Difference between revisions of "GAZ-MM (72-K)"

From War Thunder Wiki
Jump to: navigation, search
(Armaments: added crew qualification)
m (Minor updates)
 
(23 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{Specs-Card|code=ussr_gaz_mm_72k}}
+
{{Specs-Card
 +
|code=ussr_gaz_mm_72k
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_GAZ-MM (72-K).jpg|420px|thumb|left]]
+
The '''GAZ-AAA (72-K)''' is the third variant of the GAZ-AAA-based self-propelled anti-aircraft gun family. As more advanced enemy aircraft appear, a 25 mm 72-k autocannon is mounted on the GAZ-AAA truck to better protect ground units from enemy air raids.
{{break}}
 
The '''{{specs|name}}''' (72-K gun mount on a GAZ-MM truck), or as the '''72-K GAZ-MM''', is a rank {{specs|rank}} Soviet self-propelled anti-aircraft vehicle {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41.  
 
  
The 72-K is an autocannon, bringing a better gun to the playing field. Granted, it is still mounted on an unarmored truck chassis, and the gun shield will only protect from light machine-gun rounds.
+
Introduced in the Closed Beta Test for Ground Forces before Update 1.41, the GAZ-AAA (72-K) received significantly better armament than the previous two variants. While this vehicle has strong firepower against both air and ground units, its primary mission is to engage enemy aircraft. However, when used correctly, it has the potential to damage or even destroy enemy tanks from the sides. Players should still exercise caution, as the platform provides little overall protection for the crews.
 
 
The main purpose of this vehicle is to destroy enemy aircraft, mostly it is used to defend friendly tanks from air attack. However, if used correctly, it can damage or even destroy tanks. The fact that the gun has to elevate to fire forward means that one should never face an enemy head-on in this truck. Whilst a player can still shoot aircraft while aiming the turret forwards, against low-flying attackers the task will be more complicated. Whenever possible, one side of this vehicle should have cover - if no targets are to the right of the truck, for instance, it would be senseless to leave the right flank exposed for nothing.  
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
{{Specs-Tank-Armour}}
 +
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
The armour of the GAZ-MM (as seen in prior models) is non-existent even for shrapnel. Thus, the commander should always avoid or shoot to kill whatever enemy he sees. Not only for the fact that any main gun is able to destroy the SPAA in a single shot but also because even low calibre machine gun fire is able to destroy the vehicle, specially on the vehicle turret as it is open. All aircraft will be able to get easy kills with this if the commander is unaware of aircraft existence. Being an open vehicle with a few millimetres thick armour invites all enemy players to use machine guns to kill it.
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
 
'''Armour type:'''
 
'''Armour type:'''
  
Line 39: Line 39:
  
 
=== Mobility ===
 
=== Mobility ===
 +
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
The mobility of the GAZ-MM is not exactly the fastest but is not mediocre either. When used on roads, top speeds are really high and is able to reach speeds of 80 km/h. When off-road, the GAZ-MM will struggle, not much but speed will be drastically reduced compared to roads. Mud, water, sand, and snow are the worst enemies of tires, mainly for the traction for said environments. When in maps in which sand or snow are inevitable (Sands of Sinai for example) always stay on or close to a road.
 +
 +
{{tankMobility|abMinHp=71|rbMinHp=44}}
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
{{tankMobility|abMinHp= 81|rbMinHp= 50|<!--AoAweight=(optional) -->}}
+
It is recommended to research the OZR-132 belts as soon as possible. These give the player access to a full HE ammo belt for destroying air targets. Since this vehicle has extremely poor survivability, the Parts and FPE modules are not as important as they are for other vehicles - often the GAZ-MM will be destroyed in one hit anyways.
  
