Difference between revisions of "F.222.2"

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{{Specs-Card|code=f_222_2}}
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{{Specs-Card
 +
|code=f_222_2
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_F.222.2.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French bomber {{Battle-rating}}. It was introduced in [[Update 1.73 "Vive la France"]].
{{break}}
+
 
The '''F.222.2''' is a Rank I French heavy bomber with a battle rating of 1.3. It was introduced in [[Update 1.73 "Vive la France"]].
+
Most nations in War Thunder start with small to medium two-engined bombers which can drop a few bombs, though the Italians step it up with the three-engined S.81 bomber; however, this does not come close to the French. Showing up to dominate the early ground-pounding scene, the F.222.2 is the biggest, heaviest, least manoeuvrable, and hardest hitting bomber early in the game, at a low battle rating. This massive bomber's empty weight is more substantial than the Italian S.81's loaded weight.
 +
 
 +
The F.222.2 features a high wing setup with four radial engines set up in a push-pull configuration. This engine setup allows the pulling engines to turbocharge the wind passing through the pushing engines adding needed horsepower. This also, unfortunately, concentrates the engines into close quarters, making it easier for enemy fighters to hit them. While this aircraft has the potential to soak up a lot of 7.5 mm bullets (even some 20 mm), the wings potentially provide an Achilles heel of the aircraft. Each wing contains eight massive fuel tanks which do not self-seal when hit, and they are prone to catch on fire. A burning F.222.2 will not last long before structural fatigue sets in and the wings buckle.
 +
 
 +
With a huge target to fend off incoming fighters, the F.222.2 is not without any defences. This bomber is protected by three turrets: one ventral, one dorsal, and one in the nose. All three turrets feature a single [[Mle 33 (7.5 mm)|Darne Mle 33 7.5 mm machine gun]]. It may not seem like much, though against small fighter aircraft which lack any armour, chances are the gunners will rupture the fighter's engine, oil coolers, water coolers, fuel tanks, or even incapacitate the pilot leading to an aerial victory. Fighters looking for a fast and "free-kill" when going after the F.222.2 should think twice before just rumbling up on the bomber's doorstep, as they may find themselves on a one-way trip to the ground in a heap.
 +
 
 +
The massive F.222.2 has one purpose, and that is to drop bombs, lots of bombs! This massive aircraft initially carries 52 x 50 kg bombs. Later upgrades will include 100 kg, 200 kg, and 500 kg bombs, maxing the payload out at 2,700 kg! Payloads this size can take out columns of vehicles and, even in up-tiered situations, can do massive damage against enemy bases. This bomber works best at lower altitudes such as between 100 and 500 m, though this beast is nimble enough to bomb targets from as low as 50 m off of the deck. This huge bomber can be a bit frustrating at first, but as modules are unlocked and added, the aircraft can take more damage. It can be surprising how long it survives even though it is full of holes and is trailing smoke from several of its surfaces.
 +
 
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
{{Specs-Avia-Flight}}
{| class="wikitable" style="text-align:center"
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
|-
+
 
! colspan="8" | Characteristics
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | ''Stock''
+
! colspan="2" | Max Speed<br>(km/h at 3,400 m)
|-
+
! rowspan="2" | Max altitude<br>(metres)
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| ? || ? || ?,000 || ??.? || ??.? || ??.? || ??.? || ???
+
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Stock
 +
| 348 || 333 || rowspan="2" | {{Specs|ceiling}} || 34.2 || 35.2 || 4.1 || 4.1 || rowspan="2" | 750
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
+
! Upgraded
! rowspan="2" |Max altitude (meters)
+
| 383 || 366 || 31.9 || 33.0 || 9.3 || 6.4
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| ? || ? || ?,000 || ??.? || ??.? || ?.? || ?.? || ?
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| X || X || X || X || X    <!-- ✓ -->
 
| X || X || X || X || X    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| ??? || ??? || ??? || ~?? || ~?
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~5 || ~3
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < ??? || < ??? || < ??? || > ???
+
| < 250 || < 250 || < 300 || > 210
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
=== Survivability and armour ===
|-
+
{{Specs-Avia-Armour}}
! colspan="3" | Compressor (RB/SB)
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
|-
 
! colspan="3" | Setting 1
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ??? hp || ?,??? hp
 
