Difference between revisions of "ZiS-43"

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{{Specs-Card|code=ussr_zis_43}}
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{{Specs-Card
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|code=ussr_zis_43
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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}}
  
 
== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The '''ZiS-43''' is a self-propelled anti-aircraft gun prototype developed by the Soviets during World War II to improve anti-air capability against enemy aircraft. In 1942, a 37 mm 61K autocannon was mounted and tested on a half-track. Thin armour plates were installed throughout the vehicle to provide minor protection for the crews. It never progressed beyond the prototype stage.
{{break}}
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet self-propelled anti-aircraft vehicle {{Battle-rating}}. This SPAAG was introduced in [[Update 1.65 "Way of the Samurai"]]. A 37 mm cannon placed in an anti-aircraft turret on a ZiS-42M half-track chassis, the ZIS-43 was a prototype built in November 1942 which underwent testing but never entered production.
+
Introduced in [[Update 1.65 "Way of the Samurai"]], the ZiS-43 is a mediocre vehicle that takes a lot of practice to master. Despite its potent main armament, it is poorly armoured, tall, slow, and unstable. While the 37 mm 61K autocannon can penetrate most enemy ground targets from the side, it is too slow to perform any effective flanking manoeuvres. Due to the slow rate of fire requiring precision hits and accurate target leading, engaging enemy aircraft requires a steep learning curve as well.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
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{{Specs-Tank-Armour}}
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<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
The ZiS-43's armour is nonexistent and can barely withstand 12.7 mm machine gun fire. Thus, much like the rest of SPAA in the game, it is really fragile and the armour should not be relied on. Every plane is a threat that has to be taken seriously as the turret is open and only has a small 15 mm shield which barely provides protection against 7.62 mm machine gun fire. Almost all bomb fragmentation is able to penetrate and damage crew members. Some bombs, depending on the explosive power and fragmentation radius, may not knock out crew members. However they will often damage them and leave them in a yellow-orange status.
  
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 
 
'''Armour type:'''
 
'''Armour type:'''
 +
 
* Rolled homogeneous armour
 
* Rolled homogeneous armour
 
* Structural steel (Gun mount)
 
* Structural steel (Gun mount)
 
* Wood (Truck bed)
 
* Wood (Truck bed)
 +
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
 +
 
* Suspension wheels are 15 mm thick, tracks are 7 mm, wheels are 2 mm thick.
 
* Suspension wheels are 15 mm thick, tracks are 7 mm, wheels are 2 mm thick.
*Due to the vehicle hurried construction, it is mostly a patchwork of 10mm steel plates welded onto the underlying chassis.
+
*Due to the vehicle hurried construction, it is mostly a patchwork of 10 mm steel plates welded onto the underlying chassis.
 
*The turret crew have their heads visible from the front and sides. They are fully exposed in the rear and above.
 
*The turret crew have their heads visible from the front and sides. They are fully exposed in the rear and above.
  
 
=== Mobility ===
 
=== Mobility ===
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.-->
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{{Specs-Tank-Mobility}}
{| class="wikitable" style="text-align:center"
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
|-
+
 
! colspan="3" |Mobility characteristic
+
{{tankMobility|abMinHp=128|rbMinHp=80}}
|-
+
 
!Weight (tons)
+
Similar to the [[M16 MGMC|M16]] SPAA, being a halftrack is a mid-point between wheel speed and track traction. It is far from being the fastest halftrack in game. However, it does provide increased traction when it comes to rough terrain, is not comparable to full tracked vehicles but is better than fully wheeled vehicles seen at the battle rating. Being a halftrack leaves it with a "semi tank turn" capacity, meaning tracks are able to help steer but will not do so completely as the steering is given from the frontal wheels.
! colspan="1" |Add-on Armor<br>weight (tons)
+
 
