Difference between revisions of "M15 CGMC"

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As being a half truck and tank it will turn well in all speeds compared to other SPAA.
 
As being a half truck and tank it will turn well in all speeds compared to other SPAA.
  
The M15 CGMC is a '''s'''elf '''p'''ropelled '''a'''nti-'''a'''ir vehicle. This machine is a very simple deal: More armour and a cannon in change for less ammo and more difficult aiming. Not much more to say. Stay behind and close to allies, but outside the enemies view-range and with a clear line of sight to the horizon for low aircraft, and try to keep the turret facing the rear of the vehicle.
+
The M15 CGMC is a self-propelled anti-air vehicle. This machine is a very simple deal: More armour and a cannon in change for less ammo and more difficult aiming. Not much more to say. Stay behind, close to allies but outside the enemies view-range, and with a clear line of sight to the horizon for low aircraft. Keep the turret facing the rear of the vehicle.
  
 
== General info ==
 
== General info ==
Line 76: Line 76:
 
==== Ammunition ====
 
==== Ammunition ====
  
* '''M59A1 shot (mixed):''' {{Annotation|APC|Armour-piercing capped}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}} - These work fine, a hit on an aircraft means certain destruction for it and still is able to damage lightly armoured vehicles.
+
* '''M59A1 shot (mixed):''' {{Annotation|APC|Armour-piercing capped}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}} - These work fine, a hit on an aircraft means certain destruction for it and still is able to damage lightly armoured vehicles.
 
* '''M54 shell:''' {{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}} - These are best for against aircraft.
 
* '''M54 shell:''' {{Annotation|HEFI-T*|High-explosive fragmentation incendiary tracer (self-destroying)}} - These are best for against aircraft.
 
* '''M59A1 shot:''' {{Annotation|APC|Armour-piercing capped}} - These are the worst belts against airplanes and even though they are able to damage lightly armoured vehicles, loading them in a RB match is usually a mistake.
 
* '''M59A1 shot:''' {{Annotation|APC|Armour-piercing capped}} - These are the worst belts against airplanes and even though they are able to damage lightly armoured vehicles, loading them in a RB match is usually a mistake.
  
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:M1A2 (37 mm)/Ammunition|HEFI-T*, APC}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Belt
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| M54 shell || HEFI-T* || 3 || 3 || 3 || 3 || 3 || 3
 
|-
 
| M59A1 shot || APC || 48 || 46 || 40 || 33 || 27 || 23
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Belt details
 
|-
 
! rowspan="2" data-sort-type="text" | Belt
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| M54 shell || HEFI-T* || 792 || 0.61 || 0 || 0.1 || 65.25 || 79° || 80° || 81°
 
|-
 
| M59A1 shot || APC || 625 || 0.87 || N/A || N/A || N/A || 48° || 63° || 71°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
Line 163: Line 131:
 
* '''APIT:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}} - Better than API in all regards but not as good against tanks as AP, this is the belt of choice in almost all situations. Since every bullet is a tracer, it makes destroying aircraft much easier and detectability is not greatly increased over AP-I, however is increased a bit over AP.
 
* '''APIT:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}} - Better than API in all regards but not as good against tanks as AP, this is the belt of choice in almost all situations. Since every bullet is a tracer, it makes destroying aircraft much easier and detectability is not greatly increased over AP-I, however is increased a bit over AP.
  
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:M2HB (12.7 mm)/Ammunition|AP, I, API-T, AP-I}}
! colspan="7" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Belt
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| Common || 31 || 29 || 21 || 14 || 9 || 6
 
|-
 
| API || 30 || 27 || 19 || 12 || 8 || 5
 
|-
 
| AP || 31 || 29 || 21 || 14 || 9 || 6
 
|-
 
| APIT || 29 || 27 || 19 || 12 || 7 || 5
 
|-
 
|}
 
{| class="wikitable" style="text-align:center" width="100%"
 
! colspan="10" | Belt details
 
|-
 
! rowspan="2" data-sort-type="text" | Belt
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| APIT || API-T || 929 || 0.04 || N/A || N/A || N/A || 47° || 56° || 65°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====