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
|}
 
  
=== Survivability and armour ===
 
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 
 
* No armour plating
 
* No armour plating
 
* No armour glazing
 
* No armour glazing
 +
* Vulnerable fuel tanks in the wings
 +
* Engines highly sensitive to damage
 
* Huge aircraft, slow and large target
 
* Huge aircraft, slow and large target
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
<!--=== Offensive armament ===
+
{{Specs-Avia-Armaments}}
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
 +
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|G.A. MMN. 50 (50 kg)|No.1 (100 kg)|No.1 (200 kg)|No.2 (500 kg)}}
 +
 
 +
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 +
 
 +
* 52 x 50 kg G.A. MMN. 50 bombs (2,600 kg total)
 +
* 5 x 200 kg No.1 bombs + 7 x 100 kg No.1 bombs (1,700 kg total)
 +
* 4 x 500 kg No.2 bombs (2,000 kg total)
 +
* 10 x 200 kg No.1 bombs + 7 x 100 kg No.1 bombs (2,700 kg total)
  
=== Suspended armament ===
+
[[File:BomberImage_F222.2_Carpetbombing.jpg|350px|thumb|right|An F.222.2 carpet-bombing AA vehicles with {{PAGENAME}} bombs.]]
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
+
The game style will change depending on the type of bomb payload chosen. For usage on early maps without bases, the 52 G.A.M.Mn bombs will be the payload of choice. These small bombs used from a low altitude provide a scatter effect, where they can be dropped in a column, allowing for convoys of vehicles or multiple cluster sites of artillery to be bombed in one run. Utilising the 50 kg bombs from higher altitudes against vehicles is discouraged, as they tend to scatter out of the effective explosive range of the bombs by the time they get to the ground. Low bombing runs against vehicles hits them before they have time to scatter.
{{main|G.A.M.Mn 50 (50 kg)|№.1 (100 kg)|№.1 (200 kg)|№.2 (500 kg)}}
 
  
* 52 x 50 kg [[G.A.M.Mn 50 (50 kg)|G.A.M.Mn 50]] bombs (total = 2,600 kg)
+
Conversely, the larger bombs tend to be less effective against small vehicle targets, especially from higher altitudes which give them time to scatter and move out of the effective explosive range. The 100 kg, 200 kg, and 500 kg bombs are very effective against stationary and hardened targets such as anti-aircraft artillery sites, pillboxes, and bases. Base bombing is very effective from higher altitudes, especially if there is fighter escort which will help provide the bomber time to get to the site and drop its payload.
* 7 x 100 kg [[№.1 (100 kg)|№.1 (100 kg)]] bombs + 5 x 200 kg [[№.1 (200 kg)|№.1 (200 kg)]] bombs (total = 1,700 kg)
 
* 4 x 500 kg [[№.2 (500 kg)|№.2 (500 kg)]] bombs (total = 2,000 kg)
 
* 7 x 100 kg [[№.1 (100 kg)|№.1 (100 kg)]] bombs + 10 x 200 kg [[№.1 (200 kg)|№.1 (200 kg)]] bombs (total = 2,700 kg)
 
  
 
=== Defensive armament ===
 
=== Defensive armament ===
<!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''-->
+
{{Specs-Avia-Defensive}}
 +
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 
{{main|MAC 1934 (7.5 mm)}}
 
{{main|MAC 1934 (7.5 mm)}}
  
The F.222.2 is armed with:
+
The '''''{{PAGENAME}}''''' is defended by:
 +
 
 +
* 1 x 7.5 mm MAC 1934 machine gun, nose turret (1,000 rpg)
 +
* 1 x 7.5 mm MAC 1934 machine gun, dorsal turret (720 rpg)
 +
* 1 x 7.5 mm MAC 1934 machine gun, ventral turret (720 rpg)
 +
 
 +
The F.222.2 has decent turret coverage when it comes to defences. With one turret in the nose of the aircraft and the other two located at the dorsal and ventral positions, the bomber is capable of defending itself from attacks from multiple angles. Early fighters typically do not have any armour protection. As such, if they approach from the rear of the F.222.2, they are likely to take critical damage. Be aware of fighters approaching from the side, since there are more blind spots from this angle. From here, they will be targeting either the engines or the wings which contain huge fuel tanks. Do not be afraid to chase or saddle up next to enemy fighters in order to give the turret gunners a chance to unload on the fighters and potentially score an aerial victory.
  