 
== Armaments ==
 
== Armaments ==
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
{{Specs-Tank-Armaments}}
 +
=== Main armament ===
 +
{{Specs-Tank-Weapon|1}}
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|72-K (25 mm)}}
 
{{main|72-K (25 mm)}}
  
{| class="wikitable" style="text-align:center"
+
The GAZ-MM is armed with a single shielded 25 mm autocannon. The calibre and penetration is not the most fearful characteristic of this weapons, the fire rate is. At first sight this may not be seen as a threat but depending on the ammunition used, the GAZ-MM is able to either play anti-tank or anti-air role. The RPM helps not only in scaring enemy planes but also to redirect fire upon missed shots. A single hit to an aircraft with this weapon will be fatal, even with the AP belt.
|-
+
 
! colspan="6" | [[72-K (25 mm)|25 mm 72-K]]
+
{| class="wikitable" style="text-align:center" width="100%"
|-
 
! colspan="2" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
|-
 
| colspan="2" | 399 (7) || 240 || -10°/+85° || ±180° || N/A
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' ||30.82||42.66||51.8||57.28||60.94
 
 
|-
 
|-
| ''Realistic'' ||20.83||24.5||29.75||32.9||35.00
+
! colspan="6" | [[72-K (25 mm)|25 mm 72-K]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
! colspan="1" style="width:4em" |Stock
+
! ''Arcade''
! colspan="1" style="width:4em" |Prior + Full crew
+
| rowspan="2" | 399 (7) || rowspan="2" | 240 || rowspan="2" | -10°/+85° || rowspan="2" | ±180° || rowspan="2" | N/A || 30.8 || 42.7 || 51.8 || 57.3 || 60.9 || rowspan="2" | 0.26 || rowspan="2" | 0.23 || rowspan="2" | 0.21 || rowspan="2" | 0.20
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
|0.26||0.23||0.21||0.20
+
! ''Realistic''
 +
| 20.8 || 24.5 || 29.8 || 32.9 || 35.0
 
|-
 
|-
 
|}
 
|}
  
=== Ammunition ===
+
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
+
 
! colspan="8" | Penetration statistics
+
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|FI-T*|Fragmentation incendiary tracer (self-destroying)}} - These belts can fulfill both roles until the others are researched but with a lesser effectiveness.
|-
+
* '''OZR-132:''' {{Annotation|FI-T*|Fragmentation incendiary tracer (self-destroying)}} - These are suited to the AA role but useless against ground vehicles.
! rowspan="2" data-sort-type="text" | Ammunition
+
* '''BR-132:''' {{Annotation|AP-T|Armour-piercing tracer}} - These are best against lightly armoured tanks at close range and still do good damage to planes.
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
{{:72-K (25 mm)/Ammunition|FI-T*, AP-T}}
|-
+
 
! 10m
+
==== [[Ammo racks]] ====
! 100m
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
! 500m
+
<!-- '''Last updated: 1.101.2.67''' -->
! 1000m
+
{| class="wikitable" style="text-align:center"
! 1500m
 
! 2000m
 
|-
 
| OZR-132 || FI-T* || 3 || 3 || 2 || 2 || 2 || 2 ||
 
|-
 
| BR-132  || AP-T || 46 || 43 || 33 || 27 || 23 || 15
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! Full<br>ammo
! 50%
+
! Ammo<br>type
! 100%
+
! 1st<br>rack empty
 +
! Visual<br>discrepancy
 
|-
 
|-
| OZR-132 || FI-T* || 910 || 0.29 || 0.2 || 0.1 || 13 || +0° || 62° || 69° || 73°
+
| '''57''' <br> '''399''' || ''Clips'' <br> ''Rounds'' || 1&nbsp;''(+56)'' <br> 7&nbsp;''(+392)''|| No
|-
 
| BR-132  || AP-T || 900 || 0.28 || N/A || N/A || N/A || -1° || 47° || 60° || 65°
 
 
|-
 
|-
 
|}
 
|}
 +
'''Notes''':
  