Latest revision as of 05:24, 2 May 2023

Rank 7 USA
F-5C Pack
This page is about the American SPAA M15 CGMC. For other half-track vehicles based on the M3, see M3 Half-Track (Family).
M15 CGMC
us_halftrack_m15.png
GarageImage M15 CGMC.jpg
ArtImage M15 CGMC.png
M15 CGMC
AB RB SB
2.0 1.7 1.7
Class:
Research:4 000 Specs-Card-Exp.png
Purchase:2 100 Specs-Card-Lion.png
Show in game

Description

The Combination Gun Motor Carriage M15 is a rank I American Self-Propelled Anti-Aircraft (SPAA) gun with a battle rating of 2.0 (AB) and 1.7 (RB/SB). It was one of the first American tanks to be released with the American ground tree in Update 1.45 "Steel Generals".

Comparing the M15 CGMC to the M16 and M13, they first appear similar. The same manoeuvrability and mobility are still passed on. All feature, Browning heavy machine guns. But at this point, the similarities end. Both M13 and M16 have only one weapon system making long range shots easier to hit with all weapons. They also carry plenty of ammo (both 4800 rounds or 12 / 6 reloads) and will fire long after the M15 ran out of 37 mm and 12.7 mm rounds. Of course, the Combination Gun Motor Carriage has some advantages to the machine gun only armed versions: A nasty cannon and actual armour, the M15A1 is entrusted with the ability to engage at a longer distance down aircraft faster, and most importantly, survive much longer. However, the price paid is the inability for the armament to cover the vehicle's front and slower turret rotation. The latter can be addressed by driving backwards while in a combat zone.

A noteworthy issue is the gun layout: The secondary anti-air weapons (the M2 Brownings) can only be fired with the machine gun key. They do not activate when pressing the secondary weapon key.

As being a half truck and tank it will turn well in all speeds compared to other SPAA.

The M15 CGMC is a self-propelled anti-air vehicle. This machine is a very simple deal: More armour and a cannon in change for less ammo and more difficult aiming. Not much more to say. Stay behind, close to allies but outside the enemies view-range, and with a clear line of sight to the horizon for low aircraft. Keep the turret facing the rear of the vehicle.

General info

Survivability and armour

Armourfront / side / back
Hull6 / 6 / 6
Turret6 / 6 / 0
Crew5 people
Visibility82 %

Armour type:

  • Rolled homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 6.35 mm (31°) Front Hood
6.35 mm (83-84°) Hood top
6.35 mm 6.35 mm N/A
Turret 12.7 mm N/A N/A N/A

Open top, open rear and only 12 mm (0.5 inch) all around? SU-152's and M4 (105)'s HE shells will always be happy to obliterate the M15A1. On the other hand, those nasty aircraft cannot damage it easily with their machine gun fire and Armour-piercing rounds are usually not fielded by fighters. Something to be aware of though is the 37 mm ammo location: The turret bin's walls. Easy to hit and even easier to detonate by tanks.

Mobility

Speedforward / back
AB83 / 19 km/h
RB and SB76 / 18 km/h
Number of gears8 forward
2 back
Weight9.0 t
Engine power
AB282 hp
RB and SB148 hp
Power-to-weight ratio
AB31.3 hp/t
RB and SB16.4 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 83 19 9 210 282 23.33 31.33
Realistic 76 18 131 148 14.56 16.44

