontal armor will do little to stop standard guns like the american 37 or the soviet 45, and the sides are vulnerable to autocannons or even the infamous M2 Browning. What you do have, however, is a whopping 12 crewmen, which means that even if your main crew has been disintegrated, you are still in the fight as long as you don't get an ammoracking.  
+
Armour protection is mediocre, at best. The frontal armour will do little to stop standard guns like the American 37 mm or the Soviet 45 mm, and the sides are vulnerable to autocannons or even the infamous M2 Browning at close ranges. What you do have, however, is a whopping 12 crewmen, which means that even if your main crew has been disintegrated, you are still in the fight as long as you don't get ammo-racked.  
  
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
Line 41: Line 41:
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
Mobility of the 2C is sluggish; good luck trying to rush capture points at the start. You do have an electric transmission, so you can at least reverse from a bad situation instead of needing to turn 180 like most tanks.  
+
Mobility of the 2C is sluggish; good luck trying to rush capture points at the start. The 2C does have an electric transmission, giving it the benefit of being able to quickly reverse from a bad situation instead of needing to turn 180 degrees like most tanks.  
  
 
{{tankMobility}}
 
{{tankMobility}}
Line 51: Line 51:
 
{{Specs-Tank-Armaments}}
 
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
The 75mm, despite looking impressive, is best attributed as lackluster, even underpowered. Your penetration is on par with german short 75s, but unlike those it's your only ammo choice (Apart from the HE round). You have no HEAT shells to counter Matildas or Churchills, and you will suffer against shermans without proper support. Even your reload rate is inferior, with 5.5 seconds at max crew where pre-F2 Pz.IVs can already achieve about 4 seconds out of the box.{{Specs-Tank-Weapon|1}}
+
{{Specs-Tank-Weapon|1}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|APX Canon de 75 mm modèle 1897 (75 mm)}}
 
{{main|APX Canon de 75 mm modèle 1897 (75 mm)}}
 +
 +
The 75 mm, despite looking impressive, is best attributed as lackluster, even underpowered. Your penetration is on par with German short 75 mm guns, but unlike the German versions, the 2C's gun only has access to its basic APHE round and a HE round. There is no HEAT shells available to counter Matilda or Churchill tanks, and you will suffer against M4 Shermans without proper support. Even the reload rate is inferior, with 5.5 seconds at max crew where pre-F2 Pz.IVs can already achieve about 4 seconds out of the box.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
Line 98: Line 100:
 
{{main|Hotchkiss Mle 1914 (8 mm)}}
 
{{main|Hotchkiss Mle 1914 (8 mm)}}
  
The 2 MGs on the 2C are of dubious utility. The front one has limited traverse arcs by virtue of being bow-mounted, so its use is limited to whatever you point your tank towards. THe rear turret is of more doubtful use, however, as it cannot fire to the front and, being a normal MG, lacks the power to damage anything short of open-tops.  
+
The two machine guns on the 2C are of dubious utility. The front one has limited traverse arcs by virtue of being bow-mounted, so its use is limited to whatever you point your tank towards. The rear turret is of more doubtful use, however, as it cannot fire to the front and, being a normal MG, lacks the power to damage anything short of open-tops.  
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
Line 107: Line 109:
 
|-
 
|-
 
| Bow  
 
| Bow  
| 5000(150) || 600rpm || __° || __°
+
| 5000 (150) || 600 rpm || __° || __°
 
|-
 
|-
 
| Rear turret
 
| Rear turret
| 5000(150) || ___ || __° || __°
+
| 5000 (150) || ___ || __° || __°
 
|-
 
|-
 
|}
 
|}

Revision as of 03:43, 4 April 2023

Rank 7 USA
F-5C Pack
This page is about the French heavy tank 2C. For the other version, see 2C bis.
fr_char_2c.png
GarageImage 2C.jpg
ArtImage 2C.png
2C
AB RB SB
2.3 2.3 2.3
Class:
Research:4 600 Specs-Card-Exp.png
Purchase:16 000 Specs-Card-Lion.png
Show in game

Description

The Char FCM 2C is a rank II French heavy tank with a battle rating of 2.3 (AB/RB/SB). It was introduced in Update "Sky Guardians".

General info

Survivability and armour

Armourfront / side / back
Hull45 / 22 / 22
Turret35 / 35 / 35
Crew12 people
Visibility750 %

Armour protection is mediocre, at best. The frontal armour will do little to stop standard guns like the American 37 mm or the Soviet 45 mm, and the sides are vulnerable to autocannons or even the infamous M2 Browning at close ranges. What you do have, however, is a whopping 12 crewmen, which means that even if your main crew has been disintegrated, you are still in the fight as long as you don't get ammo-racked.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB16 / 16 km/h
RB and SB16 / 16 km/h
Number of gears5 forward
5 back
Weight70.0 t
Engine power
AB954 hp
RB and SB500 hp
Power-to-weight ratio
AB13.6 hp/t
RB and SB7.1 hp/t