===Belt types===
+
* The ammunition is modeled as 57 clips of 7 rounds
{| class="wikitable"
+
* The ammo rack is a single rack containing all clips.
| '''Belts''' || '''Shell composition''' || '''Combat usage'''
 
|-
 
| align="left" |'''''Default ''''' || align="left" | AP-T, FI-T* <br>(Armour Piercing tracer – Fragmentation Incendiary tracer) shell || align="left" | 50% of this belt are useless against tanks or planes. However against other SPAA this belt can reliably take out crew, armament, ammo and engine. Having one belt in reserve does not hurt.
 
|-
 
| align="left" |'''''OZR-132''''' || align="left" | FI-T* <br> (Fragmentation Incendiary tracer) shell || align="left" | The "explosive" rounds for the gun. This is the best ammo to use against aircraft, but useless against ground vehicles.
 
|-
 
| align="left" |'''''BR-132''''' || align="left" | AP-T <br> (Armour Piercing tracer) shell || align="left" | As an armour-piercing round, it is too small to be a significant threat against ground targets but the lightest armoured ones, and has little effect on planes unless you get a good shot on a critical area. Not really a recommended belt to use, but in an emergency it may save your life.
 
|}
 
  
=== [[Ammo racks|Ammo racks]] ===
+
== Usage in battles ==
[[File:Ammoracks_GAZ-MM (72-K).png|right|thumbnail|x250px|Ammo racks of the 72-K.]]
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
{| class="wikitable sortable" style="text-align:center"
+
While it is equipped with a 25 mm cannon, playing this vehicle in an anti-tank role should be situational only and not by design. It is a SPAA and should be used as such. With a sluggish mobility off-road and a paper-thin armour, it is recommended to always stay close to cover to protect the vehicle from enemy aircraft strafing runs. Only expose the truck's platform with the gun ideally when facing aircraft and engage them with OZR-132 belt. All belts contain tracers so be aware that once you fire, enemies will know your position. Wait until the enemy aircraft is close enough to engage (below 700 m) so that it has a reduced chance to evade fire. The most difficult part is leading the target to make a successful hit, as it depends on the plane's distance and speed. The tracer bullets are helpful for that purpose. Fire short bursts of 3 to 4 rounds and correct your aim based on the visual feedback.
|-
 
! class="wikitable unsortable" |Full<br /> ammo
 
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
| '''57''' || 57 || style="text-align:center" | Yes
 
|-
 
|}
 
  
== Usage in the battles ==
+
You can carry some armour-piercing ammunition if you risk encountering enemy ground vehicles (packing 14 AP belts should be enough). When facing ground vehicles, retreating should be the preferred course of action since your whole crew can be knocked out even with a rifle-calibre machine gun. If you can't escape in time and are forced to engage, you can hinder the enemy's mobility by targeting its tracks or wheels. Shooting the cannon barrel or the breech can be a valid tactic but is more risky since this means they already have you in their sight.
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
When it comes to fighting tanks, one should always have a hit-and-run mentality in the 72-K GAZ-MM, since, once discovered, this vehicle is an incredibly easy target. The exception is self-propelled guns with an open top, like the [[Marder III]], the [[Kugelblitz|Kugelblitz]] or the [[M18 GMC|Hellcat]]. These are very vulnerable to any quick-firing weapon, and as such can be taken down easily if surprised by a volley of 25 mm shells. However, many of these have either fast-firing main guns (in the case of AA vehicles) or machine guns that can devastate the unarmoured 72-K GAZ-MM in seconds.
 
  
If you are new to the game or very serious about it you should station this vehicle in a safe area away from the main battle area but close enough to defend your comrades. This vehicle's gun can not aim effectively in the front (as the front of the vehicle stops it.) so you might want to point the back or side to the enemy. Also, you have to consider that the tracers you fire can be easily tracked by enemy tanks so it is wise to change position once in a while. Enemy aircraft will most likely be visible from your spawn. If shot at most players will retreat and call an artillery strike.
+
While you have a quick-firing weapon, do not waste your shots by saturating the enemy vehicle with fire. You must know where the vehicle's weak spots are (sides, rear, etc.) and target them accurately. Light tanks and open-topped tank destroyers are usually easier to take out since their protection is weaker.
===Modules===
 
