Difference between revisions of "2C"

From War Thunder Wiki
Jump to: navigation, search
(Undo revision 166955 by U133354194 (talk))
(Usage in battles)
Line 27: Line 27:
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
+
| Hull || 45 mm 0° (upper plate)
 +
22 mm 69°(juncton armor plate) 45 mm 0° (lower plate)
 +
 
 +
10 mm 0-69° (junction) rolled homogenous armor 45 mm (machine gun port) molded homogenous armor
 +
| 22 mm 0°(upper compartment)<br>22 mm 0°(lower compartment) 
 +
| ___ mm || ___ - ___ mm
 
|-
 
|-
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
+
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || 35 mm 17°
 +
30 mm 18° (hatch) 38.1mm (turret ring)
 +
| 10 mm 76°-87°
 
|-
 
|-
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
+
| Cupola || 22 mm 0°-37° || 22 mm 0°-37° || 22 mm 0°-37° || 22 mm 66°-88°
 
|-
 
|-
 
|}
 
|}
  
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
+
'''Notes:'''
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
+
 
 +
* Tracks are 20mm thick
 +
* Side skirts are 10 mm thick(2 layers)+ 22 mm(2 layers)
 +
* Suspensions are 10 mm thick
 +
* ventilation grids are 5mm thick
 +
* engine maintenace doors are 15 mm thick
 +
* tracks wheels are 15 mm thick
 +
* floor is 15 mm thick (at the back and the front) and 10 mm thick
  
 
=== Mobility ===
 
=== Mobility ===
Line 117: Line 131:
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
The char 2C should be used as a breakthrought tank he is too slow to flank and he has not enought penetration to shoot from afar. Its APHE shell as enought penetration to kill almost anything at close range with its 285 g of TNT making it ideal against open-top vehicles, panzer III and IV. You're greatest enemies will be high calliber hotwizers (SU 122, Ho-Ro, 15cm sIG 33 B Sfl...) you should always avoid direct confrontation with them . In an uptier the Char 2C will strugle penetrating heavy tank like the Matilda III . Despite its slow speed the Char 2C perform well on open maps like Normandie .
 
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
  
'''Pros:'''
+
 
 +
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:'''
  
 
* Neutral steering gives the tank decent reflex mobility
 
* Neutral steering gives the tank decent reflex mobility

Revision as of 11:34, 9 August 2023

Rank 7 USA
F-5C Pack
This page is about the French heavy tank 2C. For the other version, see 2C bis.
fr_char_2c.png
GarageImage 2C.jpg
ArtImage 2C.png
2C
AB RB SB
2.3 2.3 2.3
Class:
Research:4 600 Specs-Card-Exp.png
Purchase:16 000 Specs-Card-Lion.png
Show in game

Description

The Char FCM 2C is a rank II French heavy tank with a battle rating of 2.3 (AB/RB/SB). It was introduced in Update "Sky Guardians".

General info

Survivability and armour

Armourfront / side / back
Hull45 / 22 / 22
Turret35 / 35 / 35
Crew12 people
Visibility750 %

Armour protection is mediocre, at best. The frontal armour will do little to stop standard guns like the American 37 mm or the Soviet 45 mm, and the sides are vulnerable to autocannons or even the infamous M2 Browning at close ranges. What you do have, however, is a whopping 12 crewmen, which means that even if your main crew has been disintegrated, you are still in the fight as long as you don't get ammo-racked.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull 45 mm 0° (upper plate)

22 mm 69°(juncton armor plate) 45 mm 0° (lower plate)

10 mm 0-69° (junction) rolled homogenous armor 45 mm (machine gun port) molded homogenous armor

22 mm 0°(upper compartment)
22 mm 0°(lower compartment)
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm 35 mm 17°

30 mm 18° (hatch) 38.1mm (turret ring)

10 mm 76°-87°
Cupola 22 mm 0°-37° 22 mm 0°-37° 22 mm 0°-37° 22 mm 66°-88°

Notes:

  • Tracks are 20mm thick
  • Side skirts are 10 mm thick(2 layers)+ 22 mm(2 layers)
  • Suspensions are 10 mm thick
  • ventilation grids are 5mm thick
  • engine maintenace doors are 15 mm thick
  • tracks wheels are 15 mm thick
  • floor is 15 mm thick (at the back and the front) and 10 mm thick

Mobility

Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB16 / 16 km/h
RB and SB16 / 16 km/h
Number of gears5 forward
5 back
Weight70.0 t
Engine power
AB954 hp
RB and SB500 hp
Power-to-weight ratio
AB13.6 hp/t
RB and SB7.1 hp/t

The mobility of the 2C is sluggish; you will have little chance capturing points at the start. The 2C does have an electric transmission, giving it the benefit of being able to quickly reverse from a bad situation instead of needing to turn 180 degrees like most tanks.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 16 16 70 646 954 9.23 13.63
Realistic 16 16 442 500 6.31 7.14

