Difference between revisions of "AS 42"
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− | {{Specs-Card|code=it_as_42_metropolitana}} | + | {{About |
+ | | about = Italian SPAA '''{{PAGENAME}}''' | ||
+ | | usage = the tank destroyer version | ||
+ | | link = AS 42/47 | ||
+ | }} | ||
+ | {{Specs-Card | ||
+ | |code=it_as_42_metropolitana | ||
+ | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}} | ||
+ | }} | ||
== Description == | == Description == | ||
− | <!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--> | + | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> |
− | + | The '''Camionetta AS 42 (20 mm Breda Model 35 autocannon)''' is the first variant of the Camionetta Desertica Model 42 light reconnaissance car family. During World War II, the Italian army needed a vehicle that was fast and could cover long distances to carry out reconnaissance missions in North Africa, so the AS 42 was born. Known by two names: Auto Sahariana del 1942 or Camionetta Desertica Mod.42, it was used in various campaigns from North Africa to the Italian Campaign and was also used in the post-war period by the Italian state police, in service from 1942 until 1952. The vehicle also had the possibility of mounting various armaments such as the [[Fucile Controcarri S Mod.39 (20 mm)]], [[47/32 mod.39 (47 mm)]] and [[Breda Mod.35 (20 mm)]]. | |
− | + | ||
− | The ''' | + | Introduced along with the initial Italian ground tree in [[Update 1.85 "Supersonic"]], the AS 42 has good acceleration and speed, allowing you to flank around enemy armoured vehicles and attempt to destroy them with your 20 mm (much like the [[AS 42/47]]). You can also use AS 42 against enemy air targets, for which it is recommended to use the Grenade mod.35 belt which contains rounds with high-explosive filler. However, with light armour and only 2 crew members, the survivability of the AS 42 is rather limited - try to watch out for any enemies and especially their machine guns. |
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | <!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? | + | {{Specs-Tank-Armour}} |
− | + | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> | |
− | If necessary use a visual template to indicate the most secure and weak zones of the armour.--> | ||
− | The | + | The AS 42 lacks any armour and is very vulnerable to attacks from the air. While the sloped 3 mm of armour and 10 mm thick spare wheel on the front may be sufficient against standard machine guns, most heavy machine guns will simply cut right through and knock out the crew. |
− | Though the armour itself is not sufficient against heavy machine guns, it is possible to use the rear engine compartment as armour to protect the crew from | + | Though the armour itself is not sufficient against heavy machine guns, it is possible to use the rear engine compartment as armour to protect the crew from heavy machine guns, though this will leave you immobile and unable to return fire. The ammunition compartments at the sides of the vehicle may stop machine guns from penetrating all the way through to knock out the crew, but these have dubious protective qualities in the long run. If HE or HEAT is fired, it will simply not matter and the vehicle will be destroyed by overpressure. |
− | The | + | However, due to these extremely thin armour characteristics, standard armour-piercing rounds tend to penetrate straight through with minimal damage. In addition, the gun cannot traverse to fire directly at the back of the AS 42, and in any case the gunner is still fully exposed. Your best protection is going to be hard cover and the element of surprise; don't let the enemy get a shot at you. The AS 42 has 2 crew with ammo located in the flanks of the car. The gun's armour will only protect the gunner in rare cases. The small profile makes it easy to conceal the vehicle in realistic battles, especially from aircraft's sight. |
− | ''' | + | '''Armour type:''' |
− | * Structural | + | * Structural steel (chassis, gun breech, gun mount) |
− | * Gun Steel | + | * Wheel (tires & spares) |
− | + | * Gun Steel (cannon barrel) | |
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
− | | | + | ! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof |
− | |3 mm | + | |- |
− | | | + | | Chassis || colspan="4" style="text-align:center" | 3 mm |
− | |3 mm | + | |- |
− | |N/A | + | | Gun mount || colspan="3" | 150 mm ''Gun Breech'' <br> 20 mm ''Gunner's Seat'' <br> 20 mm ''Elevation and Traverse Mechanisms'' || N/A |
|- | |- | ||
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|} | |} | ||
'''Notes:''' | '''Notes:''' | ||
− | * Tires | + | * Tires are 10 mm thick. * There is a spare tire on the front and on the rear of the vehicle. |
− | * There is a spare tire on the front and on the rear of the vehicle | + | * Storage boxes, fuel containers and fenders are 3 mm thick. |
− | * Storage | + | * Storage Boxes and fuel Containers cover much of the flanks in addition to the chassis armour. |
− | * Storage Boxes and | + | * The belly of the car is 3 mm thick. |
− | * | ||
=== Mobility === | === Mobility === | ||
+ | {{Specs-Tank-Mobility}} | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
− | {{tankMobility|abMinHp= 156|rbMinHp= 97}} | + | The car has very high mobility with speeds exceeding 80 km/h on concrete and 35 km/h offroad. The 4x2 configuration severely reduces the AS 42's effectiveness on soft terrain (snow, mud). The AS 42 cannot turn on the spot, and is best used on roads of sufficient width or open, hilly terrain. |
+ | |||
+ | {{tankMobility|abMinHp=156|rbMinHp=97}} | ||
− | + | === Modifications and economy === | |
+ | {{Specs-Economy}} | ||
== Armaments == | == Armaments == | ||
+ | {{Specs-Tank-Armaments}} | ||
=== Main armament === | === Main armament === | ||
− | <!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--> | + | {{Specs-Tank-Weapon|1}} |
+ | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> | ||
{{main|Breda Mod.35 (20 mm)}} | {{main|Breda Mod.35 (20 mm)}} | ||
− | {| class="wikitable" style="text-align:center | + | Your sole armament is a 20 mm autocannon. It is a longer-barreled version of the 20 mm autocannon found on the L6/40 and AB 41, with a bigger magazine capacity, shorter reload time, and similar belt composition. For an anti-aircraft role, the gun has an inferior magazine size and rate of fire. In addition, you don't have a 360° traverse arc, something that is detrimental when engaging aircraft or enemy tanks. |
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− | + | {| class="wikitable" style="text-align:center" width="100%" | |
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|- | |- | ||
− | + | ! colspan="6" | [[Breda Mod.35 (20 mm)|20 mm Breda Mod.35]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds) | |
|- | |- | ||
− | ! | + | ! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer |
+ | ! Stock !! Upgraded !! Full !! Expert !! Aced | ||
+ | ! Stock !! Full !! Expert !! Aced | ||
|- | |- | ||
− | ! | + | ! ''Arcade'' |
− | + | | rowspan="2" | 1,200 (12) || rowspan="2" | 240 || rowspan="2" | -10°/+90° || rowspan="2" | ±150° || rowspan="2" | N/A || 30.8 || 42.7 || 51.8 || 57.3 || 60.9 || rowspan="2" | 3.90 || rowspan="2" | 3.45 || rowspan="2" | 3.18 || rowspan="2" | 3.00 | |
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− | + | ! ''Realistic'' | |
− | + | | 20.8 || 24.5 || 29.8 || 32.9 || 35.0 | |
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− | + | ==== Ammunition ==== | |
− | {| | + | |
− | + | * '''Default:''' {{Annotation|API-T|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}} - The belt composition means that 75% of the shells (HEFI-T*) are useless against tanks. However, this belt is reliable against open-topped or lightly armoured targets like SPAA vehicles. | |
− | |- | + | |
− | + | * '''Granata mod.35:''' {{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}} - This belt does little damage against armoured targets and should be used especially against aircraft or open-topped vehicles. The high-explosive filler is effective against crew members. | |
− | + | ||
− | + | * '''Perforante mod.35:''' {{Annotation|API-T|Armour-piercing incendiary tracer}} - This belt offers a good transition from the Default to the PzGr 40 belt. The round offers decent damage against lightly armoured tanks, especially at close range. Due to lack of high-explosive filler, however, it is better to focus on the PzGr 40 belt to maximize penetration power. | |