{| class="wikitable"
 
!Tier
 
! colspan="2" |Mobility
 
!Protection
 
! colspan="2" |Firepower
 
|-
 
|I
 
|Tires
 
|
 
|Parts
 
|OZR-132
 
|Horizontal Drive
 
|-
 
|II
 
|Suspension
 
|Brake System
 
|FPE
 
|BR-132
 
|Adjustment of Fire
 
|-
 
|III
 
|Filters
 
|
 
|Crew Replenishment
 
|Elevation Mechanism
 
|
 
|-
 
|IV
 
|Transmission
 
|Engine
 
|
 
|Artillery Support
 
|
 
|-
 
|}
 
It is recommended to research the OZR-132 belts as soon as possible.  These give the player access to a full HE ammo belt for destroying air targets.  Since this vehicle has extremely poor survivability, the Parts and FPE modules are not as important as they are for other vehicles--often the GAZ-MM will be destroyed in one hit anyways.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
'''Pros:'''
 
'''Pros:'''
  
Line 215: Line 130:
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
The 25 mm automatic air defence gun M1940 (72-K) (Russian: 25-мм автоматическая зенитная пушка образца 1940 года (72-К)), developed in 1939-1940, was a very common anti-aircraft weapon in the Soviet Union, leading to about 4,860 units produced. It occupies an intermediate position between large-calibre anti-aircraft machine guns of the ANC and the more powerful [[ZSU-37|37mm anti-aircraft guns of the 61-K]], this vehicle was designed for an Infantry Regiment level air defence. The gun was created at the beginning of 1940 at 8th Kalinin Artillery Plant under the guidance of its Chief Designer Mikhail Loginov.
+
The 25 mm automatic air defence gun M1940 (72-K) (Russian: 25-мм автоматическая зенитная пушка образца 1940 года (72-К)), developed in 1939-1940, was a very common anti-aircraft weapon in the Soviet Union, leading to about 4,860 units produced. It occupies an intermediate position between large-calibre anti-aircraft machine guns of the ANC and the more powerful [[ZSU-37|37 mm anti-aircraft guns of the 61-K]], this vehicle was designed for an Infantry Regiment level air defence. The gun was created at the beginning of 1940 at 8th Kalinin Artillery Plant under the guidance of its Chief Designer Mikhail Loginov.
  
To increase mobility in the second half of 1941, the 72-K anti-aircraft machine was installed on the chassis of the GAZ-MM. GAZ–MM is a truck with a maximum usable weight of 1.5 ton. It was produced at the end of the 1930s and at the first part of the 1940s by GAZ in the Soviet Union. It is a simplified version of the Ford Model AA’s Soviet licence version. At the beginning of World War II, more than 150,000 were in use by the Red Army. Tests showed the success of the design and the gun mount so it was put into serial production, called the '''GAZ MM (72-K)'''. However, only 200 units were produced, as the manufacturer’s factory, Kolomna Locomotive Works, was evacuated. Subsequently, the GAZ MM (72-K) was no longer produced.
+
To increase mobility in the second half of 1941, the 72-K anti-aircraft machine was installed on the chassis of the GAZ-MM. GAZ–MM is a truck with a maximum usable weight of 1.5 ton. It was produced at the end of the 1930s and at the first part of the 1940s by GAZ in the Soviet Union. It is a simplified version of the Ford Model AA's Soviet licence version. At the beginning of World War II, more than 150,000 were in use by the Red Army. Tests showed the success of the design and the gun mount so it was put into serial production, called the '''GAZ MM (72-K)'''. However, only 200 units were produced, as the manufacturer's factory, Kolomna Locomotive Works, was evacuated. Subsequently, the GAZ MM (72-K) was no longer produced.
  
=== In-game description ===
+
{{break}}
 +
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}
 +
{{Navigation-First-Simple-Line}}
 
Before the Great Patriotic War began, the question of creating so-called anti-aircraft tanks was under consideration. Among projects in an early stage of development was an anti-aircraft tank with a turret-mounted 25 mm 72-K anti-aircraft gun placed on a T-50 light tank. Due to the beginning of the war, all work on this vehicle, dubbed the T-50-2, was halted.
 