Modifications and economy

Repair costBasic → Reference
AB222 → 285 Sl icon.png
RB195 → 250 Sl icon.png
SB276 → 355 Sl icon.png
Total cost of modifications4 450 Rp icon.png
2 700 Sl icon.png
Talisman cost300 Ge icon.png
Crew training600 Sl icon.png
Experts2 100 Sl icon.png
Aces45 Ge icon.png
Research Aces110 000 Rp icon.png
Reward for battleAB / RB / SB
20 / 20 / 20 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
180 Rp icon.png
Cost:
110 Sl icon.png
50 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
165 Rp icon.png
Cost:
100 Sl icon.png
45 Ge icon.png
Mods new tank break.png
Brake System
Research:
165 Rp icon.png
Cost:
100 Sl icon.png
45 Ge icon.png
Mods new tank filter.png
Filters
Research:
280 Rp icon.png
Cost:
170 Sl icon.png
75 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
480 Rp icon.png
Cost:
290 Sl icon.png
130 Ge icon.png
Mods new tank engine.png
Engine
Research:
480 Rp icon.png
Cost:
290 Sl icon.png
130 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
180 Rp icon.png
Cost:
110 Sl icon.png
50 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
165 Rp icon.png
Cost:
100 Sl icon.png
45 Ge icon.png
Mods tank reinforcement us.png
Crew Replenishment
Research:
280 Rp icon.png
Cost:
170 Sl icon.png
75 Ge icon.png
Mods tank ammo.png
12mm_usa_M2HB_API_ammo_pack
Research:
180 Rp icon.png
Cost:
110 Sl icon.png
50 Ge icon.png
Mod arrow 0.png
Mods tank ammo.png
37mm_usa_m54_HE_ammo_pack
Research:
180 Rp icon.png
Cost:
110 Sl icon.png
50 Ge icon.png
Mod arrow 0.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
180 Rp icon.png
Cost:
110 Sl icon.png
50 Ge icon.png
Mods tank ammo.png
12mm_usa_M2HB_AP_ammo_pack
Research:
165 Rp icon.png
Cost:
100 Sl icon.png
45 Ge icon.png
Mod arrow 0.png
Mods tank ammo.png
37mm_usa_m59a1_AP_ammo_pack
Research:
165 Rp icon.png
Cost:
100 Sl icon.png
45 Ge icon.png
Mods aa cannon.png
Adjustment of Fire
Research:
165 Rp icon.png
Cost:
100 Sl icon.png
45 Ge icon.png
Mods tank ammo.png
12mm_usa_M2HB_APIT_ammo_pack
Research:
280 Rp icon.png
Cost:
170 Sl icon.png
75 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
280 Rp icon.png
Cost:
170 Sl icon.png
75 Ge icon.png
Mods art support.png
Artillery Support
Research:
480 Rp icon.png
Cost:
290 Sl icon.png
130 Ge icon.png

Armaments

Main armament

37 mm M1A2 cannon
Ammunition240 rounds
Belt capacity10 rounds
Reloadbasic crew → aces
2.6 → 2.0 s
Fire rate120 shots/min
Vertical guidance-5° / 85°
Main article: M1A2 (37 mm)
37 mm M1A2 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 240 (10) 120 -5°/+85° ±180° N/A 22.02 30.47 37.00 40.92 43.53 2.60 2.30 2.12 2.00
Realistic 14.88 17.50 21.25 23.50 25.00

Ammunition

  • M59A1 shot (mixed): APC · HEFI-T - These work fine, a hit on an aircraft means certain destruction for it and still is able to damage lightly armoured vehicles.
  • M54 shell: HEFI-T* - These are best for against aircraft.
  • M59A1 shot: APC - These are the worst belts against airplanes and even though they are able to damage lightly armoured vehicles, loading them in a RB match is usually a mistake.

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEFI-T* 7 6 5 4 3 3
APC 48 46 40 33 27 23
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEFI-T* 792 0.61 0.1 0.1 65.77 79° 80° 81°
APC 625 0.87 - - - 48° 63° 71°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
10th
rack empty
11th
rack empty
12th
rack empty
13th
rack empty
Visual
discrepancy
24 17 (+7) 11 (+13) 10 (+14) (+15) (+16) (+17) (+18) (+19) (+20) (+21) (+22) (+23) (+24) No
37 mm ammo racks

Machine guns

2 x 12.7 mm M2HB machine gun (coaxial)
Ammunition3 600 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Main article: M2HB (12.7 mm)
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1,800 (200) 577 N/A N/A
Coaxial 1,800 (200) 577 N/A N/A

Ammunition

  • Common: API-T · I · AP · API-T - These rounds work well until the others are researched.
  • API: API-T · AP-I · API-T - These are absolutely devastating in the AA role with slightly less performance against enemy tanks than AP.
  • AP: AP · AP · API-T - These are best against enemy tanks at close range and do good damage to planes.
  • APIT: API-T - Better than API in all regards but not as good against tanks as AP, this is the belt of choice in almost all situations. Since every bullet is a tracer, it makes destroying aircraft much easier and detectability is not greatly increased over AP-I, however is increased a bit over AP.

