Difference between revisions of "M16 MGMC (Japan)"

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{{About
 
{{About
 
| about = SPAA '''{{PAGENAME}}'''
 
| about = SPAA '''{{PAGENAME}}'''
| usage = other half-track vehicles based on the M3
+
| usage = the American SPAA
| link = M3 Half-Track (Family)
+
| link = M16 MGMC
 
}}
 
}}
 
{{Specs-Card
 
{{Specs-Card
Line 11: Line 11:
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' The text within these arrows are not to be deleted -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' The text within these arrows are not to be deleted -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese SPAA {{Battle-rating}}. It was introduced in [[Update "Direct Hit"]].
+
The '''{{Specs|name}}''' was American surplus equipment at the end of WWII, and was handed down to Japanese national forces for self-defense and building of a Japanese reserve in the image of the US military. Serving through the NSF and JGSDF, they were in service until 1974 when they were deemed obsolete.
 +
 
 +
It was introduced in [[Update "Direct Hit"]]. Being a simple hand-me-down from the US, it plays and is exactly the same as the [[M16 MGMC]], offering 4x .50 M2HBs in a single mount, it destroys aircraft by the sheer volume of fire which is further helped by the Incendiary it carries in its belts. Armour protection is little to rely upon, but due to the placement of the crew, it may survive more often than not when fired upon.
  
 
== General info ==
 
== General info ==
Line 17: Line 19:
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
As an open-top half-track, the chassis can only really offer some protection against rifle calibre machine guns, even not completely being true for the anti-air turret, which has a viewport with no glass that can knock out the gunner if aimed at correctly with any kind of small arms.
 +
 
'''Armour type:'''
 
'''Armour type:'''
  
Line 37: Line 41:
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
Decently mobile for a half-track it offers better off-road capability over fully wheeled trucks allowing it to be a decent choice to capture points and even plausible to flank lightly-armoured vehicles with the AP-I belt.
  
 
{{tankMobility|abMinHp=210|rbMinHp=131}}
 
{{tankMobility|abMinHp=210|rbMinHp=131}}
Line 42: Line 47:
 
=== Modifications and economy ===
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
{{Specs-Economy}}
 +
 +
After unlocking parts and FPE, the best course of action is getting the API belt, offering about 30 mm of penetration and a full belt of incendiary munition which will cause havoc among planes and lightly-armoured vehicles alike. After unlocking the API belt, turret adjustments and mobility upgrades can be chosen at player's discretion.
  
 
== Armaments ==
 
== Armaments ==
Line 73: Line 80:
 
* '''APIT:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}}
 
* '''APIT:''' {{Annotation|API-T|M20 armour-piercing incendiary tracer}}
  
{| class="wikitable sortable" style="text-align:center" width="100%"
+
{{:M2HB (12.7 mm)/Ammunition|AP, I, API-T, AP-I}}
! colspan="7" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Belt
 
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| Common || 31 || 30 || 26 || 22 || 18 || 15
 
|-
 
| API || 30 || 29 || 24 || 20 || 16 || 13
 
|-
 
| AP || 31 || 30 || 26 || 22 || 18 || 15
 
|-
 
| APIT || 30 || 29 || 24 || 20 || 16 || 13
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="10" | Belt details
 
|-
 
! rowspan="2" data-sort-type="text" | Belt
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| APIT || API-T || 929 || 0.04 || N/A || N/A || N/A || 47° || 56° || 65°
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
Line 128: Line 102:
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
 
 +
As a lend-lease vehicle from America, the M16 will play exactly like its [[M16 MGMC|American counterpart]]. Posing a large threat to most planes within roughly 1.5 km range, the 4 x .50 cals can shred both plane and pilot after a good burst of direct hits on the plane.
 +
 
 +
While the M16 and its .50 cals doesn't offer the same explosiveness over Japan's earlier arsenal possessing the [[Type 98 (20 mm)]], it does make up for it in sustained fire due to the multiple barrels and larger belts making sure that once engaged with an enemy plane, there are very few moments where the plane can fly easily as long as you keep sights and trigger on it. You can switch target once the plane flies out of range, gets set on fire, or the pilot is knocked out.
 +
 
 +
Also unlike the previous Army's arsenal of anti-air, the M16 only offers a maximum penetration of 31 mm and purely is meant to shoot down planes with Incendiary rounds. Though some daring tankers might be able to knock out a light tank or two from the side, with the mediocre mobility of a half-track and lacklustre HMGs, it is ill-advised to use this dedicated anti-air in the anti-tank role.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
'''Pros:'''
 