Before the Great Patriotic War began, the question of creating so-called anti-aircraft tanks was under consideration. Among projects in an early stage of development was an anti-aircraft tank with a turret-mounted 25 mm 72-K anti-aircraft gun placed on a T-50 light tank. Due to the beginning of the war, all work on this vehicle, dubbed the T-50-2, was halted.
  
Line 227: Line 144:
 
The anti-aircraft vehicle's crew consisted of 6 people. The primary task of the new SPAAG was to fire on air targets at a range of up to 2.4 km and a height of up to 2 km. If necessary, the cannon could also be used successfully to fire on ground targets, including light tanks and armoured vehicles.
 
The anti-aircraft vehicle's crew consisted of 6 people. The primary task of the new SPAAG was to fire on air targets at a range of up to 2.4 km and a height of up to 2 km. If necessary, the cannon could also be used successfully to fire on ground targets, including light tanks and armoured vehicles.
  
The vehicle's advantages lay in its high mobility and ease of manufacturing.
+
The vehicle's advantages lay in its high mobility and ease of manufacturing. The SPAAG's disadvantages included insufficient manoeuvrability, particularly off-road, and its lack of armour plating or any kind of armour protection for the crew.
The SPAAG's disadvantages included insufficient manoeuvrability, particularly off-road, and its lack of armour plating or any kind of armour protection for the crew.
+
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
[http://live.warthunder.com/feed/camouflages/?q=%23GAZ Skins and camouflages for the GAZ truck from live.warthunder.com]
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
== Read also ==
+
;Skins
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
  
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_gaz_mm_72k Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 +
;Videos
 +
{{Youtube-gallery|3rPzG7PQ_1E|'''Penetration + Rate of Fire : GAZ-MM (72-K)''' - ''HowToPlay1337''}}
 +
 +
== See also ==
 +
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
  
''ETC.''
+
;Other vehicles of similar configuration and role
  
== Sources ==
+
* [[Sd.Kfz. 6/2]]
''Paste links to sources and external resources, such as:''
 
  
 +
== External links ==
 +
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''other literature.''
+
* ''other literature.'' -->
 +
 
 +
* [[wikipedia:GAZ–MM|[Wikipedia] GAZ–MM]]
  
 +
{{TankManufacturer GAZ}}
 
{{USSR anti-aircraft vehicles}}
 
{{USSR anti-aircraft vehicles}}
 +
[[Category:Wheeled ground vehicles]]

Latest revision as of 16:06, 20 November 2023

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
GAZ-MM (72-K)
ussr_gaz_mm_72k.png
GarageImage GAZ-MM (72-K).jpg
GAZ-MM (72-K)
AB RB SB
2.3 2.3 2.3
Class:
Research:7 900 Specs-Card-Exp.png
Purchase:10 000 Specs-Card-Lion.png
Show in game

Description

The GAZ-AAA (72-K) is the third variant of the GAZ-AAA-based self-propelled anti-aircraft gun family. As more advanced enemy aircraft appear, a 25 mm 72-k autocannon is mounted on the GAZ-AAA truck to better protect ground units from enemy air raids.

Introduced in the Closed Beta Test for Ground Forces before Update 1.41, the GAZ-AAA (72-K) received significantly better armament than the previous two variants. While this vehicle has strong firepower against both air and ground units, its primary mission is to engage enemy aircraft. However, when used correctly, it has the potential to damage or even destroy enemy tanks from the sides. Players should still exercise caution, as the platform provides little overall protection for the crews.