+ | |||
+ | * '''PzGr 40:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|API-T|Armour-piercing incendiary tracer}} - Probably the belt with the best penetrating shell for the vehicle. While the damage effects post-penetration can be quite poor, the rapid fire from the autocannon can remedy this problem by following up quickly with another penetrating shot. In close combat, these shells should be used against modules and crew member to make the most of each shell. Against angled armour, however, the HVAP ammo may not be very effective. | ||
+ | |||
+ | {{:Breda Mod.35 (20 mm)/Ammunition|HEFI-T*, API-T, HVAP-T}} | ||
+ | |||
+ | ==== [[Ammo racks]] ==== | ||
+ | [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] | ||
+ | <!-- '''Last updated:''' --> | ||
+ | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
− | ! | + | ! Full<br>ammo |
− | ! | + | ! 1st<br>rack<br>empty |
− | ! | + | ! 2nd<br>rack<br>empty |
− | ! | + | ! 3rd<br>rack<br>empty |
− | ! | + | ! 4th<br>rack<br>empty |
− | ! | + | ! 5th<br>rack<br>empty |
+ | ! 6th<br>rack<br>empty | ||
+ | ! 7th<br>rack<br>empty | ||
+ | ! 8th<br>rack<br>empty | ||
+ | ! 9th<br>rack<br>empty | ||
|- | |- | ||
− | | | + | | '''100''' || 94 ''(+6)'' || 88 ''(+12)'' || 82 ''(+18)'' || 76 ''(+24)'' || 70 ''(+30)'' || 64 ''(+36)'' || 58 ''(+42)'' || 52 ''(+48)'' || 46 ''(+54)'' |
|- | |- | ||
− | + | ! 10th<br>rack<br>empty | |
+ | ! 11th<br>rack<br>empty | ||
+ | ! 12th<br>rack<br>empty | ||
+ | ! 13th<br>rack<br>empty | ||
+ | ! 14th<br>rack<br>empty | ||
+ | ! 15th<br>rack<br>empty | ||
+ | ! 16th<br>rack<br>empty | ||
+ | ! 17th<br>rack<br>empty | ||
+ | ! Visual<br>discrepancy | ||
+ | ! | ||
|- | |- | ||
− | | | + | | 40 ''(+60)'' || 34 ''(+66)'' || 28 ''(+72)'' || 22 ''(+78)'' || 16 ''(+84)'' || 10 ''(+90)'' || 4 ''(+96)'' || 0 ''(+100)'' || Yes |
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+ | '''Notes''': | ||
− | + | * The visual discrepancy is the rack 17. It contains 4 clips whereas only one is modeled. | |
− | + | * Racks 1 to 16 contain 6 clips each. | |
− | + | * Clips are modeled by sets of 2 and disappear from the rack after you've fired/loaded both clips in the set. | |
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== Usage in battles == | == Usage in battles == | ||
− | <!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--> | + | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> |
+ | |||
+ | ;Combat tactics | ||
+ | |||
+ | The main roles of the AS 42 are as an SPAA and as a scout car. When playing as an SPAA, position the vehicle in an open space to be able to detect aircraft from a distance, usually near your spawn point. You can move forward and stay close to your teammates to offer the best AA support, but be careful not to reveal yourself to enemy tanks. Engage approaching aircraft only under 1,000 m to increase your chances of hitting, and ideally within 500-700 m. Avoid being detected too early: your fire rate and clip size is poor for an AA gun, so you'll have to shoot precisely and make every shot count. Your vehicle's protection is non-existent: plan to have an obstacle nearby you can use as cover, and have an escape route ready. | ||
+ | |||
+ | You can also play as a scout car on some maps: use your speed to flank enemy forces and ambush them. After ambushing, retreat and relocate after destroying an enemy. Avoid frontal engagements at all costs for the best penetration, and because your vehicle and crew are fully unprotected. Keep in mind that you have good mobility on hard terrain (solid ground, roads, etc.) but not on soft terrain (mud, sand, snow) because of your tires. The big turn radius of the {{PAGENAME}} also prevents it from sneaking through narrow passages in urban maps. Drive precisely: any obstacle will immobilize you very quickly if you don't pay attention and your mobility is key to your survival in this role. | ||
+ | |||
+ | ;Notable enemies | ||
+ | |||
+ | Pretty much any enemy can destroy the {{PAGENAME}} in seconds. The most lethal enemies are: | ||
