Difference between revisions of "ZiS-43"

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(Updated template w/ new design)
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== Description ==
 
== Description ==
The {{PAGENAME}} is a rank {{Specs|rank}} Soviet self-propelled anti-aircraft vehicle {{Battle-rating}}. This SPAAG was introduced in Update 1.65. A 37 mm cannon placed in an anti-aircraft turret on a ZiS-42M half-track chassis, the ZIS-43 was a prototype built in November 1942 which underwent testing but never entered production.
+
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
 +
<!--[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{break}}-->
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet self-propelled anti-aircraft vehicle {{Battle-rating}}. This SPAAG was introduced in [[Update 1.65 "Way of the Samurai"]]. A 37 mm cannon placed in an anti-aircraft turret on a ZiS-42M half-track chassis, the ZIS-43 was a prototype built in November 1942 which underwent testing but never entered production.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
+
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
+
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 
'''Armour type:'''
 
'''Armour type:'''
 
* Structural Steel
 
 
* Rolled homogeneous armour
 
* Rolled homogeneous armour
* Wood
+
* Structural steel (Gun mount)
 
+
* Wood (Truck bed)
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!Armour
+
! Armour !! Front !! Sides !! Rear !! Roof
!Front!!Sides!!Rear!!Roof
 
 
|-
 
|-
|Hull||10 mm||10 mm||10 mm||10 mm
+
| Driver's cabin || 10 mm (20-82°) <br> 7.5 mm ''Hatches and Doors'' || 10 mm (14-27°) || 10 mm (6°) || 10 mm
 
|-
 
|-
|Gun Shield||15 mm||10 mm||N/A||N/A
+
| Turret || 15 mm (2-32°) || 10 mm (4-6°) || N/A || N/A
 +
|-
 +
| Cargo bed || 10 mm || 10 mm || 10 mm || 10 mm
 
|}
 
|}
 
'''Notes:'''
 
'''Notes:'''
 
+
* Suspension wheels are 15 mm thick, tracks are 7 mm, wheels are 2 mm thick.
 
*Due to the vehicle hurried construction, it is mostly a patchwork of 10mm steel plates welded onto the underlying chassis.
 
*Due to the vehicle hurried construction, it is mostly a patchwork of 10mm steel plates welded onto the underlying chassis.
 
*The turret crew have their heads visible from the front and sides. They are fully exposed in the rear and above.
 
*The turret crew have their heads visible from the front and sides. They are fully exposed in the rear and above.
  
 
=== Mobility ===
 
=== Mobility ===
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
+
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.-->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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|-
 
|-
 
!Weight (tons)
 
!Weight (tons)
! colspan="1" |Add-on Armor
+
! colspan="1" |Add-on Armor<br>weight (tons)
weight (tons)
 
 
! colspan="1" |Max speed (km/h)
 
! colspan="1" |Max speed (km/h)
 
|-
 
|-
| rowspan="2" |8.7|| colspan="1" rowspan="2" |N/A|| colspan="1" |38(AB)
+
| rowspan="2" |8.7|| colspan="1" rowspan="2" |N/A|| colspan="1" |38 (AB)
 
|-
 
|-
 
|35 (RB/SB)
 
|35 (RB/SB)
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|''Arcade''
 
|''Arcade''
 
|128
 
|128
|/
+
|___
 
|-
 
|-
 
|''Realistic/Simulator''
 
|''Realistic/Simulator''
 
|80
 
|80
|/
+
|___
 
|-
 
|-
 
! colspan="3" |Power-to-weight ratio (hp/ton)
 
! colspan="3" |Power-to-weight ratio (hp/ton)
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|-
 
|-
 
|''Arcade''
 
|''Arcade''
|14.7
+
|14.71
|/
+
|__.__
 
|-
 
|-
 
|''Realistic/Simulator''
 
|''Realistic/Simulator''
|9.2
+
|9.19
|/
+
|__.__
 
|-
 
|-
 
|}
 
|}
 +
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
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<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
 