* 1 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine gun, nose turret (1,000 rpg = 1,000 total)
+
== Usage in battles ==
* 1 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine gun, dorsal turret (720 rpg = 720 total)
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
* 1 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine gun, ventral turret (720 rpg = 720 total)
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
The F.222.2 is a heavy hitting bomber with okay maneuverability at low altitude and low air speed, and can carry a staggering 52x50 kg bombs. Combined with its frequent presence in Ground Strike matches with only light vehicles, it will make short work of any (or even all) groups of armored cars and SPAA it crosses paths with, and can demolish an opposing team's entire complement of AAA and artillery in short order. Additionally, the ability to carry larger bomb loads later in its upgrade tree turns it into an exceptionally capable base killer, often time wiping out bases solo without sacrificing its heavy-hitting power against armored columns. With some skill (and an escort from friendly fighters), the F.222.2 can wipe out an entire column of medium tank AI targets in a single pass, with enough firepower left over to seriously cripple another column.
 
  
===Manual Engine Control===
+
[[File:BomberImage_F222.2_BellyTurret.jpg|350px|thumb|right|A view of the bombing damage as seen from the F.222.2's ventral turret during a bombing run.]]
 +
The F.222.2 is a heavy-hitting bomber with okay manoeuvrability at low altitude and low airspeed and can carry a staggering 52x50 kg bombs while still in stock configuration. Combined with its frequent presence in Ground Strike matches with only light vehicles, it will make short work of any (or even all) groups of armoured cars and SPAA it crosses paths with, in addition to destroying an opposing team's entire complement of AAA and artillery in short order.
 +
 
 +
Additionally, the ability to carry larger bomb loads later in its upgrade tree turns it into an exceptionally capable base killer, often time wiping out bases solo without sacrificing its heavy-hitting power against armoured columns. With some skill (and an escort from friendly fighters), the F.222.2 can wipe out an entire column of medium tank AI targets in a single pass, with enough firepower left over to seriously cripple another column.
 +
 
 +
It is important to match the altitude flown with the payload type chosen as lower altitudes (100 - 500 m or even lower) when utilising the 50 kg bombs against moving targets, whereas higher altitudes are preferred when utilising larger ordnance against stationary targets. On maps where controlling an airfield is key, do not be afraid to "carpet bomb" the runway to prevent enemy aircraft from taking over the airfield or out-right destroy those which have landed. Be aware of friendly aircraft which may also be on the runway as the bombs do not discriminate who they damage/destroy.
 +
 
 +
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type  
 
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
+
| Controllable || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Combined || Not controllable<br>1 gear || Not controllable
 
|-
 
|-
 
|}
 
|}
  
===Modules===
 
{| class="wikitable"
 
! Tier
 
! Flight performance
 
! Survivability
 
! Weaponry
 
|-
 
| I
 
|
 
|
 
|
 
|-
 
| II
 
|
 
|
 
|
 
|-
 
| III
 
|
 
|
 
|
 
|-
 
| IV
 
|
 
|
 
|
 
|-
 
|}
 
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
* Impressive bomb load.
+
 
* Different bomb options make this bomber very versatile.
+
* Impressive bomb load
 +
* Very stable flight in simulator battles
 +
* Different bomb options make this bomber very versatile
 
* Fuselage can absorb a lot of damage
 
* Fuselage can absorb a lot of damage
* Once at altitude, it can be very hard to reach for reserve planes.
+
* Once at altitude, it can be difficult to reach for reserve planes
 +
* Can keep flying even after it loses 2 engines
 +
* Can easily destroy bases and airfields in air RB
 +
* Good visibility in in simulator battles
  
 
'''Cons:'''
 
'''Cons:'''
* Incredibly slow and very heavy.
+
 
* Engines are very vulnerable to enemy weapons.
+
* Extremely slow and very heavy
* Slow speed, heavy weight, and no takeoff flaps makes taking off from the airfield on some maps when fully loaded very difficult.
+
* Engines are very vulnerable to enemy weapons
* High repair cost for a rank 1 bomber.
+
* Slow speed, heavyweight, and no takeoff flaps make taking off when fully loaded very difficult
* Long take off distance.
+
* Long take-off distance
* Vulnerable to fast climbing, well armed aircraft like the Mig 3.
+
* Vulnerable to fast climbing, well-armed aircraft like the MiG-3
* Armament seems a little underwhelming for such a large aircraft.
+
* Armament is slightly underwhelming for such a large aircraft
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
 +
Farman Aviation Works began working on the F.220 bomber design in 1925. This aircraft was based on a successful earlier design of the F.211 which was a parasol wing, four-engine monoplane utilising tractor and pusher engines. While the F.211 never entered production, it served as a base for the F.220 to be designed and built from. The first successful flight of the F.220 happened on 26 May 1932.
 +
 
