Difference between revisions of "Zerstörer 45"

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(Pros and cons)
m (Added some more pros and some more cons and corrected some grammatical errors)
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* Effective penetration with Pzgr. H
 
* Effective penetration with Pzgr. H
 +
* Optional fold-up sides to add some protection for crew
  
 
*
 
*
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'''Cons:'''
 
'''Cons:'''
  
* virtually no armor/exposed crew
+
* Virtually no armor/exposed crew -> sides down makes crew susceptible to any calibre of M.G, with sides up can be penetrated with 12.7mm and higher
  
* panzer IV chassis ->limited mobility and protection
+
* Panzer IV chassis -> limited mobility and protection
 +
* Slow reverse speed -> harder to get out of dangerous situations or reverse into cover
  
 
*
 
*

Revision as of 10:46, 15 March 2024

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
Zerstörer 45
germ_flakpanzer_zerstorer_45.png
GarageImage Zerstörer 45.jpg
Zerstörer 45
AB RB SB
6.0 6.0 6.0
Class:
Research:63 000 Specs-Card-Exp.png
Purchase:200 000 Specs-Card-Lion.png
Show in game

Description

The Zerstörer 45 is a rank IV German SPAA with a battle rating of 6.0 (AB/RB/SB). It was introduced in Update "Alpha Strike".

General info

Survivability and armour

Armourfront / side / back
Hull30 / 30 / 30
Turret16 / 16 / 16
Crew5 people
Visibility104 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Speedforward / back
AB43 / 8 km/h
RB and SB39 / 8 km/h
Number of gears6 forward
1 back
Weight25.0 t
Engine power
AB572 hp
RB and SB300 hp
Power-to-weight ratio
AB22.9 hp/t
RB and SB12.0 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 43 8 25 _,___ 572 __.__ 22.88
Realistic 39 8 _,___ 300 __.__ 12

Modifications and economy

Repair costBasic → Reference
AB4 441 → 5 817 Sl icon.png
RB3 433 → 4 497 Sl icon.png
SB5 350 → 7 008 Sl icon.png
Total cost of modifications52 900 Rp icon.png
90 900 Sl icon.png
Talisman cost1 700 Ge icon.png
Crew training57 000 Sl icon.png
Experts200 000 Sl icon.png
Aces800 Ge icon.png
Research Aces520 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 160 / 220 % Sl icon.png
172 / 172 / 172 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
2 100 Rp icon.png
Cost:
3 600 Sl icon.png
125 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
145 Ge icon.png
Mods new tank break.png
Brake System
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
145 Ge icon.png
Mods new tank filter.png
Filters
Research:
4 400 Rp icon.png
Cost:
7 600 Sl icon.png
260 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
4 300 Rp icon.png
Cost:
7 400 Sl icon.png
260 Ge icon.png
Mods new tank engine.png
Engine
Research:
4 300 Rp icon.png
Cost:
7 400 Sl icon.png
260 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 100 Rp icon.png
Cost:
3 600 Sl icon.png
125 Ge icon.png
Mods tank additional armor.png
Side skirts up
Research:
2 100 Rp icon.png
Cost:
3 600 Sl icon.png
125 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
145 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
4 400 Rp icon.png
Cost:
7 600 Sl icon.png
260 Ge icon.png
Mods tank ammo.png
30mm_mk_103_38_HE_ammo_pack
Research:
2 100 Rp icon.png
Cost:
3 600 Sl icon.png
125 Ge icon.png
Mod arrow 0.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
2 100 Rp icon.png
Cost:
3 600 Sl icon.png
125 Ge icon.png
Mods tank ammo.png
30mm_mk_103_38_AP_ammo_pack
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
145 Ge icon.png
Mod arrow 1.png
Mods aa cannon.png
Adjustment of Fire
Research:
2 400 Rp icon.png
Cost:
4 100 Sl icon.png
145 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
4 400 Rp icon.png
Cost:
7 600 Sl icon.png
260 Ge icon.png
Mods tank ammo.png
30mm_mk_103_38_APCR_ammo_pack
Research:
4 300 Rp icon.png
Cost:
7 400 Sl icon.png
260 Ge icon.png
Mods art support.png
Artillery Support
Research:
4 300 Rp icon.png
Cost:
7 400 Sl icon.png
260 Ge icon.png

Armaments

Main armament

4 x 30 mm MK103/38 cannon
Ammunition840 rounds
Belt capacity30 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate450 shots/min
Vertical guidance-7° / 80°
Main article: MK103/38 (30 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

30 mm MK103/38 (x4) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 840 (30) 450 -7°/+80° ±180° - __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

  • Default: AP-I · HEI-T
  • M.Gr.: HEI-T · HEI-T · HEI-T · AP-I
  • Pz.Gr.: AP-I · AP-I · AP-I · HEI-T
  • Pz.Gr. H: HVAP-T · HVAP-T · HVAP-T

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEI-T 7 6 4 4 4 4
AP-I 58 55 44 33 25 19
HVAP-T 77 74 61 47 37 29
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEI-T 920 0.33 0.1 0.1 84 79° 80° 81°
AP-I 800 0.5 - - - 47° 56° 65°
HVAP-T 960 0.36 - - - 66° 70° 72°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
28 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • Effective penetration with Pzgr. H
  • Optional fold-up sides to add some protection for crew

Cons:

  • Virtually no armor/exposed crew -> sides down makes crew susceptible to any calibre of M.G, with sides up can be penetrated with 12.7mm and higher
  • Panzer IV chassis -> limited mobility and protection
  • Slow reverse speed -> harder to get out of dangerous situations or reverse into cover

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Germany anti-aircraft vehicles
Wheeled  Sd.Kfz.222
Half-track  Sd.Kfz.251/21 · Sd.Kfz. 6/2
Flakpanzer IV  Wirbelwind · Ostwind · Ostwind II · Kugelblitz · Zerstörer 45
Other Flakpanzers  Flakpanzer I · Flakpanzer 38 · Flakpanzer 341
Wiesel AWC  Wiesel 1A4 · Ozelot
Radar SPAAG  Gepard · Gepard 1A2
Missile SPAA  FlaRakPz 1 · FlaRakRad