{{main|61-K (37 mm)}}
 
{{main|61-K (37 mm)}}
 +
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="6" |[[61-K (37 mm)]]
 
! colspan="6" |[[61-K (37 mm)]]
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |''Capacity (Belt capacity each)''
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! colspan="2" rowspan="1" style="width:5em" |Capacity (Belt capacity each)
! rowspan="1" |''Fire rate''
+
! rowspan="1" | Fire rate <br> (shots/minute)
''(shots/minute)''
+
! rowspan="1" | Vertical <br> guidance
! rowspan="1" |''Vertical''
+
! rowspan="1" | Horizontal <br> guidance
''guidance''
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! rowspan="1" | Stabilizer
! rowspan="1" |''Horizontal''
 
''guidance''
 
 
|-
 
|-
| colspan="3" |''260 (5)''||''160''||''-5°/+85°''||''±180°''
+
| colspan="2" | 260 (5) || 160 || -5°/+85° || ±180° || N/A
 
|-
 
|-
! colspan="6" |''Turret rotation speed (°/s)''
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! colspan="6" | Turret rotation speed (°/s)  
 
|-
 
|-
! style="width:4em" |''Mode''
+
! style="width:4em" |Mode
! style="width:4em" |''Stock''
+
! style="width:4em" |Stock
! style="width:4em" |''Upgraded''
+
! style="width:4em" |Upgraded
! style="width:4em" |''Prior + Full crew''
+
! style="width:4em" |Prior + Full crew
! style="width:4em" |''Prior + Expert qualif.''
+
! style="width:4em" |Prior + Expert qualif.
! style="width:4em" |''Prior + Ace qualif.''
+
! style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
|''Arcade''||''32''||''44''||''__.__''||''__.__''||''__.__''
+
|''Arcade''|| 32 || 44 || __.__ || __.__ || __.__  
 
|-
 
|-
|''Realistic''||''21''||''25''||''__.__''||''__.__''||''__.__''
+
|''Realistic''|| 21 || 25 || __.__ || __.__ || __.__  
 
|-
 
|-
! colspan="4" |''Reloading rate (seconds)''
+
! colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="1" style="width:4em" |''Stock''
+
! colspan="1" style="width:4em" |Stock
! colspan="1" style="width:4em" |''Prior + Full crew''
+
! colspan="1" style="width:4em" |Prior + Full crew
! colspan="1" style="width:4em" |''Prior + Expert qualif.''
+
! colspan="1" style="width:4em" |Prior + Expert qualif.
! colspan="1" style="width:4em" |''Prior + Ace qualif.''
+
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
|-
 
|-
|''1.3''||''__.__''||''__.__''||''1''
+
| 1.3 || __.__ || __.__ || 1.0
 
|}
 
|}
  
== Usage in the battles ==
+
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
 +
 
 
Despite the vehicle potent armament, it is not built for direct front-line combat. It is poorly armoured, tall, slow and unstable. If necessary, it is possible to penetrate most vehicles sides or rear but sticking to anti-aircraft duty will yield the best results. Do not stay in spawn however, most planes will attack your teammates busy fighting instead of you.
 
Despite the vehicle potent armament, it is not built for direct front-line combat. It is poorly armoured, tall, slow and unstable. If necessary, it is possible to penetrate most vehicles sides or rear but sticking to anti-aircraft duty will yield the best results. Do not stay in spawn however, most planes will attack your teammates busy fighting instead of you.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--'Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
 +
 
 
'''Pros:'''
 
'''Pros:'''
  
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* Armor protection is not sufficient to stop aircraft fire
 
* Armor protection is not sufficient to stop aircraft fire
 
* Vulnerable to artillery strikes
 
* Vulnerable to artillery strikes
* Hull break can happen
+
* Can be hull-broken
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 
 
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
  
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
''ETC.''
+
== External links ==
 
 
== Sources ==
 
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 +
* ''encyclopedia page on the tank;''
 
* ''other literature.''
 