Mobility of the 2C is sluggish; good luck trying to rush capture points at the start. The 2C does have an electric transmission, giving it the benefit of being able to quickly reverse from a bad situation instead of needing to turn 180 degrees like most tanks.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 16 16 70 _,___ 954 __.__ 13.63
Realistic 16 16 _,___ 500 __.__ 7.14

Modifications and economy

Repair costBasic → Reference
AB954 → 1 180 Sl icon.png
RB943 → 1 166 Sl icon.png
SB1 233 → 1 525 Sl icon.png
Total cost of modifications8 460 Rp icon.png
9 580 Sl icon.png
Talisman cost640 Ge icon.png
Crew training4 500 Sl icon.png
Experts16 000 Sl icon.png
Aces160 Ge icon.png
Research Aces190 000 Rp icon.png
Reward for battleAB / RB / SB
40 / 60 / 70 % Sl icon.png
118 / 118 / 118 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
560 Rp icon.png
Cost:
630 Sl icon.png
75 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
470 Rp icon.png
Cost:
530 Sl icon.png
65 Ge icon.png
Mods new tank break.png
Brake System
Research:
470 Rp icon.png
Cost:
530 Sl icon.png
65 Ge icon.png
Mods new tank filter.png
Filters
Research:
700 Rp icon.png
Cost:
790 Sl icon.png
95 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
1 400 Rp icon.png
Cost:
1 600 Sl icon.png
190 Ge icon.png
Mods new tank engine.png
Engine
Research:
1 400 Rp icon.png
Cost:
1 600 Sl icon.png
190 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
560 Rp icon.png
Cost:
630 Sl icon.png
75 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
470 Rp icon.png
Cost:
530 Sl icon.png
65 Ge icon.png
Mods tank reinforcement fr.png
Crew Replenishment
Research:
700 Rp icon.png
Cost:
790 Sl icon.png
95 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
560 Rp icon.png
Cost:
630 Sl icon.png
75 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
470 Rp icon.png
Cost:
530 Sl icon.png
65 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
700 Rp icon.png
Cost:
790 Sl icon.png
95 Ge icon.png

Armaments

Main armament

75 mm APX Canon de 75 mm modèle 1897 cannon
Ammunition128 rounds
Reloadbasic crew → aces
7.2 → 5.5 s
Vertical guidance-20° / 20°
Horizontal guidance-140° / 140°

The 75 mm, despite looking impressive, is best attributed as lackluster, even underpowered. Your penetration is on par with German short 75 mm guns, but unlike the German versions, the 2C's gun only has access to its basic APHE round and a HE round. There is no HEAT shells available to counter Matilda or Churchill tanks, and you will suffer against M4 Shermans without proper support. Even the reload rate is inferior, with 5.5 seconds at max crew where pre-F2 Pz.IVs can already achieve about 4 seconds out of the box.

75 mm APX Canon de 75 mm modèle 1897 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 128 ±20° ±140° - 8.1 11.2 13.6 15.0 16.0 7.15 6.32 5.83 5.50
Realistic 5.9 7.0 8.5 9.4 10.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Mle1900 HE 11 11 11 11 11 11
Mle1916 APHE 66 65 58 51 45 40
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Mle1900 HE 500 5.3 0 0.1 695 79° 80° 81°
Mle1916 APHE 558 7.44 1.2 14 350 47° 60° 65°

Ammo racks

Ammo racks of the 2C
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
128 97 (+31) 67 (+61) 61 (+67) 55 (+73) 28 (+100) (+127) No

Machine guns

2 x 8 mm Hotchkiss Mle 1914 machine gun
Ammunition10 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
6.5 → 5.0 s
Fire rate450 shots/min

The two machine guns on the 2C are of dubious utility. The front one has limited traverse arcs by virtue of being bow-mounted, so its use is limited to whatever you point your tank towards. The rear turret is of more doubtful use, however, as it cannot fire to the front and, being a normal MG, lacks the power to damage anything short of open-tops.

8 mm Hotchkiss Mle 1914
Mount Capacity (Belt) Fire rate Vertical Horizontal
Bow 5000 (150) 600 rpm __° __°
Rear turret 5000 (150) ___ __° __°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Neutral steering gives the tank decent reflex mobility
  • Can climb over rough terrain with ease due to its World War I design
  • Reverse gearbox lets you pull out quickly of dangerous situations
  • Has a dozen crew members, highly survivable
  • Flank attacks from behind are easily shrugged off due to containing no essential crew
  • Large unoccupied zones, can absorb shells

Cons:

  • Awfully slow top speed
  • Armour is mediocre at best, very vulnerable to high calibre HE or autocannons
  • Limited turret traverse, very prone to flanking
  • Poor elevation and depression angles
  • Extremely large, easily spotted and hit

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


France heavy tanks
B1  B1 bis · B1 ter
2C  2C · 2C bis
ARL-44  ARL-44 (ACL-1)
AMX-50  Somua SM · AMX-50 Surbaissé · AMX-50 Surblindé
USA  ▄M4A3E2