General info

Survivability and armour

Armourfront / side / back
Hull0 / 0 / 0
Turret7 / 0 / 0
Crew4 people
Visibility79 %

The armour of the GAZ-MM (as seen in prior models) is non-existent even for shrapnel. Thus, the commander should always avoid or shoot to kill whatever enemy he sees. Not only for the fact that any main gun is able to destroy the SPAA in a single shot but also because even low calibre machine gun fire is able to destroy the vehicle, specially on the vehicle turret as it is open. All aircraft will be able to get easy kills with this if the commander is unaware of aircraft existence. Being an open vehicle with a few millimetres thick armour invites all enemy players to use machine guns to kill it.

Armour type:

  • Structural steel
  • Wood (Truck bed)
  • Rolled homogeneous armour (Gun platform)
Armour Front Sides Rear Roof
Driver's cabin 1 mm (2°) 1 mm (1-6°) 1 mm (2-3°) 1 mm
Cargo bed 15 mm (2°) 15 mm 15 mm (2°) 15 mm
Gun platform 7 mm (11-20°) 7 mm (2°) N/A N/A

Notes:

  • Wheels are 2 mm thick while the chassis is 5 mm thick.
  • The truck bed is 15 mm of wood, which will probably not offer as much protection as the truck cab.
  • The radiator housing is unarmoured.

Mobility

Speedforward / back
AB77 / 10 km/h
RB and SB71 / 9 km/h
Number of gears8 forward
1 back
Weight3.0 t
Engine power
AB95 hp
RB and SB50 hp
Power-to-weight ratio
AB31.7 hp/t
RB and SB16.7 hp/t

The mobility of the GAZ-MM is not exactly the fastest but is not mediocre either. When used on roads, top speeds are really high and is able to reach speeds of 80 km/h. When off-road, the GAZ-MM will struggle, not much but speed will be drastically reduced compared to roads. Mud, water, sand, and snow are the worst enemies of tires, mainly for the traction for said environments. When in maps in which sand or snow are inevitable (Sands of Sinai for example) always stay on or close to a road.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 77 10 3 71 95 23.67 31.67
Realistic 71 9 44 50 14.67 16.67

Modifications and economy

Repair costBasic → Reference
AB446 → 578 Sl icon.png
RB376 → 487 Sl icon.png
SB585 → 758 Sl icon.png
Total cost of modifications6 940 Rp icon.png
6 730 Sl icon.png
Talisman cost530 Ge icon.png
Crew training3 000 Sl icon.png
Experts10 000 Sl icon.png
Aces115 Ge icon.png
Research Aces160 000 Rp icon.png
Reward for battleAB / RB / SB
30 / 40 / 50 % Sl icon.png
112 / 112 / 112 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
65 Ge icon.png
Mods new car suspension.png
Suspension
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
55 Ge icon.png
Mods new tank break.png
Brake System
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
55 Ge icon.png
Mods new tank filter.png
Filters
Research:
580 Rp icon.png
Cost:
560 Sl icon.png
105 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
750 Rp icon.png
Cost:
730 Sl icon.png
135 Ge icon.png
Mods new tank engine.png
Engine
Research:
750 Rp icon.png
Cost:
730 Sl icon.png
135 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
65 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
55 Ge icon.png
Mods tank reinforcement ussr.png
Crew Replenishment
Research:
580 Rp icon.png
Cost:
560 Sl icon.png
105 Ge icon.png
Mods tank ammo.png
25mm_ussr_72K_HE_ammo_pack
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
65 Ge icon.png
Mod arrow 0.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
350 Rp icon.png
Cost:
340 Sl icon.png
65 Ge icon.png
Mods tank ammo.png
25mm_ussr_72K_AP_ammo_pack
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
55 Ge icon.png
Mods aa cannon.png
Adjustment of Fire
Research:
310 Rp icon.png
Cost:
300 Sl icon.png
55 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
580 Rp icon.png
Cost:
560 Sl icon.png
105 Ge icon.png
Mods art support.png
Artillery Support
Research:
750 Rp icon.png
Cost:
730 Sl icon.png
135 Ge icon.png

It is recommended to research the OZR-132 belts as soon as possible. These give the player access to a full HE ammo belt for destroying air targets. Since this vehicle has extremely poor survivability, the Parts and FPE modules are not as important as they are for other vehicles - often the GAZ-MM will be destroyed in one hit anyways.