! colspan="1" |Max speed (km/h)
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=== Modifications and economy ===
|-
+
{{Specs-Economy}}
| rowspan="2" |8.7|| colspan="1" rowspan="2" |N/A|| colspan="1" |38 (AB)
 
|-
 
|35 (RB/SB)
 
|-
 
! colspan="3" |Engine power (horsepower)
 
|-
 
! colspan="1" |Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|128
 
|___
 
|-
 
|''Realistic/Simulator''
 
|80
 
|___
 
|-
 
! colspan="3" |Power-to-weight ratio (hp/ton)
 
|-
 
! colspan="1" |Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|14.71
 
|__.__
 
|-
 
|''Realistic/Simulator''
 
|9.19
 
|__.__
 
|-
 
|}
 
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
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{{Specs-Tank-Weapon|1}}
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|61-K (37 mm)}}
 
{{main|61-K (37 mm)}}
  
{| class="wikitable" style="text-align:center"
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The ZiS-43 is armed with a quick firing 37 mm which is more than capable to deal with both aircraft and ground targets, but just like other low rate of fire SPAA it requires the player to shoot accurately in order to do well. Since it has a slow traverse speed, it is tricky to aim with the ZiS-43 when it comes to short distances between aircraft and SPAA. This can be countered by engaging enemy aircraft at distances. However, this is a game changer when it comes to ground fight. Turret rotation speed is the difference between life or death for various reasons: exposed crew, not being able to counterattack quickly, tank traverse is painfully slow. At least unlike previous SPAAs, the driver's cabin no longer gets in the way of the gun allowing you to shoot ground targets right in front of the vehicle.
|-
+
 
! colspan="6" |[[61-K (37 mm)]]
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{| class="wikitable" style="text-align:center" width="100%"
|-
 
! colspan="2" rowspan="1" style="width:5em" |Capacity (Belt capacity each)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="2" | 260 (5) || 160 || -5°/+85° || ±180° || N/A
+
! colspan="6" | [[61-K (37 mm)|37 mm 61-K]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)  
+
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
! style="width:4em" |Mode
+
! ''Arcade''
! style="width:4em" |Stock
+
| rowspan="2" | 260 (5) || rowspan="2" | 160 || rowspan="2" | -5°/+85° || rowspan="2" | ±180° || rowspan="2" | N/A || 26.4 || 36.6 || 44.4 || 49.1 || 52.2 || rowspan="2" | 0.65 || rowspan="2" | 0.58 || rowspan="2" | 0.53 || rowspan="2" | 0.50
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
|''Arcade''|| 26.46 || 36.56 || __.__ || __.__ || 52.24
+
! ''Realistic''
 +
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0
 
|-
 
|-
|''Realistic''|| 17.85 || 21.00 || __.__ || __.__ || 30.00
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! colspan="1" style="width:4em" |Stock
 
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
| 1.30 || __.__ || __.__ || 1.00
 
 
|}
 
|}
  
=== Ammunition ===
+
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
 
! colspan="8" | Penetration statistics
+
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}} - These rounds work well until the others are researched and offer the same performance as both other belts to the detriment of a halfed rate of fire.
|-
+
* '''UO-167:''' {{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}} - These are absolutely devastating in the AA role. A couple of direct hits will take down smaller planes and while large bombers can soak up more shots, they are not fast enough to survive their bombing run while you're shooting at them with this belt.
! rowspan="2" data-sort-type="text" | Ammunition
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* '''BR-167:''' {{Annotation|AP-T|Armour-piercing tracer}} - These are best against enemy tanks at close range. It has enough penetration to go through all medium tanks from the sides when up close and some more vulnerable ones can even be penetrated from the front (such as [[Pz.IV F2]] ). It does not have any explosive filler, but rate of fire is enough that you can simply spray multiple shots around the target's sides.
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
Since every bullet is a tracer, firing makes you easily detected by enemy airplanes and tanks.
 +
 