− | + | * Strafing planes. The biggest threat is enemy aircraft, as even a 7.62 mm MG can kill your SPAA in one burst. | |
+ | * Vehicles equipped with heavy machine guns. They will destroy you from 1 km distance in a heartbeat. | ||
+ | * Tanks firing HEAT or HE shells. The blast effect will knock out your already limited and unprotected crew. | ||
+ | * Heavily armoured tanks that are immune to your gun, even if you catch them by surprise. | ||
− | + | ;How to defeat a {{PAGENAME}} | |
− | { | + | |
− | + | Being a vehicle without any armour, it remains a vehicle easy to destroy: the 2 quickest ways to deal with the {{PAGENAME}} are machine guns/autocannons and HEAT/HE projectiles. But any shell with explosive filler will do. | |
− | + | Avoid close quarters and engage from long distance to increase your armour advantage while decreasing the {{PAGENAME}}'s firepower. | |
− | + | You can also force your opponent to play on a terrain hindering its mobility (mud, snow, sand) to negate its main advantage. Aim for the driver or the engine to immobilize it, then finish it off with a follow up shot or machine gun fire. | |
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=== Pros and cons === | === Pros and cons === | ||
− | <!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".--> | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> |
'''Pros:''' | '''Pros:''' | ||
Line 215: | Line 166: | ||
* High top speed | * High top speed | ||
* Access to PzGr 40 rounds | * Access to PzGr 40 rounds | ||
− | * Sloped frontal | + | * Sloped frontal armour, may deflect some rounds |
− | * High penetration for the | + | * High penetration for the 20 mm cannon |
+ | * Small profile helps when flanking the enemy | ||
'''Cons:''' | '''Cons:''' | ||
* Small magazine for SPAA | * Small magazine for SPAA | ||
− | * Virtually no protection at all | + | * Virtually no protection at all, even rifle rounds will penetrate the armour |
* Only has two crew members | * Only has two crew members | ||
* Crew is exposed | * Crew is exposed | ||
== History == | == History == | ||
− | <!--''Describe the history of the creation and combat usage of the | + | <!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> |
− | The AS (Autosahariana) 42 was derived from the AB 41 armoured car. It was, however, | + | The AS (Autosahariana) 42 was derived from the AB 41 armoured car. It was, however, unarmoured and did not have the rear driver position. Designed for long-range reconnaissance in North Africa, it had a cross country range of almost 500 miles (800 km). It was also known as the Camionetta Desertica (Desert Weapons Carrier) mod. 42, or "la Sahariana" (the Saharan). The main armament varied: 20 mm anti-aircraft cannons, 20 mm anti-tank rifles, and machine guns were common alternatives. For heavier firepower, some were fitted with a Breda M35 47 mm anti-tank gun, represented by the [[AS 42/47]]. About 200 were built and saw service in North Africa, Sicily and Italy. After the armistice, some continued in use with Fascist Italian forces and Germany, including on the Eastern Front, and in the Ardennes in 1944-5. |
+ | |||
+ | Post-war, about a dozen survivors, painted amaranth red and disarmed, were used by the ''Polizia di Stato'' in Udine and Bologna.<ref>https://en.wikipedia.org/wiki/SPA-Viberti_AS.42</ref> | ||
== Media == | == Media == | ||
− | ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' | + | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> |
+ | |||
+ | ;Skins | ||
+ | |||
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=it_as_42_metropolitana Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
+ | |||
+ | ;Videos | ||
+ | {{Youtube-gallery|ND8CwYH8-io|'''AS42 Review: Great with the CR42 as backup! Not so much at taking hits...''' - ''Joseph 2000''|nR4lecy5CBA|'''Camionetta SPA-Viberti AS42 Light Italian Truck - The Italian Desert Raider''' - ''Tanks Encyclopedia''}} | ||
== See also == | == See also == | ||
− | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | + | <!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' |
+ | * ''reference to the series of the vehicles;'' | ||
+ | * ''links to approximate analogues of other nations and research trees.'' --> | ||