'''Pros:'''
  
 
* Strong machine guns that can shred aircraft with a well-aimed burst
 
* Strong machine guns that can shred aircraft with a well-aimed burst
* Good mobility; accelerates quickly, fast on flat ground, and can turn in place unlike wheeled SPAA
+
* Good mobility; accelerates quickly, fast on flat ground
 
* Fast turret traverse allows for easily tracking any aircraft
 
* Fast turret traverse allows for easily tracking any aircraft
* Decently accurate while moving
+
* .50 can knock out open-topped or lightly armoured vehicles
* Machine guns can knock out some open-topped or lightly armoured vehicles
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Any armament above light machine guns (<7.92mm) poses a threat
+
* Any armament above light machine guns (>7.92 mm) poses a threat
 
* Vulnerable to explosive rounds and bombs dropped by aircraft due to it being open top
 
* Vulnerable to explosive rounds and bombs dropped by aircraft due to it being open top
* Very light, cannot pull or tow most friendly vehicles
 
 
* Can easily be taken out by an aircraft with one well-aimed pass; the entire crew is exposed
 
* Can easily be taken out by an aircraft with one well-aimed pass; the entire crew is exposed
* Cannot turn on the spot well, as it is a half-track
 
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Prior to the establishment of the Japanese Ground Self-Defense Force in July of 1954 the Japanese were delegated with a security force called the "National Safety Force" (1952-1954).  Similar in function to a national police they were trained by American officers and equipped with American military equipment including most firearms and uniforms. Limited under treaty from building their own military designs Japan sought assistance from the US to provide its heavy equipment. In particular Japanese personnel were supplied with 168 M16 half-tracks for logistical needs but also close infantry support. M45 turrets with quad .50 cal mountings were supplied from surplus American stocks and fitted to the vehicles. Under the 1st District Force (NSF) the first anti-air units were comprised using the "hand-me down" M16s. These vehicles would pass into the JGSDF in 1954 and serve until 1974 when deemed obsolete for their primary purpose.''
+
 
 +
[[File:Parade during establishment of NSF.jpg|right|thumb|x250px|Parade during the establishment of the NSF]]
 +
Prior to the creation of the Japanese Ground Self-Defense Force in July of 1954, the Japanese were delegated a security force called the "National Safety Force" (NSF) in 1952. Similar in function to the national police, they were trained by American officers and equipped with American military equipment including most firearms and uniforms. Limited under treaty from building their own military designs, Japan sought assistance from the US to provide its heavy equipment. In particular, Japanese personnel were supplied with 168 M16 half-tracks for logistical needs but also close infantry support. M45 turrets with quad .50 cal mountings were supplied from surplus American stocks and fitted to the vehicles. Under the 1st District Force (NSF), the first anti-air units were comprised using the "hand-me-down" M16s. These vehicles would pass into the JGSDF in 1954 and while they would see use until 1974, almost 20 years after America had discontinued their M16s, they eventually were deemed obsolete for their primary purpose.
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_halftrack_m16 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
Line 160: Line 141:
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
  
* ''reference to the series of the vehicles;''
+
;Related development
* ''links to approximate analogues of other nations and research trees.''
+
* [[M3 Half-Track (Family)]]
 +
** [[M13 MGMC]]
 +
** [[M15 CGMC]]
 +
** [[M16 MGMC]]
 +
 
 +
;Tanks of comparable role, configuration, and era
 +
* [[File:Italy flag.png|30px|link=]] [[CM52]]
 +
* [[File:Taiwan flag.png|30px|link=]] [[CCKW 353 (M45)]]
 +
* [[File:USSR flag.png|30px|link=]] [[BTR-152D]]
 +
* [[File:Germany flag.png|30px|link=]] [[Sd.Kfz.251/21]]
 +
* [[File:France flag.png|30px|link=]] [[VTT DCA]]
  
 
== External links ==
 
== External links ==
Line 174: Line 164:
 
* ''other literature.''
 
* ''other literature.''
  
 +
{{TankManufacturer White Motor Company}}
 
{{Japan anti-aircraft vehicles}}
 
{{Japan anti-aircraft vehicles}}
 
[[Category:Half-tracks]]
 
[[Category:Half-tracks]]

Latest revision as of 00:34, 26 June 2024

Rank 7 USA
F-5C Pack
This page is about the SPAA M16 MGMC (Japan). For the American SPAA, see M16 MGMC.
▅M16 MGMC
jp_halftrack_m16.png
GarageImage M16 MGMC (Japan).jpg
ArtImage M16 MGMC (Japan).png
▅M16 MGMC
AB RB SB
2.7 2.7 2.7
Class:
Research:9 200 Specs-Card-Exp.png
Purchase:16 000 Specs-Card-Lion.png
Show in game

Description

The Multiple Gun Motor Carriage M16 was American surplus equipment at the end of WWII, and was handed down to Japanese national forces for self-defense and building of a Japanese reserve in the image of the US military. Serving through the NSF and JGSDF, they were in service until 1974 when they were deemed obsolete.