 +
{{:61-K (37 mm)/Ammunition|HEFI-T*, AP-T}}
 +
 
 +
==== [[Ammo racks]] ====
 +
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
<!-- '''Last updated: 1.101.1.16''' -->
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! 10m
+
! Full<br>ammo
! 100m
+
! 1st<br>rack empty
! 500m
+
! Visual<br>discrepancy
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| BR-167 || AP-T || 70 || 68 || 57 || 46 || 37 || 29
+
| '''52''' || 1&nbsp;''(+51)'' || No
|-
 
| UO-167 || HEFI-T* || 3 || 3 || 3 || 3 || 3 || 3
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
|-
 
| BR-167 || AP-T || 880 || 0.76 || N/A || N/A || N/A || -1° || 47° || 60° || 65°
 
|-
 
| UO-167 || HEFI-T || 866 || 0.74 || 0.2 || 0.1 || 34 || +0° || 79° || 80° || 81°
 
 
|-
 
|-
 
|}
 
|}
 +
''Note'':
 +
 +
* The ammunition is modeled as a single big box containing clips.
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
Despite the vehicle potent armament, it is not built for direct front-line combat. It is poorly armoured, tall, slow and unstable. If necessary, it is possible to penetrate most vehicles sides or rear but sticking to anti-aircraft duty will yield the best results. Do not stay in spawn however, most planes will attack your teammates busy fighting instead of you.
+
Despite the vehicle potent armament, it is not built for direct front-line combat. It is poorly armoured, tall, slow and unstable. If necessary, it is possible to penetrate most vehicles sides or rear but sticking to anti-aircraft duty will yield the best results. Do not stay in spawn however, most planes will attack your teammates busy fighting instead of you. Similar to previous seen SPAA, they have really good capabilities for both anti-air and anti-ground duties. However, despite being a higher calibre than the previously seen 25 mm and 14.5 mm, it lacks the rate of fire to engage targets as fast as the other SPAAs.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
Line 173: Line 113:
 
* The gun is able to shoot targets directly in front of the vehicle, unlike some of the previous AA trucks
 
* The gun is able to shoot targets directly in front of the vehicle, unlike some of the previous AA trucks
 
* Most vehicles can be engaged at close range if needed
 
* Most vehicles can be engaged at close range if needed
* Low armour means APHE won't always fuze
+
* Low armour means APHE won't always fuse
 
* Most light machine guns will struggle to penetrate
 
* Most light machine guns will struggle to penetrate
 
* Fairly high penetration (70 mm)
 
* Fairly high penetration (70 mm)
 
* Full turret rotation
 
* Full turret rotation
* Driver and commander are protected in an enclosed driving compartment, which is well protected against small calibre machine gun rounds  
+
* Driver and commander are protected in an enclosed driving compartment, which is well protected against small calibre machine gun rounds
 
* Four crew members allow you to continue with only two after taking damage
 
* Four crew members allow you to continue with only two after taking damage
 
* Half-track mount gives better cross-country movement than previous trucks
 
* Half-track mount gives better cross-country movement than previous trucks
Line 183: Line 123:
 
'''Cons:'''
 
'''Cons:'''
  
 +
 +
 +
* Very tall for self-propelled anti-aircraft vehicle
 +
* Slow rate of fire allows planes to fly between shots
 +
* High recoil causes the entire chassis to wobble, making continuous fire extremely inaccurate
 +
* Sluggish manoeuvrability
 
* Thin-skinned vehicle, HE rounds will destroy it
 
* Thin-skinned vehicle, HE rounds will destroy it
* Very tall for self-propelled anti-aircraft vehicle
 
* Slow fire rate allows planes to fly between shots
 
 
* Open turret configuration, open to machine gun fire
 
* Open turret configuration, open to machine gun fire
* High recoil causes the entire chassis to wobble, making continuous fire extremely inaccurate
 
* Sluggish maneuverability
 
 
* Extremely vulnerable to 12.7 mm machine guns
 
* Extremely vulnerable to 12.7 mm machine guns
 +
* Armour protection is not sufficient to stop aircraft fire
 +
* Vulnerable to artillery strikes
 +
* Can be destroyed by overpressure
 
* Slow turret traverse
 
* Slow turret traverse
 
* Needs to move forward in order to turn
 
* Needs to move forward in order to turn
* Armour protection is not sufficient to stop aircraft fire
 
* Vulnerable to artillery strikes
 
* Can be hull-broken
 
 
* Has a rather unusual tendency to wobble side-to-side when driving, making it harder to fire on the move
 