Armaments

Main armament

25 mm 72-K cannon
Ammunition399 rounds
Belt capacity7 rounds
Reloadbasic crew → aces
0.3 → 0.2 s
Fire rate240 shots/min
Vertical guidance-10° / 85°
Main article: 72-K (25 mm)

The GAZ-MM is armed with a single shielded 25 mm autocannon. The calibre and penetration is not the most fearful characteristic of this weapons, the fire rate is. At first sight this may not be seen as a threat but depending on the ammunition used, the GAZ-MM is able to either play anti-tank or anti-air role. The RPM helps not only in scaring enemy planes but also to redirect fire upon missed shots. A single hit to an aircraft with this weapon will be fatal, even with the AP belt.

25 mm 72-K Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 399 (7) 240 -10°/+85° ±180° N/A 30.8 42.7 51.8 57.3 60.9 0.26 0.23 0.21 0.20
Realistic 20.8 24.5 29.8 32.9 35.0

Ammunition

  • Default: AP-T · FI-T* - These belts can fulfill both roles until the others are researched but with a lesser effectiveness.
  • OZR-132: FI-T* - These are suited to the AA role but useless against ground vehicles.
  • BR-132: AP-T - These are best against lightly armoured tanks at close range and still do good damage to planes.

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
FI-T* 7 7 6 4 3 3
AP-T 57 54 44 34 27 21
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
FI-T* 910 0.29 0.1 0.1 13 47° 56° 65°
AP-T 900 0.3 - - - 47° 60° 65°

Ammo racks

Ammo racks of the GAZ-MM (72-K)
Full
ammo
Ammo
type
1st
rack empty
Visual
discrepancy
57
399
Clips
Rounds
(+56)
(+392)
No

Notes:

  • The ammunition is modeled as 57 clips of 7 rounds
  • The ammo rack is a single rack containing all clips.

Usage in battles

While it is equipped with a 25 mm cannon, playing this vehicle in an anti-tank role should be situational only and not by design. It is a SPAA and should be used as such. With a sluggish mobility off-road and a paper-thin armour, it is recommended to always stay close to cover to protect the vehicle from enemy aircraft strafing runs. Only expose the truck's platform with the gun ideally when facing aircraft and engage them with OZR-132 belt. All belts contain tracers so be aware that once you fire, enemies will know your position. Wait until the enemy aircraft is close enough to engage (below 700 m) so that it has a reduced chance to evade fire. The most difficult part is leading the target to make a successful hit, as it depends on the plane's distance and speed. The tracer bullets are helpful for that purpose. Fire short bursts of 3 to 4 rounds and correct your aim based on the visual feedback.

You can carry some armour-piercing ammunition if you risk encountering enemy ground vehicles (packing 14 AP belts should be enough). When facing ground vehicles, retreating should be the preferred course of action since your whole crew can be knocked out even with a rifle-calibre machine gun. If you can't escape in time and are forced to engage, you can hinder the enemy's mobility by targeting its tracks or wheels. Shooting the cannon barrel or the breech can be a valid tactic but is more risky since this means they already have you in their sight.

While you have a quick-firing weapon, do not waste your shots by saturating the enemy vehicle with fire. You must know where the vehicle's weak spots are (sides, rear, etc.) and target them accurately. Light tanks and open-topped tank destroyers are usually easier to take out since their protection is weaker.

Pros and cons

Pros:

  • Good shell velocity.
  • High rate of fire.
  • Very short reload time.
  • Decent turret rotation and elevation.
  • Good acceleration, that allows it to flank slower tanks/vehicles when encountered at close-quarters.
  • AP rounds with enough penetration to kill light and medium tanks that it may encounter.

Cons:

  • Highly vulnerable to any HE rounds.
  • Cannot shoot straight ahead due to the driver's compartment.
  • No armour protection whatsoever.
  • Highly vulnerable to artillery fire.
  • Vulnerable to machine gun fire, aircraft strafing, and collision damage.
  • Poor vehicle stability, very easy to flip upside down when driving in rough terrain.