 +
The F.220 was a success in of itself, however, Farman made several modifications to improve the design which included a new vertical stabilizer, rebuilding the nose and ventral turret to fully enclose them and upgrading the old V-engines to new radial versions. After these modifications, the new version of the F.220 made its maiden flight in 1933.
 +
 
 +
In 1936, another variant, the F.222 first flew and this bomber incorporated retractable landing gear which reduced drag and was not available on earlier versions. A total of twenty-four aircraft of this version where produced and began service in Armee de l'Air in 1937 and was tasked with performing night bombings raids over Germany in May and June of 1940.
 +
 
 +
The F.222.2 bomber which is featured in the game had a redesigned nose and changed out the engines from Gnome-Rhône 14Kdrs engines to Gnome-Rhône 14N-11 engines.
 +
 
 +
The later F.223 which came after the F.222 saw significant changes, not only to name as it became NC.223 after Farman was absorbed into Société Nationale de Constructions Aéronautiques du Centre (SNCAC) which was the nationalisation of both Farman Aviation Works and Hanriot in 1936. The aircraft's tail section was reworked and went from a single vertical stabilizer to a twin-stabilizer setup and the fuselage was refined to be more aerodynamic. Another upgrade came in the form of changes to the ventral and dorsal turret weapons. The Mle 33 7.5 mm machine guns were replaced with the more powerful H.S. 404 20 mm autocannons.
 +
 
 +
On 7 June 1940, a variant NC 223.4 of the French Naval Aviation was the first allied bomber to fly into Germany and bomb Berlin, the flight dropped eight 250 kg and 80 x 10 kg bombs on Germany's capital. While the ordnance was not much, the psychological impact was the goal and the raid was reproduced three days later. NC 223 bombers continued to serve in bombing roles until June 1940 when they were transferred to North Africa to fulfil the role of transport aircraft.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=f_222_2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Images
 +
<gallery mode="packed-hover" heights="200">
 +
Image:f.222.2_WT_poster1.jpg|
 +
Image:f.222.2_WT_poster2.jpg|
 +
Image:f.222.2_WT_poster3.jpg|
 +
Image:f.222.2_WT_poster4.jpg|
 +
Image:f.222.2_WT_poster5.jpg|
 +
</gallery>
 +
 
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
<!--''ETC.''-->
 
  
== Sources ==
+
== External links ==
<!--''Paste links to sources and external resources, such as:''-->
+
<!-- ''Paste links to sources and external resources, such as:''
* [https://warthunder.com/en/news/5047-development-farman-f-222-2-big-heavy-yours-en War Thunder News - 5047 - Farman F.222.2 Big! Heavy! Yours!]
+
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''other literature.'' -->
* ''other literature.''
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* [[wt:en/news/5047-development-farman-f-222-2-big-heavy-yours-en|[News] Farman F.222.2: Big! Heavy! Yours!]]
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* [https://forum.warthunder.com/index.php?/topic/385716-farman-2222/ Official data sheet - more details about the performance]
  
{{French bombers}}
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{{AirManufacturer Farman}}
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{{France bombers}}

Revision as of 04:56, 1 September 2024

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
f_222_2.png
GarageImage F.222.2.jpg
ArtImage F.222.2.png
F.222.2
Research:4 000 Specs-Card-Exp.png
Purchase:2 100 Specs-Card-Lion.png
Show in game

Description

The F.222.2 is a rank I French bomber with a battle rating of 1.7 (AB), 2.3 (RB), and 1.3 (SB). It was introduced in Update 1.73 "Vive la France".

Most nations in War Thunder start with small to medium two-engined bombers which can drop a few bombs, though the Italians step it up with the three-engined S.81 bomber; however, this does not come close to the French. Showing up to dominate the early ground-pounding scene, the F.222.2 is the biggest, heaviest, least manoeuvrable, and hardest hitting bomber early in the game, at a low battle rating. This massive bomber's empty weight is more substantial than the Italian S.81's loaded weight.

