Difference between revisions of "M109A1 (Great Britain)"

From War Thunder Wiki
Jump to: navigation, search
m (Updated. M109A1 no longer has an autoloader.)
(See also: Edits)
Line 139: Line 139:
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
  
* [[M109 (Israel)]]
+
;Related development
* [[M109A1]]
+
 
* [[M109G]]
+
* [[M109 (Family)]]
* [[M109G (Italy)]]
 
  
 
== External links ==
 
== External links ==

Revision as of 19:48, 18 February 2024

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
This page is about the tank destroyer M109A1 (Great Britain). For other versions, see M109 (Family).
▄M109A1
uk_m109a1.png
GarageImage M109A1 (Great Britain).jpg
▄M109A1
AB RB SB
6.3 6.3 6.3
Research:54 000 Specs-Card-Exp.png
Purchase:185 000 Specs-Card-Lion.png
Show in game

Description

The ▄M109A1 is a rank IV British tank destroyer with a battle rating of 6.3 (AB/RB/SB). It was introduced in Update "Kings of Battle".

General info

Survivability and armour

Armourfront / side / back
Hull32 / 32 / 32
Turret32 / 32 / 32
Crew6 people
Visibility96 %

The armour on the M109 is nearly non-existent, being surrounded by 32 mm thick aluminium alloy 5083, which effectively comes down to 13-20 mm RHA. This leaves the vehicle vulnerable to even light machine gun fire from any angle. The weakness of the armour turns into a strong-suit against AP shells that will pass straight through, unable to fuse or create enough spall to inflict major damage. Direct hits from HE and other chemical shells will most likely leave the M109 a burning wreck. The 6 crew members are pretty spaced apart in the turret, giving a plus to crew survivability.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Speedforward / back
AB62 / 13 km/h
RB and SB57 / 12 km/h
Number of gears8 forward
4 back
Weight24.1 t
Engine power
AB773 hp
RB and SB405 hp
Power-to-weight ratio
AB32.1 hp/t
RB and SB16.8 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 62 13 24.1 575 773 23.86 32.07
Realistic 57 12 358 405 14.85 16.8

Modifications and economy

Repair costBasic → Reference
AB3 148 → 3 894 Sl icon.png
RB3 601 → 4 454 Sl icon.png
SB4 887 → 6 045 Sl icon.png
Total cost of modifications47 000 Rp icon.png
85 900 Sl icon.png
Talisman cost1 500 Ge icon.png
Crew training52 000 Sl icon.png
Experts185 000 Sl icon.png
Aces710 Ge icon.png
Research Aces480 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 180 / 230 % Sl icon.png
166 / 166 / 166 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
125 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
2 100 Rp icon.png
Cost:
3 800 Sl icon.png
110 Ge icon.png
Mods new tank break.png
Brake System
Research:
2 100 Rp icon.png
Cost:
3 800 Sl icon.png
110 Ge icon.png
Mods new tank filter.png
Filters
Research:
3 900 Rp icon.png
Cost:
7 100 Sl icon.png
200 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
7 600 Rp icon.png
Cost:
14 000 Sl icon.png
400 Ge icon.png
Mods new tank engine.png
Engine
Research:
7 600 Rp icon.png
Cost:
14 000 Sl icon.png
400 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
125 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 100 Rp icon.png
Cost:
3 800 Sl icon.png
110 Ge icon.png
Mods tank reinforcement uk.png
Crew Replenishment
Research:
3 900 Rp icon.png
Cost:
7 100 Sl icon.png
200 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
125 Ge icon.png
Mods tank ammo.png
155mm_M110_Smoke_ammo_pack
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
125 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
2 100 Rp icon.png
Cost:
3 800 Sl icon.png
110 Ge icon.png
Mods tank ammo.png
155mm_M107_HE_PF_ammo_pack
Research:
2 100 Rp icon.png
Cost:
3 800 Sl icon.png
110 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
3 900 Rp icon.png
Cost:
7 100 Sl icon.png
200 Ge icon.png

Armaments

Main armament

155 mm M185 cannon
Ammunition28 rounds
First-order16 rounds
Reloadbasic crew → aces
17.3 → 13.3 s
Vertical guidance-3° / 75°
Main article: M185 (155 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

155 mm M185 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 28 -3°/+75° ±180° - 9.7 13.4 16.3 18.0 19.1 17.29 15.30 14.10 13.30
Realistic 6.5 7.7 9.4 10.3 11.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M107 HE 61 61 61 61 61 61
M107 (PF) HE-VT 61 61 61 61 61 61
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
M107 HE 684 43.1 0.3 0.1 9.14 79° 80° 81°
Proximity-fused shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Arming
distance (m)
Trigger
radius (m)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
M107 (PF) HE-VT 684 43.1 0 0 300 3 9.14 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
M110 684 44.63 21 5 30 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
28 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition600 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Vertical guidance-10° / 45°
Main article: M2HB (12.7 mm)

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 600 (200) 575 -10°/+50° ±180°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Related development

External links


Britain tank destroyers
Infantry tank derivatives  Archer · Gun Carrier (3-in)
Light tank derivatives  Alecto I
M10 Achilles  Achilles · Achilles (65 Rg.)
Centurion derivatives  FV4005 · Conway
ATGM  Swingfire · Striker
Other  Tortoise · ▄M109A1
Canada  QF 3.7 Ram
South Africa  G6 · ZT3A2