+ | |||
+ | ;Other vehicles of similar configuration and role | ||
− | * | + | * [[Type 94]] |
− | * | + | * [[Flakpanzer I]] |
+ | * [[Pvlvv fm/42]] | ||
== External links == | == External links == | ||
− | ''Paste links to sources and external resources, such as:'' | + | <!-- ''Paste links to sources and external resources, such as:'' |
+ | * ''topic on the official game forum;'' | ||
+ | * ''other literature.'' --> | ||
− | * | + | * [[wikipedia:SPA-Viberti_AS.42|[Wikipedia] SPA-Viberti AS.42]] |
− | * | + | * [https://tanks-encyclopedia.com/ww2/italy/Camioneta_AS-42_Sahariana.php <nowiki>[Tanks Encyclopedia]</nowiki> Camionetta SPA-Viberti AS42] |
− | + | ||
+ | === References === | ||
+ | <references /> | ||
{{Italy anti-aircraft vehicles}} | {{Italy anti-aircraft vehicles}} | ||
+ | [[Category:Wheeled ground vehicles]] |
Latest revision as of 23:31, 23 September 2023
This page is about the Italian SPAA AS 42. For the tank destroyer version, see AS 42/47. |
Contents
Description
The Camionetta AS 42 (20 mm Breda Model 35 autocannon) is the first variant of the Camionetta Desertica Model 42 light reconnaissance car family. During World War II, the Italian army needed a vehicle that was fast and could cover long distances to carry out reconnaissance missions in North Africa, so the AS 42 was born. Known by two names: Auto Sahariana del 1942 or Camionetta Desertica Mod.42, it was used in various campaigns from North Africa to the Italian Campaign and was also used in the post-war period by the Italian state police, in service from 1942 until 1952. The vehicle also had the possibility of mounting various armaments such as the Fucile Controcarri S Mod.39 (20 mm), 47/32 mod.39 (47 mm) and Breda Mod.35 (20 mm).
Introduced along with the initial Italian ground tree in Update 1.85 "Supersonic", the AS 42 has good acceleration and speed, allowing you to flank around enemy armoured vehicles and attempt to destroy them with your 20 mm (much like the AS 42/47). You can also use AS 42 against enemy air targets, for which it is recommended to use the Grenade mod.35 belt which contains rounds with high-explosive filler. However, with light armour and only 2 crew members, the survivability of the AS 42 is rather limited - try to watch out for any enemies and especially their machine guns.
General info
Survivability and armour
The AS 42 lacks any armour and is very vulnerable to attacks from the air. While the sloped 3 mm of armour and 10 mm thick spare wheel on the front may be sufficient against standard machine guns, most heavy machine guns will simply cut right through and knock out the crew.
Though the armour itself is not sufficient against heavy machine guns, it is possible to use the rear engine compartment as armour to protect the crew from heavy machine guns, though this will leave you immobile and unable to return fire. The ammunition compartments at the sides of the vehicle may stop machine guns from penetrating all the way through to knock out the crew, but these have dubious protective qualities in the long run. If HE or HEAT is fired, it will simply not matter and the vehicle will be destroyed by overpressure.
However, due to these extremely thin armour characteristics, standard armour-piercing rounds tend to penetrate straight through with minimal damage. In addition, the gun cannot traverse to fire directly at the back of the AS 42, and in any case the gunner is still fully exposed. Your best protection is going to be hard cover and the element of surprise; don't let the enemy get a shot at you. The AS 42 has 2 crew with ammo located in the flanks of the car. The gun's armour will only protect the gunner in rare cases. The small profile makes it easy to conceal the vehicle in realistic battles, especially from aircraft's sight.
Armour type:
- Structural steel (chassis, gun breech, gun mount)
- Wheel (tires & spares)
- Gun Steel (cannon barrel)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Chassis | 3 mm | |||
Gun mount | 150 mm Gun Breech 20 mm Gunner's Seat 20 mm Elevation and Traverse Mechanisms |
N/A |
Notes:
- Tires are 10 mm thick. * There is a spare tire on the front and on the rear of the vehicle.