The F.222.2 features a high wing setup with four radial engines set up in a push-pull configuration. This engine setup allows the pulling engines to turbocharge the wind passing through the pushing engines adding needed horsepower. This also, unfortunately, concentrates the engines into close quarters, making it easier for enemy fighters to hit them. While this aircraft has the potential to soak up a lot of 7.5 mm bullets (even some 20 mm), the wings potentially provide an Achilles heel of the aircraft. Each wing contains eight massive fuel tanks which do not self-seal when hit, and they are prone to catch on fire. A burning F.222.2 will not last long before structural fatigue sets in and the wings buckle.

With a huge target to fend off incoming fighters, the F.222.2 is not without any defences. This bomber is protected by three turrets: one ventral, one dorsal, and one in the nose. All three turrets feature a single Darne Mle 33 7.5 mm machine gun. It may not seem like much, though against small fighter aircraft which lack any armour, chances are the gunners will rupture the fighter's engine, oil coolers, water coolers, fuel tanks, or even incapacitate the pilot leading to an aerial victory. Fighters looking for a fast and "free-kill" when going after the F.222.2 should think twice before just rumbling up on the bomber's doorstep, as they may find themselves on a one-way trip to the ground in a heap.

The massive F.222.2 has one purpose, and that is to drop bombs, lots of bombs! This massive aircraft initially carries 52 x 50 kg bombs. Later upgrades will include 100 kg, 200 kg, and 500 kg bombs, maxing the payload out at 2,700 kg! Payloads this size can take out columns of vehicles and, even in up-tiered situations, can do massive damage against enemy bases. This bomber works best at lower altitudes such as between 100 and 500 m, though this beast is nimble enough to bomb targets from as low as 50 m off of the deck. This huge bomber can be a bit frustrating at first, but as modules are unlocked and added, the aircraft can take more damage. It can be surprising how long it survives even though it is full of holes and is trailing smoke from several of its surfaces.

General info

Flight performance

Max speed
at 3 400 m366 km/h
Turn time33 s
Max altitude6 200 m
Engine4 х Gnome Rhone AV 14 Kirs
TypeRadial
Cooling systemAir
Take-off weight19 t
Characteristics Max Speed
(km/h at 3,400 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 348 333 6200 34.2 35.2 4.1 4.1 750
Upgraded 383 366 31.9 33.0 9.3 6.4

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 450 N/A N/A N/A ~5 ~3
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 250 < 250 < 300 > 210

Survivability and armour

Crew5 people
Speed of destruction
Structural0 km/h
Gear450 km/h
  • No armour plating
  • No armour glazing
  • Vulnerable fuel tanks in the wings
  • Engines highly sensitive to damage
  • Huge aircraft, slow and large target

Modifications and economy

Repair costBasic → Reference
AB218 → 291 Sl icon.png
RB384 → 513 Sl icon.png
SB404 → 540 Sl icon.png
Total cost of modifications4 450 Rp icon.png
2 700 Sl icon.png
Talisman cost300 Ge icon.png
Crew training600 Sl icon.png
Experts2 100 Sl icon.png
Aces45 Ge icon.png
Research Aces110 000 Rp icon.png
Reward for battleAB / RB / SB
20 / 40 / 80 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
300 Rp icon.png
Cost:
180 Sl icon.png
65 Ge icon.png
Mods radiator.png
Radiator
Research:
300 Rp icon.png
Cost:
180 Sl icon.png
65 Ge icon.png
Mods armor frame.png
Airframe
Research:
330 Rp icon.png
Cost:
200 Sl icon.png
70 Ge icon.png
Mods compressor.png
Compressor
Research:
330 Rp icon.png
Cost:
200 Sl icon.png
70 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
280 Rp icon.png
Cost:
170 Sl icon.png
60 Ge icon.png
Mods new engine.png
Engine
Research:
280 Rp icon.png
Cost:
170 Sl icon.png
60 Ge icon.png
Mods armor cover.png
Cover
Research:
360 Rp icon.png
Cost:
220 Sl icon.png
75 Ge icon.png
Mods metanol.png
Engine injection
Research:
360 Rp icon.png
Cost:
220 Sl icon.png
75 Ge icon.png
Mods engine extinguisher.png
EFS(a)
Research:
360 Rp icon.png
Cost:
220 Sl icon.png
75 Ge icon.png
Mods ammo.png
7_5mm_turret_belt_pack
Research:
300 Rp icon.png
Cost:
180 Sl icon.png
65 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
200 GPs
Research:
330 Rp icon.png
Cost:
200 Sl icon.png
70 Ge icon.png
Mod arrow 0.png
Mods turret gun.png
mac39_turret_new_gun
Research:
280 Rp icon.png
Cost:
170 Sl icon.png
60 Ge icon.png
Mods pilon bomb.png
500 GPs
Research:
280 Rp icon.png
Cost:
170 Sl icon.png
60 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
200 GPs S5
Research:
360 Rp icon.png
Cost:
220 Sl icon.png
75 Ge icon.png