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
AP 31 29 21 14 9 6
I 7 7 6 5 3 3
API-T 29 27 19 12 7 5
AP-I 30 27 19 12 8 5
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
AP 894 0.05 - - - 47° 56° 65°
I 944 0.04 0 3 0 47° 56° 65°
API-T 929 0.04 - - - 47° 56° 65°
AP-I 929 0.04 - - - 47° 56° 65°

Ammo racks

12.7 mm ammo racks
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
18 12 (+6) (+9) (+16) (+18) No

Usage in battles

Compared to certain other SPAAs (ZSU-37, Wirbelwind, M13, etc.) the M15 cannot be used effectively in an anti-vehicle role. The average battle-rating is too high and the penetration value of the AP shells to low. While it does have increased armour compared to earlier models, it is still not strong enough against the devastating tank HE shells. However, the armour performs well versus the average aircraft armament.

With the 37 mm cannon the CGMC has a good tool against bombers and strike aircraft. The ammo is limited though. Reserve the fire for certain hits. Against fighters the same tactic should be applied, while now the 12.7 mm HMG should be used as well, their ammo is limited, too. Without firing discipline, the M15A1 ammo will run out very fast.

Ingame screenshot of the M15 CGMC on the map Normandy.

Unlike many other SPAA this vehicle can continue shooting once it is reloading the big gun (37 mm cannon or the smaller calibre M2 Browning guns). However, continued fire is not the strength of this machine. It simply lacks the ammo for it, 200 shells will earn some scores, but simply cannot compete with the constant rate of fire the German Sd.Kfz. 6/2 As it has an extremely short reload time. The Axis counterpart has less armour overall, yet fire rate is 40 rounds a minute higher (~160 shells/min) and has 318 shots total instead of meagre 200. In addition, the German SPAA actually has efficient high-velocity rounds with 48 mm @ 100m (1.9 inches at 110 yards).

Pros and cons

Pros:

  • Decent armour, compared to its predecessors
  • Armour to an extent can soak up 12.7 mm rounds, something the previous vehicles could not do
  • Heavy armament setup
  • Guns are fired separately, allowing for shots between reloading guns or tricking the enemy into misidentifying the vehicle as an M13 MGMC
  • 37 mm can attack other tanks if necessary, though this is not recommended due to low penetration

Cons:

  • Low ammo count, will run out easily
  • Split armament causes different ballistics between them
  • Different velocities for the cannon and machine guns
  • Very slow fire rate for the 37mm gun for AA purposes.
  • Open top turret, so the Turret crew is exposed
  • Vulnerable against explosions
  • Very uneven centre of gravity, may tip over in tight turns
  • 37 mm ammunition is stored in the turret walls, it is easy to hit and is lethal to the crew and tank
  • Cannot cover the front of the vehicle
  • Lacks rapid reload on German and Russian counterparts

History

Development

The history of the M15 CGMC, or Combination Gun Motor Carriage, the vehicle is derived from the prototype T28 CGMC. The T28 prototype was itself developed from the US Army Coast Artillery Corps T1A2 Multiple Gun Motor Carriage projects, which was designed around the current Army 37mm M1A2 Autocannon to be flanked with two .50 calibre M2 Browning machine guns on an M2 half-track. This vehicle was designated the T28, but failed evaluations in Aberdeen Proving Grounds due to the heavy recoil, causing the project to be cancelled in 1942. But the US Army Armored Forces required a mobile anti-aircraft system to support their tanks in combat, so the T28 was revitalized with modifications, using the larger M3 half-tracks as the basis instead with a newer site for target spotting, this modified variant was the T28E1 CGMC, and 81 of these were built from July to August of 1942 by White Motor Company. These vehicles did not have an armoured mount for the crew, leaving the gun and crew exposed to enemy fire, but after initial production, the vehicle was given an armoured shield and this was now designated the M15 CGMC.