- Storage boxes, fuel containers and fenders are 3 mm thick.
- Storage Boxes and fuel Containers cover much of the flanks in addition to the chassis armour.
- The belly of the car is 3 mm thick.
Mobility
The car has very high mobility with speeds exceeding 80 km/h on concrete and 35 km/h offroad. The 4x2 configuration severely reduces the AS 42's effectiveness on soft terrain (snow, mud). The AS 42 cannot turn on the spot, and is best used on roads of sufficient width or open, hilly terrain.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 92 | 24 | 6 | 156 | 210 | 26 | 35 |
Realistic | 85 | 22 | 97 | 110 | 16.17 | 18.33 |
Modifications and economy
Armaments
Main armament
Your sole armament is a 20 mm autocannon. It is a longer-barreled version of the 20 mm autocannon found on the L6/40 and AB 41, with a bigger magazine capacity, shorter reload time, and similar belt composition. For an anti-aircraft role, the gun has an inferior magazine size and rate of fire. In addition, you don't have a 360° traverse arc, something that is detrimental when engaging aircraft or enemy tanks.
20 mm Breda Mod.35 | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 1,200 (12) | 240 | -10°/+90° | ±150° | N/A | 30.8 | 42.7 | 51.8 | 57.3 | 60.9 | 3.90 | 3.45 | 3.18 | 3.00 |
Realistic | 20.8 | 24.5 | 29.8 | 32.9 | 35.0 |
Ammunition
- Default: API-T · HEFI-T* · HEFI-T* · HEFI-T* - The belt composition means that 75% of the shells (HEFI-T*) are useless against tanks. However, this belt is reliable against open-topped or lightly armoured targets like SPAA vehicles.
- Granata mod.35: HEFI-T* - This belt does little damage against armoured targets and should be used especially against aircraft or open-topped vehicles. The high-explosive filler is effective against crew members.
- Perforante mod.35: API-T - This belt offers a good transition from the Default to the PzGr 40 belt. The round offers decent damage against lightly armoured tanks, especially at close range. Due to lack of high-explosive filler, however, it is better to focus on the PzGr 40 belt to maximize penetration power.
- PzGr 40: HVAP-T · API-T - Probably the belt with the best penetrating shell for the vehicle. While the damage effects post-penetration can be quite poor, the rapid fire from the autocannon can remedy this problem by following up quickly with another penetrating shot. In close combat, these shells should be used against modules and crew member to make the most of each shell. Against angled armour, however, the HVAP ammo may not be very effective.
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Penetration @ 0° Angle of Attack (mm) | ||||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
HEFI-T* | 5 | 5 | 4 | 3 | 2 | 2 | |
API-T | 38 | 36 | 27 | 19 | 14 | 10 | |
HVAP-T | 48 | 45 | 31 | 20 | 13 | 8 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | ||||||
0% | 50% | 100% | ||||||||||
HEFI-T* | 830 | 0.14 | 0.04 | 0.1 | 3 | 79° | 80° | 81° | ||||
API-T | 832 | 0.14 | 1.2 | 9 | 1.7 | 47° | 60° | 65° | ||||
HVAP-T | 1,050 | 0.1 | - | - | - | 66° | 70° | 72° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
7th rack empty |
8th rack empty |
9th rack empty |
---|---|---|---|---|---|---|---|---|---|
100 | 94 (+6) | 88 (+12) | 82 (+18) | 76 (+24) | 70 (+30) | 64 (+36) | 58 (+42) | 52 (+48) | 46 (+54) |
10th rack empty |
11th rack empty |
12th rack empty |
13th rack empty |
14th rack empty |
15th rack empty |
16th rack empty |
17th rack empty |
Visual discrepancy |
|
40 (+60) | 34 (+66) | 28 (+72) | 22 (+78) | 16 (+84) | 10 (+90) | 4 (+96) | 0 (+100) | Yes |
Notes:
- The visual discrepancy is the rack 17. It contains 4 clips whereas only one is modeled.
- Racks 1 to 16 contain 6 clips each.
- Clips are modeled by sets of 2 and disappear from the rack after you've fired/loaded both clips in the set.