Armaments

Suspended armament

List of setups (4)
Setup 152 x 50 kg G.A. MMN. 50
Setup 25 x 200 kg No.1
7 x 100 kg No.1
Setup 34 x 500 kg No.2
Setup 410 x 200 kg No.1
7 x 100 kg No.1

The F.222.2 can be outfitted with the following ordnance:

  • 52 x 50 kg G.A. MMN. 50 bombs (2,600 kg total)
  • 5 x 200 kg No.1 bombs + 7 x 100 kg No.1 bombs (1,700 kg total)
  • 4 x 500 kg No.2 bombs (2,000 kg total)
  • 10 x 200 kg No.1 bombs + 7 x 100 kg No.1 bombs (2,700 kg total)
An F.222.2 carpet-bombing AA vehicles with F.222.2 bombs.

The game style will change depending on the type of bomb payload chosen. For usage on early maps without bases, the 52 G.A.M.Mn bombs will be the payload of choice. These small bombs used from a low altitude provide a scatter effect, where they can be dropped in a column, allowing for convoys of vehicles or multiple cluster sites of artillery to be bombed in one run. Utilising the 50 kg bombs from higher altitudes against vehicles is discouraged, as they tend to scatter out of the effective explosive range of the bombs by the time they get to the ground. Low bombing runs against vehicles hits them before they have time to scatter.

Conversely, the larger bombs tend to be less effective against small vehicle targets, especially from higher altitudes which give them time to scatter and move out of the effective explosive range. The 100 kg, 200 kg, and 500 kg bombs are very effective against stationary and hardened targets such as anti-aircraft artillery sites, pillboxes, and bases. Base bombing is very effective from higher altitudes, especially if there is fighter escort which will help provide the bomber time to get to the site and drop its payload.

Defensive armament

Turret7.5 mm MAC 1934 machine gun
Ammunition1000 rounds
Fire rate1350 shots/min
2 х Turret7.5 mm MAC 1934 machine gun
Ammunition720 rounds
Fire rate1350 shots/min
Main article: MAC 1934 (7.5 mm)

The F.222.2 is defended by:

  • 1 x 7.5 mm MAC 1934 machine gun, nose turret (1,000 rpg)
  • 1 x 7.5 mm MAC 1934 machine gun, dorsal turret (720 rpg)
  • 1 x 7.5 mm MAC 1934 machine gun, ventral turret (720 rpg)

The F.222.2 has decent turret coverage when it comes to defences. With one turret in the nose of the aircraft and the other two located at the dorsal and ventral positions, the bomber is capable of defending itself from attacks from multiple angles. Early fighters typically do not have any armour protection. As such, if they approach from the rear of the F.222.2, they are likely to take critical damage. Be aware of fighters approaching from the side, since there are more blind spots from this angle. From here, they will be targeting either the engines or the wings which contain huge fuel tanks. Do not be afraid to chase or saddle up next to enemy fighters in order to give the turret gunners a chance to unload on the fighters and potentially score an aerial victory.

Usage in battles

A view of the bombing damage as seen from the F.222.2's ventral turret during a bombing run.

The F.222.2 is a heavy-hitting bomber with okay manoeuvrability at low altitude and low airspeed and can carry a staggering 52x50 kg bombs while still in stock configuration. Combined with its frequent presence in Ground Strike matches with only light vehicles, it will make short work of any (or even all) groups of armoured cars and SPAA it crosses paths with, in addition to destroying an opposing team's entire complement of AAA and artillery in short order.