* Has a rather unusual tendency to wobble side-to-side when driving, making it harder to fire on the move
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
 +
The GAU (Russian: Главное артиллерийское управление, English: Main Artillery Directorate) set forth a requirement for an anti-aircraft vehicle using a 37 mm AA gun on a ZiS-42 half-track on 14 November 1942. The requirements stated that it was to have armour protection for the engine and cabin, and also was to have an armoured shield for the gun mount. The requirements also gave a maximum weight of 6.5 tons; the vehicle was developed by the ZiS factory in Moscow and was given the designation ZiS-43.
 +
 
 +
The ZiS-43 utilized the ZiS-42M half-track chassis with a 37 mm 61-K anti-aircraft gun mounted on the flat bed at the rear. The front half of the weapon mount was protected by armoured shields, the engine compartment was uparmoured, and so was the cabin. All the added armour protection gave the vehicle a weight of 8.75 metric tons. In addition to the weapon system and increased armour, the vehicle included other minor changes in comparison to the ZiS-42 including redesigned grills for increased engine cooling. The sides, as well as the top, of the engine compartment received armoured hatches for ease of maintenance. The cabin was redesigned in order to give the driver more comfortable working conditions, as on other models the driver's position was known to be incredibly uncomfortable.
 +
 
 +
The prototype went to trials on 15 December 1942 after driving 380 km to Gorohovets Artillery Proving Grounds from the factory. From the 19th to the 23rd of December, the ZiS-43 prototype was driven over five hundred km. Problems arose with the cooling of the vehicle, with the engine overheating twice during trials and the cabin getting as hot as 50°C. Due to the weight of the ZiS-43, a maximum speed of 35 km/h was achieved on roads and only 19.5 km/h on dirt roads. The average speed was 29.3 km/h on roads and the fuel consumption was as high as 110 litres per 100 km on dirt roads and still a low minimum of 90 litres per 100 km on more favourable terrain. During firing trials a number of other issues were revealed; the headlights would shatter upon firing due to changes in pressure and the high center of gravity caused accuracy issues due to instability.
 +
 
 +
The ZiS-43 never entered service thanks to its disappointing performance during trials, leaving production at only one prototype. For an anti-aircraft vehicle such armour was seen as an unnecessary burden, and the program was subsequently cancelled. After the cancellation of the program the armour of the ZiS-43 prototype was removed, returning it to its original state as a ZiS-42M.
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_zis_43 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
 +
 
 +
;Other vehicles of similar configuration and role
 +
 
 +
* [[Sd.Kfz. 6/2]]
 +
* [[CCKW 353 AA]]
 +
* [[Lvtdgb m/40]]
  
 
== External links ==
 
== External links ==
<!--Paste links to sources and external resources, such as:
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
+
* ''other literature.'' -->
* ''other literature.''-->
+
 
* [https://warthunder.com/en/news/4383-development-zis-43-when-you-need-a-bigger-bang-en/ [Devblog<nowiki>]</nowiki> ZiS-43: When You Need a Bigger Bang]
+
* [[wt:en/news/4383-development-zis-43-when-you-need-a-bigger-bang-en/|[Devblog] ZiS-43: When You Need a Bigger Bang]]
 +
* https://warspot.net/124-halftrack-experiments - Halftrack Experiments on warspot.net
  
 
{{USSR anti-aircraft vehicles}}
 
{{USSR anti-aircraft vehicles}}
 +
[[Category:Half-tracks]]

Latest revision as of 16:04, 20 November 2023

Rank VII | Premium | Golden Eagles
Challenger DS Pack
ussr_zis_43.png
GarageImage ZiS-43.jpg
ZiS-43
AB RB SB
4.0 2.7 2.7
Class:
Research:5 600 Specs-Card-Exp.png
Purchase:22 000 Specs-Card-Lion.png
Show in game

Description

The ZiS-43 is a self-propelled anti-aircraft gun prototype developed by the Soviets during World War II to improve anti-air capability against enemy aircraft. In 1942, a 37 mm 61K autocannon was mounted and tested on a half-track. Thin armour plates were installed throughout the vehicle to provide minor protection for the crews. It never progressed beyond the prototype stage.