Usage in battles
- Combat tactics
The main roles of the AS 42 are as an SPAA and as a scout car. When playing as an SPAA, position the vehicle in an open space to be able to detect aircraft from a distance, usually near your spawn point. You can move forward and stay close to your teammates to offer the best AA support, but be careful not to reveal yourself to enemy tanks. Engage approaching aircraft only under 1,000 m to increase your chances of hitting, and ideally within 500-700 m. Avoid being detected too early: your fire rate and clip size is poor for an AA gun, so you'll have to shoot precisely and make every shot count. Your vehicle's protection is non-existent: plan to have an obstacle nearby you can use as cover, and have an escape route ready.
You can also play as a scout car on some maps: use your speed to flank enemy forces and ambush them. After ambushing, retreat and relocate after destroying an enemy. Avoid frontal engagements at all costs for the best penetration, and because your vehicle and crew are fully unprotected. Keep in mind that you have good mobility on hard terrain (solid ground, roads, etc.) but not on soft terrain (mud, sand, snow) because of your tires. The big turn radius of the AS 42 also prevents it from sneaking through narrow passages in urban maps. Drive precisely: any obstacle will immobilize you very quickly if you don't pay attention and your mobility is key to your survival in this role.
- Notable enemies
Pretty much any enemy can destroy the AS 42 in seconds. The most lethal enemies are:
- Strafing planes. The biggest threat is enemy aircraft, as even a 7.62 mm MG can kill your SPAA in one burst.
- Vehicles equipped with heavy machine guns. They will destroy you from 1 km distance in a heartbeat.
- Tanks firing HEAT or HE shells. The blast effect will knock out your already limited and unprotected crew.
- Heavily armoured tanks that are immune to your gun, even if you catch them by surprise.
- How to defeat a AS 42
Being a vehicle without any armour, it remains a vehicle easy to destroy: the 2 quickest ways to deal with the AS 42 are machine guns/autocannons and HEAT/HE projectiles. But any shell with explosive filler will do. Avoid close quarters and engage from long distance to increase your armour advantage while decreasing the AS 42's firepower. You can also force your opponent to play on a terrain hindering its mobility (mud, snow, sand) to negate its main advantage. Aim for the driver or the engine to immobilize it, then finish it off with a follow up shot or machine gun fire.
Pros and cons
Pros:
- High top speed
- Access to PzGr 40 rounds
- Sloped frontal armour, may deflect some rounds
- High penetration for the 20 mm cannon
- Small profile helps when flanking the enemy
Cons:
- Small magazine for SPAA
- Virtually no protection at all, even rifle rounds will penetrate the armour
- Only has two crew members
- Crew is exposed
History
The AS (Autosahariana) 42 was derived from the AB 41 armoured car. It was, however, unarmoured and did not have the rear driver position. Designed for long-range reconnaissance in North Africa, it had a cross country range of almost 500 miles (800 km). It was also known as the Camionetta Desertica (Desert Weapons Carrier) mod. 42, or "la Sahariana" (the Saharan). The main armament varied: 20 mm anti-aircraft cannons, 20 mm anti-tank rifles, and machine guns were common alternatives. For heavier firepower, some were fitted with a Breda M35 47 mm anti-tank gun, represented by the AS 42/47. About 200 were built and saw service in North Africa, Sicily and Italy. After the armistice, some continued in use with Fascist Italian forces and Germany, including on the Eastern Front, and in the Ardennes in 1944-5.
Post-war, about a dozen survivors, painted amaranth red and disarmed, were used by the Polizia di Stato in Udine and Bologna.[1]
Media
- Skins
- Videos
See also
- Other vehicles of similar configuration and role
External links
References
Italy anti-aircraft vehicles | |
---|---|
R3 Capraia | R3 T20 FA-HS |
SIDAM 25 | SIDAM 25 · SIDAM 25 (Mistral) |
Wheeled | AS 42 · CM52 |
Tracked | M42 Contraereo · Leopard 40/70 · OTOMATIC |
Hungary | ◔ZSU-57-2 · ◔ZSU-23-4 |