Additionally, the ability to carry larger bomb loads later in its upgrade tree turns it into an exceptionally capable base killer, often time wiping out bases solo without sacrificing its heavy-hitting power against armoured columns. With some skill (and an escort from friendly fighters), the F.222.2 can wipe out an entire column of medium tank AI targets in a single pass, with enough firepower left over to seriously cripple another column.

It is important to match the altitude flown with the payload type chosen as lower altitudes (100 - 500 m or even lower) when utilising the 50 kg bombs against moving targets, whereas higher altitudes are preferred when utilising larger ordnance against stationary targets. On maps where controlling an airfield is key, do not be afraid to "carpet bomb" the runway to prevent enemy aircraft from taking over the airfield or out-right destroy those which have landed. Be aware of friendly aircraft which may also be on the runway as the bombs do not discriminate who they damage/destroy.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable
Not auto controlled
Not controllable
Not auto controlled
Not controllable
Not auto controlled
Combined Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • Impressive bomb load
  • Very stable flight in simulator battles
  • Different bomb options make this bomber very versatile
  • Fuselage can absorb a lot of damage
  • Once at altitude, it can be difficult to reach for reserve planes
  • Can keep flying even after it loses 2 engines
  • Can easily destroy bases and airfields in air RB
  • Good visibility in in simulator battles

Cons:

  • Extremely slow and very heavy
  • Engines are very vulnerable to enemy weapons
  • Slow speed, heavyweight, and no takeoff flaps make taking off when fully loaded very difficult
  • Long take-off distance
  • Vulnerable to fast climbing, well-armed aircraft like the MiG-3
  • Armament is slightly underwhelming for such a large aircraft

History

Farman Aviation Works began working on the F.220 bomber design in 1925. This aircraft was based on a successful earlier design of the F.211 which was a parasol wing, four-engine monoplane utilising tractor and pusher engines. While the F.211 never entered production, it served as a base for the F.220 to be designed and built from. The first successful flight of the F.220 happened on 26 May 1932.

The F.220 was a success in of itself, however, Farman made several modifications to improve the design which included a new vertical stabilizer, rebuilding the nose and ventral turret to fully enclose them and upgrading the old V-engines to new radial versions. After these modifications, the new version of the F.220 made its maiden flight in 1933.

In 1936, another variant, the F.222 first flew and this bomber incorporated retractable landing gear which reduced drag and was not available on earlier versions. A total of twenty-four aircraft of this version where produced and began service in Armee de l'Air in 1937 and was tasked with performing night bombings raids over Germany in May and June of 1940.

The F.222.2 bomber which is featured in the game had a redesigned nose and changed out the engines from Gnome-Rhône 14Kdrs engines to Gnome-Rhône 14N-11 engines.

The later F.223 which came after the F.222 saw significant changes, not only to name as it became NC.223 after Farman was absorbed into Société Nationale de Constructions Aéronautiques du Centre (SNCAC) which was the nationalisation of both Farman Aviation Works and Hanriot in 1936. The aircraft's tail section was reworked and went from a single vertical stabilizer to a twin-stabilizer setup and the fuselage was refined to be more aerodynamic. Another upgrade came in the form of changes to the ventral and dorsal turret weapons. The Mle 33 7.5 mm machine guns were replaced with the more powerful H.S. 404 20 mm autocannons.

On 7 June 1940, a variant NC 223.4 of the French Naval Aviation was the first allied bomber to fly into Germany and bomb Berlin, the flight dropped eight 250 kg and 80 x 10 kg bombs on Germany's capital. While the ordnance was not much, the psychological impact was the goal and the raid was reproduced three days later. NC 223 bombers continued to serve in bombing roles until June 1940 when they were transferred to North Africa to fulfil the role of transport aircraft.

Media

Skins
Images

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Farman Aviation Works (Avions Farman)
Bombers  F.222.2 · N.C.223.3*
  * Originally the F.223, it was redesignated NC.223 when Farman Aviation was absorbed into the nationalized SNCAC

France bombers
Farman  F.222.2 · N.C.223.3
Latécoère  Late 298D
Potez  Potez 633
Liore et Olivier  LeO 451 early · LeO 451 late
Bloch  M.B.174A-3 · M.B.162 · M.B.175T
American  V-156-F · Martin 167-A3 · ▄A-35B · ▄SB2C-5 · B-26C · ▄PBY-5A Late · ▄PB4Y-2
British  Lancaster MR.7