Introduced in Update 1.65 "Way of the Samurai", the ZiS-43 is a mediocre vehicle that takes a lot of practice to master. Despite its potent main armament, it is poorly armoured, tall, slow, and unstable. While the 37 mm 61K autocannon can penetrate most enemy ground targets from the side, it is too slow to perform any effective flanking manoeuvres. Due to the slow rate of fire requiring precision hits and accurate target leading, engaging enemy aircraft requires a steep learning curve as well.

General info

Survivability and armour

Armourfront / side / back
Hull10 / 10 / 10
Turret15 / 10 / 0
Crew4 people
Visibility88 %

The ZiS-43's armour is nonexistent and can barely withstand 12.7 mm machine gun fire. Thus, much like the rest of SPAA in the game, it is really fragile and the armour should not be relied on. Every plane is a threat that has to be taken seriously as the turret is open and only has a small 15 mm shield which barely provides protection against 7.62 mm machine gun fire. Almost all bomb fragmentation is able to penetrate and damage crew members. Some bombs, depending on the explosive power and fragmentation radius, may not knock out crew members. However they will often damage them and leave them in a yellow-orange status.

Armour type:

  • Rolled homogeneous armour
  • Structural steel (Gun mount)
  • Wood (Truck bed)
Armour Front Sides Rear Roof
Driver's cabin 10 mm (20-82°)
7.5 mm Hatches and Doors
10 mm (14-27°) 10 mm (6°) 10 mm
Turret 15 mm (2-32°) 10 mm (4-6°) N/A N/A
Cargo bed 10 mm 10 mm 10 mm 10 mm

Notes:

  • Suspension wheels are 15 mm thick, tracks are 7 mm, wheels are 2 mm thick.
  • Due to the vehicle hurried construction, it is mostly a patchwork of 10 mm steel plates welded onto the underlying chassis.
  • The turret crew have their heads visible from the front and sides. They are fully exposed in the rear and above.

Mobility

Speedforward / back
AB39 / 9 km/h
RB and SB35 / 9 km/h
Number of gears4 forward
1 back
Weight8.7 t
Engine power
AB172 hp
RB and SB90 hp
Power-to-weight ratio
AB19.8 hp/t
RB and SB10.3 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 39 9 8.7 128 172 14.71 19.77
Realistic 35 9 80 90 9.2 10.34

Similar to the M16 SPAA, being a halftrack is a mid-point between wheel speed and track traction. It is far from being the fastest halftrack in game. However, it does provide increased traction when it comes to rough terrain, is not comparable to full tracked vehicles but is better than fully wheeled vehicles seen at the battle rating. Being a halftrack leaves it with a "semi tank turn" capacity, meaning tracks are able to help steer but will not do so completely as the steering is given from the frontal wheels.

Modifications and economy

Repair costBasic → Reference
AB911 → 1 172 Sl icon.png
RB697 → 897 Sl icon.png
SB1 067 → 1 373 Sl icon.png
Total cost of modifications10 340 Rp icon.png
13 960 Sl icon.png
Talisman cost750 Ge icon.png
Crew training6 300 Sl icon.png
Experts22 000 Sl icon.png
Aces210 Ge icon.png
Research Aces220 000 Rp icon.png
Reward for battleAB / RB / SB
60 / 60 / 80 % Sl icon.png
124 / 124 / 124 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
520 Rp icon.png
Cost:
690 Sl icon.png
80 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
470 Rp icon.png
Cost:
620 Sl icon.png
70 Ge icon.png
Mods new tank break.png
Brake System
Research:
470 Rp icon.png
Cost:
620 Sl icon.png
70 Ge icon.png
Mods new tank filter.png
Filters
Research:
870 Rp icon.png
Cost:
1 200 Sl icon.png
130 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
1 100 Rp icon.png
Cost:
1 500 Sl icon.png
165 Ge icon.png
Mods new tank engine.png
Engine
Research:
1 100 Rp icon.png
Cost:
1 500 Sl icon.png
165 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
520 Rp icon.png
Cost:
690 Sl icon.png
80 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
470 Rp icon.png
Cost:
620 Sl icon.png
70 Ge icon.png
Mods tank reinforcement ussr.png
Crew Replenishment
Research:
870 Rp icon.png
Cost:
1 200 Sl icon.png
130 Ge icon.png
Mods tank ammo.png
37mm_ussr_61K_HE_ammo_pack
Research:
520 Rp icon.png
Cost:
690 Sl icon.png
80 Ge icon.png
Mod arrow 0.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
520 Rp icon.png
Cost:
690 Sl icon.png
80 Ge icon.png
Mods tank ammo.png
37mm_ussr_61K_AP_ammo_pack
Research:
470 Rp icon.png
Cost:
620 Sl icon.png
70 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
470 Rp icon.png
Cost:
620 Sl icon.png
70 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
870 Rp icon.png
Cost:
1 200 Sl icon.png
130 Ge icon.png
Mods art support.png
Artillery Support
Research:
1 100 Rp icon.png
Cost:
1 500 Sl icon.png
165 Ge icon.png