Modifications and economy

Repair costBasic → Reference
AB954 → 1 180 Sl icon.png
RB943 → 1 166 Sl icon.png
SB1 233 → 1 525 Sl icon.png
Total cost of modifications8 460 Rp icon.png
9 580 Sl icon.png
Talisman cost640 Ge icon.png
Crew training4 500 Sl icon.png
Experts16 000 Sl icon.png
Aces160 Ge icon.png
Research Aces190 000 Rp icon.png
Reward for battleAB / RB / SB
40 / 60 / 70 % Sl icon.png
118 / 118 / 118 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
560 Rp icon.png
Cost:
630 Sl icon.png
75 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
470 Rp icon.png
Cost:
530 Sl icon.png
65 Ge icon.png
Mods new tank break.png
Brake System
Research:
470 Rp icon.png
Cost:
530 Sl icon.png
65 Ge icon.png
Mods new tank filter.png
Filters
Research:
700 Rp icon.png
Cost:
790 Sl icon.png
95 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
1 400 Rp icon.png
Cost:
1 600 Sl icon.png
190 Ge icon.png
Mods new tank engine.png
Engine
Research:
1 400 Rp icon.png
Cost:
1 600 Sl icon.png
190 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
560 Rp icon.png
Cost:
630 Sl icon.png
75 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
470 Rp icon.png
Cost:
530 Sl icon.png
65 Ge icon.png
Mods tank reinforcement fr.png
Crew Replenishment
Research:
700 Rp icon.png
Cost:
790 Sl icon.png
95 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
560 Rp icon.png
Cost:
630 Sl icon.png
75 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
470 Rp icon.png
Cost:
530 Sl icon.png
65 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
700 Rp icon.png
Cost:
790 Sl icon.png
95 Ge icon.png

Armaments

Main armament

75 mm APX Canon de 75 mm modèle 1897 cannon
Ammunition128 rounds
Reloadbasic crew → aces
7.2 → 5.5 s
Vertical guidance-20° / 20°
Horizontal guidance-140° / 140°

The 75 mm, despite looking impressive, is best attributed as lackluster, even underpowered. Your penetration is on par with German short 75 mm guns, but unlike the German versions, the 2C's gun only has access to its basic APHE round and a HE round. There is no HEAT shells available to counter Matilda or Churchill tanks, and you will suffer against M4 Shermans without proper support. Even the reload rate is inferior, with 5.5 seconds at max crew where pre-F2 Pz.IVs can already achieve about 4 seconds out of the box.

75 mm APX Canon de 75 mm modèle 1897 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 128 ±20° ±140° - 8.1 11.2 13.6 15.0 16.0 7.15 6.32 5.83 5.50
Realistic 5.9 7.0 8.5 9.4 10.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Mle1900 HE 11 11 11 11 11 11
Mle1916 APHE 66 65 58 51 45 40
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Mle1900 HE 500 5.3 0 0.1 695 79° 80° 81°
Mle1916 APHE 558 7.44 1.2 14 350 47° 60° 65°

Ammo racks

Ammo racks of the 2C
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
128 97 (+31) 67 (+61) 61 (+67) 55 (+73) 28 (+100) (+127) No

Machine guns

2 x 8 mm Hotchkiss Mle 1914 machine gun
Ammunition10 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
6.5 → 5.0 s
Fire rate450 shots/min

The two machine guns on the 2C are of dubious utility. The front one has limited traverse arcs by virtue of being bow-mounted, so its use is limited to whatever you point your tank towards. The rear turret is of more doubtful use, however, as it cannot fire to the front and, being a normal MG, lacks the power to damage anything short of open-tops.

8 mm Hotchkiss Mle 1914
Mount Capacity (Belt) Fire rate Vertical Horizontal
Bow 5,000 (150) 600 rpm __° __°
Rear turret 5,000 (150) ___ __° __°

Usage in battles

The char 2C should be used as a breakthrought tank he is too slow to flank and he has not enought penetration to shoot from afar. Its APHE shell as enought penetration to kill almost anything at close range with its 285 g of TNT making it ideal against open-top vehicles, panzer III and IV. You're greatest enemies will be high calliber hotwizers (SU 122, Ho-Ro, 15cm sIG 33 B Sfl...) you should always avoid direct confrontation with them . In an uptier the Char 2C will strugle penetrating heavy tank like the Matilda III . Despite its slow speed the Char 2C perform well on open maps like Normandie .


Pros:

  • Neutral steering gives the tank decent reflex mobility
  • Can climb over rough terrain with ease due to its World War I design
  • Reverse gearbox lets you pull out quickly of dangerous situations
  • Has a dozen crew members, highly survivable
  • Flank attacks from behind are easily shrugged off due to containing no essential crew
  • Large unoccupied zones, can absorb shells

Cons:

  • Awfully slow top speed
  • Armour is mediocre at best, very vulnerable to high calibre HE or autocannons
  • Limited turret traverse, very prone to flanking
  • Poor elevation and depression angles
  • Extremely large, easily spotted and hit

History

The FCM 2C was a French "super heavy" tank designed to conquer the "no man's land" of WW1. It was dimensionally the largest tank ever produced, and for a time the heaviest. Ready for production by February 1918, the war ended before any of the vehicles were completed, and so the order of 300 was eventually reduced to just 10, finished in 1921. The standard 2C mounted a 75 mm APX 1897 field gun, similar to the cannon which would be mounted on the M3 GMC tank destroyer. The 2C had many innovative design features for the time, including a hybrid drive, leaf spring suspension, the world's first three-man turret, and stroboscopic cupolas. All of the 2Cs were named after ancient regions of France.

One 2C, No. 99 "Champagne", was given a new two-man cast turret with a 155 mm howitzer. The commander was given his own compartment behind the turret. The side machine gun ports were also removed. This variant would be known as the 2C bis. Eventually, Champagne would be returned to its original configuration and its turret would be used as a makeshift static emplacement in the Mareth Line. Champagne would be the only 2C to survive the invasion of France, with the other nine tanks either being scuttled by their own crew to prevent capture, or breaking down.

Media

Skins

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


France heavy tanks
B1  B1 bis · B1 ter
2C  2C · 2C bis
ARL-44  ARL-44 (ACL-1)
AMX-50  Somua SM · AMX-50 Surbaissé · AMX-50 Surblindé
USA  ▄M4A3E2