* ''other literature.''
 +
 +
{{USSR anti-aircraft vehicles}}

Revision as of 00:14, 7 May 2019

RANK 5 FRANCE
Somua SM PACK
ussr_zis_43.png
ZiS-43
AB RB SB
4.0 2.7 2.7
Class:
Research:5 600 Specs-Card-Exp.png
Purchase:22 000 Specs-Card-Lion.png
Show in game

Description

The ZiS-43 is a rank II Soviet self-propelled anti-aircraft vehicle with a battle rating of 4.0 (AB) and 2.7 (RB/SB). This SPAAG was introduced in Update 1.65 "Way of the Samurai". A 37 mm cannon placed in an anti-aircraft turret on a ZiS-42M half-track chassis, the ZIS-43 was a prototype built in November 1942 which underwent testing but never entered production.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour
  • Structural steel (Gun mount)
  • Wood (Truck bed)
Armour Front Sides Rear Roof
Driver's cabin 10 mm (20-82°)
7.5 mm Hatches and Doors
10 mm (14-27°) 10 mm (6°) 10 mm
Turret 15 mm (2-32°) 10 mm (4-6°) N/A N/A
Cargo bed 10 mm 10 mm 10 mm 10 mm

Notes:

  • Suspension wheels are 15 mm thick, tracks are 7 mm, wheels are 2 mm thick.
  • Due to the vehicle hurried construction, it is mostly a patchwork of 10mm steel plates welded onto the underlying chassis.
  • The turret crew have their heads visible from the front and sides. They are fully exposed in the rear and above.

Mobility

Mobility characteristic
Weight (tons) Add-on Armor
weight (tons)
Max speed (km/h)
8.7 N/A 38 (AB)
35 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 128 ___
Realistic/Simulator 80 ___
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 14.71 __.__
Realistic/Simulator 9.19 __.__

Armaments

Main armament

Main article: 61-K (37 mm)
61-K (37 mm)
Capacity (Belt capacity each) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
Stabilizer
260 (5) 160 -5°/+85° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 32 44 __.__ __.__ __.__
Realistic 21 25 __.__ __.__ __.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
1.3 __.__ __.__ 1.0

Usage in battles

Despite the vehicle potent armament, it is not built for direct front-line combat. It is poorly armoured, tall, slow and unstable. If necessary, it is possible to penetrate most vehicles sides or rear but sticking to anti-aircraft duty will yield the best results. Do not stay in spawn however, most planes will attack your teammates busy fighting instead of you.

Pros and cons

Pros:

  • 37 mm is deadly to anything it penetrates, planes or tanks
  • Most vehicles can be engaged at close range if needed
  • Low armour means APHE won't always fuze
  • Most light machine guns will struggle to penetrate
  • Fairly high penetration (70 mm)
  • Full turret rotation
  • Cabin does not hinder penetration, unlike other half-tracks
  • Four crew members allow you to continue with only two after taking damage

Cons:

  • Very tall for self-propelled anti-aircraft vehicle
  • Slow fire rate allows planes to fly between shots
  • High recoil causes the entire chassis to wobble, making continuous fire extremely inaccurate
  • Sluggish
  • Extremely vulnerable to 12.7 mm machine guns
  • Slow turret traverse
  • Needs to advance in order to turn
  • Armor protection is not sufficient to stop aircraft fire
  • Vulnerable to artillery strikes
  • Can be hull-broken

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


USSR anti-aircraft vehicles
GAZ-AAA  GAZ-AAA (4M) · GAZ-AAA (DShK)
BTR-152  BTR-152A · BTR-152D
Wheeled/Half-tracked  GAZ-MM (72-K) · ZiS-12 (94-KM) · ZiS-43
Radar SPAAG  ZSU-23-4 · ZSU-37-2
SAM  ZSU-23-4M4 · Strela-10M2 · 2S6 · Pantsir-S1
Other  ZSU-23-4M2 · ZUT-37 · ZSU-37 · BTR-ZD · ZSU-57-2
Czechoslovakia  M53/59
North Vietnam  ▂Phòng không T-34