Armaments

Main armament

Ammunition260 rounds
Belt capacity5 rounds
Reloadbasic crew → aces
0.6 → 0.5 s
Fire rate160 shots/min
Vertical guidance-5° / 85°
Main article: 61-K (37 mm)

The ZiS-43 is armed with a quick firing 37 mm which is more than capable to deal with both aircraft and ground targets, but just like other low rate of fire SPAA it requires the player to shoot accurately in order to do well. Since it has a slow traverse speed, it is tricky to aim with the ZiS-43 when it comes to short distances between aircraft and SPAA. This can be countered by engaging enemy aircraft at distances. However, this is a game changer when it comes to ground fight. Turret rotation speed is the difference between life or death for various reasons: exposed crew, not being able to counterattack quickly, tank traverse is painfully slow. At least unlike previous SPAAs, the driver's cabin no longer gets in the way of the gun allowing you to shoot ground targets right in front of the vehicle.

37 mm 61-K Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 260 (5) 160 -5°/+85° ±180° N/A 26.4 36.6 44.4 49.1 52.2 0.65 0.58 0.53 0.50
Realistic 17.9 21.0 25.5 28.2 30.0

Ammunition

  • Default: AP-T · HEFI-T* - These rounds work well until the others are researched and offer the same performance as both other belts to the detriment of a halfed rate of fire.
  • UO-167: HEFI-T* - These are absolutely devastating in the AA role. A couple of direct hits will take down smaller planes and while large bombers can soak up more shots, they are not fast enough to survive their bombing run while you're shooting at them with this belt.
  • BR-167: AP-T - These are best against enemy tanks at close range. It has enough penetration to go through all medium tanks from the sides when up close and some more vulnerable ones can even be penetrated from the front (such as Pz.IV F2 ). It does not have any explosive filler, but rate of fire is enough that you can simply spray multiple shots around the target's sides.

Since every bullet is a tracer, firing makes you easily detected by enemy airplanes and tanks.

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEFI-T* 8 8 7 5 4 3
AP-T 70 68 56 45 36 29
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEFI-T* 866 0.73 0.1 0.1 56.98 79° 80° 81°
AP-T 868 0.77 - - - 47° 60° 65°

Ammo racks

Ammo racks of the ZiS-43
Full
ammo
1st
rack empty
Visual
discrepancy
52 (+51) No

Note:

  • The ammunition is modeled as a single big box containing clips.

Usage in battles

Despite the vehicle potent armament, it is not built for direct front-line combat. It is poorly armoured, tall, slow and unstable. If necessary, it is possible to penetrate most vehicles sides or rear but sticking to anti-aircraft duty will yield the best results. Do not stay in spawn however, most planes will attack your teammates busy fighting instead of you. Similar to previous seen SPAA, they have really good capabilities for both anti-air and anti-ground duties. However, despite being a higher calibre than the previously seen 25 mm and 14.5 mm, it lacks the rate of fire to engage targets as fast as the other SPAAs.