It was introduced in Update "Direct Hit". Being a simple hand-me-down from the US, it plays and is exactly the same as the M16 MGMC, offering 4x .50 M2HBs in a single mount, it destroys aircraft by the sheer volume of fire which is further helped by the Incendiary it carries in its belts. Armour protection is little to rely upon, but due to the placement of the crew, it may survive more often than not when fired upon.

General info

Survivability and armour

Armourfront / side / back
Hull6 / 6 / 6
Turret12 / 12 / 12
Crew3 people
Visibility80 %

As an open-top half-track, the chassis can only really offer some protection against rifle calibre machine guns, even not completely being true for the anti-air turret, which has a viewport with no glass that can knock out the gunner if aimed at correctly with any kind of small arms.

Armour type:

  • Rolled homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 6.35 mm (31°) Hood front
12.7 mm (31°) Driver port
6.35 mm 6.35 mm N/A
Turret 12.7 mm N/A N/A N/A

Notes:

  • Suspension bogies are 10 mm thick, suspension wheels are 15 mm thick, and tracks are 7 mm thick. Front wheels provide 2 mm armour.

Mobility

Speedforward / back
AB83 / 19 km/h
RB and SB76 / 18 km/h
Number of gears8 forward
2 back
Weight8.6 t
Engine power
AB282 hp
RB and SB148 hp
Power-to-weight ratio
AB32.8 hp/t
RB and SB17.2 hp/t

Decently mobile for a half-track it offers better off-road capability over fully wheeled trucks allowing it to be a decent choice to capture points and even plausible to flank lightly-armoured vehicles with the AP-I belt.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 83 19 8.6 210 282 24.42 32.79
Realistic 76 18 131 148 15.23 17.21

Modifications and economy

Repair costBasic → Reference
AB653 → 840 Sl icon.png
RB536 → 689 Sl icon.png
SB829 → 1 066 Sl icon.png
Total cost of modifications8 430 Rp icon.png
9 430 Sl icon.png
Talisman cost640 Ge icon.png
Crew training4 500 Sl icon.png
Experts16 000 Sl icon.png
Aces160 Ge icon.png
Research Aces190 000 Rp icon.png
Reward for battleAB / RB / SB
40 / 50 / 60 % Sl icon.png
118 / 118 / 118 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
75 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
380 Rp icon.png
Cost:
430 Sl icon.png
70 Ge icon.png
Mods new tank break.png
Brake System
Research:
380 Rp icon.png
Cost:
430 Sl icon.png
70 Ge icon.png
Mods new tank filter.png
Filters
Research:
530 Rp icon.png
Cost:
600 Sl icon.png
95 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
910 Rp icon.png
Cost:
1 000 Sl icon.png
165 Ge icon.png
Mods new tank engine.png
Engine
Research:
910 Rp icon.png
Cost:
1 000 Sl icon.png
165 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
75 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
380 Rp icon.png
Cost:
430 Sl icon.png
70 Ge icon.png
Mods tank reinforcement jp.png
Crew Replenishment
Research:
530 Rp icon.png
Cost:
600 Sl icon.png
95 Ge icon.png
Mods tank ammo.png
12mm_usa_M2HB_API_ammo_pack
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
75 Ge icon.png
Mod arrow 0.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
420 Rp icon.png
Cost:
470 Sl icon.png
75 Ge icon.png
Mods tank ammo.png
12mm_usa_M2HB_AP_ammo_pack
Research:
380 Rp icon.png
Cost:
430 Sl icon.png
70 Ge icon.png
Mod arrow 0.png
Mods aa cannon.png
Adjustment of Fire
Research:
380 Rp icon.png
Cost:
430 Sl icon.png
70 Ge icon.png
Mods tank ammo.png
12mm_usa_M2HB_APIT_ammo_pack
Research:
530 Rp icon.png
Cost:
600 Sl icon.png
95 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
530 Rp icon.png
Cost:
600 Sl icon.png
95 Ge icon.png
Mods art support.png
Artillery Support
Research:
910 Rp icon.png
Cost:
1 000 Sl icon.png
165 Ge icon.png

After unlocking parts and FPE, the best course of action is getting the API belt, offering about 30 mm of penetration and a full belt of incendiary munition which will cause havoc among planes and lightly-armoured vehicles alike. After unlocking the API belt, turret adjustments and mobility upgrades can be chosen at player's discretion.