History

The 25 mm automatic air defence gun M1940 (72-K) (Russian: 25-мм автоматическая зенитная пушка образца 1940 года (72-К)), developed in 1939-1940, was a very common anti-aircraft weapon in the Soviet Union, leading to about 4,860 units produced. It occupies an intermediate position between large-calibre anti-aircraft machine guns of the ANC and the more powerful 37 mm anti-aircraft guns of the 61-K, this vehicle was designed for an Infantry Regiment level air defence. The gun was created at the beginning of 1940 at 8th Kalinin Artillery Plant under the guidance of its Chief Designer Mikhail Loginov.

To increase mobility in the second half of 1941, the 72-K anti-aircraft machine was installed on the chassis of the GAZ-MM. GAZ–MM is a truck with a maximum usable weight of 1.5 ton. It was produced at the end of the 1930s and at the first part of the 1940s by GAZ in the Soviet Union. It is a simplified version of the Ford Model AA's Soviet licence version. At the beginning of World War II, more than 150,000 were in use by the Red Army. Tests showed the success of the design and the gun mount so it was put into serial production, called the GAZ MM (72-K). However, only 200 units were produced, as the manufacturer's factory, Kolomna Locomotive Works, was evacuated. Subsequently, the GAZ MM (72-K) was no longer produced.


Archive of the in-game description

Before the Great Patriotic War began, the question of creating so-called anti-aircraft tanks was under consideration. Among projects in an early stage of development was an anti-aircraft tank with a turret-mounted 25 mm 72-K anti-aircraft gun placed on a T-50 light tank. Due to the beginning of the war, all work on this vehicle, dubbed the T-50-2, was halted.

In the second half of 1941, tests were conducted on the 25 mm 72-K Mod. 1940 cannon mounted on the back of a 4 × 2 GAZ-MM truck made by the Gorky automobile factory. The tests were successful, and this improvised SPAAG was put into mass production at the Kolomna Locomotive Works. Additional motivation to produce these vehicles came from the fact that installing 72-K cannons in these trucks did not require carriages, which were seriously problematic to manufacture. Due to the evacuation of the facility they were built in, mass production of the SPAAG ceased in December 1941 after around 200 were produced.

The anti-aircraft vehicle's crew consisted of 6 people. The primary task of the new SPAAG was to fire on air targets at a range of up to 2.4 km and a height of up to 2 km. If necessary, the cannon could also be used successfully to fire on ground targets, including light tanks and armoured vehicles.

The vehicle's advantages lay in its high mobility and ease of manufacturing. The SPAAG's disadvantages included insufficient manoeuvrability, particularly off-road, and its lack of armour plating or any kind of armour protection for the crew.


Media

Skins
Videos

See also

Other vehicles of similar configuration and role

External links


Gorky Automobile Plant (Го́рьковский автомоби́льный заво́д)
SPAA  GAZ-AAA (4M) · GAZ-AAA (DShK) · GAZ-MM (72-K)
  ZUT-37 · ZSU-37
Light Tank  T-60 · T-70 · T-80
Tank Destoyer  SU-76M · SU-76M (5th Gv.Kav.Corps) · SU-85A
  ZiS-30
Rocket  BM-8-24

USSR anti-aircraft vehicles
GAZ-AAA  GAZ-AAA (4M) · GAZ-AAA (DShK)
BTR-152  BTR-152A · BTR-152D
Wheeled/Half-tracked  GAZ-MM (72-K) · ZiS-12 (94-KM) · ZiS-43
Radar SPAAG  ZSU-23-4 · ZSU-37-2
SAM  ZSU-23-4M4 · Strela-10M2 · 2S6 · Pantsir-S1
Other  ZSU-23-4M2 · ZUT-37 · ZSU-37 · BTR-ZD · ZSU-57-2
Czechoslovakia  M53/59
North Vietnam  ▂Phòng không T-34