Pros and cons

Pros:

  • 37 mm is deadly to anything it penetrates, planes or tanks
  • The gun is able to shoot targets directly in front of the vehicle, unlike some of the previous AA trucks
  • Most vehicles can be engaged at close range if needed
  • Low armour means APHE won't always fuse
  • Most light machine guns will struggle to penetrate
  • Fairly high penetration (70 mm)
  • Full turret rotation
  • Driver and commander are protected in an enclosed driving compartment, which is well protected against small calibre machine gun rounds
  • Four crew members allow you to continue with only two after taking damage
  • Half-track mount gives better cross-country movement than previous trucks

Cons:


  • Very tall for self-propelled anti-aircraft vehicle
  • Slow rate of fire allows planes to fly between shots
  • High recoil causes the entire chassis to wobble, making continuous fire extremely inaccurate
  • Sluggish manoeuvrability
  • Thin-skinned vehicle, HE rounds will destroy it
  • Open turret configuration, open to machine gun fire
  • Extremely vulnerable to 12.7 mm machine guns
  • Armour protection is not sufficient to stop aircraft fire
  • Vulnerable to artillery strikes
  • Can be destroyed by overpressure
  • Slow turret traverse
  • Needs to move forward in order to turn
  • Has a rather unusual tendency to wobble side-to-side when driving, making it harder to fire on the move

History

The GAU (Russian: Главное артиллерийское управление, English: Main Artillery Directorate) set forth a requirement for an anti-aircraft vehicle using a 37 mm AA gun on a ZiS-42 half-track on 14 November 1942. The requirements stated that it was to have armour protection for the engine and cabin, and also was to have an armoured shield for the gun mount. The requirements also gave a maximum weight of 6.5 tons; the vehicle was developed by the ZiS factory in Moscow and was given the designation ZiS-43.

The ZiS-43 utilized the ZiS-42M half-track chassis with a 37 mm 61-K anti-aircraft gun mounted on the flat bed at the rear. The front half of the weapon mount was protected by armoured shields, the engine compartment was uparmoured, and so was the cabin. All the added armour protection gave the vehicle a weight of 8.75 metric tons. In addition to the weapon system and increased armour, the vehicle included other minor changes in comparison to the ZiS-42 including redesigned grills for increased engine cooling. The sides, as well as the top, of the engine compartment received armoured hatches for ease of maintenance. The cabin was redesigned in order to give the driver more comfortable working conditions, as on other models the driver's position was known to be incredibly uncomfortable.

The prototype went to trials on 15 December 1942 after driving 380 km to Gorohovets Artillery Proving Grounds from the factory. From the 19th to the 23rd of December, the ZiS-43 prototype was driven over five hundred km. Problems arose with the cooling of the vehicle, with the engine overheating twice during trials and the cabin getting as hot as 50°C. Due to the weight of the ZiS-43, a maximum speed of 35 km/h was achieved on roads and only 19.5 km/h on dirt roads. The average speed was 29.3 km/h on roads and the fuel consumption was as high as 110 litres per 100 km on dirt roads and still a low minimum of 90 litres per 100 km on more favourable terrain. During firing trials a number of other issues were revealed; the headlights would shatter upon firing due to changes in pressure and the high center of gravity caused accuracy issues due to instability.

The ZiS-43 never entered service thanks to its disappointing performance during trials, leaving production at only one prototype. For an anti-aircraft vehicle such armour was seen as an unnecessary burden, and the program was subsequently cancelled. After the cancellation of the program the armour of the ZiS-43 prototype was removed, returning it to its original state as a ZiS-42M.

Media

Skins

See also

Other vehicles of similar configuration and role

External links


USSR anti-aircraft vehicles
GAZ-AAA  GAZ-AAA (4M) · GAZ-AAA (DShK)
BTR-152  BTR-152A · BTR-152D
Wheeled/Half-tracked  GAZ-MM (72-K) · ZiS-12 (94-KM) · ZiS-43
Radar SPAAG  ZSU-23-4 · ZSU-37-2
SAM  ZSU-23-4M4 · Strela-10M2 · 2S6 · Pantsir-S1
Other  ZSU-23-4M2 · ZUT-37 · ZSU-37 · BTR-ZD · ZSU-57-2
Czechoslovakia  M53/59
North Vietnam  ▂Phòng không T-34