Armaments

Main armament

4 x 12.7 mm M2HB machine gun
Ammunition4 800 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-10° / 90°
Main article: M2HB (12.7 mm)
12.7 mm M2HB (x4) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 4,800 (200) 576 -10°/+90° ±180° N/A 52.8 73.1 88.8 98.2 104.5 18.20 16.10 14.84 14.00
Realistic 35.7 42.0 51.0 56.4 60.0

Ammunition

  • Common: API-T · I · AP · API-T
  • API: API-T · AP-I · API-T
  • AP: AP · AP · API-T
  • APIT: API-T

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
AP 31 29 21 14 9 6
I 7 7 6 5 3 3
API-T 29 27 19 12 7 5
AP-I 30 27 19 12 8 5
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
AP 894 0.05 - - - 47° 56° 65°
I 944 0.04 0 3 0 47° 56° 65°
API-T 929 0.04 - - - 47° 56° 65°
AP-I 929 0.04 - - - 47° 56° 65°

Ammo racks

Ammo racks of the M16 MGMC (Japan)
Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
24 12 (+12) (+24) Yes

Notes:

  • Although there are 24 ammo boxes, only 10 are modeled including 4 loaded on the machine guns.
  • Since there are four .50 M2HB machine guns, each reload will load 4 ammo boxes onto the guns with each box containing 200 rounds.

Usage in battles

As a lend-lease vehicle from America, the M16 will play exactly like its American counterpart. Posing a large threat to most planes within roughly 1.5 km range, the 4 x .50 cals can shred both plane and pilot after a good burst of direct hits on the plane.

While the M16 and its .50 cals doesn't offer the same explosiveness over Japan's earlier arsenal possessing the Type 98 (20 mm), it does make up for it in sustained fire due to the multiple barrels and larger belts making sure that once engaged with an enemy plane, there are very few moments where the plane can fly easily as long as you keep sights and trigger on it. You can switch target once the plane flies out of range, gets set on fire, or the pilot is knocked out.

Also unlike the previous Army's arsenal of anti-air, the M16 only offers a maximum penetration of 31 mm and purely is meant to shoot down planes with Incendiary rounds. Though some daring tankers might be able to knock out a light tank or two from the side, with the mediocre mobility of a half-track and lacklustre HMGs, it is ill-advised to use this dedicated anti-air in the anti-tank role.

Pros and cons

Pros:

  • Strong machine guns that can shred aircraft with a well-aimed burst
  • Good mobility; accelerates quickly, fast on flat ground
  • Fast turret traverse allows for easily tracking any aircraft
  • .50 can knock out open-topped or lightly armoured vehicles

Cons:

  • Any armament above light machine guns (>7.92 mm) poses a threat
  • Vulnerable to explosive rounds and bombs dropped by aircraft due to it being open top
  • Can easily be taken out by an aircraft with one well-aimed pass; the entire crew is exposed

History

Parade during the establishment of the NSF

Prior to the creation of the Japanese Ground Self-Defense Force in July of 1954, the Japanese were delegated a security force called the "National Safety Force" (NSF) in 1952. Similar in function to the national police, they were trained by American officers and equipped with American military equipment including most firearms and uniforms. Limited under treaty from building their own military designs, Japan sought assistance from the US to provide its heavy equipment. In particular, Japanese personnel were supplied with 168 M16 half-tracks for logistical needs but also close infantry support. M45 turrets with quad .50 cal mountings were supplied from surplus American stocks and fitted to the vehicles. Under the 1st District Force (NSF), the first anti-air units were comprised using the "hand-me-down" M16s. These vehicles would pass into the JGSDF in 1954 and while they would see use until 1974, almost 20 years after America had discontinued their M16s, they eventually were deemed obsolete for their primary purpose.

Media

Skins

See also

Related development
Tanks of comparable role, configuration, and era

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


White Motor Company
SPAAs  M13 MGMC · M15 CGMC · M16 MGMC
Export  ▅M16 MGMC

Japan anti-aircraft vehicles
Ke-Ni Derivatives  Ta-Se · So-Ki
Wheeled  Type 94
Tracked  SUB-I-II
Radar SPAAG  Type 87
Missile SPAA  Type 93 · Type 81 (C)
USA  ▅M16 MGMC · ▅M19A1 · ▅M42