The M15 CGMC had an M42 armoured weapon mount with two .50 calibre Browning machine guns side by side above the main 37 mm armament in the centre. Initial versions produced in 1943 accounted for 680 M15s built before modification with a lighter gun mount, lighter machine guns, and new sights. The M15s made from the M3A1 half-track chassis and were designated the M15A1 CGMC, which accounted for 1,052 units produced in 1943, and another 600 in 1944. This lead to a total production of 2,332 vehicles produced in the span of 1942 to 1944.

Combat usage

The M15 CGMC were first used in Operation Torch as the T28E1, when the Americans and British forces invaded North Africa. Crew usage was for the .50 calibre machine guns to fire tracers to bring the gun up to aim with the intended target. Performance of the M15 CGMC accounted for more than one hundred downed aircraft during the North African and Italian campaigns. During the invasion of Sicily, 78 T28E1s were available to provide anti-air protection for the invading force against the German low-flying planes such as the Ju 87 Stuka dive bombers. The T28E1s were still used all the way until the end of the war despite the development of the more armoured M15 half-tracks.

The M15s were organized into anti-aircraft artillery companies in the US Armored Divisions. In one company, there were eight M15 CGMCs and eight M16 MGMC. At higher levels, such as in the corps and army level, there were 32 of each vehicle available. The M15s accompanied its prototype in the Italian campaign, but also saw use in the Battle of Normandy and Operation Dragoon in France, and the rest of the fighting on the Western Front. Like the M16 MGMC, the M15 CGMC was used as both in an anti-aircraft role and a ground support role, supporting the infantry as they advance into territory where German aircraft prevalence becomes lower and lower. The M15 also served in the Pacific during the Philippines Campaign and the Battle of Okinawa in the same roles in the European theatre. During World War II, the M15 CGMCs were also given out in large numbers to allies, such as the Soviet Union. An attempt to upgrade the M15s to enhance firepower in the Korean War was done in Australia by converting the M15 CGMCs by removing the 37 mm and .50 calibre machine gun mount and instead of replacing it with a single 40 mm Bofors cannon. This modified M15 was unofficially named the M15 "Special" and was used during the Battle of the Philippines.

After World War II, many M15s were given to Japan under the Military Aid Program to support their new military formation. The M15s saw service again in the Korean War as an anti-aircraft and ground support vehicle. However, the M15 was classified as "limited standard" like its M16 counterpart due to its lower efficiency against the newer planes present due to advances in technology. The M15 "Special" was taken up as an improved version of the M15 and adopted due to the larger quantity of 40 mm ammo than the 37 mm, this caused the modified M15s to be designated the T19, then officially as the M34. The M15 was declared obsolete in 1946 and retired sometime after that, with the remaining ones given to Japan.


Archive of the in-game description

Following the success enjoyed by the T28E1 CGMC in North Africa, US army command decided to launch full-scale production of a self-propelled anti-aircraft weapon with mixed armament. The weapon was standardized as the M15 CGMC.

The M15 was the M3 half-track personnel carrier with mixed cannon and machine gun weaponry: a 37 mm M1A2 cannon and two 12.7 mm Browning M2HB machine guns. The built-in gun mount was installed on a rotating, open-top turret on the floor of the personnel carrier's body. The mass-produced versions differed from the T28E1 in that they boasted an armoured shield to protect the crew and had a Browning M2HB machine gun with air-cooled barrels (the T28E1 had water-cooled Browning M2WC machine guns).

The M15 CGMC AA mount was produced by the Autocar Company from February to April 1943. In that time 600 were assembled, after which the vehicle was pulled from production due to its low reliability and manoeuvrability.

The M15 CGMC fought as part of the American army's AA divisions in the European theatre. The USSR received 100 units via Lend-Lease.


Media

Skins

See also

Other vehicles of similar configuration and role

External links


White Motor Company
SPAAs  M13 MGMC · M15 CGMC · M16 MGMC
Export  ▅M16 MGMC

USA anti-aircraft vehicles
M3 Half-track derivatives  M13 MGMC · M15 CGMC · M16 MGMC
M24 derivative  M19A1
M41 derivative  M42
Radar SPAAG  M163 · M247
Missile SPAA  ADATS · Imp.Chaparral · LAV-AD · XM975